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Character Templates
Introduction:
I can run and I can hide if the bad things come.
I may not be strong but Im small and smart.
The most important thing to remember?
Dont let your feet hang off the edge of the bed!
Children. Every race has them, everyone was at one point one of them. We all have
fond memories of some and bad memories of others. Children are plot movers and
not much else in most games of Dungeons and Dragons. They dont often make
good adventurers in the normal sense of the word but they DO make for fun
roleplaying experiences when used in the right way.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players Handbook, Monster Manual, Dungeon Masters Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Bochat 31, 2800 Delmont, CH. Represented by Hasbro Europe,
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Stout
Ability Score Increase - +1 Constitution
Stout Resilience You have advantage on
saving throws against poison, and you have
resistance against poison damage.
ADOLESCENT GAINS
Halfling Nimbleness You can move through
the space of any creature that is of a size
larger than yours.
Brave Advantage on saving throws against
being frightened.
Languages - Common
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