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Rhyan Delatorre

Professor Flowers
EDU 214
29 June 2017
Articles Used
Article 1
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Curriculum Planning for BYOD Once you're convinced that BYOD would work in your class-
room and you have permissions and guidelines in place, "How Would I Prepare to Teach a
BYOD class?" on a difference. blogspot.com suggests: * Create a class blog (for assignments,
collaboration, sharing, and preservation of activities and a record of student growth). * Create a
"Hand-It-In form" that includes name, assignment, links to research sites, and assessment
rubrics. * Communicate via a private social media group (try Swaggle). * Set up a group site for
document sharing. * Create class or assignment tags for easy searching. * Create a diigo or
Delicious account to aggregate links. * Create a Flickr account. * Create a list of apps you'd like
every student in the class to have. * Assign a different student to publish to the blog each week.

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BYOD (bring your own device) or BYOT (bring your own technology) gives students the option of borrowing
electronic devices from the school or using their own equipment. The theory is that allowing students to use
technology they are familiar with encourages participation in the classroom. The concerns are that students
will be easily distracted and find ways around restrictions on banned and social networking sites.

Also, implementation would widen the already significant tech gap for lower income students. Gary Stenger
author of "BYOD: Worst Idea of the 21st Century?" argued that it "enshrines inequity." The benefits to schools
are obvious since more funding can be directed toward other technology like smartoards and networking. But
what is the impact on the classroom teacher?

"Less school-wide bans on devices, more school climate initiatives!" on the cybullying.us website suggests
that banning technology devices is fruitless and an "If I see it, you lose it" policy is best. The author lists these
advantages of letting students use their own phones, tablets, etc.:

* Students can use their devices to conduct research.


Article 2

Social media tools are vital to the lives of teenagers today. According to the 2010 study
by Kaiser Family Foundation, American teenagers, aged 818, spend an average of 7.5
hours a day, 7 days a week using these tools (Rideout, Foehr, & Roberts, 2010). It is
against this backdrop of our teenagers avid media fascination that parents, educators,
and the general public have been trying to understand and determine the best way to
utilize these tools to engage students in education.

Social media tools are vital to the lives of teenagers today. According to the 2010 study
by Kaiser Family Foundation, American teenagers, aged 818, spend an average of 7.5
hours a day, 7 days a week using these tools (Rideout, Foehr, & Roberts, 2010). It is
against this backdrop of our teenagers avid media fascination that parents, educators,
and the general public have been trying to understand and determine the best way to
utilize these tools to engage students in education.

In this chapter, we present an overview of how and why social media are used around
the world. This discussion is followed by an examination of the potential of social
media for students with disabilities. Specifically, we explore ways that social media
tools can enhance the learning and daily life experience of students with special needs
and their caregivers, and how social media may be redefining talent and abilities for
these students.

What Is Social Media?


As in the case of all new and emerging technologies, it is difficult to find one definition
that is accepted by the majority of users. Scholars, the social media industry, and social
media enthusiasts provide various definitions for social media tools. A scholarly
interpretation of social media comes from a study that defines social media as a group
of Internet-based applications that allow the creation and exchange of user-generated
content (Kaplan & Haenlein, 2010). Based on this definition, typical social media tools
include blogs, social network sites (SNS), virtual worlds, games, Wikipedia, YouTube,
etc.

In an example of the industrys effort to capture the essence of social media, Mayfield
(2008) interprets social media as a group of emerging online media with a number of
characteristics: participation, openness, conversation, community, and connectedness.
This definition includes six types of tools including blogs, wikis, podcasts, forums,
content communities, and microblogging (e.g., Twitter).

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