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Bomb

Exotic Light Thrown

Cost: 10 gp

Damage (Small): 1d6

Damage (Medium)1: 1d8

Critical: N/A

Range Increment: 20'

Weight2: 2 lbs

Type3: Fire

HP4: 4

Hardness: 8

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry
specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or
multiply it by 2 for each size category larger than Medium.
A bomb detonates when the fuse ends after being lit.
When making an attack roll with a bomb, the thrower targets a square (AC 10). If this hits, the bomb explodes, destroying itself and generating a
10ft radius burst, centred on the square that was hit. Anything in the area is dealt the bomb's damage, with a Reflex save (DC 10 + 1/2 the
thrower's BAB + the thrower's Dexterity modifier) for half. If the thrower uses a different ability score for thrown weapon attack rolls, they can
use that ability score modifier instead of Dexterity to determine this DC if they want. If the bomb has an enhancement bonus to attack and
damage rolls, apply this to the DC.
If you roll a 1 on a damage die with a bomb, re-roll it until it's not a 1.
For the purpose of enhancement and masterworking, bombs are considered ammunition.

Flash Bomb
Critical:

Range Increment:

Type: Fire

Hardness:

Size Cost1 Damage Weight1 hp

Fine * 1d3 *

Diminutive * 1d4 *

Tiny * 1d6 *

Small 180gp 1d8 1/2 lb

Medium 180gp 2d6 1 lb -

Large 360gp 3d6 2 lb

Huge * 4d6 *

Gargantuan * 5d6 *

Colossal * 6d6 *
1. The SRD only
gives a means to
determine costs
and weights of
weapons for
Large and Small
versions based
on the Medium
weapons. Any
other supplied
values are the
author's best
determination.

A flash bomb is a special kind of Bomb (see the Dungeon Master's Guide for more information) that delivers a blinding flash in addition to a
dangerous explosion. All characters in a ten foot radius of the bomb must make a DC 10 fortitude save or be blinded for 1d4 rounds. The bomb
has a lethal blast radius of five feet; any creatures within five feet of the Flash Bomb take the indicated damage (DC 15 reflex half).

Pipe Bomb
Exotic Light Thrown

Cost: 15 gp

Damage (Small): 1d6

Damage (Medium)1: 2d6

Critical: 18-20x2

Range Increment: STRx3

Weight2: 1 lb lbs

Type3: Exploding and Piercing

HP4: 5

Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry
specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or
multiply it by 2 for each size category larger than Medium.

A Pipebomb is a item designed to be thrown. When it hits the ground, a 3 second countdown begins. To dodge the explosion (10-foot diameter),
you must make a Reflex Save greater than 15+(thrower's STR bonus). If you do not, you recieve fire and impact damage of 2d10. Everyone
within 30 feet of explosion recieves piercing damage of 2d6 from shrapnel.

Smoke Bomb
This alchemist's potion erupts in a cloud of smoke when shattered. When broken, using an action, it fills a sphere with a 20 foot radius with a
thick fog cloud. The sphere spreads around corners, and its area is heavily obscured. It lasts for 5 minutes or until a wind of moderate or greater
speed (at least 10 miles per hour) disperses it.
Cost: 30 gp
Weight: 1 lb

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