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PLAYER/TALE _____________________________________

CHARACTER NAME _________________________________


ALIAS____________________________________________

RACE _____________________________ AGE _________________ EYES ____________ HEIGHT _________ STATURE _________
HOMELAND ________________________ BIRTH DATE____________ HAIR ___________ WEIGHT_________ GIRTH ___________
LINEAGE ___________________________ CURRENT YEAR _________ SKIN ____________ SIZE CATEGORY ______________________
SEX ________ HANDEDNESS ___________ DISTINGUISHING TRAITS ________________________________________________________
SOCIAL RANK _______________________ GRACE _______________ RENOWN ________ AMBAR, Basic _____ Current____________

BASIC GENETIC RACIAL MISC. TOTAL UNSPENT BASIC GENERAL TOTAL


SCORE LIMIT ADJUST. ADJUST. SCORE ADV. PICKS. SCORE MODIFIER SCORE

DEFTNESS (DE) FORTITUDE

DERIVED ATTRIBUTES
PRIMARY ATTRIBUTES

PHYSICAL
NIMBLENESS (NI) STAMINA
STRENGTH (ST) SWIFTNESS
VIGOUR (VI) WISDOM

GENERAL
AWARENESS (AW) ESTEEM
WILL (WL) HEALTH
BEARING (BG) MENTAL
PROWESS
INSIGHT (IN) DAMAGE MODIFIER
WITS (WT) DAILY HEALING RATE

RACIAL ABILITIES ABILITY ALLOWANCE (MAXIMUM NUMBER OF PICKS SPENDABLE ON TALENTS AND EDGES)

______________________________________________________ ______________________________________________________
______________________________________________________ ______________________________________________________
______________________________________________________ ______________________________________________________
______________________________________________________ ______________________________________________________
______________________________________________________ ______________________________________________________

TALENTS PICKS SPENT ON TALENTS

_____ ________________________________________________ _____ ________________________________________________


_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________

EDGES PICKS SPENT ON EDGES

_____ ________________________________________________ _____ ________________________________________________


_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________

FLAWS PICKS GAINED FROM FLAWS

_____ ________________________________________________ _____ ________________________________________________


_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________

OCCUPATIONAL PACKAGES PICKS SPENT ON OCCUPATIONAL PACKAGES

_____ ________________________________________________ _____ ________________________________________________


_____ ________________________________________________ _____ ________________________________________________
_____ ________________________________________________ _____ ________________________________________________
EQUIPMENT & GEAR WEALTH
ITEM WEIGHT DESCRIPTION AND NOTES DNADAN COINAGE WEIGHT OF COINS (lbs.)

__________________________ ______ ___________________________________ COPPER PENCE (cp)


__________________________ ______ ___________________________________ ____________________________________________
__________________________ ______ ___________________________________ COPPER PIECES (CP) 1 CP = 4 cp

__________________________ ______ ___________________________________ ____________________________________________


__________________________ ______ ___________________________________ SILVER PENCE (sp) 1 sp = 12 CP = 48 cp

__________________________ ______ ___________________________________ ___________________________________________


__________________________ ______ ___________________________________ SILVER PIECES (SP) 1 SP = 4 sp = 48 CP = 192 cp

__________________________ ______ ___________________________________ ____________________________________________


__________________________ ______ ___________________________________ GOLD PENCE (gp) 1 gp = 4 SP = 16 sp = 192 CP = 768 cp

__________________________ ______ ___________________________________ ____________________________________________


__________________________ ______ ___________________________________ GOLD PIECES (GP) 1 GP = 4 gp = 16 SP = 64 sp = 768 CP
__________________________ ______ ___________________________________ ____________________________________________
__________________________ ______ ___________________________________
__________________________ ______ ___________________________________ ENCUMBRANCE
__________________________ ______ ___________________________________ COMBAT GEAR WEIGHT ______ lbs.
__________________________ ______ ___________________________________ JOURNEY GEAR WEIGHT ______ lbs.
__________________________ ______ ___________________________________ TOTAL WEIGHT OF GEAR ______ lbs.
__________________________ ______ ___________________________________ GEP (COMBAT) _________
__________________________ ______ ___________________________________ GEP (JOURNEY, WITHOUT ARMOUR) _________
__________________________ ______ ___________________________________ GEP (ALL GEAR & ARMOUR) _________
__________________________ ______ ___________________________________
__________________________ ______ ___________________________________ MOVEMENT
FEET PER ROUND, AS DEFINED BY GEP
__________________________ ______ ___________________________________ PACE WEARINESS UNENC. JOURNEY COMBAT
1 EVERY
EQUIPMENT CARRIED BY MOUNT WEIGHT TOTAL WEIGHT (IN POUNDS) CARRIED BY MOUNT
SNEAK 15 MINUTES ______ ______ ______
1 EVERY
__________________________ ______ ___________________________________ WALK 10 MINUTES ______ ______ ______
1 EVERY
__________________________ ______ ___________________________________ JOG 3 MINUTES ______ ______ ______
1 EVERY
__________________________ ______ ___________________________________ RUN 2 ROUNDS ______ ______ ______
5 EACH
__________________________ ______ ___________________________________ SPRINT ROUND ______ ______ ______
You must not spend more than 10 AP on movement actions in a given
__________________________ ______ ___________________________________ round, and you must not take more than 2 movement actions per round.
__________________________ ______ ___________________________________ AP COSTS WHEN ENCUMBERED WITH COMBAT GEAR
PACE AP PER FOOT AP PER YARD FEET PER AP
__________________________ ______ ___________________________________
SNEAK ______ ______ ______
__________________________ ______ ___________________________________
WALK ______ ______ ______
__________________________ ______ ___________________________________
JOG ______ ______ ______
__________________________ ______ ___________________________________
RUN ______ ______ ______
__________________________ ______ ___________________________________
SPRINT ______ ______ ______
__________________________ ______ ___________________________________
__________________________ ______ ___________________________________ OTHER MOVEMENT ACTIONS
__________________________ ______ ___________________________________ DISTANCE IN FEET
ACTION BASE MAXIMUM
__________________________ ______ ___________________________________ LONG JUMP, RUNNING (BMR/7) ______ ______
__________________________ ______ ___________________________________ LONG JUMP, STAND. (BMR/16) ______ ______
__________________________ ______ ___________________________________ HIGH JUMP, RUN. (BMR/30) ______ ______
__________________________ ______ ___________________________________ HIGH JUMP, STAND. (BMR/35) ______ ______
__________________________ ______ ___________________________________ CLIMB (BMR x 1/7 4/7) ______ ______
__________________________ ______ ___________________________________ SWIM (BMR x 1/5 4/5) ______ ______
__________________________ ______ ___________________________________ The above distances are given in feet per round or movement action,
assuming that the character is carrying his combat gear.

MOUNTS & ANIMAL COMPANIONS


NAME/TYPE NIMBLENESS STRENGTH VIGOUR AWARENESS WILL INSIGHT WITS FORTITUDE STAMINA SWIFTNESS HEALTH

____________________
INJURY
SKILLS ______________________________________________________________________________________________ THRESHOLDS

SPECIAL ABILITIES _____________________________________________________________________________________ ARMOUR


ENCUMBRANCE BMR (YARDS TRAVEL SPEED ACTION
LOAD CAPACITY (IN POUNDS) PENALTY PER ROUND) (MPH) ALLOWANCE DEFENCE

NAME/TYPE NIMBLENESS STRENGTH VIGOUR AWARENESS WILL INSIGHT WITS FORTITUDE STAMINA SWIFTNESS HEALTH

____________________
INJURY
SKILLS ______________________________________________________________________________________________ THRESHOLDS

SPECIAL ABILITIES _____________________________________________________________________________________ ARMOUR


ENCUMBRANCE BMR (YARDS TRAVEL SPEED ACTION
LOAD CAPACITY (IN POUNDS) PENALTY PER ROUND) (MPH) ALLOWANCE DEFENCE
SKILL SHEET Unspent Bonus Improvement Rolls:_____ Page 1 of 2
GOVERNING ATTRIBUTES LEARNING RANK ABILITY ITEM MISC. TOTAL BONUS
SKILL OR SKILL GROUP SPECIALTIES/SKILLS (AVERAGE CUTBACK) DIFFICULTY BONUS BONUS BONUS MODIFIER (INCL. SPECIALTY)

ARTISTIC (Influence, Physical)


Act ___________________________________ Bg/In/Wt 5 ____ Average ____ ____ ____ ____ U
Dance ___________________________________ Bg/Ni/Vi 5 ____ Average ____ ____ ____ ____ U
Draw: ___________________________________ Aw/De/In 6 ____ Hard ____ ____ ____ ____ U
___________________________________ Aw/De/In 6 ____ Hard ____ ____ ____ ____ U
Mimicry ___________________________________ Aw/Bg/Vi 7 ____ Hard ____ ____ ____ ____ U
Musician: ___________________________________ Aw/De/In 6 ____ Hard ____ ____ ____ ____ U
___________________________________ Aw/De/In 6 ____ Hard ____ ____ ____ ____ U
Sing ___________________________________ Bg/In/Vi 4 ____ Easy ____ ____ ____ ____ U
Wordsmith ___________________________________ Bg/In/Wt 5 ____ Average ____ ____ ____ ____ U

ATHLETIC (Physical)
Acrobatics ___________________________________ Ni/Ni/St 7 ____ Hard ____ ____ ____ ____ P
Climb ___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ P
Escape ___________________________________ De/Ni/St 7 ____ Hard ____ ____ ____ ____ P
Jump ___________________________________ Ni/St/St 4 ____ Easy ____ ____ ____ ____ P
Run ___________________________________ Ni/St/Vi 4 ____ Easy ____ ____ ____ ____ P
Swim ___________________________________ Ni/St/Vi 5 ____ Average ____ ____ ____ ____ P

COMBAT (Physical)
Armour ___________________________________ Ni/St/St 7 ____ Easy ____ ____ ____ ____ U
Axes: ___________________________________ De/St/St 5 ____ Average ____ ____ ____ ____ P
___________________________________ De/St/St 5 ____ Average ____ ____ ____ ____ P
Blades: ___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ P
___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ P
Bows ___________________________________ Aw/De/St 6 ____ Hard ____ ____ ____ ____ P
Clubs: ___________________________________ De/St/St 4 ____ Easy ____ ____ ____ ____ P
___________________________________ De/St/St 4 ____ Easy ____ ____ ____ ____ P
Dodge ___________________________________ Aw/Ni/Ni 7 ____ Hard ____ ____ ____ ____ P
Flails: ___________________________________ De/De/St 7 ____ Hard ____ ____ ____ ____ P
Polearms: ___________________________________ De/St/St 5 ____ Average ____ ____ ____ ____ P
___________________________________ De/St/St 5 ____ Average ____ ____ ____ ____ P
Siege Engines: ___________________________________ Aw/St/Wt 5 ____ Average ____ ____ ____ ____ U
Shields: ___________________________________ Ni/Ni/St 5 ____ Easy ____ ____ ____ ____ P
Throw: ___________________________________ Aw/De/Ni 5 ____ Average ____ ____ ____ ____ P
___________________________________ Aw/De/Ni 5 ____ Average ____ ____ ____ ____ P
___________________________________ Aw/De/Ni 5 ____ Average ____ ____ ____ ____ P
Unarmed Combat: ___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ P
___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ P
Warfare ___________________________________ In/Wl/Wt 7 ____ Hard ____ ____ ____ ____ U
Whips ___________________________________ Aw/De/De 5 ____ Average ____ ____ ____ ____ P
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ P

CRAFT (Physical)
Armoursmith: ___________________________________ De/St/Vi 6 ____ Average ____ ____ ____ ____ U
Blacksmith ___________________________________ De/St/Vi 5 ____ Average ____ ____ ____ ____ U
Clothworks ___________________________________ Aw/De/De 4 ____ Easy ____ ____ ____ ____ U
Cook: ___________________________________ Aw/De/In 4 ____ Easy ____ ____ ____ ____ U
Fletcher ___________________________________ Aw/De/De 4 ____ Easy ____ ____ ____ ____ U
Gardener ___________________________________ De/In/Wt 4 ____ Easy ____ ____ ____ ____ U
Goldsmith ___________________________________ Aw/De/Wl 7 ____ Hard ____ ____ ____ ____ U
Leathercraft ___________________________________ De/De/Wl 5 ____ Easy ____ ____ ____ ____ U
Ropecraft ___________________________________ De/St/Wt 4 ____ Easy ____ ____ ____ ____ P
Seafaring ___________________________________ De/Ni/St 5 ____ Average ____ ____ ____ ____ U
Services: ___________________________________ Bg/In/Wl 4 ____ Easy ____ ____ ____ ____ U
Shipwright ___________________________________ De/St/Wt 7 ____ Hard ____ ____ ____ ____ U
Stonecraft ___________________________________ Aw/De/St 5 ____ Average ____ ____ ____ ____ U
Weaponsmith: ___________________________________ De/St/Vi 6 ____ Average ____ ____ ____ ____ U
Woodcraft ___________________________________ Aw/De/St 5 ____ Average ____ ____ ____ ____ U
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ U

HEALING (Academic, Physical)


First Aid ___________________________________ Aw/De/Wl 4 ____ Easy ____ ____ ____ ____ U
Herbcraft ___________________________________ Aw/In/Wt 6 ____ Hard ____ ____ ____ ____ U
Physician ___________________________________ Aw/De/Wt 7 ____ Hard ____ ____ ____ ____ U
SKILL SHEET Page 2 of 2
GOVERNING ATTRIBUTES LEARNING RANK ABILITY ITEM MISC. TOTAL BONUS
SKILL OR SKILL GROUP SPECIALTIES/SKILLS (AVERAGE CUTBACK) DIFFICULTY BONUS BONUS BONUS MODIFIER (INCL. SPECIALTY)

LORE (Academic)
Alchemy ___________________________________ Aw/In/Wt 7 ____ Hard ____ ____ ____ ____ U
Appraise ___________________________________ Aw/In/Wt 5 ____ Average ____ ____ ____ ____ U
Arcane Lore: ___________________________________ In/Wl/Wt 7 ____ Hard ____ ____ ____ ____ U
Culture Lore: ___________________________________ Bg/In/Wt 5 ____ Easy ____ ____ ____ ____ U
___________________________________ Bg/In/Wt 5 ____ Easy ____ ____ ____ ____ U
Devise: ___________________________________ De/Wt/Wt 7 ____ Hard ____ ____ ____ ____ U
Heraldry ___________________________________ Aw/Wt/Wt 5 ____ Average ____ ____ ____ ____ U
History: ___________________________________ In/Wt/Wt 7 ____ Hard ____ ____ ____ ____ U
___________________________________ In/Wt/Wt 7 ____ Hard ____ ____ ____ ____ U
Language: ___________________________________ Aw/Bg/Wt ____ ______ ____ ____ ____ ____ U
___________________________________ Aw/Bg/Wt ____ ______ ____ ____ ____ ____ U
___________________________________ Aw/Bg/Wt ____ ______ ____ ____ ____ ____ U
___________________________________ Aw/Bg/Wt ____ ______ ____ ____ ____ ____ U
___________________________________ Aw/Bg/Wt ____ ______ ____ ____ ____ ____ U
Law ___________________________________ Bg/Wl/Wt 7 ____ Hard ____ ____ ____ ____ U
Nature Lore: ___________________________________ Aw/In/Wt 7 ____ Hard ____ ____ ____ ____ U
___________________________________ Aw/In/Wt 7 ____ Hard ____ ____ ____ ____ U
Reckon ___________________________________ Wl/Wt/Wt 7 ____ Hard ____ ____ ____ ____ U
Region Lore: ___________________________________ Aw/Aw/Wt 5 ____ Easy ____ ____ ____ ____ U
___________________________________ Aw/Aw/Wt 5 ____ Easy ____ ____ ____ ____ U
Research ___________________________________ In/Wl/Wt 5 ____ Average ____ ____ ____ ____ U
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ U

OUTDOOR (Physical)
Beastmaster: ___________________________________ Bg/In/Wl 5 ____ Average ____ ____ ____ ____ U
___________________________________ Bg/In/Wl 5 ____ Average ____ ____ ____ ____ U
Fish ___________________________________ De/Wl/Wl 4 ____ Easy ____ ____ ____ ____ U
Hunt ___________________________________ Aw/In/Ni 5 ____ Average ____ ____ ____ ____ P
Ride ___________________________________ Bg/In/Ni 5 ____ Average ____ ____ ____ ____ P
Signal ___________________________________ Aw/De/Wt 5 ____ Average ____ ____ ____ ____ U
Survival: ___________________________________ Aw/Wl/Wt 5 ____ Average ____ ____ ____ ____ U
___________________________________ Aw/Wl/Wt 5 ____ Average ____ ____ ____ ____ U
Teamster ___________________________________ Aw/De/Ni 5 ____ Average ____ ____ ____ ____ U
Weather-sense ___________________________________ Aw/In/Wt 5 ____ Average ____ ____ ____ ____ U

PERCEPTION (Physical)
Lip-reading ___________________________________ Aw/Aw/In 5 ____ Average ____ ____ ____ ____ U
Observe ___________________________________ Aw/Aw/Aw4 ____ Easy ____ ____ ____ ____ U
Search ___________________________________ Aw/In/Wt 4 ____ Easy ____ ____ ____ ____ U
Track ___________________________________ Aw/In/Wt 5 ____ Average ____ ____ ____ ____ U

SOCIAL (Influence)
Debate ___________________________________ Bg/In/Wt 5 ____ Average ____ ____ ____ ____ U
Discern ___________________________________ Bg/In/In 7 ____ Hard ____ ____ ____ ____ U
Etiquette: ___________________________________ Bg/Bg/In 4 ____ Easy ____ ____ ____ ____ U
Games ___________________________________ Bg/De/Wt 4 ____ Easy ____ ____ ____ ____ U
Inquire ___________________________________ Bg/Wl/Wt 5 ____ Average ____ ____ ____ ____ U
Inspire ___________________________________ Bg/Bg/In 7 ____ Hard ____ ____ ____ ____ U
Intimidate ___________________________________ Bg/Bg/Wl 5 ____ Average ____ ____ ____ ____ U
Lead ___________________________________ Bg/In/Wl 7 ____ Hard ____ ____ ____ ____ U
Locate ___________________________________ Bg/In/Wt 5 ____ Average ____ ____ ____ ____ U
Persuade ___________________________________ Bg/In/Wl 6 ____ Hard ____ ____ ____ ____ U
Steward ___________________________________ Bg/Wl/Wt 5 ____ Average ____ ____ ____ ____ U
Streetwise ___________________________________ Bg/In/Ni 5 ____ Average ____ ____ ____ ____ U

STEALTH (Physical)
Conceal ___________________________________ De/In/Wt 5 ____ Average ____ ____ ____ ____ U
Disguise ___________________________________ Bg/De/Wl 5 ____ Average ____ ____ ____ ____ U
Fake ___________________________________ De/De/Wt 7 ____ Hard ____ ____ ____ ____ U
Hide ___________________________________ Aw/Ni/Wl 4 ____ Easy ____ ____ ____ ____ P
Legerdemain ___________________________________ Aw/De/De 7 ____ Hard ____ ____ ____ ____ U
Locks ___________________________________ Aw/De/De 5 ____ Average ____ ____ ____ ____ U
Sneak ___________________________________ Aw/Ni/Ni 5 ____ Average ____ ____ ____ ____ P
Traps ___________________________________ Aw/De/Wt 5 ____ Average ____ ____ ____ ____ U
COMBAT SHEET
SKILL BONUS AP COST PARRY FUMBLE BREAKAGE REACH WEIGHT
WEAPONS ATTACK / PARRY DAMAGE CODE ATTACK / PARRY MODIFIER RANGE NUMBER IN MOD. HEXES IN LBS.

___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
SKILL AP COST FUMBLE RANGE INCREMENTS (IN YARDS) WEIGHT
BONUS DAMAGE CODE FIRE / READY RANGE PB 3 S 0 M +3 L +6 X +3/INCR. IN LBS. NOTES

___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________

COMBAT STATS PENALTIES ARMOUR & CLOTHING PIECE IS


FITTED/
ARMOUR
PENALTIES
BASIC MISC. TOTAL SOURCE/CAUSE PENALTY PIECE MATERIAL UNFITTED MAX. MIN. NOTES
(HEALTH OR
DEFENCE _____ _____ _____ Injury INJURY LEVEL) _____ ______________ _____________ _____ _____ _____ _____________
ACT. ALLOW. _____ _____ _____ Weariness _____ ______________ _____________ _____ _____ _____ _____________
UNIVERSAL _____ ______________ _____________ _____ _____ _____ _____________
COMMON AP COSTS AT JOGGING PACE
AP/FOOT AP/YARD FEET/AP Armour _____ ______________ _____________ _____ _____ _____ _____________
________ ________ ________ Weapons _____ ______________ _____________ _____ _____ _____ _____________
GEP (COMBAT) _____ ______________ _____________ _____ _____ _____ _____________
CRITICAL INJURIES Equipment _____ ______________ _____________ _____ _____ _____ _____________
INJURY CURRENT
BODY PART TYPE INJ. LVL. GEP (Journey) _____ ______________ _____________ _____ _____ _____ _____________
________________ ________ _____ GEP (Overall) _____ ______________ _____________ _____ _____ _____ _____________
________________ ________ _____ PHYSICAL _____ TOTAL ARMOUR PENALTIES (MAXIMUM/MINIMUM) _____ _____
________________ ________ _____ Special _____
OTHER COMBAT GEAR
________________ ________ _____ TOTAL _____ ITEM LBS. NOTES

________________ ________ _____ ____________________ _____ __________________________________


________________ ________ _____ IMPORTANT SKILLS ____________________ _____ __________________________________
________________ ________ _____ ACROBATICS _____ ____________________ _____ __________________________________
TOTAL INJURY LEVEL _____ DODGE _____ ____________________ _____ __________________________________
BLEED/ROUND _________________________ RIDE _____ ____________________ _____ __________________________________

TOTAL STAMINA
HEALTH PENALTY HEALTH WOUND POINTS SUSTAINED WEARINESS PENALTY GEP WEARINESS POINTS ACCUMULATED

HALE _____ _____ ______________________________ FRESH _____ _____ ______________________________


HURT _____ _____ ______________________________ WINDED _____ _____ ______________________________
INJURED _____ _____ ______________________________ WEARY _____ _____ ______________________________
WOUNDED _____ _____ ______________________________ TIRED _____ _____ ______________________________
INCAPACITATED _____ _____ ______________________________ SPENT _____ _____ ______________________________
NEAR DEATH (Unc.) _____ ______________________________ EXHAUSTED (Unc.) _____ ______________________________

DAMAGE ASPECT PROTECTION VS.


ARMOUR PROTECTION BLUNT EDGED PUNCT. FIRE HIT LOCATIONS CRITICAL INJURIES
INJURY THRESHOLDS (DAMAGE AFTER ARMOUR)
ARMOUR RANDOM BODY CALLED SHOT
COMPOUND ARMOUR LAYERS QUALITY AVERAGE PROTECTION 1D100 PARTS PENALTY

9800 Skull 9 M1 S2 S3 D4 D5
9597 Face 9 M1 S2 S3 G4 D5
Eye 11/12 S2 G4 D4 D5 Death
9294 Neck 8 M1 S2 S3 D4 D5
8491 Shoulder 4/6 M1 S2 S3 G4 D4
7683 Upper 4/7 M1 M1 S2 S3 G4
7475 Elbow 6/10 M1 S2 G4 G4 G5
6873 Forearm 5/8 M1 M1 S2 S3 G4
6467 Hand 6/10 M1 S2 G4 G4 G5
4863 Chest 2 M1 M1 S2 S3 D4
same as Chest 4647 Vital Organ 8 S2 G4 D4 D5 Death
3445 Belly 3 M1 S2 S3 G4 D5
2833 Hip 5 M1 S2 S3 G4 D4
same as Hip 2527 Groin 8 M1 S2 S3 G4 G5
1524 Thigh 3 M1 M1 S2 S3 D4
1314 Knee 6 M1 S2 S3 G4 G5
0512 Calf 4 M1 M1 S2 S3 G4
0104 Foot 5 M1 S2 S3 G4 G5
: Odd roll = left, even roll = right : TN 20 Fumble (strike to the arm) or Stumble test (strike to leg, hip, or groin) required : Amputation test required (edged strikes only)
: Face: 01 15 Jaw, 16 50 Cheek, 51 65 Nose, 66 75 Ear, 76 85 Mouth, 86 00 Eye (re-roll blunt and edged strikes if visored)
SPELLCASTERS SHEET FA ATTRIBUTE SCORE
TOTAL
CORRUPTION PENALTY CAPACITY CORRUPTION POINTS ACCUMULATED MAGICAL ABILITIES PICKS SPENT ON ABILITIES

PURE NONE _____ ______________________________ _____ _______________________________________________


INTRIGUED 1 _____ ______________________________ _____ _______________________________________________
EXPOSED 2 _____ ______________________________ _____ _______________________________________________
TAINTED 4 _____ ______________________________ _____ _______________________________________________
CAPTIVATED 8 _____ ______________________________ _____ _______________________________________________
CORRUPT NPC _____ ______________________________ _____ _______________________________________________
ALL-TIME HIGH CORRUPTION POINT SCORE _____ _______________________________________________
TAINT (1/3 OF ALL-TIME HIGH SCORE) _____ _______________________________________________
_____ _______________________________________________
ECHOES OF POWER _____ _______________________________________________
Total Number of Skill Ranks in Spells and the Art _____ _______________________________________________

SKILLS GOVERNING ATTRIBUTES LEARNING RANK ABILITY ITEM MISCELLANEOUS TOTAL BONUS
SKILL OR SKILL GROUP SPECIALTIES/SKILLS (AVERAGE CUTBACK) DIFFICULTY BONUS BONUS BONUS MODIFIERS (INCL. SPECIALTY)
Cleansing Meditation ___________________________________ Bg/In/Wl 7 ____ Hard ____ ____ ____ ____ ____
Arcane Lore: ___________________________________ In/Wl/Wt 7 ____ Hard ____ ____ ____ ____ ____
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ ____
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ ____
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ ____
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ ____
__________________ ___________________________________ ___________ ____ ______ ____ ____ ____ ____ ____

THE ART MISC. TOTAL


REALM RANKS MODIFIERS BONUS SPELLS IN THE REPERTORY
Air, Storm, and Water _____ _____ _____________________________________________________________________
Beasts and Wilderness _____ _____ _____________________________________________________________________
Deceptions and Guises _____ _____ _____________________________________________________________________
Enchantment _____ _____ _____________________________________________________________________
Fire, Smoke, and Light _____ _____ _____________________________________________________________________
Mastery of the Body _____ _____ _____________________________________________________________________
Mastery of the Mind _____ _____ _____________________________________________________________________
Secret Fire _____ _____ _____________________________________________________________________
Thought, Speech, and Perception _____ _____ _____________________________________________________________________
*Destruction and Enfeeblement _____ _____ _____________________________________________________________________
*Dark Rites and Curses _____ _____ _____________________________________________________________________

SPELLS RANKS MISC. TOTAL BASIC CASTING PAGE


NAME OF SPELL (KNOWN TYPE) LEARNED REQUIRED MODIFIERS BONUS TN REALM METHOD TIME RANGE DURATION CORRUPT. RESISTANCE CRB
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SPELLCASTERS SHEET Page 2 of 2

SPELLS RANKS MISC. TOTAL BASIC CASTING PAGE


NAME OF SPELL (KNOWN TYPE) LEARNED REQUIRED MODIFIERS BONUS TN REALM METHOD TIME RANGE DURATION CORRUPT. RESISTANCE CRB
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