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CHARACTER: AMBARQUENTA COMBAT STATUS CHARACTER: TOKEN:

WEAPONS SKILL BONUS


ATTACK / PARRY DAMAGE CODE
AP COST
ATTACK / PARRY
PARRY
MODIFIER
FUMBLE
RANGE
BREAKAGE
NUMBER
REACH
IN MOD. HEXES
WEIGHT
IN LBS.
HEALTH TOTAL ACTION POINT TALLY & INITIATIVE NUMBERS
PENALTY HEALTH WOUND POINTS SUSTAINED
AA: IN: AA: IN: AA: IN: AA: IN:
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
HALE _____ _____ _____________________________
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
HURT _____ _____ _____________________________
___________________ __________ ___ B /___E /___P _____________ _____ _____ _____ _____ _____ _____
INJURED _____ _____ _____________________________
SKILL AP COST FUMBLE RANGE INCREMENTS (IN YARDS) WEIGHT
BONUS DAMAGE CODE FIRE / READY RANGE PB 3 S 0 M +3 L +6 X +3/INCR. IN LBS. NOTES WOUNDED _____ _____ _____________________________
ROUND 1 ROUND 2 ROUND 3 ROUND 4
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________ INCAPACITATED _____ _____ _____________________________
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________ NEAR DEATH (Unc.) _____ _____________________________ AA: IN: AA: IN: AA: IN: AA: IN:
___________________ _____ ____________ _____________ _____ _____ _____ _____ _____ _____ _____ ____________
CRITICAL INJURIES PENALTIES
COMBAT STATS PENALTIES ACTION POINT TALLY & INITIATIVE NUMBERS BODY PART
INJURY
TYPE
CURRENT
INJ. LVL. SOURCE/CAUSE PENALTY
TOTAL TOTAL SOURCE/CAUSE PENALTY
(HEALTH OR
AA: IN: AA: IN: AA: IN: AA: IN: ________________ ________ _____
(HEALTH OR
Injury INJURY LEVEL) _____
DEFENCE _____ INSIGHT _____ Injury INJURY LEVEL) _____ ROUND 5 ROUND 6 ROUND 7 ROUND 8
________________ ________ _____ Weariness _____
ACTION ALLOWANCE _____ Weariness _____
________________ ________ _____ UNIVERSAL _____ AA: IN: AA: IN: AA: IN: AA: IN:
BASE MOVEMENT RATE _____ UNIVERSAL _____
COMMON AP COSTS AT JOGGING PACE ________________ ________ _____ GEP (COMBAT) _____
AP/FOOT AP/YARD FEET/AP Armour _____ ROUND 1 ROUND 2 ROUND 3 ROUND 4
________________ ________ _____ PHYSICAL _____
________ ________ ________ Weapons _____
AA: IN: AA: IN: AA: IN: AA: IN: TOTAL INJURY LEVEL _____ Special _____
GEP (COMBAT) _____
BLEED/ROUND _________________________ TOTAL _____ ROUND 9 ROUND 10 ROUND 11 ROUND 12
CRITICAL INJURIES PHYSICAL _____
INJURY CURRENT
Special _____
BODY PART TYPE INJ. LVL.
CHARACTER: TOKEN:
________________ ________ _____ TOTAL _____ ROUND 5 ROUND 6 ROUND 7 ROUND 8

________________ ________ _____


HEALTH TOTAL ACTION POINT TALLY & INITIATIVE NUMBERS
AA: IN: AA: IN: AA: IN: AA: IN: PENALTY HEALTH WOUND POINTS SUSTAINED
AA: IN: AA: IN: AA: IN: AA: IN:
________________ ________ _____ OTHER STATS HALE _____ _____ _____________________________
________________ ________ _____ DEFTNESS _____
HURT _____ _____ _____________________________
________________ ________ _____ STRENGTH _____ INJURED _____ _____ _____________________________
________________ ________ _____ FORTITUDE _____ ROUND 9 (1) ROUND 10 (2) ROUND 11 (3) ROUND 12 (4) WOUNDED _____ _____ _____________________________
ROUND 1 ROUND 2 ROUND 3 ROUND 4
________________ ________ _____ STAMINA _____ INCAPACITATED _____ _____ _____________________________
AA: IN: AA: IN: AA: IN: AA: IN:
________________ ________ _____ SWIFTNESS _____ NEAR DEATH (Unc.) _____ _____________________________ AA: IN: AA: IN: AA: IN: AA: IN:
________________ ________ _____ PROWESS _____
TOTAL INJURY LEVEL _____ DODGE _____ CRITICAL INJURIES PENALTIES
INJURY CURRENT
BLEED/ROUND _________________________ AMBAR (Current) _____ ROUND 13 (5) ROUND 14 (6) ROUND 15 (7) ROUND 16 (8) BODY PART TYPE INJ. LVL. SOURCE/CAUSE PENALTY
(HEALTH OR
________________ ________ _____ Injury INJURY LEVEL) _____
TOTAL STAMINA
HEALTH PENALTY HEALTH WOUND POINTS SUSTAINED WEARINESS PENALTY GEP WEARINESS POINTS ACCUMULATED ________________ ________ _____ Weariness _____
ROUND 5 ROUND 6 ROUND 7 ROUND 8

HALE _____ _____ ______________________________ FRESH _____ _____ ______________________________ ________________ ________ _____ UNIVERSAL _____ AA: IN: AA: IN: AA: IN: AA: IN:
HURT _____ _____ ______________________________ WINDED _____ _____ ______________________________ ________________ ________ _____ GEP (COMBAT) _____
INJURED _____ _____ ______________________________ WEARY _____ _____ ______________________________ ________________ ________ _____ PHYSICAL _____
WOUNDED _____ _____ ______________________________ TIRED _____ _____ ______________________________ TOTAL INJURY LEVEL _____ Special _____
INCAPACITATED _____ _____ ______________________________ SPENT _____ _____ ______________________________ BLEED/ROUND _________________________ TOTAL _____ ROUND 9 ROUND 10 ROUND 11 ROUND 12
NEAR DEATH (Unc.) _____ ______________________________ EXHAUSTED (Unc.) _____ ______________________________

ARMOUR PROTECTION DAMAGE ASPECT PROTECTION VS.


BLUNT EDGED PUNCT. FIRE HIT LOCATIONS CRITICAL INJURIES CHARACTER: TOKEN:
INJURY THRESHOLDS (DAMAGE AFTER ARMOUR)
ARMOUR RANDOM BODY CALLED SHOT HEALTH TOTAL ACTION POINT TALLY & INITIATIVE NUMBERS
COMPOUND ARMOUR LAYERS QUALITY AVERAGE PROTECTION 1D100 PARTS PENALTY PENALTY HEALTH WOUND POINTS SUSTAINED
AA: IN: AA: IN: AA: IN: AA: IN:
9800 Skull 9 M1 S2 S3 D4 D5 HALE _____ _____ _____________________________
9597 Face 9 M1 S2 S3 G4 D5
Eye 11/12 S2 G4 D4 D5 Death HURT _____ _____ _____________________________
9294 Neck 8 M1 S2 S3 D4 D5 INJURED _____ _____ _____________________________
8491 Shoulder 4/6 M1 S2 S3 G4 D4 WOUNDED _____ _____ _____________________________
ROUND 1 ROUND 2 ROUND 3 ROUND 4
7683 Upper 4/7 M1 M1 S2 S3 G4 INCAPACITATED _____ _____ _____________________________
7475 Elbow 6/10 M1 S2 G4 G4 G5 AA: IN: AA: IN: AA: IN: AA: IN:
NEAR DEATH (Unc.) _____ _____________________________
6873 Forearm 5/8 M1 M1 S2 S3 G4
6467 Hand 6/10 M1 S2 G4 G4 G5
CRITICAL INJURIES PENALTIES
4863 Chest 2 M1 M1 S2 S3 D4 INJURY CURRENT
same as Chest 4647 Vital Organ 8 S2 G4 D4 D5 Death BODY PART TYPE INJ. LVL. SOURCE/CAUSE PENALTY
(HEALTH OR
3445 Belly 3 M1 S2 S3 G4 D5 ________________ ________ _____ Injury INJURY LEVEL) _____
2833 Hip 5 M1 S2 S3 G4 D4 ROUND 5 ROUND 6 ROUND 7 ROUND 8
________________ ________ _____ Weariness _____
same as Hip 2527 Groin 8 M1 S2 S3 G4 G5
________________ ________ _____ UNIVERSAL _____ AA: IN: AA: IN: AA: IN: AA: IN:
1524 Thigh 3 M1 M1 S2 S3 D4
1314 Knee 6 M1 S2 S3 G4 G5 ________________ ________ _____ GEP (COMBAT) _____
0512 Calf 4 M1 M1 S2 S3 G4 ________________ ________ _____ PHYSICAL _____
0104 Foot 5 M1 S2 S3 G4 G5
TOTAL INJURY LEVEL _____ Special _____
: Odd roll = left, even roll = right : TN 20 Fumble (strike to the arm) or Stumble test (strike to leg, hip, or groin) required : Amputation test required (edged strikes only)
: Face: 01 15 Jaw, 16 50 Cheek, 51 65 Nose, 66 75 Ear, 76 85 Mouth, 86 00 Eye (re-roll blunt and edged strikes if visored) BLEED/ROUND _________________________ TOTAL _____ ROUND 9 ROUND 10 ROUND 11 ROUND 12

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