Professional Documents
Culture Documents
Amber Abel
Instructional Design and Technology
K 12 Education
Introduction
Teaching Philosophy
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Beliefs about Learning
I have taught more than 2500 students over the last seven years, and
each one of them was different from the others. I have taught math ranging
from sixth through tenth grade, high school computer applications, as well
as finance, and economics. I take my personal experiences and stories into
my classroom daily and use them to understand the super-organized A
student; as well as to have patience with the student who doesnt seem to
care. My stories of my life make me real to my students; my stories also
help me show them how the content they are learning applies to the real
world. I have spent many years in the K-12 classroom improving my
understanding of how humans think and learn.
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Throughout my career, I have participated in curriculum development,
content alignment, resource selection, and assessment creation. I have seen
great lessons fail, and weak lessons ignite a fire in a student who seemed
dim to the content the day before. Teaching is not about knowing what you
are going to do every day and always being successful. Teaching is about
knowing what you need to do every day, and going to the depth of your skill
tool box to make it happen. Instructional Design and Technology, IDT, is the
next layer in my toolbox, and the next step in my educational career.
The two primary practices within the field of IDT currently include: the
use of media for instructional purposes and the use of systematic design
procedures (Reiser, 2011). In todays society, most American schools have
tablets, laptops, computers, and even robotic learning tools. Technology, of
all sorts, fuels learning and instruction. Both cognitivism and constructivism
show us that a learner needs exposure to information or experiences as well
as their own prior knowledge before they can expand their understanding;
and that this learning takes place differently for different people, contexts,
or situations.
IDT has changed as technology has become more integrated into our
daily society. One of the earliest examples of media integration into learning
was the use of teaching machines by the behavioral learning expert Skinner
(Reiser, 2011). Over time we have seen other types of video and audio
integration as well as the expanded use of the internet to facilitate learning.
Typically, we see the integration of the ADDIE model being applied to IDT
programs of study. ADDIE is a design principal that is used as a systemic
and reflective practice to analyze, design, develop, implement, and evaluate
instructional technology content (Branch & Merrill, 2011). This process is
iterative, reflective, and evaluative in nature.
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in the IDT field implement creative problem-solving to address current
learning deficits.
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Knowledge, Skill, and Abilities of IDT
Current Competencies
Per ISTE, technology coaches should have professional competencies
based on several main ideas such as visionary leadership,
teaching/learning/assessments, digital environments, professional
development/evaluation, digital citizenship, and content knowledge (ISTE,
2011). Through my previous experience as a teacher and a leader of
technology-based programs, I have gained several skills and abilities in
terms of being a visionary leader. As a leader, I have used these skills to
contribute to the development and implementation of technology-based
instruction as well as program evaluation. I have advocated for policies and
procedures to be funded and supported that increased online learning in the
public-school setting which aligns to visionary leadership skills of ISTE (ISTE,
2011). Much of this knowledge, skills, and abilities come from my two-year
involvement managing and guiding an innovation team of ten mathematics
educators. Through this program at a previous district my seven co-workers
and I wrote the proposal, received funding, and worked endless hours to
bring in two-hundred-and-seventy iPads and an online curriculum to support
a blended-learning environment in a high school setting.
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Developing Competencies
Since I have been in the classroom for many years, I understand in
depth teaching, learning, and assessment. However, I acknowledge my
coaching and mentoring skills in this area need improvement due to my
limited experience in leading other teachers. Considering that ISTE places a
heavy emphasis on this area with over eight specific standards, I have
selected this area for one of my two developing competencies. According to
ISTE, technology coaches should assist teachers by using technology
effectively for assessing student learning, differentiating instruction, and
providing quality learning experiences for all students (ISTE, 2011).
Specifically, I need to gain more understanding in coaching teachers on how
to engage students in local and global interdisciplinary units, where
technology will help students simulate professional roles, complete research,
and solve real-world problems (ISTE, 2011). My current position allows me
to work on this skill in action. I recently guided some elementary educators
to develop QR codes for research stations, and to incorporate google
documents for reflective writing of learning. In order to be an effective
technology coach, I should also develop the ability to guide teachers in
research-based best practices in instructional design when planning their
technology-enhanced lessons (ISTE, 2011).
Future Competencies
In the future, I will need to work the most on ISTE standard number
four: professional development and program evaluation. This standard
focuses on conducting needs assessments, developing technology-related
learning programs, and evaluating their impact on instruction and learning
(ISTE, 2011). First, I will develop my ability to conduct needs assessments.
This skill will allow me to learn about learners and the content needs in
regard to each learning context. I practiced this skill during a course recently
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where I assessed the needs of a local learning community to change a
course from face-to-face to online. I hope to have work related opportunities
for needs assessment in the future. I will develop the knowledge and skills
needed to design, develop, and implement technology-rich learning
environments; which I hope to then apply to adult learning in my school
district. I aim to promote best practices within my school district as a
teacher mentor and administrator by implementing digital-age practices as
well as instructional assessment which will assist me in meeting ISTE
standard four (ISTE, 2011). Through my professional experiences, I will be
able to practice evaluating my designs and be able to reflect on the process.
This will aid me in becoming more effective at IDT by taking actions based
on my reflections.
In addition to developing these professional development and
evaluation skills, I also hope to increase my content knowledge and
professional knowledge in technology-based pedagogy. ISTE believes that
technology coaches should demonstrate professional competencies in
continual learning to deepen their own knowledge in technology integration,
as well as to engage in continuous learning of leadership and project
management (ISTE, 2011). After graduation with my Masters of Science in
Instructional Design and Technology, I plan to gain more skills through
state-wide CTE training offered to teachers, as well as through the
completion of independent study and online training courses. In addition to
increasing these knowledge, skills, and abilities, I will also continue to
develop a reflective practice in which I will notate, review, and evaluate my
content growth and experiences. Reflection is an important practice because
it will allow me to make appropriate changes to my designs and learning.
Conclusion
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to create authentic and effective instruction for students. I will then take this
practice and share my skills with my co-workers through quality teacher
training programs that will also be facilitated with the principles of IDT.
Ultimately, I want to be a well-known leader in the field of K-12 instructional
technology that not only trains and mentors others, but also designs content
for instruction all while engaging in learning theory application and reflective
practice.
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References
Design and Technology (3rd ed.) (pp. 8-16). Boston: Allyn & Bacon.
standards/standards-for-coaches