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===
Battlefield: Bad Company 2
Single player Walk-through
for the PS3
Version: 1.02
By: Scott Sawyer (A Simple Fox)
Email: DaikazokuThe505_AT_gmail_DOT_com
Date of Creation: 3/04/10
Date of last update: 6/22/10
Copyright 2010 Scott Sawyer
===

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
| [A0] Table of contents |
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[A0] Table of contents
[A1] Introduction
[A2] Characters
[A3] Controls

[S0] Single Player walk through


[S1] Operation Aurora
[S2] Cold War
[S3] Heart of Darkness
[S4] Upriver
[S5] Crack the Sky
[S6] Snowblind
[S7] Heavy Metal
[S8] High Priority Target
[S9] Sangre Del Toro
[S10] No One Gets Left Behind
[S11] Zero Dark Thirty
[S12] Force Multiplier
[S13] Airborne

[M0] MCOM Station Locations


[M1] Operation Aurora
[M2] Cold War
[M3] Heart of Darkness
[M4] Upriver
[M5] Crack the Sky
[M6] Snowblind
[M7] Heavy Metal
[M8] High Priority Target
[M9] Sangre Del Toro
[M10] No One Gets Left Behind
[M11] Zero Dark Thirty
[M12] Force Multiplier
[M13] Airborne

[C0] Collectibles Locations


[C1] Operation Aurora
[C2] Cold War
[C3] Heart of Darkness
[C4] Upriver
[C5] Crack the Sky
[C6] Snowblind
[C7] Heavy Metal
[C8] High Priority Target
[C9] Sangre Del Toro
[C10] No One Gets Left Behind
[C11] Zero Dark Thirty
[C12] Force Multiplier
[C13] Airborne

[L0] Legal/copyright information


[L1] Credits
[L2] Version history
===

+=+=+=+=+=+=+=+=+=+=+=+=+
| [A1] Introduction |
+=+=+=+=+=+=+=+=+=+=+=+=+
--- Author's notes:
This is my second walkthough so please bare with me as I'm still learning.
I'm very pleased that my previous guide written for Bad Company 1 was
so well received. I hope I can live up to your expectations in this guide and
improve on my guide writing abilities. If you see any mistakes, wish to make
a suggestion or just want to chat about the walkthough please don't hesitate
to drop me an E-mail. I can't catch every little detail on my own so please
help me to help you better!

--- Story notes:


The Bad Company story seems to have taken a turn to a darker and edger
feel. I do kinda miss the upbeat feel of the last one, but it's interesting
to see a different side to the cast. In a nut shell: less comedy, more
cursing, more blood and the single player is still just really a tutorial of
multiplayer. Which is where you will be spending all your time after the
campaign is done.
But it's not all doom and gloom, the story has some interesting twists. But
don't look at me, pop in the game and see for yourself!

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [A2] Characters |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
---
Preston Marlowe
---
Story protagonist and the character you play as in the game.
Seems to have more personality this time around. And when did he get to
be such a good solider? I mean he did have a lot of practice in BF:BC1 but
still! Good to see his one of the squad now, and not the new guy anymore.
---
Sergeant Samuel D. Redford (aka Sarge )
---
Will Uncle Sam ever let this poor guy retire? As long as there's a war, I
don't find it likely. A squad leader for Bad Company, he leads this
unorthodox bunch of misfit soldiers into suicide missions that apparently
aren't so suicidal to them.
---
Private Terrence Sweet-water
---
Whether he admits it or not here still Haggard's best friend and the resident
squad know it all. He's handling field work a lot better this time around.
Too bad he never got to go out with Miss July.
---
Haggard
---
Pyromaniac, goof-ball and lovable jerk. I like to think he is the glue that
binds the squad together. Doesn't crack as much jokes as in the last game
but he's still guaranteed to me you smile at least once a level!
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [A3] Controls |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
The controls of Battlefield play similar to most shooters out there.
Once you get used to them, it feels as smooth as breathing. The default
setup is the setup we use and the setup that will be displayed in this
walk through.
---
ON FOOT
---
[R1] => Fire. (Pretty self explanatory.)
[R2] => Melee
[L1] => Zoom. (Brings up your guns sites. For sniper rifles, you look
through the scope)
[L2] => Throw grenade
/_\ => Switch weapons
() => Interact (the Action button of this game.)
>< => Jump. (Duh...)
[] => Reload. (Reload your current weapon)
(R) => Look/crouch. (use the right analog stick to look, press down R3
to crouch/stand)
(L) => Move/Sprint (use the left analog stick to move, press down L3
to sprint)
[S> => In game menu (brings up the in game menu. Pauses the game in
single player)
[S] => Binocs/scope/*Comms* (allows you to look at far way objects or
radio in enemy positions *Multiplayer only*)
<D] => Primary gadget
[D> => Secondary gadget
Note: Up and down Dpad buttons do nothing.
Note: You can change your Look axis to inverted if that is your preference.
---
IN Helicopter
---
[R1] =>
Alt Fire.
[R2] =>
Ascend
[L1] =>
Fire
[L2] =>
Descend.
/_\ =>
(Not Used)
() =>
Exit.
>< =>
Change positions (switch between driver, gunner and passenger seats)
[] =>
Reload
(R) =>
Yaw/Pitch.
(L) =>
Roll
[S> =>
In game menu (brings up the in game menu. Pauses the game in
single player)
[S] => Binocs/scope/*Comms* (allows you tolook at far way objects or
radio in enemy positions *Multiplayer only*)
/\ => Toggle Camera
V => Rear View
Note: Left and Right Dpad buttons do nothing.
Note: you can change your Flight axis to inverted if that is your preference.
---
IN Land/Boat
---
[R1] => Alt Fire
[R2] => Throttle
[L1] => Fire
[L2] => Brake
/_\ => (Not Used)
() => Exit.
>< => Change positions (switch between driver, gunner and passenger seats)
[] => Reload
(R) => Look/move turret
(L) => Turn
[S> => In game menu (brings up the in game menu. Pauses the game in
single player)
[S] => Binocs/scope/*Comms* (allows you tolook at far way objects or
radio in enemy positions *Multiplayer only*)
/\ => Toggle Camera
V => Rear View
Note: Left and Right Dpad buttons do nothing.

+=+=+=+=+=+=+=+=+=+=+=+=+
| [S0] Single Player |
+=+=+=+=+=+=+=+=+=+=+=+=+

--- Introduction
This is the single player walk through section. This walk through is
done in hard difficulty, which means there is less cover and less ammo
to go around. (and you take more damage.)
The respawn system in this game differs from the last BC game. In BC1,
if you die you spawn at the last checkpoint but the ENEMIES STAY DEAD.
As you can imagine that killed most of the difficulty of the last game. Now
however, in this game, if you die you have to start back at the checkpoint
and the enemies respawn with you. That's a big difference and I'm happy to
see it actually.
So sit back, relax and enjoy!

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S1] Operation Aurora |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 0
Collectibles: 0
---
[S1.1] Section 1 => Rendezvous with Japanese Defector
Objective: Secure Safe Passage to Rendezvous Point
---
WWII eh? This is an interesting and confusing start to anyone who
played the last Bad Company game. Where's the usual cast of lovable
characters? They'll probably show up later. For now we just need to focus
on getting to that Japanese defector. Follow the boys lead. This Section is
more or less like the tutorial section from the last game.
*Objective Complete*
*New Objective: Reach Trenches*

Damn! You don't have to drown the poor guy! Follow your buddy across the
river and he'll throw you a gun. Follow him up the hill.
*Objective Complete*
*New Objective: Follow Mckee*

Now we're getting some action! The Japanese can take bullets pretty good, so
make sure you keep an eye on them to make sure they'll really dead. Sometimes
they stagger around hurt when you shoot them but then whip around and shoot
you. I'm a fan of the Type 97 (Japanese rifle) so I picked it up. Don't use
it if you've never played WWII style shooters before like Medal of Honor or
Call of Duty. The Single shot rate will drive you insane otherwise. But if
you are used to old school battle rifles then you may like this one better
with it's one-hit-kill power and accuracy.
Get up that rope latter fatty! Keep following Mckee and the others till you
hit the cut-seen. Afterward mop up the rest of the survivors.
*Objective Complete*
*New Objective: Locate the Defector*

After following you buddies you will come to a bridge on top of a hill.
Go though it for the movie.
*Objective Complete*
*Section Complete*

---
[S1.2] Section 2 => Find a transport
Objective: Follow unit to airfield
---
Bonus points to anyone who can speak Japanese. What did he say? I'm not
telling! I'll let you figure it out one day. Anyway, follow your buddies up
the hill till you hit the road.
*Objective Complete*
*New Objective: Capture Enemy Vehicle*

Throw a grenade at the enemy and run across the street as soon as it goes
off. Find cover near the building and take out hostiles as they come. You're
buddies will mop up after you if you miss some or are too slow. Not much to
worry about, so far this has been more or less a walk in the park. Hop in the
jeep when you are finished with the enemies.
*Objective Complete*
*New Objective: Defend Vehicle*
Hop on that 30 cal boy! We're outta here! Use the gun to take out foot
soldiers as you pass them. When enemy jeeps come at you, aim for the
gunner first and then the jeep. Once you kill the gunner you can focus higher
priority targets, like RPGs. This part shouldn't give you any problems.
*Objective Complete*
*Section Complete*

---
[S1.3] Section 3 => Escape the Island
Objective: Find Subpen Location.
---
Watch out for the machine gun nest around the corner and enemy ambushes.
A quick trigger finger will let you survive. Make your way to the door.
*Objective Complete*
*New Objective: Breach Subpen Interior*

Throw the explosive on the door with R1, then detonate it with L1.
*Objective Complete*
*New Objective: Escape to Captured Enemy Sub*

Once inside the Subpen, make your way around the catwalks using
whatever you can for cover. This is where using the Type 97 can come
in handy as you can counter snipe them back across in the large rooms.
If you can't use the rifle, just leapfrog between cover and run up on the
enemy. Your squad mates will make short work of them usually
before you can get close though.
Don't be afraid to use nades here. You're on the last stretch of the level.
Just make a run for the sub and get you made it! Or did you...?

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S2] Cold War |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 0
Collectibles: 0
---
[S2.1] Section 1 => Overwatch NSA CounterIntelligence OP
Objective: Follow Unit
---
YES! The boys are back in town! It's good to see the crew again. You'll
be playing as Marlow just like the last game, so go follow the rest of your
squad till they stop at a small cliff. Follow the sarges tactic and take the
patrol down as a group on his signal. Hop down the cliff and pick up the
shotgun. Move to the Boat and get a cutseen.
Marlows a little angry. Understandable, the contact did get shot right
there and now they have to attack the town anyway. Move up the stairs
and follow your unit. When you get to the top, stack up with your squad. A
patrol consisting of about five foot and one light armor vehicle is coming
down the street. Before they see you, lob a grenade between the three in
the front of the vehicle. Quickly pick off the survivors. Switch to you
rifle-mounted-grenade-launcher (left on Dpad if you forgot) and nail the
light vehicle twice. Mop up and move on.
When you get to the flagpole, aim up at the building in front of you. Take
out the foot soldiers coming down. Beware of the shotgunner on the stairs.
His shotgun has a longer reach then you think. After a few kills and PRG
wielder appears. Take him down quickly. An PRG on hard mode is near
instant kill. Move up the street slowly with your squad. They should be
handling most of the ground troops but help them out if you have no
priority targets at that moment.
At the top of the hill is a Russian flag and a bus. Keep an eye on the bus,
enemies are going to try to jump you from inside. Take them down as they try
to set up. You only need about two or three taps of the trigger for each
one to drop them. Don't blow through ammo so quickly on the bus. You can't
shoot though it. Move though the right side of the buildings and you can
flank some of them easy that way.
Once that is done, follow sarge again up into the building.
*Objective Complete*
*New Objective: Secure Courtyard*

Get to the second floor of the building. Shoot at them as they are coming
down the helicopter's zip-lines. From the second floor you can shoot over
their cover and score headshots much easier. Watch for reinforcements
from the back of the courtyard. They may also peek out of windows from the
building across from you so keep an eye there as well. If you are taking to
much damage, back off, wait till you're healed, then peek out another window
and continue.
*Objective Complete*
*New Objective: Hold Out until Air Support comes Online*

ENEMY TANK! You've never seen one yet but these bad boys can be takin
out by small arms fire and grenades. All you can do here is run around
dodging it until air support arrives.
Stay out of the tanks line of sight by staying on the right side of the
building in front of you. After a minute an opinion will come up to point
the tank with your binoculars.
*Objective Complete*
*New Objective: Destroy Tank*

Find cover away from the front of the tank, and use the Select button to
paint the Tank. Select to pull out the binoculars, L1 to aim it, hold it over
the tank till the crosshairs run red, R1 to Paint. Make sure when you do
this you're not getting shot up by the tank or any infantry. Kaboom.
*Objective Complete*
*New Objective: Locate Russian High Value Vehicle*

Follow your squad though the wreckage. You'll come to another town. Watch for
the MG on the second floor of the building to your right. After you take care
of him move up carefully but be prepared to run back. When you get to the
middle of the street, you will get ambushed. A little ATV and infantry pour
out of the woodworks.
Move up the street and stay to the left side. You can use this building right
here to flank the MG around the corner. Use of cover here is important.
Make sure your cover over protects you from all sides of enemy gunfire.
Advance too quickly and you'll be surrounded. Try to use the building to
flank the enemy here. Marching down the middle of the street will turn you
to swiss cheese here. And there is a RPG and a MG at the end of the street,
It would be a good idea to prioritize them first.
Once you walk near the truck you automatically get in.
*Objective Complete*
*New Objective: Reach EXRL Point*

Shoot them at a distance with your rifle. Always aim for the gunner first. If
you think you can pull it off with all the swaying, the GL on your rifle
takes out ATVs in one shot. If they get really close, the shotgun can
work in a pinch nicely.
Take out the ATVs the best you can, watch out for the fact that some have
RPGs. I don't need to say take them out first. It takes them a while to
reload so use that to your advantage. GLs are a must on light armor vehicles
later in the chase. You get plenty of ammo so use it. Trying to take out the
gunner on one of those in this sway is near impossible.
Later when the helicopter appears just stay calm. At one point till get in
REAL CLOSE to you, just shoot it with a GL and you beat the level.
Collectibles and MCOM Stations searching starts next level!

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S3] Heart of Darkness |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 2
Collectibles: 1
---
[S3.1] Section 1 => Locate NSA Operative Aguire
Objective: Follow Unit
---
Starting off in a swamp, this is quite a change of pace from all that snow.
Follow the squad till you hit the village. No ones inside so just talk a
stroll to the house marked on the Waypoint.
*Objective Complete*
*New Objective: Withstand Counterattack*

Here they come! Get into a good spot near the window, but not sticking
out of it. They will RPG open the wall you're hiding against so don't get to
cocky. Try staying to one side or the other and engage half the field at
a time. Tap shots and get those long distance shots when they dive behind
light cover that you can shoot though, things like wooden fences. GL harder
cover if they find some. Your squad can mop up most of the time, just don't
get careless when peeking out. To find hiding hostiles.
After the first wave, an armored boat will attack. Go up the left hill to the
building across from you. On the balcony there is a box with an RPG on it.
Grab it. You will drop your primary when you do so switch out something
that isn't your main weapon and don't care to lose.
The PBL's (Boat) GL hurts a lot, so try not to get caught in it's sights.
I found the easiest way to sink it was to snipe it from the top of the hill
when it was stationary attacking your squad mates. One or two well placed
rockets is all you need. [SEE C3.1]
Objective Complete*
*New Objective: Find Transport Upriver*

Make your way to the boat and hop in.


*Objective Complete*
*New Objective: Follow Aguire's Trail*

Follow the river upstream till you hit land. Move forward, you're going to
run right into an ambush. Keep calm and take precise tapped shots and
take them down quickly one by one. Retreat while shooting if you need
health.
Follow the river upstream past where you got jumped. [SEE M3.1] There
is a bridge in front of you with hostiles pouring out. Take them down
as well.
*Objective Complete*
*New Objective: Resupply at Flynn's Weapon Cache*
Make your way with your squad up the stone stairs to the supply drop.
[SEE M3.2] Move forward into the jungle. You'll run right into the
objective.
*Objective Complete*
*New Objective: Find Transport Upriver*

Pick your poison as they say. Make your way down the hill, using the GL
to blow open enemy cover to clear out buildings. Keep moving downward
only when you are not getting shot at and make sure you completely clear
out a building before moving on.
*Objective Complete*
*New Objective: Sweep and Clear Militia Logging Camp*
Cruse in the boat till they say you can't go any further. Hop out and make
your way toward the camp. Try to use the rocks for cover and snipe them
from a distance. Getting the drop on them first really helps the first few
kills. Beware of reinforcements from the lumberyard to your right. Move
your way into the lumberyard and make your way to the big flagpole in
the center of the enemy base. Clear the entire area around that flag, there I
s a lot so be careful. Once you make a sweep to the left and right, you can
grab the Scar on the left side near the precut lumber if you want. Along
with the C4 near the torn sign by the rivers edge.
Near the exit of the base is a MG, keep that in mind when approaching.
*Objective Complete*
*New Objective: Secure Access Road*
Make your way into the town. There is a lot of them so your head will be
down behind cover for the first minute or so only peeking up for a few
taps and back down again. Shotgunners are killer here so be careful. I'll
say it again, their range is deceptive. Take out the one behind cover first
with your GL and let your squad take out the ones in the open. Move up
slowly, clearing each and every hut one at a time. The louder you hear the
militia's radio, the closer you are to the end of the level.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S4] Upriver |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 2
Collectibles: 0
---
[S4.1] Section 1 => Locate NSA Operative Aguire
Objective: Obtain Sniping Position
---

Follow your squadmates though the rain. You'll come to a sniper nest.
Crouch down and walk over to him. Dig you knife into him with R2.
*Objective Complete*
*New Objective: Terminate Militia Sentries*

Aww, don't feel bad Sweet-water! I wish I though of that too! Ok,
time to give the boys some sniping cover. You have to time your shots
with the thunder to avoid being spotted. It's really much easier then it
sounds. Think about it. What always comes after lightning? Thunder
of course! So when you see your screen flash from a bolt of lighting,
wait a second or two for the thunder. It goes, KaBoom~boomrumble!
Anytime you shoot between the Ka and the boomrumble will be silent.
The timing isn't nearly as bad as it seems.
The squad will move up after each successful kill. There is one at the first
pier and two more at the second. Take the one in the back first so they
don't see each other get shot. A fourth one will walk down the stairs toward
the pier and stop. Wait for the thunder. The next one takes a little better
timing but I have faith in you. Two patrol officers are pacing back and
forth. At one moment they will stop right in line with each other. At the
moment of the thunder quickly squeeze off a shot and you can kill two
birds with one stone.
*Objective Complete*
*New Objective: Regroup with Squad*

Good shooting! Now run up and regroup with your squad. There is a
supply drop right next to you, you may want to grab a different gun if
sniping isn't your thing. I personally kept the XM8S and the T88S.
[SEE M4.1]
*Objective Complete*
*New Objective: Follow Squad*

Down the river and through the woods to gran... woah! Tripwire?
That's a little extreme. Good looks Hags! Crawl forward up the
path. Move slowly, there really are tripwires though here. Press
your action button when it pops up, it'll as disarm trap thats a good
indication that you found one. Heh heh.
Keep pressing forward staying near the right side of the path. You'll
come to a village soon enough. Halfway into the village you'll get
ambushed. Just keep pressing forward. It's not as bad as some we've
seen in previous levels. Keep following your squadmates up the path.
*Objective Complete*
*New Objective: Assault Upriver*

If you kept your sniper rifle, it'll come in handy here. Pick off the two
guard towers first. Then any foot soldiers that come swarming out.
Once you take out the hostiles across the river, hop down. Enemies
will start jumping down into the river after you. Use this to your
advantage and shoot them as they are climbing down. Move up the
river to the waypoint.
Once you reach the waypoint it will move to the center of the other
side of the river. Move up quickly to cover and snipe the enemies from
a distance. There is a shotgunner in the mix so be careful not to get to
close. You can blow open a hole in a building and use that for cover if
you are low on health.
*Objective Complete*
*New Objective: Move to Surveillance Position*

[SEE M4.2] Ok then, move up the dirt path toward your next objective.
*Objective Complete*
*New Objective: Assault Militia Stronghold*

Run down the hit toward cover, you don't want to be stuck up here
if they begin shooting. Once you get to the bridge take out the two
standing guards. As soon as you shoot them, they'll come storming out.
Yet again, the sniper rifle can make short work of them. You may need
a GL to blow open the building they're hiding in though. Since they can
sit in there all day with a LMG if you don't.
Run up the hill to the MG nest. Since your squad mates can't die, let
them take point. Sit back behind the wall and lob a few nades to soften
up their defenses. Rolling a nade next to MG is a lot easier and safer
then trying to shoot at it. The moment the MG is down rush up and take
cover behind their own sandbags and finish off any survivors.
Move to the next building, more histiels will be waiting. One or two well
placed granades will clear out the building. GL open any cover they try
to use. Don't let them play cat and mouse with you, they'll win.
The Next building do the same thing with GLs on all the walls. One of
them has a RPG and you need to find him before he finds you. The others
around here are easy to deal with, let your squad handle it as you run up
and grab the RPG. You need it to deal with the Light armored car that'll
appear in three... two... one... BOOM! Enemy vehicle, how
surprising... It's seams like every time I find a RPG there is some vehicle
just waiting to spring out. Well, blow it up and mop up the mess.
*Objective Complete*
*New Objective: Neutralize Enemy Militia Elements*

Grab the C4 or you can keep the rocket launcher. Doesn't matter. Move
up the road to the next waypoint. You'll come to a courtyard and get
ambushed again. Again? Again.
Stay behind the stone walls and make sure you look out for enemy grenades.
They can end your run pretty quick if you walk on one. Take down as much
of them as you can before you move up to make a safer bound to the next
cover. Halfway up is two MGs you might want to take them out first with a
grenade. Watch for shotgunners here as well.
Run up the stairs and oh look, a Rocket Launcher. Guess whats going to
pop up soon? Yep, you're right!
*Objective Complete*
*New Objective: Take out the Tank*

RPG or run up and slap C4 on it like I did. As long as you kill it. Your
squad can usually deal with the enemy reinforcements if you are fast
enough to take out the tank. If they become bothersome, lob a few
grenades to quiet them down while you reload/aim your RPG.
*Objective Complete*
*New Objective: Liberate NSA Operative Aguire*

Run to the waypoint. You'll see a hostile dragging your VIP using him
as a shield. I think I've seen this from another game before... Anyway, it
was easy then as it now. Just calmly walk forward and aim your pistol
to the left of the head of the VIP. Wait till he squirms a little and the
hostiles head should dip down into your crosshairs. Pull trigger of job
well done mister nerves of steel!

*Level Complete*
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S5] Crack the Sky |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 2
Collectibles: 2
---
[S5.1] Section 1 => Bring Down Compromised Weather Satellite.
Objective: Clear Hostile LZ
---

Oh yeah, a minigun! Use it to take down the hostiles on the ground


nearby. Prioritize RPGs first. They take a huge chuck out of your
helicopter's health. Small arms fire you can ignore, just take them out
when you have time. I'm not saying don't shoot them but the RPGs
are of much greater important to kill first. Aim for explosive barrels
to take out groups at a time, same thing goes for the Vehicles that are
going to come rolling in soon.
*Objective Complete*
*New Objective: Locate Satellite Control Substation*
Damn Sweet-water! Where did you get so physical? Beating up that
poor guy with that heavy metal gun. For shame. Hop down into the
house and run outside with your squadmates. Run up the winding
stairs till you hit the MG on top of the hill.
As soon as you come under fire, sprint to your left up the hill. When
you come to the top slow down and aim, there will be soldiers up there
to greet you. Take down the two on the left and the MG on the right.
[SEE M5.1]
*Objective Complete*
*New Objective: Reroute Satellite*
Move toward the objective using crates and vehicles for cover. There
are two RPGs here with plenty of buddies. Use your rifle to pick them
off at medium range. GL open the walls to expose them from cover.
Work your way into the building and keep an eye out for shotgunners.
Good knifing reflexes can come in handy here. Get to the controls.
*Objective Complete*
*Section Complete

---
[S5.2] Section 2 => Track Satellite Trajectory
Objective: Follow Squad
---

Follow your squadmates back outside.


*Objective Complete*
*New Objective: Find Transport*
Move down the hill and take out the freezing guard on the roof.
Hop down and take the two down the street. Run down there and
take the guy setting up the MG out quickly. Hop down and get on the
roof. From here it'll be easier to shoot down into the pit where the enemy
is. Hop down and move up with your squad. Try to take the high road as
much as possible. Watch out for RPGs on the roof tops with you.
[SEE C5.1] Near the end of the road down is a few MGs. After taking
them out, hop on one of them and go to town. Make sure all the
RPGs are dead before doing so though. Use the MG to take out the
light armored vehicle and it's occupants. [SEE M5.2]
Hop in the buggy and go!
*Objective Complete*
*New Objective: Locate and Secure Satellite Impact Zone*

Drive down the road outta town. You can switch to third-person by
pressing up on the Dpad. On your way you will come across several
vehicles with RPGs on the side of the road. Do your best to avoid the
RPGs and attack the trucks in your way. Holding fire will bring up an
aiming reticle that will help greatly in making your shots connect.
Not really any trick here except to go fast and aim good. Avoid
RPGs the best you can and never stop firing at them enemy until you
see them explode.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S6] Snowblind |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 2
Collectibles: 1
---
[S6.1] Section 1 => Recover Satellite Data Server
Objective: Follow unit
---

Follow your squad into the destroyed town. On the way to ground
zero you will pass C4. There is also a rocket launcher and a
supply drop behind the downed satellite. I get the feeling there
is going to be an epic battle soon. I would grab them. If you go
near the waypoint or the supply crate, the cutseen will begin.
*Objective Complete*
*New Objective: Protect Satellite Wreck*
How did I know I was right... Run to the left and fight off the
first wave of hostiles. Use the supply drop to grab a weapon
you're comfortable with. Watch out for RPGs climbing to the roof
to take pot-shots at the satellite. If it gets hit once too much,
you fail the objective. Only focus on the left.
The second wave is more of the same only now on the right flank.
This one is a little harder as the front is bigger to defend.
Watch the downward left path and the upward right path. They
will jump from rooftop to rooftop so be careful of them coming
up the sides and sniping the satellite. Always prioritize
RPGs first.
Now a helicopter should come flying over head. Use the rocket
launcher you picked up a shoot down the helicopter. It will
shoot at the wreak when both hovering and flying. You need to
time your rockets to catch the Helicopter as it's beginning to
hover. You don't have much time till it flies off so be quick.
2 rockets is all you need to destroy it.
*Objective Complete*
*Section Complete*

---
[S6.2] Section 2 => Survive the Storm
Objective: Descend the Mountain
---

Great, were stranded all alone. I knew it was a bad idea to split
up! Follow the flairs in the snow. [SEE C6.1] A very interesting
mechanic has been added to this level. If you stay exposed to the
cold for too long you die. You can warm up by getting near fire,
where it's from a fireplace or from an exploded crate or barrel.
Because of this you must keep moving and bound from heat source
to heat source. When your screen turns Icy near the edges and
your controller shakes, you are nearly frozen, get warm quickly!
Get into the building on your right as soon as you get into the
next area. Bound to the next building. [SEE M6.1] Hop down and
run to the building on your right, knife the door and the guy
inside.
Sprint outside till you see some explosive barrels. Shoot
them so they explode, but not to close when you get hit.
Run onto the fire it creates to warm up, then sprint to the next
building down the hill. Inside is another enemy.
Run down the hill and you'll see more crates. You guessed it!
Blow them up and warm up a little. Run down the next hill but
be careful of the two enemies near the house. Kill them quickly
if you can and run inside. Or get inside first then pop out
and kill them, whatever works for you.
Sprint down the hill again and do the same thing. You can shoot
them from the house first before you run down if you are quick
enough. Once inside go to the back of the house and shoot the
patrol men coming down the path. Try not to hit the barrels
if you can. Extra heat always helps. [SEE M6.2]
When crossing the bridge, you may come under fire. Just blow
open the door/wall of the left building and get inside first.
Try to shoot enemies though the windows as you bound from one
house to the next. Try to stay on the right side of the map.
Toward the end of you house hopping you come to a 2 floor
building with an emplacement on the balcony. This
emplacement shoots grenades so be extremely careful when
approaching and attacking or you have to do the house
hopping all over again.
House hop one last time down the hill. Once you make it the
Storm has passed and you can't freeze to death outside
anymore. I actually enjoyed that part, I wished the whole
level was like that.
Make you way to the town. Flynn will come down and offer a
ride. But you need to make it to the Waypoint to take it.
Run down the streets taking out anything Flynn misses on
your dash to freedom. Try to take out RPGs along the way.
*Objective Complete*
*New Objective: Regroup with Unit*
Get to the top of the building.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S7] Heavy Metal |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 2
Collectibles: 1
---
[S7.1] Section 1 => Kill or Capture Kirlenko
Objective: Rendezvous with 1st Armored Cav
---
Nice, a tank! We finally get to drive one! Test out
the controls for the tank. That are a little different
from being on foot so practice for a few seconds. Then
move on.
*Objective Complete*
*New Objective: Eliminate Both ECM Radar Arrays*

Swoop down the road following the right side. Once you get
to the top of the hill aim down and take out the first Array.
Back up a little bit and the second one should be visible.
Hit it from a distance to destroy it. You don't really have
to worry about the enemy yet, all they have is small arms
and light vehicles which are of no threat to you.
*Objective Complete*
*New Objective: Proceed with US Forces*

Move to the next waypoint, be prepared for some


tricky driving.
*Objective Complete*
*New Objective: Kill Enemy TOW Launches*

TOWs are Guided anti-tank missiles fired from stationary


platforms. As long as you are in a tank, they are not your
friend. You'll need to do some slick driving and move up
the hill quickly. You will hear a beeping sound when you
are being sited by a TOW, quickly jam it in reverse if you
hear it, even if you don't see a missile coming.
*Objective Complete*
*New Objective: Secure UAV Station*

[SEE M7.1]
Hop out of the tank and get to the UAV terminal. A UAV
is an Unmanned Aerial Vehicle. So basically it's a little
RC chopper with guns on it. It's flies like a helicopter
so take some time to get used to the controls before
going off.
*Objective Complete*
*New Objective: Eliminate All BMD3 AA vehicles and TOW launchers*
Fly over and from a distance, take out the RPGs with
you Coaxial gun. Use the Missile to take out tanks and
buildings. Make sure you keep the crosshairs on the target
you want to destroy kill the missiles hit. I like to use
the missiles to take out the buildings with people standing
on or near them to kill two birds with on stone.
*Objective Complete*
*New Objective: Proceed with US Forces*

That was short lived... Back in the tank. Keep following


the road to the next waypoint. You're going to come across
a town with 3 light tanks in it. They go down in one or two
shots and come at you single file almost, so if you have
a good grasp of aiming in a tank it should be no problem.
Keep following the road, you'll come across 3 tanks in an
open field. Try to engage them one at a time. Drive up on
them while zig-zaging to avoid fire if you can't snipe
with tank shells. Remember to pan and lead your shots.
This is the hardest thing to do in a tank so only fire
if you standing still if you can't compensate for
bullet travel yet.
Drive to the waypoint.
*Objective Complete*
*New Objective: Use Laser Designator Binoculars to
Airstrike Target Buildings*

Exactly what it sounds like. Peek in and out of cover


behind the rocks and try to paint the marked targets on
in the distance. Just like we did in the second level but
with more people shooting at you. Peekout, paint.
Peekout, paint. Peekout, paint. Is what you basically
need to do.
*Objective Complete*
*Section Complete*

---
[S7.2] Section 2 => Secure Enemy Stronghold
Objective: Investigate Targeted house
---

Follow the squad though the river up the path. [SEE C7.1]
Keep moving up, you'll get jumped by a .50 cal on the
rooftops in front of you. Try to move around the right
or left side to get close to it. When you are close
enough you can hit it with your GL on your rife. Watch
out for RPGs during all of this. These is a RL on the left
side if you don't have a assault rifle. [SEE M7.2]

Move to the waypoint.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S8] High Priority Target |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 2
Collectibles: 0
---
Section 1 => Locate HVT Kirlenko
Objective: Proceed Toward Zulu November Bridge
---
You start the level as a MG gunner for a Humvee. You
don't get attacked till you hit the bridge so don't worry.
When you get to the middle of the bridge, RPGs will s
tart flooding out of the cliffs to your right. Take them
out as they come to the cliff face. It only takes about
three hits to your Humvee to be destroyed so move quickly.
Some are in guard towers as well, make sure you get them
too.
*Objective Complete*
*New Objective: Proceed Toward HVT Kilenko*
You'll drive to the next bridge where a JDAM will take
out some targets. Moving on you will be jumped by a tank
and make your way into the river, just keep gunning foot
soldiers as your MG does nothing to the tank.
When you get to the settlement you will get jumped yet
again...
*Objective Complete*
*New Objective: Destroy Enemy ZU23*

You'll automatically jump out of the Humvee. Take cover


in the hill behind you. You will get a Laser designator.
Use it to paint the target marked on the waypoint. There
is going to be a lot of concentrated fire on your
position so try to keep your head low. And here comes the
rain!
*Objective Complete*
*New Objective: Find Route to Kirlenko*

There is a supply drop just ahead of you. Grab something


you like. I prefer a scoped assault rifle/shotgun combo
personally. [SEE M8.1]
Make your way to the waypoint. You're going to get caught
in a friendly airstike. Ha Ha! This reminds me of a quote
that I think fits in nicely here: Friendly Fire, Isn't
Follow the waypoints while avoiding shells in the name of
the game here. You will still run into hostiles so don't
let your guard down. Follow Sarge as here seems to know
where he is going. Make your way into the drainage tunnel.
[SEE M8.2]
One more guy at the top of the tunnel to cap and hop up
the ladder.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S9] Sangre Del Toro |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOM: 4
Collectibles: 2
---
Section 1 => Locate the Sangre Del Toro
Objective: Investigate Enemy Surveillance Outpost
---
Wasteland in that, that, that and that direction. I say
we head for the objective as it's the only thing on this
barren map. Hop in the buggy and drive toward the waypoint.
Take out the poor guard.
*Objective Complete*
*New Objective: Locate Base Station Alpha*
*New Objective: Locate Base Station Bravo*
*New Objective: Locate Base Station Charlie*

Looks like we got our work cut out for us. Let's
head to the one to our left. Up in the left hand
corner of the map. When you get near the waypoint, the
other ones will temporally disappear. You'll automatically
hop out when you get to it.
Move up the cliffs with your squad. You'll come across
resistance soon enough. The sand blowing up can kind of
make it hard to see. So watch out for the enemy shooting out
of the sand screen with their robot like accuracy. You'll
come across a Supply drop soon. You can pick your
bread-and-butter weapons there. Mine are the XM8S and the
USAS12 if you want to know.
Up next is a jump point. You'll be pinned down my sniper
fire from the cliffs. Peek out and pop them one at a time.
A scoped weapon really helps here. There is also and RPG
you need to keep an eye out for.
Keep moving up the cliff, you'll be jumped again, by
more foot soldiers and RPGs as you move up. When you get
to the top, it looks like an old castle. In the wide open
area in front of you, there is a M60S. That'll might make
the next few areas easier for you if you like LMGs.
[SEE M9.1] This next spot is a major jump point. Run to
the TOW on the flat area on the hill. Use it to shoot
down the Havocs (helicopter). Try to lead your shots
and remember you can steer your missiles after you fire
them. The is an RPG up here too if you can't use the
TOW at all.
Once the helicopters are gone, start your careful move
down the hill into the enemy lines toward the objective.
*Objective Complete*

Looks like we are going to have to go one without sweets.


Hop in the buggy that just magically appeared and move out.
We are going to head for the objective in the center of the
map.
When you approach the objective you'll see a giant castle
like ruin in front of you. Head toward the bottom part of
the ruins. There is a dirt road leading nearby that goes
straight by the waypoint. When you get to the castle door,
which is blown up and impassible, look to your right. There
should be a little dry canal bed that leads into the ruins.
Keep following it till you start to hear a lot of foot
soldiers running. You'll come to an opener area. A
bunch of soldiers will be crossing the bridge in front of you.
Take them out quickly as more will start coming from the sides
of the trench. Keep pushing forward till you are out of the open
trench and into what looks like an enclosed walkway. You'll come
to a flight of stairs. Another fight of stair after that will take
you to a supply drop. Follow your squadmates into the courtyard.
[SEE M9.2]
Here you get surrounded by hostiles. Going into the center will
earn you a early grave and a Darwin award. I found staying behind
the pillars to the right of you and peeking out to take pot-shots
worked well for me. They'll shoot/blow away all your cover if
you stay too long so try to make a few kills then move up a
pillar. [SEE C9.1]
Follow your squadmates though the back of the courtyard into
a back alley. You're going to go up a flight of stairs
straight into a enemy encampment. Run out gunz-a-blazing to the
nearest cover to your right. You can use that building as cover
for the battle. A scoped weapon can really help here. They may
try to come over the wall on the side so stay alert. Once the
majority is done, you can move out of cover to mop up.
Grab the RPG before you go to the waypoint. Trust me.
The moment you get to the waypoint, a helicopter attacks. If
you die, you go back to the beginning of the stairs so try not
to die. The helicopter takes 2 solid hits to destroy. This
helicopter doesn't like to stand still so hitting it is going
to be a real challenge this time. Stay behind cover always,
and when it swoops down low for a better angle, thats when
you strike. Be patient and aim carefully. There is an ammo
crate nearby if you need more rockets.
*Objective Complete*

And you're magically outside with a new Humvee. It's just


you and the sarge now, time to head for the last objective.
Follow the waypoint to a little town on the cliff side.
As soon as you roll up on the town they'll attack you. Warm
welcomes are hard to come by apparently. A RPG will make
short work of you so take him down first. Several snipers
will try to turn you into swiss cheese too. Sarge will have
trouble taking them out so try to peek and fire around
cover. Jump over the cars and move up when ready.
[SEE M9.3] [SEE C9.2]
Keep moving up the street with Sarge. Stay aware for snipers,
They are all over the place. When you reach the bend in the
road, this is a sniper in a guard tower in the distance.
When you turn into the bend, be prepared to run back behind
the rocks. Foot soldiers, two snipers and s RPG will come out
of nowhere to attack you. Peek around cover taking the RPG
first, then the snipers and so on. Move up when your done.
Get your favorite weapons out the drop, it's time to make a
dash down the to waypoint. Hop in the Buggy and drive
straight to the lighthouse. Don't stop till you hit the top.
Once you get there, bail out and take the guards situated around
the base of the beacon. Walk up to the objective.
*Objective Complete*
*New Objective: Move to Triangulation Point*

[SEE M9.4] Looks like your on your own now. Move to the
waypoint using the buggy. Make another mad dash. Hostiles
will appear on the way back. One or two of them is an RPG
so never let up the gas in this city. This all comes down to
how good you are a driving at high speeds, not much I can help
you with here. Try to stay on the main road, less things to
get you caught on.
Hop out and walk into the waypoint. Use the terminal to
continue.
*Objective Complete*
*Section Complete*

---
[S9.2] Section 2 => Find A Route To Sangre Del Toro
Objective: Find A Route To Sangre Del Toro
---

It's all up to you to find the ship. Hop back into your
buggy and make for the waypoint again. Follow the dirt
path to a ship in the way. Hop out. Sweetwater will tell
you about how it was carry explosives. Hop on the second
green crate from the right side of the ship. You can see
some red barrels on top of the blue crates. Shoot them.
How convenient! It made a ramp just big enough for your
buggy. Carefully and slowly drive to the other side.
Pick up the pace when you get to the other side near the
waypoint. Follow the dirt road though the ship graveyard.
You're going to be ambushed near the end but don't stop.
Just dive into the waypoint in the ship and the cutseen
will start without you having to fight.

*Objective Complete*
*Section Complete*

---
[S9.3] Section 3 => Investigate Ship Interior
Objective: Investigate Ship Interior
---

Follow the waypoint. Crouch though the hole and turn


left. Go though the door and turn right. Crouch though
the next hole and the next. Hop up on the desk and use
the fallin ladder as stairs.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[S10] No One Gets Left Behind|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 4
Collectibles: 0
---
[S10.1] Section 1 => Regroup with Unit
Objective: Find Clearing to Land
---

Hell of a way to start a level, Falling out of a


helicopter. Your parachute will automatically deploy.
Steer yourself away from the trees and land in the
forest below.
*Objective Complete*
*New Objective: Find Missing Squad members*

Follow the path down to the village where the waypoint


is. [SEE M10.1] Walk down to the main part of the village.
Grab some weapons out of the supply drop. A MP443 isn't
going to cut it the whole mission. Walk into the hut.
And sweetwater gives you a sniper rifle, so much for the
supply drop.
*New Objective: Repel Enemy Counterattack*

Hope your good with a sniper rifle. Peek though the window
and take down the enemy as they rush one by one. Prioritize
hostiles that are closer to your, or that are actively
shooting at you. RPGs rear their ugly head here, make
sure to take them down early so they don't destroy what
little cover you have. Keep moving in the windows to
avoid being countersniped. After the second wave a Light
tank will attack. Grab a Rocket launcher from the supply
drop. Don't aim right at the tank, aim a little high to
compensate for bullet drop. One notch should do it.
*Objective Complete*

Move up the road with sweetwater. You'll come to a house on


stilts and an overturned truck. Take out the sniper in the
house and move on. [SEE M10.2] Run to the waypoint.

*Objective Complete*
*Section Complete*

---
[S10.2] Section 2 => Rescue Flynn
Objective: Find Detention Facility
---

Grab what you need and make your way down the hill. I
recommend a sniper rifle as one of them. When you cross
the bridge, head up instead of down. Run up to the tower,
up the ladder and knife the guy up there. Hop back down or
snipe if your good at it.
Make your way down the hill. Be careful as there is two MGs
and two RPG down there. Slowly make your way forward.
Don't be afraid to sit ans snipe for a while to lower the
resistance you'll meet on the ground. When you get into the
compound you'll encounter an armored car. Use C4 or a RPG off
a dead solider to destroy it. Move up, and be careful for
hostiles sneaking around the sides. [SEE M10.3]
Move to the back of the base, you see a MG and a RPG.
Keep moving up the road. When you get to the net base, look
to your left. There are soldiers tied up. If you free them
they will fight for you squad with a pistol. Not much in the
way of help but it does give the enemy one more person to
shoot at rather then you.
There are RPGs and heavy resistance up head. You'll need to
be careful as you approach and use cover wisely. Make your
way up to the house on stilts. From here attack the other
houses. Follow the path behind the houses up the hill.
The waypoint is right there.

*Objective Complete*
*Section Complete*

---
[S10.3] Section 3 => Move to Helicopter Depot
Objective: Find Transport
---
[SEE M10.4] Hop on the ATV and lets get out of here!
*Objective Complete*
*New Objective: Reach Helicopter Depot*
Ride down after your squadmates to the waypoint.
Last one gets left behind! No, I'm kidding! Could you
imagine? There are no hostiles on this stretch so feel
free to enjoy the ride.

*Objective Complete*
*Section Complete*

---
[S10.4] => Exfil Out of Enemy Territory
Objective: Find Serviceable Helicopter
---

Grabs some weapons and make for the bridge. There are going
to be several armored cars and plenty of resistance the whole
way to the objective. Move across the foot bridge and take out
the gunners of the vehicles first. Use grenades on groups of
enemies behind cover. Move up quickly but remember to bound
into cover. RPGs are on the roof top up head so aim high
around the bend. A Tank will meet you there too. Grab an
RPG from inside the building on your left and letem' have
it!
After the tank is destroyed, get to the chopper near the
waypoint. Hop in quick and use the gun to take out the
waves of hostiles coming out of the hanger. Prioritize
RPGs and vehicles first and unload on the rest.
Once it's cooled down, move to the waypoint. When you get
to the top of the hill an enemy helicopter will take off.
Quickly get into a helicopter of your own marked on the
Waypoint.
*Objective Complete*
*New Objective: Rendezvous With Aguire*

Almost home, get on that gunner seat and take down


anything that gets in the way of your flight home.
Take out the ATVs first, there are RPGs riding on
the back of them. Switch Miniguns. Now you'll be
gunning for the helicopter that took off earlier.
Minigun the hell out of it before it can ride along
side you and shoot an RPG point blank at your ride.
You're going to come across an enemy base as well, they
are using SAM sites and Anti-air rounds so you need to
kill everything quickly and move on to the next threat.
Aim for explosives as they can really help. After the
base you'll come across another helicopter. Treat this
the same as the first. Gun it down before it has a
chance to get next to you and take you down with one
RPG.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[S11] Zero Dark Thirty |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 4
Collectibles: 0
---
[S11.1] Section 1 => Get to the harbor
Objective: Assault through village
---

Damn Marlowe! Youz a cold blooded killa! Move forward


while you listen to your squadmates. You'll come to a
supply drop. Keep going and the village will be right
in front of you. [SEE M11.1] On the roof is an MG. If
you can't take it out quickly, move down to the building
for cover. Follow the edge of the building out of the
MG's line-of-sight. Once behind it, cap the user. Move
up and stay to the right. Go up the stairs into the
building. Shoot the explosive crates to destroy the
building with the MG and RPG on the second floor. Take
out the LMSs on the roof. Look high left when moving
up, there are more on the roof up there. From the high
perch of the building your in, you can snipe the RPG and
other hostiles on the roofs in front of you.
Keep moving up and keep a good eye out for more coming
down the roof. Once you get near the waypoint you will
get jumped. Try to stay up high and rain down on them
below. Look for explosives crates that can destroy whole
buildings and prioritize RPGs first before buildings.
Walk down the stairs to the waypoint.
*Objective Complete*
*New Objective: Enter the Canal*

Enemy mortars? No wonder they ran away so fast. Funny


thing is, you're more deadly then just any old mortar.
Follow the sarge and sprint down the hill. Stop and take
cover when the shells start falling and only run when
they are not. It'll take a few tries to get the hang of the
timing but you can do it.
*Objective Complete*
*New Objective: Reach Surveillance Position.*

[SEE M11.2] Immediately find cover to the right behind one


of the cement walls. Snipers are going to pour out of the
building in front of you. Take them down one at a time by
keeping out of cover just enough to shoot one and poke
back in. Rinse and repeat till all the snipers are dead.
Move up when you feel it's safe enough. Go under the building
and the bus. [SEE M11.3]
You'll get attack again. Use whatever cover you can and slowly
push up the block. Two .50 cals are on the bridge so be careful
of them. Stay behind the debris and use it for cover. Shoot them
as they come to you. There is an RPG to your left, grab it when
you get the chance and take out the vehicles. Don't let
shotgunners get up on you when you have the RL. They'll sniff
you and you'll have to do it all over again.
Once they are all down, move up under the bridge. As soon as
you pass under it, helicopters will come dropping off infantry.
Take cover and hold your spot. Retreat behind the bridge only
if you have too. Watch out for the one for USAS. He'll drop
you hella hard. Move up when it's safe again.
Be very very trigger happy when you enter the makeshift
tunnel made out of a bus. You'll get flash-banged and
disorientated. Hostiles will come flooding at you. Keep
a good bead on people are stop them quickly and effectively
while moving to avoid return fire in this tight area. Run
outside and behind cover as quickly as you can. Jump over
the rails if you have too. There are 2 shotgunners right
outside. If you die, you got to go back to the part with
the choppers. Which can get annoying rather quickly.
So don't be afraid to use your grenades, you got plenty of
them.
[SEE M11.4] Move up to the long cement columns, they'll
help protect you. Don't stay out in the open for long,
or shotgunners will rip you apart. Move up when it's
clear. Remember to get a running start when jumping over
the river. Or you will die the moment you touch the water.
Move to the waypoint. Grab some of your bread-and-butter
weapons and hop down. Don't move forward, a truck will
come, just stand there and shoot it as it comes. After it
blows up, wait for it to disappear and move up.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S12] Force Multiplier |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 0
Collectibles: 0
---
[S12.1] Section 1 => Prevent SCALAR Weapon Detonation
Objective: Traverse Blast Zone
---
Hell of an explosion eh? Move up with your squad and
see the devastation first hand. As you come to the base,
pay attention to the small ledge on the right. A RPG and some
hostiles will start shooting you from that ledge. Keep moving
up as they keep moving toward you.
As soon as you come to the resupply, they'll start pouring in
from the road ahead and the ledge to the right. Stay behind
cover that protects against both of these flanks or at least
enough so that you can focus on one flank at a time. Take the
ones in the road first. A Grenade in the middle, mop up the
rest. Run up to the ledge to make it harder for them to hit
you and back up enough to pick off the ones on the ledge.
Grabs some weapons and move on.
*Objective Complete*
*New Objective: Find Alternate Route to Runway*

This is a little tricky as cover is eh... not really that


great here. Shoot though the windows and take out the few
of them that you can see. Move up though the window and use
the canisters as cover. Keep moving up. Move though the
container and you'll see a staircase on your left. There is
a sniper in the skylight directly above you so watch out.
Once he is down, move up the stairs to the waypoint.
*Objective Complete*
*New Objective: Board Russian Cargo Plane*

Look at that! Democracy at work. Anyway, sprint though the


tunnels with your squadmates. Don't stop for a second. Run up
and jump into the ladder and clime.

*Level Complete*

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [S13] Airborne |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
MCOMS: 0
Collectibles: 0
---
[S13.1] Section 1 => Prevent SCALAR Weapon Detonation
Objective: Neutralize Target and Take his Weapon
---
Run up to guard and knife him quickly before he can turn
around. When you pick up his weapon the other guard will
run at you with his knife. If he cuts you it's insta-death.
So back up while reloading and shoot him down quickly.
*Objective Complete*
*New Objective: Load up on Ammo*
Run up the stairs and to your left is an ammo crate.

*Objective Complete*
*New Objective: Locate the Weapon Room*

Move into the room and take out the guards. Move up though
the corridors of rooms. When you get to a cargo area,
use the crates for cover. The rocking of the plane my throw
off your aim so you have to be that much more careful when you
shoot. Tap shots as to not waste bullets.
*Objective Complete*
*New Objective: Storm Cockpit*

Now thats what I'm talkin about! When you get to the door be
prepared to beach. A charge will go off and you have to storm
inside the room before they can react. Make sure you only move
up as far as the last guy killed. Otherwise they will turn and
shoot you in the back. This is where it gets really tricky.
You have to advance quickly because all cover in this part is
destroyed in just a few bullets, so sitting will get you killed.
Also if you rush in, you'll get torn apart by enemy fire. You
have to balance leaps and bounds over to the door.
So it's Fire a few shells, move up to cover to reload as you're
still shooting. As soon as you reload, fire some more as you
advance. Repeat. Picking up an enemy LMG with red-dot can be
of TREMENDUS help here.
*Objective Complete*
*New Objective: Destroy Weapon Compound*

Shoot at where the hole in the shield is rotating.


Just keep firing at it, You'll get it. There really is
no trick to this part, you got to be fast though.
*Objective Complete*
*New Objective: Terminate Kirilenko*

While floating down gently from the heavens... oh who am I


kidding... While plummeting to your death at terminal
velocity, you must shoot Kirilenko so he drops the last
parachute. What till you get close to him but not past him.
5-10 meters is good. Then unload a few rounds at him, you
can't miss at that range.

Welcome home boys! Welcome home.

*Level Complete*

+=+=+=+=+=+=+=+=+=+=+=+=+
| [M0] MCOM Locations |
+=+=+=+=+=+=+=+=+=+=+=+=+
This section is an index that is to be used in conjunction with the single
player walkthough. When you see a [SEE M#.#] look in this section for
that tag and it will explain where the MCOM is in that area. You can
ignore the tags if you wish, all they do is tell you where the MCOMs are.
The first and last two levels do not have any MCOMS.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M1] Operation Aurora |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no MCOMs in this level to be found.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M2] Cold War |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no MCOMs in this level to be found.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M3] Heart of Darkness |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMS in this level.
[M3.1] Instead of following the river, if you head to the left of
the area you just got ambushed, there is a foot path that
bends around. In a shack there is your first MCOM.
(Section 1)
[M3.2] At the top of the stone stairs on the way to the objective.
You can't miss it. Really, you can't... (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M4] Upriver |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMs in this level.
[M4.1] Right after the sniping section. Before you regroup, near the
trucks. It's in the second hut from the left near the river.
(Section 1)
[M4.2] Right after you take this base, on the way out up the dirt path,
there is a building to your right before you leave, it's inside there.
(Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M5] Crack the Sky |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMs in this level.
[M5.1] go up the stairs to your left where the snipers were. It's in the
shack on top. (Section 1)
[M5.2] Before you hop in the buggy and leave, look to the building
on your left next to it. Inside is the MCOM. (Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M6] Snowblind |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMS in this level.
[M6.1] In the building you just entered, if you look out
the window next to the door, there is a MCOM in
the shack just outside. It's before you hop down
to the next area. (Section 2)
[M6.2] When you cross the bridge, the building on your
right will have the MCOM on the roof. Use the ladder
inside to get up there. (Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M7] Heavy Metal |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMS in this level.
[M7.1] Under the guard tower next to the nearest
windmill. It's a little bit of a jog.
(Section 1)
[M7.2] In the building to the left of the .50 cal
You have to knife though the half covered door.
It's inside on your left. (Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M8] High Priority Target |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two MCOMS in this level
[M8.1] There is a little fenced in field to the right
of the first building on your right after the
supply drop. It's near the far house. (Section 1)
[M8.2] Right before you enter the tunnel look to your left.
The MCOM is in the water. (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M9] Sangre Del Toro |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are four MCOMS in this level
[M9.1] At the top of the hill, on the flat area,
hug the wall to the right. (Section 1)
[M9.2] This ones a little tough. It's on the stairs near
the supply drop. The first overhead you pass,
there is grass (plant thing) to your left as you head
up the stairs. Walk on it and you can see it's a path
to a room above the overhead. Inside is the MCOM.
(Section 1)
[M9.3] As soon as you hop over the cars, look to your left,
there is a MCOM in the shade, under the shed.
(Section 1)
[M9.4] In the tent with you when you start. It's right in
front of you. (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[M10] No One Gets Left Behind|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are four MCOMS in this level.
[M10.1] The first house on the left, when you walk
though the fence. It's on the far side of it.
(Section 1)
[M10.2] In the house on stilts. You can't miss it.
(Section 1)
[M10.3] In the compound, near the two water towers.
The building on your left has it. (Section 2)
[M10.4] Before you hop on the ATV, the house right
across the hanger where Flynn was in.
(Section 3)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[S11] Zero Dark Thirty |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
This is the last level with MCOMS in it.
There are four in this level.
[M11.1] To the left of the first enemies you meet.
It on the incline, behind a tree, next to the
first shed on the left. It's hard too see if
you're not right next to it. (Section 1)
[M11.2] When you get into the canal it's in the shade
directly to your right. (Section 1)
[M11.3] When you go under the bus it's right in front
of you to the right. (Section 1)
[M11.4] Right behind the pillars you hide behind in the
corner in the shade is the last one. (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M12] Force Multiplier |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no MCOMs in this level to be found.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [M13] Airborne |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no MCOMs in this level to be found.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
| [C0] Collectibles Locations |
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Collectibles are weapons that are found thought out the game in
Single-player. They can be found on crates or off soldiers bodies. Treat
this section just like the MCOM section. Use tabs to find the collectible
near you. If you see [C#.#] go to that tag in the collectibles section.
There are Level specific collectibles that can only be collected in those
levels. This guide will only focus on those collectibles since they are
rarer and much harder to find. Many of the collectibles can be collected in
multiple levels and are therefor easier to find provided you pick up enemy
weapons a lot.
If the demand for non level-specific collectibles is high enough, I will add
them to the guide.
Collectibles are in every level except the first one.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C1] Operation Aurora |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no collectibles in this level to be found.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C2] Cold War |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level to be found.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C3] Heart of Darkness |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There is one collectible in this level.
[C3.1] Near the rivers edge is a create with the SPAS12 on
top of it. It's on the pier right in front of there you started
your defense. (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C4] Upriver |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C5] Crack the Sky |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There is one collectible in this level.
[C5.1] Jump down from the rooftops and hug the left side
of the map. Behind one of the buildings sandwiched
between the cliff and a fence. It's a SCAR L.
(Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C6] Snowblind |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There is one collectible in this level.
[C6.1] The USAS12 is in the snow next to the supply drop.
You can't really miss it... (Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C7] Heavy Metal |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There is one collectible in this level.
[C7.1] About one or two house up the path is a MG3 on
the ground near an overturned truck. (Section 2)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C8] High Priority Target |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C9] Sangre Del Toro |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are two level specific collectibles in this level.
[C9.1] The M60 is found right in the middle of the courtyard.
It is in the dried up fountain. (Section 1)
[C9.2] The F2000 is in front of the building to your right.
It's right across from the MCOM. (Section 1)

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[C10] No One Gets Left Behind|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
|[C11] Zero Dark Thirty |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C12] Force Multiplier |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [C13] Airborne |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
There are no level specific collectibles in this level.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
| [L0] Legal/copyright information |
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
(aka, the boring necessary stuff)
This walk-through is published by Scott Sawyer. This means that
if you wish to: display, copy, edit, link or in anyway use the information
contained within this article, you must gain permission from me
to do so. I have no problem with anyone wishing to use this guide, to
help them with the game itself. However, I do have a problem if: you are
stealing my work and passing it off as your own or using my work for your
own monetary profit. Please respect my hard work and the other
walk-through creators out there. Thank you.
The only sites that have permission to host this guide is:
http://www.Gamefaqs.com/
http://www.daikazokuclan.com/
other sites, such as other FAQ/Walk-through type sites or my own personal
sites, will be added at my discretion.
In the future a video guide will be posted to my Youtube channel, you can
check there for a video version of this guide when it's posted:
http://www.youtube.com/user/UnemployedCulture

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [L1] Credits |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Ah... the credits. The part of the paper everyone skips over because it's
boring. The only reason you would read it, is if you were looking for you
name to tell all your buddies how cool you are. Well we wouldn't be able
to write this walk-through without the help of these cool people, pointing
out our mistakes and overlooks. So thanks to all who helped!
Scott S => Writer
Special thanks to:
dark trunks -> for pointing out a mistake I made in Cold War.
Mr. Beard -> for pointing out another mistake I made in Cold War.

Bad Company's website (badcompany.ea.com) for additional info on the game.


DICE for making a kick ass game.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| [L2] Version history |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Version 1.02 (6/22/10) => corrected mistake in Cold War.
Fixed spelling and gammar.
added personal link in copyright section.
Version 1.01 (5/1/10) => Corrected an error in Cold War.
Added Anti-spam mail text to e-mail.
Version 1.00 (03/19/10) => Finished Level 11,12,13.
All MCOMS and Collectibles accounted for.
Version 0.80 (03/14/10) => Finished Level 10.
Version 0.60 (03/14/10) => Finished Level 7,8,9.
Version 0.50 (03/10/10) => Finished Level 6.
Version 0.40 (03/07/10) => Finished Level 5.
Version 0.30 (03/07/10) => Finished level 4,5.
Version 0.20 (03/07/10) => Worked on Intro
Worked on Characters section.
Version 0.15 (03/06/10) => Finished level 3.
Worked on Collectibles and MCOM sections.
Version 0.02 (03/06/10) => Finished Controls.
Finished Level 1, Finished level 2.
Version 0.01 (03/04/10) => Started Walk-through.
Made Table Of Contents and Legal Information
---

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