Professional Documents
Culture Documents
1. VIRTUAL ENVIRONMENTS
I have explored the following two virtual environments: Google Cardboard in conjunction with
Expeditions and Google Tour Builder. I cannot stress enough the great power of these two tools!
Google released Expeditions this summer. This virtual reality field trip tool works in conjunction
with Google Cardboard. Expeditions are collections of virtual reality panoramas, 360 photo
spheres and 3D images. It is very teacher friendly since the developers annotated the
panoramas with descriptive content, points of interest, and questions that make them easy to
integrate into instruction. The app allows teachers to guide students through an exploration of
more than 200 historical sites and natural resources in an immersive, three-dimensional
experience. Expeditions promotes scientific inquiry, higher order thinking skills, global
awareness, authentic learning, and collaborative learning. Due to the immersive nature of the
virtual field trips provides, teachers can design student-centered lessons; students can freely
explore 3D environments and travel outside of their communities to explore or solve problems.
These kinds of experiences have a great value for all students: mainstream students, gifted
students, students with disabilities, young, or old students. Students are given the opportunity to
learn about the world, to develop cultural understanding and global citizenship, and to acquire
skills necessary in the 21st century. Virtual reality, through Google Expeditions, is highly
engaging and motivating since it brings real-life into the classroom and they get to explore and
travel the world without having to leave the classroom. Google Expeditions helps students
contextualize learning within real world experiences and fosters deeper understanding of
content. It helps students with disabilities see and understand better abstract concepts and it
can be used by K-12 students across disciplines: Science, Art, Math (geometry), Social Studies,
etc.
I have learned about this tool at the International Society for Technology in Education (ISTE)
conference in Denver, Colorado, this summer. I have not use this tool into the classroom, but I
have researched it, played with it, and have put together a grant proposal hoping that my school
will acquire at least one classroom set so I could start implementing it in my classroom.
The picture below is a picture of me exploring Google Expeditions at the ISTE Conference.
b. Google Tour Builder
With Google Tour Builder students can create virtual field trips. You can see below an example
Google Tour Builder is great because students can use all kinds of media to show their learning
and create content. It really supports the diverse needs of our students. In the example above
the students used pictures for each site, but they could also create videos about various places
around the world and could embed them there. I have used this idea to create the culminating
I have also created a Google Tour Builder tutorial that walks you through the steps of using this
tool.
2. DIGITAL DIVIDE
Devaney (2014) maintained that, digital access and digital equity continue to present a
challenge to educators. Meeting that challenge is more important than ever, because, as many
stakeholders say, digital equity is about more than access to devices and strong internet
connectionsits about social justice and fair opportunity. Schools need to find ways to bridge
the digital divide both in terms of technology access, and technology use. The school I teach at
is an American international school, located in Qatar, Middle East. Our student population is
quite affluent and all the students, girls and boys, have devices of many kinds, therefore at my
school there is no digital divide in terms of technology access. At my school, I have noted a
digital divide which emerged last year from the fact that the boys have been more involved in
STEM education than the girls. What is unique about my school is the fact that it is the only
American international school that is gender segregated. To address this issue, this year we will
encourage the girls to participate in the Robotics after school clubs, as well. Coding clubs could
REFERENCES:
Devaney, L (2014, November 12). 7 reasons digital equity is a social justice issue.
http://www.eschoolnews.com/2014/11/12/digital-equity-access-938