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Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

2h Heavy (+1) 5 3.5 0


Hammer Light 1 (+1) 7

Heavy 4 (+1) 6 4 4 4
2h Axe
Light 1 (*1.5) 10

Heavy 1 (*1.5) 10
Light
1h Axe 1 (*1.7) 6
1+2+3
Light 4 1 (*1.5) 6

Heavy 1 (+1) 10
1h Light 1+2 (*2/+1)* 3 2 0
Hammer Light 3 (+1) 2 2 0
Light 4 1 (+1) 6

Heavy ** (+1)*** 3.5 0


Axe &
Light 1+2 1 (+1) 6
Shield
Light 3 1 (*1.5) 6

Heavy (+1)*** 3.5 0


Hammer
Light 1+2 (+1) 3 2 0
& Shield
Light 3 1 (+1) 6

Heavy 1 (+1) 8
Heavy
2h Pick 1 (+1) 30
charge
Light 4 (+1) 4 4 3 0

*Only the first target recieves the multiplier


**The charge attack of the shield applies a push radius effect, you cant procs
"on hit" (like regrowth), only one target is damaged, all the others are stagg
by a kind of "bubble" effect. This radius values is contained between 1 and 4
meters an applies in a cone
***Listed as +1 damage on HS, but apper to not be able to headshot in practi
ts Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

0 2h Heavy 3.5 0
Hammer Light 1 4.5

Heavy 4 4 2.5 2.5


2h Axe
Light 1 7

Heavy 1 7
Light
1h Axe 1 5
1+2+3
Light 4 1 5

Heavy 1 4.5
0 1h Light 1+2 0 0
0 Hammer Light 3 0 0
Light 4 1 3.5

0 Heavy ** 2 0
Axe &
Light 1+2 1 3.5
Shield
Light 3 1 3.5

0 Heavy ** 2 0
Hammer
0 Light 1+2 0 0
& Shield
Light 3 1 3.5

Heavy 1 5.5
Heavy
2h Pick 1 20
charge
Light 4 3 0 0

Scoring a headshot with a light attack on a Armored Targe


effect, you cant procs traits deal
**Theyour normal
charge attack
attack damage
of the shield applies a push radius eff
the others are staggered procs traits "on hit" (like regrowth), only one target is da
ned between 1 and 4 others are staggered by a kind of "bubble" effect. This ra
contained between 1 and 4 meters an applies in a cone
to headshot in practice
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

0 2h Heavy 16 16
Hammer Light 1 30

2 Heavy 4 16 16
2h Axe
Light 1 30

Heavy 1 30
Light
1h Axe 1 30
1+2+3
Light 4 1 30

Heavy 1 30
0 1h Light 1+2 6 6
0 Hammer Light 3 6 6
Light 4 1 20

0 Heavy ** 12
Axe &
Light 1+2 1 20
Shield
Light 3 1 20

0 Heavy ** 12
Hammer
0 Light 1+2 6 6
& Shield
Light 3 1 20

Heavy 1 35
Heavy
2h Pick 1 40
charge
0 Light 4 12 12

on a Armored Target make you It appears anyway that a dead body of an ogre or p
s a push radius effect, you cant swing
**The charge attack of the shield applies a push ra
y one target is damaged, all the procs traits "on hit" (like regrowth), only one targe
ble" effect. This radius values is others are staggered by a kind of "bubble" effect. T
pplies in a cone contained in between 1 and 4 meters an applies in
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

16 16

0
0

0
0

12 0

ody of an ogre or packmaster stop your


applies a push radius effect, you cant
h), only one target is damaged, all the
f "bubble" effect. This radius values is
ters an applies in a cone
Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

2h Heavy (+1) 5 3.5 0


Hammer Light 1 (+1) 7

Heavy 6 (+1) 6 4 4 3
2h Sword
Light 6 (+1) 4 3 3 2

Heavy 1 (*2) 3.5 2 0


Heavy 2 (*2) 3.5 3 0
1h Sword
Light 1+2 4 (*2) 3 2 2 2
Light 3 1 (+1) 6

Heavy 1 (+1) 10
1h Light 1+2 (*2/+1)* 3 2 0
Hammer Light 3 (+1) 2 2 0
Light 4 1 (+1) 6

Heavy * (+1) 3.5 0


Hammer
Light 1+2 (+1) 3 2 0
& Shield
Light 3 1 (+1) 6

Heavy * (+1) 3.5 0


Sword &
Light 1 3 (*2) 3 2 2
Shield
Light 2+3 3 (*2) 2 2 2

*The charge attack of the shield applies a push radius effect, you cant procs
"on hit" (like regrowth), only one target is damaged, all the others are stagg
ts Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

0 2h Heavy 3.5 0
Hammer Light 1 4.5

3 3 Heavy 6 2.5 2 2
2h Sword
2 2 Light 6 0 0 0

0 Heavy 1 2 0
0 Heavy 2 2 0
1h Sword
Light 1+2 4 0 0 0
Light 3 1 3.5

Heavy 1 4.5
0 1h Light 1+2 0 0
0 Hammer Light 3 0 0
Light 4 1 3.5

0 Heavy * 2 0
Hammer
0 Light 1+2 0 0
& Shield
Light 3 1 3.5

0 Heavy * 2 0
Sword &
Light 1 3 0 0 0
Shield
Light 2+3 3 0 0 0

ffect, you cant procs traits Scoring a headshot with a light attack on a Armored Targe
the others are staggered deal your normal attack damage
*The charge attack of the shield applies a push radius eff
procs traits "on hit" (like regrowth), only one target is da
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

0 2h Heavy 16 16
Hammer Light 1 30

0 0 0 Heavy 6 16 16
2h Sword
0 0 0 Light 6 12 12

0 Heavy 1 12 6
0 Heavy 2 12 12
1h Sword
0 Light 1+2 4 6 6
Light 3 1 20

Heavy 1 30
0 1h Light 1+2 6 6
0 Hammer Light 3 6 6
Light 4 1 20

0 Heavy * 12
Hammer
0 Light 1+2 6 6
& Shield
Light 3 1 20

0 Heavy * 12
Sword &
Light 1 3 6 6
Shield
Light 2+3 3 6 6

on a Armored Target make you It appears anyway that a dead body of an ogre or p
swing
s a push radius effect, you cant *The charge attack of the shield applies a push rad
y one target is damaged, all the procs traits "on hit" (like regrowth), only one targe
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

16 12 12 12
12 6 6 6

0
0
6 6

0
0

0
0

6
6

ody of an ogre or packmaster stop your

applies a push radius effect, you cant


h), only one target is damaged, all the
Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

Heavy 6 (+1) 6 4 4 3
2h Sword
Light 6 (+1) 4 3 3 2

Heavy 1 (*1.75) 5
Heavy
2 (*2) 5 5
Rapier (Charge)
Light 2 (*3) 2 2
Pistol* 1 (*2) 6

Heavy 1 (*1.5) 10
1h Axe Light 1+2 1 (*1.7) 6
Light 3 1 (*1.5) 6

Heavy 2 (*2.25) 10 3
(*3/3/2)**
Light 1 3 4 3 0
Falchion* *
(*3/3/2)**
Light 2 3 4 3 0
* *
Light 3 1 (*1.5) 6
(*3/3/2)**
Light 4 3 4 3 0
*

*You can block and shot at the same time but you bloc speed will be reduced
instead of 90%). For using the gun, use your hotkey "special attack"
**Listed as "Armor Penetration" for light attack, but only delivers an AP attac
the third light attack. (like a lot of weapons, its a vertical strike)
***The two first targets can be HS'ed with a multiplier of 3, while the third ta
gets an multiplier of 2. However, you deal 0 damage to the third target, so ev
ts Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

3 3 Heavy 6 2.5 2 2
2h Sword
2 2 Light 6 0 0 0

Heavy 1 2.5
Heavy
2 2.5 2.5
Rapier (Charge)
Light 1 0 0
Pistol* 1 2.5

Heavy 1 7
1h Axe Light 1+2 1 5
Light 3 1 5

Heavy 2 4.5 1.5


Light 1 3 0 0 0
Falchion*
Light 2 3 0 0 0
*
Light 3 1 5
Light 4 3 0 0 0

peed will be reduced (85% *You can block and shot at the same time but you bloc sp
ecial attack" reduced (85% instead of 90%)
y delivers an AP attack on Scoring a headshot with a light attack on a Armored Targe
al strike) deal your normal attack damage
f 3, while the third target **Listed as "Armor Penetration" for light attack, but only
the third target, so even if attack on the third light attack. (like a lot of weapons, its
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

0 0 0 Heavy 6 16 16
2h Sword
0 0 0 Light 6 12 12

Heavy 1 12
Heavy
2 12 12
Rapier (Charge)
Light 1 6 6
Pistol* 1 12

Heavy 1 30
1h Axe Light 1+2 1 30
Light 3 1 30

Heavy 2 30 12
Light 1 3 25 12
Falchion*
Light 2 3 25 12
*
Light 3 1 30
Light 4 3 25 12

me but you bloc speed will be *You can block and shot at the same time but you b
reduced (85% instead of 90%)
on a Armored Target make you It appears anyway that a dead body of an ogre or p
swing
t attack, but only delivers an AP **Listed as "Armor Penetration" for light attack, bu
ot of weapons, its a vertical attack on the third light attack. (like a lot of weapo
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

16 12 12 12
12 6 6 6

0
0

me time but you bloc speed will be

ody of an ogre or packmaster stop your

or light attack, but only delivers an AP


like a lot of weapons, its a vertical
Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

Heavy 1 (*2) 3.5 2 0


Heavy 2 (*2) 3.5 3 0
1h Sword
Light 1+2 4 (*2) 3 2 2 2
Light 3 1 (+1) 6

Heavy (+1) 3.5 0


Flaming Light 1 3 (+1) 3 2 2
Sword* Light 2 3 (+1) 2 2 2
Light 3 1 (*2) 5

Heavy 1 (+1) 10
Light 1 1 (+1) 5
BW Mace
Light 2 4 (+1) 6 0 0 0
Light 3+4 3 (+1) 3 2 2

*The DoT only applies on the Heavy Attack, values are : 1/0.5/4 1.5s/2s. Rega
what is shows on the screen, the flames on normal attack only applies a stag
ts Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

0 Heavy 1 2 0
0 Heavy 2 2 0
1h Sword
Light 1+2 4 0 0 0
Light 3 1 3.5

0 Heavy 2 0
Flammin Light 1 3 0 0 0
g Sword* Light 2 3 0 0 0
Light 3 1 2.5

Heavy 1 4.5
Light 1 1 3.5
BW Mace
Light 2 4 3.5 0 0
Light 3+4 2 0 0 0

1/0.5/4 1.5s/2s. Regardless *The DoT only applies on the Heavy Attack, values are : 1
ck only applies a stagger Regardless what is shows on the screen, the flames on no
Scoring a headshot with a light attack on a Armored Targe
deal your normal attack damage
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

0 Heavy 1 12 6
0 Heavy 2 12 12
1h Sword
0 Light 1+2 4 6 6
Light 3 1 20

0 Heavy 12
Flammin Light 1 3 6 6
g Sword* Light 2 3 6 6
Light 3 1 16

Heavy 1 30
Light 1 1 20
BW Mace
0 Light 2 4 20 0
Light 3+4 2 6 6

ack, values are : 1/0.5/4 1.5s/2s. *The DoT only applies on the Heavy Attack, values
n, the flames on normal attack only Regardless what is shows on the screen, the flames
on a Armored Target make you It appears anyway that a dead body of an ogre or p
swing
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

0
0
6 6

0
6
6

0 0
6

vy Attack, values are : 1/0.5/4 1.5s/2s.


screen, the flames on normal attack only
ody of an ogre or packmaster stop your
Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

1h Sword Heavy 1 (*1.5) 10


(Kerrilian Light 1+2 4 (*2) 3 2 2 2
) Light 3 1 (*1.75) 6

Dual Heavy 2 (*2/-)** 6 3


Wield Light 4 (*2) 3 2 2 2
Swords Push Stab 1 (*2.5) 6

Heavy 1 (+1) 10
Dual Light 1+2 1 (*3) 3
Wield
Daggers Light 3+4 1 (*3) 3.5
Push Stab 1 (*2.5) 6

Heavy 1 3 (*2/-/-)** 6 3 3
Dual Heavy 2 1 (+1) 10
Wield Light 1 2 (*2/*3) 3 2
Sword & Light 2 3 (*2) 3 2 2
Dagger Light 3+4 1 (*3) 3.5
Push Stab 1 (*2.5) 6

Heavy 1 1 (*2) 6
Glaive* Heavy 2 1 (*2) 20
Light 2 (*2) 6 4

*The Glaive is only available as reward from Drachenfels DLC, and cannot be
obtained by parying at the Shrine of Solice. However, you can obtnained it w
**Means only the first target can recieves the headshot multiplier bonus, the
second and third target will recieves the amount of damage listed, regardles
ts Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

1h Sword Heavy 1 4.5


(Kerrilian Light 1+2 3 0 0 0
) Light 3 1 3.5

Dual Heavy 2 4 1.5


Wield Light 4 0 0 0
Swords Push Stab 1 3.5

Heavy 1 4.5
Dual Light 1+2 1 0
Wield
Daggers Light 3+4 1 1
Push Stab 1 3.5

Heavy 1 3 4 1.5 1.5


Dual Heavy 2 1 4.5
Wield Light 1 2 0 0
Sword & Light 2 3 0 0 0
Dagger Light 3+4 1 1
Push Stab 1 3.5

Heavy 1 1 4
Glaive* Heavy 2 1 16
Light 2 4 0

s DLC, and cannot be Scoring a headshot with a light attack on a Armored Targe
ou can obtnained it without deal your normal attack damage
multiplier bonus, the
mage listed, regardless if
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

1h Sword Heavy 1 30
0 (Kerrilian Light 1+2 3 6 6
) Light 3 1 20

Dual Heavy 2 12 12
0 Wield Light 4 6 6
Swords Push Stab 1 20

Heavy 1 30
Dual Light 1+2 1 12
Wield
Daggers Light 3+4 1 12
Push Stab 1 20

Heavy 1 3 12 12
Dual Heavy 2 1 30
Wield Light 1 2 6 6
Sword & Light 2 3 6 6
Dagger Light 3+4 1 12
Push Stab 1 20

Heavy 1 1 12
Glaive* Heavy 2 1 25
Light 2 12 12

on a Armored Target make you It appears anyway that a dead body of an ogre or p
swing
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

6 6

6 6

12

ody of an ogre or packmaster stop your


Damage to Unarmored Targets

Weapon Attack Max Headshot Damage to Target N


Type Type Targets Multiplier 1 2 3 4

Heavy * (+1) 3 0
Hammer
Light 1+2 (+1) 2.5 1.5 0
& Shield
Light 3 1 (+1) 5

Heavy 1 3 (*2/-/-)** 5 2.5 2.5


Dual Heavy 2 1 (+1) 8
Wield Light 1 2 (*2/*3) 2.5 1.5
Sword & Light 2 3 (*2) 2.5 1.5 1.5
Dagger Light 3+4 1 (*3) 3
Push Stab 1 (*2.5) 5

Heavy 1 (*1.75) 4
Heavy
2 (*2) 4 4
Rapier (Charge)
Light 2 (*3) 1.5 1.5
Pistol*** 1 (*2) 5

1h Heavy 1 (+1) 8
Hammer Light 1+2 (*2/+1)* 2.5 1.5 0
(Soldier Light 3 (+1) 1.5 1.5 0
purpose) Light 4 1 (+1) 5

1h Sword Heavy 1 (*2) 3 1.5 0


(Soldier Heavy 2 (*2) 3 2.5 0
and Light 1+2 4 (*2) 2.5 1.5 1.5 1.5
Wizard) Light 3 1 (+1) 5.5

*The Heavy attack hits only one target and stagger infinite one with a bubble of effect.
procs "on hit" traits only on this target.
**Only the first target recieves the HS bonus, the 2 others will recieves the damages lis
regardless the HS.
***You can block shot witht he pistol. To use it, use your "special attack" hotkey.

Blue weapons listed there are only because you can proc kb/regrowth on the
not on exotic tier) or because some players prefers the skin of the blue weap
Damage to Armored Targets (Rattling Gunners, Sto

mage to Target N Weapon Attack Max Damage to Targe


5 6 Type Type Targets 1 2 3

0 Heavy * 1.5 0
Hammer
0 Light 1+2 0 0
& Shield
Light 3 1 2.5

Heavy 1 3 3 1.25 1.25


Dual Heavy 2 1 3.5
Wield Light 1 2 0 0
Sword & Light 2 3 0 0 0
Dagger Light 3+4 1 0.75
Push Stab 1 2.5

Heavy 1 2
Heavy
2 2 2
Rapier (Charge)
Light 1 0 0
Pistol* 1 2

Heavy 1 3.5
0 1h Light 1+2 0 0
0 Hammer Light 3 0 0
Light 4 1 2.5

0 Heavy 1 1.5 0
0 Heavy 2 1.5 0
1h Sword
Light 1+2 4 0 0 0
Light 3 1 2.5

th a bubble of effect. You can *The Heavy attack hits only one target and stagger infinite one w
effect. You can procs "on hit" traits only on this target.
eves the damages listed, ***You can block shot witht he pistol. To use it, use your "special

ttack" hotkey. Scoring an HS on an Armored Target make you deal your light at
Blue weapons listed there are only because you can proc
kb/regrowth on them (and
them (and not on exotic tier) or because some players pre
n of the blue weapon :D
the blue weapon :D
tling Gunners, Stormvermin) Damage to Resistant Targets (Packmaste

Damage to Target N Weapon Attack Max Damage t


4 5 6 Type Type Targets 1 2

0 Heavy * 10
Hammer
0 Light 1+2 5 5
& Shield
Light 3 1 18

Heavy 1 3 10 10
Dual Heavy 2 1 24
Wield Light 1 2 5 5
Sword & Light 2 3 5 5
Dagger Light 3+4 1 10
Push Stab 1 18

Heavy 1 10
Heavy
2 10 10
Rapier (Charge)
Light 1 5 5
Pistol* 1 10

Heavy 1 24
0 1h Light 1+2 5 5
0 Hammer Light 3 5 5
Light 4 1 18

0 Heavy 1 10 5
0 Heavy 2 10 10
1h Sword
0 Light 1+2 4 5 5
Light 3 1 18

tagger infinite one with a bubble of *The Heavy attack hits only one target and stagger infinit
his target. effect. You can procs "on hit" traits only on this target.
it, use your "special attack" hotkey. ***You can block shot witht he pistol. To use it, use your "

ou deal your light attack damage. It seems anyway that a dead body of a packmastr or Ogre
ause you can proc kb/regrowth on Blue weapons listed there are only because you ca
e some players prefers the skin of them (and not on exotic tier) or because some play
the blue weapon :D
rgets (Packmasters, Rat Ogres)

Damage to Target N
3 4 5 6

0
0

10

0
0

0
0
5 5

et and stagger infinite one with a bubble of


nly on this target.
To use it, use your "special attack" hotkey.

a packmastr or Ogre can stop your swing.


nly because you can proc kb/regrowth on
because some players prefers the skin of
Only listed for peoples who still doing whites runs. I'll not bother myself to do a proper

For a little lexicon : t = target L x+y for the light attak number x and y. Hx+y for the he

1h axe t1 L1+2+3 (*1.7) 4/3/20 // L4 (*1.5) 4/3/20 -- H (*1.5) 5/5/20

a&s t1 L1+2 (+1) 4/2/16 L3 (*1.5) 4/2/16 -- H (+1) 2.5/1/8 + inf

falchion t3 (*3/3/2)

1h hammer

h&s

wiz mace

1h sword

s&s

flaming

1h sword elf

2h axe

glaive
er myself to do a proper thing, since, i think you are kinda aware how the game works. :)

x and y. Hx+y for the heavy attack. Damages will be listed for normal/armored/resistant. Example : weapon t3

5/5/20 2h hammers

nf Pick

2h swords

dd

s&d

DS

rapier
:)

nt. Example : weapon t3 L1+2+3 (*hs) x-


Dodge
Percenta Dodge Dodge
Item Type Stamina Efficiency
ge of run Speed Distance
*

2h
60% 3 1 0.85 0.85
Hammers

1h Axes 80% 3 3 1.2 1.2

1h
Swords
(Kruber 85% 3 3 1.2 1.2
and
Sienna)

Flamming
80% 3 3 1.2 1.2
Sword

1h Sword
(Kerrilian 95% 3 100 1.25 1.25
)

block,
drop to
Rapier 3 100 1.2 1.2
85% in
block

2h
50% 3 2 1 1
Swords

Shields 60% 5 1 0.85 0.85

2h Axe 50% 2.5 1 0.85 0.85

1h
80% 3 3 1.2 1.2
Hammers
Dodge
Percenta Dodge Dodge
Item Type Stamina Efficiency
ge of run Speed Distance
*

BW Mace 80% 3 3 1.2 1.2

Dual
Wield 95% 3 100 1.25 1.25
Swords
Dual
Wield 85% 2 100 1.25 1.25
Daggers
Dual
Wield
Sword 95% 3 100 1.25 1.25
and
Dagger

Glaive 75% 2 3 1 1

Falchion 75% 2 3 1.2 1.2

2h Pick 60% 3 1 0.9 0.9

Tome 75% 0.5 3 1.2 1.2

Med Pack 75% 0.5 3 1.2 1.2

Barrel 50% 1.5 1 0.65 0.45


Dodge
Percenta Dodge Dodge
Item Type Stamina Efficiency
ge of run Speed Distance
*

Healing
100% 0.5 / / /
Draught

Potion 100% 0.5 / / /

Sack 50% 1.5 1 0.65 0.45

Statue 50% 0.5 1 0.65 0.45

Torche 100% 0.5 / / /

*The Dodge Efficiency is the number of dodges you can perform


before getting a less efficient one.

local cooldown = (math.max(self.dodge_cooldown -


self.dodge_count, 0)/3 - 1)*0.6 + 0.4 // I will add reset time for Dodge
efficiency later (seems to be equal to 1sec)
Wi
Class Weapon Push Radius Distance
Multiplier

Mace 2 1
Bright Witch Flaming Sword 2 1
Long Sword 2 1

1h Axe 2 1
Witch 2h Sword 2 1
Hunter Rapier 2 0.75
Falchion 2 0.75

1h Axe 2 1
2h Axe 2 1
1h Hammer 2 1
Dwarf
2h Hammer 2 1
Ranger
Pick 2 1
Axe & Shield 2.5 1
Hammer &
2.5 1
Shield

1h Sword 2 1
2h Sword 2 1
Empire 1h Hammer 2 1
Soldier 2h Hammer 2 1
Sword & Shield 2.5 1
Hammer &
2.5 1
Shield

1h Sword 2 0.75
Dual Swords 2 0.75
Waywatcher Dual Daggers 2 0.75
Sword & Dagger 2 0.75
Glaive 2 1
Without Devastating Blow
Interrupt Storm Interrupt Against Unarmored Against Armored
Cleave Rattling Push Strengh Time Push Strengh Time

No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75

No No 2 2 1 0.75
No No 2 2 1 0.75
No No 1 1.5 1 0.75
No No 1 1.5 1 0.75

No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75
Yes Yes 3 3 2 1.5
Yes Yes 3 3 2 1.5

No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75
No No 2 2 1 0.75
Yes Yes 3 3 2 1.5
Yes Yes 3 3 2 1.5

No No 1 1.5 1 0.75
No No 1 1.5 1 0.75
No No 1 1.25 1 1
No No 1 1.25 1 1
No No 2 2 1 0.75

Shield Slam
Distance Interrupt Interrupt Against Unarmored
Weapon Push Radius
Multiplier Storm Cleave Rattling Push Strengh

Hammer &
2.5 0.65 No No 2
Shield
Sword & Shield 2.5 0.65 No No 2
Mace & Shield 2.5 0.65 No No 2
Axe & Shield 2.5 0.65 No No 2
With Devastating Blow
Distance Interrupt Interrupt Against Unarmored Against Armored
Multiplier Storm Cleave Rattling Push Strengh Time Push Strengh

1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2

1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
0.65 Yes Yes 2 2 2
0.65 Yes Yes 2 2 2

1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1.4 Yes Yes 4 2 2
1.4 Yes Yes 4 2 2

1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1 Yes Yes 3 3 2
1.4 Yes Yes 4 2 2
1.4 Yes Yes 4 2 2

0.65 Yes Yes 2 2 2


0.65 Yes Yes 2 2 2
0.65 Yes Yes 2 2 2
0.65 Yes Yes 2 2 2
1 Yes Yes 3 3 2

Against Unarmored Against Armored


Time Push Strengh Time

2 1 0.75
2 1 0.75
2 1 0.75
2 1 0.75
Against Armored
Grenade Kind Radius Distance Multiplier
Time

Explosive
1.5 5 1
Grenade
1.5 Fire Grenade 6 1
1.5 Barrels 6 1

1.5
Radius Distance Multiplier
1.5 KnockBack
1.25 See Ranged 1.2
1.25
Ranged Radius Ranged
1.5 Blunderbuss 2 Trueflight
1.5 Drake pistols / Volley Crossbow
1.5 Brace of Pistols / Repeating Handgun
1.5 Crossbow 2 Repeating Pistol
1.5 Grudge-Raker 2 Swift Bow
2 Handguns 2 Hagbane
2 Longbow 2

1.5
1.5
1.5
1.5
2
2

1.25
1.25
1.25
1.25
1.5
Grenades and Barrels
Interrupt Interrupt Against Unarmored Against Armored
Storm Cleave Rattling Push Strengh Time Push Strengh Time

Yes Yes 4 4.5 4 1.5


Yes Yes 4 4 3 0
Yes Yes 4 4 3 1

Interrupt Interrupt Against Unarmored Against Armored


Storm Cleave Rattling Push Strengh Time Push Strengh Time
Yes Yes 4 2 4 2

Radius Staff Radius


2 Beam 2
2 Conflagration 2
2 Fireball 2
2 Bolt 2
2
2
Against Resistant
Push Strengh Time

4 4
/ /
/ /

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