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Step Name Actual Comment

Step 1 Role
Change
Step 1

Step 1

Step 1 IL01-05

Step 2 IL01-05

Step 3 IL01-05

Step 4 IL01-05

Step 5 IL01-05

Step 6 IL01-05

Step 7 IL01-05

Step 8 IL01-05

Step 9 IL01-05

Step 10 IL01-05

Step 11 IL01-05

Step 12 IL01-05

Step 13 IL01-05

Step 14 IL01-05
Step 15 IL01-05

Step 16 IL01-05

Step 17 IL01-05

Step 18 IL01-05

Step 19 IL01-05

Step 20 IL01-05

Step 21 IL01-05

Step 22 IL01-05

Step 23 IL01-05

Step 24 IL01-05

Step 25 IL01-05

Step 26 IL01-05

Step 27 IL01-05

Step 28 IL01-05

Step 29 IL01-05

Step 30 IL01-05

Step 31 IL01-05
Step 32 IL01-05

Step 33 IL01-05

Step 34 IL01-05

Step 35 IL01-05

Step 3

Step 1 IL02-04

Step 2 IL02-04

Step 3 IL02-04

Step 4 IL02-04

Step 5 IL02-04

Step 6 IL02-04

Step 1 Role
Change
Step 1 IK01-01

Step 2 IK01-01

Step 3 IK01-01

Step 4 IK01-01
Step 5 IK01-01

Step 6 IK01-01

Step 7 IK01-01

Step 8 IK01-01

Step 9 IK01-01

Step 6

Step 1 IK02-02

Step 2 IK02-02

Step 3 IK02-02

Step 4 IK02-02

Step 5 IK02-02

Step 6 IK02-02

Step 1 Role
Change
Step 7 IK02-02

Step 8 IK02-02

Step 9 IK02-02

Step 10 IK02-02

Step 11 IK02-02

Step 1 Role
Change
Step 1 IE01-03

Step 2 IE01-03

Step 3 IE01-03
Step 4 IE01-03

Step 5 IE01-03

Step 6 IE01-03

Step 7 IE01-03

Step 8 IE01-03

Step 9 IE01-03

Step 10 IE01-03

Step 11 IE01-03

Step 12 IE01-03

Step 13

Step 14 IE01-03

Step 15 IE01-03

Step 16 IE01-03

Step 17 IE01-03

Step 18 IE01-03

Step 19 IE01-03

Step 20 IE01-03

Step 21 IE01-03

Step 22 IE01-03

Step 23 IE01-03

Step 24 IE01-03

Step 25 IE01-03

Step 26 IE01-03

Step 27 IE01-03
Step 28 IE01-03

Step 29 IE01-03

Step 30 IE01-03

Step 31 IE01-03

Step 32 IE01-03

Step 33 IE01-03

Step 34 IE01-03

Step 35 IE01-03

Step 36 IE01-03

Step 37 IE01-03

Step 38 IE01-03

Step 10

Step 1 IE02-04

Step 2 IE02-04

Step 3 IE02-04

Step 4 IE02-04

Step 5 IE02-04
Step 1 Role
Change
Step 2 IK01-02

Step 3 IK01-02

Step 4 IK01-02

Step 5 IK01-02

Step 6 IK01-02

Step 7 IK01-02

Step 8 IK01-02

Step 9 IK01-02

Step 10 IK01-02

Step 11 IK01-02

Step 12 IK01-02

Step 13 IK01-02

Step 14 IK01-02

Step 15 IK01-02

Step 16 IK01-02

Step 13

Step 1 IK02-02

Step 2 IK02-02

Step 3 IK02-02

Step 4 IK02-02

Step 5 IK02-02

Step 6 IK02-02
Step 1 Role
Change
Step 7 IK02-02

Step 8 IK02-02

Step 9 IK02-02

Step 10 IK02-02

Step 11 IK02-02

Step 1 Role
Change
Step 16

Step 17

Step 1 CS01-01

Step 2 CS01-01

Step 3 CS01-01
Step 4 CS01-01
Step 5 CS01-01

Step 6 CS01-01

Step 7 CS01-01
Step 8 CS01-01
Step 9 CS01-01
Step 1 IB01-01

Step 2 IB01-01

Step 3 CS01-01

Step 4 CS01-01
Step 5 IB01-01

Step 6 IB01-01

Step 7 IB01-01

Step 8 IB01-01

Step 1 Role
Change
Step 1 IE02-01

Step 2 IE02-01

Step 3 IE02-01

Step 4 IE02-01

Step 5 IE02-01

Step 6 IE02-01

Step 7 IE02-01

Step 8 IE02-01

Step 9 IE02-01

Step 10 IE02-01

Step 11 IE02-01

Step 12 IE02-01

Step 1 Role
Change
Step 1 CV01N-01

Step 2 CV01N-01

Step 3 CV01N-01

Step 4 CV01N-01

Step 5 CV01N-01

Step 6 CV01N-01
Step 7 CV01N-01

Step 8 CV01N-01

Step 9 CV01N-01

Step 10 CV01N-01

Step 11 CV01N-01

Step 12 CV01N-01

Step 13 CV01N-01

Step 14 CV01N-01

Step 1 Role
Change
Step 1 IA05-01

Step 2 IA05-01

Step 3 IA05-01
Step 4 IA05-01

Step 5 IA05-01

Step 6 IA05-01

Step 7 IA05-01

Step 8 IA05-01

Step 9 IA05-01
Step 10 IA05-01
Step 11 IA05-01

Step 12 IA05-01
Step 13 IA05-01
Step 14 IA05-01

Step 15 IA05-01
Step 16 IA05-01
Step 17 IA05-01

Step 18 IA05-01

Step 1 IA01-01

Step 2 IA01-01

Step 3 IA01-01

Step 4 IA01-01

Step 5 IA01-01

Step 6 IA01-01

Step 7 IA01-01

Step 8 IA01-01

Step 9 IA01-01

Step 10 IA01-01

Step 27

Step 1 Role
Change
Step 1 IN04-01

Step 2 IN04-01

Step 3 IN04-01

Step 4 IN04-01

Step 5 IN04-01

Step 6 IN04-01
Step 7 IN04-01

Step 8 IN04-01

Step 9 IN04-01

Step 10 IN04-01

Step 11 IN04-01

Step 12 IN04-01

Step 13 IN04-01

Step 14 IN04-01

Step 1 IN04-02

Step 2 IN04-02

Step 3 IN04-02

Step 4 IN04-02

Step 5 IN04-02

Step 6 IN04-02

Step 7 IN04-02

Step 8 IN04-02

Step 9 IN04-02

Step 10 IN04-02

Step 11 IN04-02

Step 12 IN04-02

Step 13 IN04-02

Step 14 IN04-02
Description
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME029>
Enter Transaction code IL01 in command field and press Enter

Enter Transaction code IL01 in command field and press Enter

Note: Skip steps up to Step8 IL01-05 if category 1 functional location at site level is already
created.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 1 for Man.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is manadatory.

Enter Description.
Select Location tab.
Verify that Maint Plant is mandatory.
For Cat 1 only, verify that Location, Room and Work Centre are hidden.

Enter value for Maintenance Plant.


For L&D only enter the level code L1 in Sort field.
Click on Organization tab.
Verify that the Company Code, Controlling Area and Planning Plant have been defaulted
from the Maintenance Plant.
Enter values for Planner Group and Main Work Centre / Plant (if not defaulted from Sup
Floc)

Click on Structure tab.

Uncheck 'Equi-installation allwd'.


Click on 'Save'

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 2 for Man.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter description
Click on Location tab
Confirm Maint Plant is defaulted from Superior Functional Location

Enter value for Location and Plant Section.


For L&D also enter Level code L2 (level 2) in Sort field.
Click on Organization tab.
Verify that Company code, Controlling area and Planning Plant have defaulted from
Superior Functional Location.
Verify that Company Code and Controlling area are display only.
Select Structure tab.

Uncheck 'Equi-installation allwd' box.


Click on Save button.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 3 for Man.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter description
Click on Location tab
Verify that Maintenance Plant field is display only.

Verify that values for Maintenance Plant and Plant Section have been defaulted from
superior functional location.

Enter value for Work Centre.


For L&D also enter Level code L3 (level 3) in Sort field.
Click on Organization tab.
Verify that the Company Code, Controlling Area and Planning Plant are display only for Cat
3 (Man).
For Cat Z (L&D) Planning Plant will not be display only.
Verify that values for Company Code, Cost Centre, Controlling Area, Planning Plant, and
Planner Group have been defaulted from superior functional location.

Enter value for Main Work Centre / Plant.

Select Structure tab.


Uncheck 'Equi-installation allwd' box.
Click on Save button.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is 4.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter Description. Do not press Enter.

Verify that Object type is mandatory.

Enter Object type.


Select Location tab.
Verify that Maintenance Plant, Location and Work Centre are display only.
Verify that Plant Section has defaulted from Superior Functional Location.

Select Organization tab


Verify that Company Code, Cost Centre, Controlling area and Planning Plant are display
only.
Verify that Planner group and Main WorkCtr have defaulted from Superior Functional
Location.
(Note: for Cat 4 and Cat 5 Planner Group and Main Work Centre are mandatory. If not
defaulted they should be entered manually).

Select Structure tab

Verify that 'Equi-installation allwd' is checked and 'Single installation' is unchecked.


Click on Save.

For Man only:


Repeat all steps 26 to 35 to create a Cat 5 Functional Location with the following
exceptions:
In Step 26 Cat should be 5 instead of 4.
In Step 35 'Single installation' should also be checked.
(Note: for Cat 4 and Cat 5 Planner Group and Main Work Centre are mandatory. If not
defaulted the Cat 4 used here as Superior Functional Location should be corrected
manually and the entries in the Cat 5 made manually.

Carry out the steps for Multi-lingual texts only if your business will be using local language
shop papers.

Enter transaction code IL02 in command field and press Enter.

Enter the Functional Location and press Enter

Follow the menu path Goto>Multilingual texts

In the next line below the EN desciption Select the Language you wish to use and enter the
local language description.
Click Back Arrow. Click Yes button to save the changes
Save Functional Location

Repeat all steps for the Superior Functional Locations.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME023>
Enter transaction code IK01 in command field and press Enter.

Enter value 'IFL' in MeasPointObject and 'I' MeasPtCategory, then press Enter.

Enter value in FunctLocation and press Enter.


(For E2E scenario use the Cat 4 Functional Location created earlier).

Enter values in MeasPosition, Description, Characteristic and Code Group, then press Enter.

(Note: Characteristic should be chosen from the pull-down menu using Group
MEASPOINTS. The Code group is always IPF ).
Click on Save button

Enter transaction code IL03 in command field and press Enter.

Enter value in Functional Location and press Enter.

Click on 'Measuring Points/Counters' button.

Verfify the measuring point information.

Carry out the steps for creating local language description for Measuring Points only if you
log on in English but use local language shop papers.

Enter Transaction Code IK02 in Command Box and press <Enter>

Enter the Measuring Point number and press Enter.

Click on the Description long text icon.

In the first line of long text type the following:


LL-Local language description.
Where LL = language code for the local language (e.g DE for German)
and Local language description is the translation of the English description into the local
language.

Click Back arrow.

Save Measuring Point

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME028>
Enter Transaction Code CT04 in Command Box and click on Enter.

Enter the characteristic in the Characteristic field and click on the Descriptions tab.

Enter the local language code and description on second line.


Do NOT overwrite first line.
Save the description.

Click Back arrow.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME029>
Enter transaction code IE01 in command field and press Enter

Enter current date in field "Validity on' (do not press Enter).

Enter Equipment Category and press Enter.

The standard category for Manufacturing is M


The standard category for L&D is Z
Verify that 'Description' and 'Object type' are required fields.

Enter Description.

Verify that no free-form entry can be entered for 'Object type' field.

Click on drop-down button to select a valid ObjectType value as specified in Data sheet.
Select the entry and press Enter
Input '*' in 'Manufacturer' field and press Enter or type the first Letter of the
manufacturer's name into the field.
Select Manufacturer from the list to go back to equipment general screen.

Remove the manufacturer (populated from previous step) and press Enter.

Re-enter the first two character of the manufacturer populated in Step 9 and press Enter.

Select Manufacturer from the list to go back to equipment general screen.

Input any other Manufacturer data which is available.

Click on 'Location' tab.

Verify that MaintPlant is a required field.

Input MaintPlant.

Maint. Plant is the Plant where the Equipment is located.


Input PlantSection (if available)

Input ABCIndic. and click on "Organization" tab.

Verify that the field 'Cost Centre' , 'Company Code' are not input fields.

Verify that 'Main WorkCtr' is a required field.

Input 'Planning plant' if not already populated.

Planning Plant is the Plant responsible for planning and scheduling work. For Distribution
several Plants may share a common Planning Plant.

Input 'Planner group' (not required for category Z).

Input 'Main WorkCtr' by clicking on the pull-down list and searching by Plant.

Input 'CatalogProfile' by clicking on pull down list.


Click on 'Structure' tab.
Verify that only the field 'TechIdentNo' is an input field.

Enter 'TechIdentNo' if available.

Follow menu path: Structure>Change InstallLoc


Input a Fucntional Location as indicated below.

MAN - (functional location category from 1 to 3) and click button "Install with Data Transfer"

L&D - (functional location category Z) and click button "Install with Data Transfer"

Click Enter to clear the error message.


Enter Correct Functional Location (Function location category 4) and click on button "Install
with Data Transfer"
(For E2E scenario use the Functional Location created earlier).

Select to inherit all data from functional location except the following which should be from
the equipment: ABC Indic., Mn.wk.ctr., Cat. Prof.
Click on Back arrow.

Enter date and time of installation if required (or accept default values).
Click on Enter.

Verify that all data selected for inheritance has been correctly transferred.

Click on 'Class Overview' button

Only applicable if class/characteristics are required

Input class and press Enter

Only applicable if class/characteristics are required


Input values for characteristics as needed.

Only applicable if class/characteristics are required


Click on Back arrow.

Only applicable if class/characteristics are required


Click on 'Save' button

Repeat all Steps to create a second Equipment.

Carry out the steps for Multi-lingual texts only if your business will be using local language
shop papers.

Enter transaction code IE02 in command field and press Enter.

Enter the Equipment number and press <Enter>

Follow the menu path Goto>Multilingual texts

Select the Language you wish to use and enter the local language description.
Press back. Click "yes" button to save the changes.
Save Equipment
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME023>
Enter transaction code IK01 in command field and press Enter.

Enter value 'IEQ' in Measuring Point Object and 'I' Measurement Point Category, then press
Enter.

Note: this unit test script is used to create EQ measuring point required for quantitative
reading; thus, use of characteristic is required

In 'Equipment' enter an Equipment number.


(For E2E scenario use one the the Equipments created earlier).
Click on Enter.
Enter values in Position and Description,

Enter Characteristic value by using search help "Find by Group"

Select MEASPOINTS from the drop down list of the Char.Group


and press enter
Select an appropriate Characteristic and Press enter.

Enter 'Target value'.

Click on 'Additional data' button.

Enter values for 'Upper range limit' and 'Lower range limit'.
Click on Enter.
Save the Measuring Point.

Enter transaction code IE03 in command field and press Enter.

Enter value in Equipment and press Enter.

Click on 'Measuring Points/Counters' button.

Verfify the measuring point information.

Carry out the steps for creating local language description for Measuring points only if you
log on in English and use local language shop papers.
Enter Transaction Code IK02 in Command Box and press <Enter>

Enter the Measuring Point number and press Enter.

Click on the Description long text icon.

In the first line of long text type the following:


LL-Local language description.
Where LL = language code for the local language (e.g DE for German)
and Local language description is the translation of the English description into the local
language.

Click Back arrow.

Save Measuring Point


If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME028>
Enter Transaction Code CT04 in Command Box and click on Enter.

Enter the characteristic in the Characteristic field and click on the Descriptions tab.

Enter the local language code and description on second line.


Do NOT overwrite first line.
Save the description.

Click Back arrow.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME031>
Please note:

MAN - All remaining steps are applicable

L&D - Steps 17, CS01-01 and IB01-01 may be skipped if your business does not use BOMs.
Please 'Pass' all skipped steps and enter N/A in 'Expected:' section.

Use transaction MMP1 to create new assembly.


Select Industry Sector 'M - Mechanical Engineering' and press enter.
Populate data in two views: basic data 1 and basic data 2.
Input material description, unit of measure, material group specified in master reference
data sheet and press save button

Enter transaction code CS01 in command field and press Enter

In 'Material' enter the number for the Assembly created earlier. (Do not press Enter).

Enter 'Plant'.
Enter 4 in 'BOM Usage'.
Enter 01.01.2005 in 'Validity From' and press Enter.

In line '0010' enter 'Component' and 'Quantity' for first line item.

Verify that populated 'ICt' is the same as specified in the data spreadsheet.
Repeat Steps 6 and 7 for each of the remaining Components.
Save the BOM.
Enter transaction code IB01 in command field and press Enter

In 'Equipment' enter the Equipment number.


(For E2E scenarion use the Equipment created earlier).
In 'Plant' enter the Plant code.
In 'BOM Usage' enter 4.
In 'Valid From' enter 01.01.2005
Click on Enter.

In line '0010' enter 'Component' and 'Quantity' for first line item.

In line '0020' enter an Assembly number in 'Component' and a 'Quantity'.


Enter I in 'ICt' and click on Enter.

Verify that populated Item Category for the Material Component is the same as specified in
the data spreadsheet.
Repeat Step 3 for all Material Components in data spreadsheet.

Save the BOM.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME029>
Enter Transaction code IE02

In 'Equipment' enter an Equipment number.


(For E2E scenario use the Equipment created earlier which has not been used in other
steps.)
Click on Enter.

Click on 'Structure' Tab.

Click on 'Change InstLoc' icon.

Change 'Inst/Dism Time' as appropriate or accept defaults.


Click on 'Dismantle' button.
In 'Funct.Location' enter the appropriate "ZREDUNTAG" for your Plant.

Change 'Inst/Dism Time' as appropriate or accept defaults.


Click on 'Inst.w.Data Transfer' button.
Select all data to inherit from IL except:
'ABC Indic' and 'Mn.Wk.Ctr' - these should inherit from EQ.
Click on Back arrow.
Change 'Inst/Dism Time' as appropriate or accept defaults.
Click on 'Confirm'.
Confirm all data is inherited as expected.

Follow menu path: Equipment> Functions> Active <-> Inactive> Deactivate to deactivate the
equipment.
Save the Equipment.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME066>
Enter transaction code CV01N in command field and press Enter

In 'Document' enter the name of the Document.


The name must follow the naming convention outlined in the Test Details.
For the purposes of this test please create a Global Document.
00 is the version of the document.

In 'Document Type' enter TSK


In 'Document Part' enter 000
In 'Document Version' enter 00
Click on Enter.

Select status 'RL - Released' and click on Copy.

Verify that 'Document Status' and 'User' have been correctly populated.

Enter 'Description'
Enter 'AuthorizationGroup' where required.

Click on 'Create Original' icon at the bottom of the screen.

In 'Applic.' enter WRD (a Word Doc)

In 'Data carrier' enter DMS1 (Document Management System)

In 'Original' browse to the Word Doc you wish to attach.


Note: For this test the Original must be resident on the local C: drive of your computer.
Click on Continue.

Double click on the entry in 'Originals' window.

Verify that document displayed is the correct document and close the
screen.

Save the document.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME019>
Enter Transaction IA05

Leave 'Group' blankfor Manufacturing plants.


Number is system generated.

For L&D enter a Group name in accordance with the naming convention shown in the Test
Details.
In 'Profile' use the pull down list and select the profile appropriate to the Plant.
in 'Key Date' enter 01/01/2005.
Click on Enter.

In 'Group Counter' enter the Description in the box succeeding the Counter number.
Enter 'Planning Plant'
Note: For Distribution the Planning Plant may be different from the Maint Plant.
In 'Work Center' use the drop down and select the work centre most appropriate to the
task.
This Work Centrer will default into the Operations.
Verify that 'Usage' and 'Status' have both defaulted to 4.
If not enter 4 in each field.
Click on 'Operation' button.

Under 'Operation Description' enter a short text description for Operation 0010.
Max 30 characters.
Under 'No' enter the number of workers assigned to Operation 0010.
Under 'Duration' enter the length of time in hours allocated for Operation 0010.
Click on Enter.

Repeat Steps 8 - 11 for any other Operations required.


Select the Operation to which a PRT is to be attached.
Click on 'PRT' button at the foot of the screen.

Click on 'Document' button in the dialogue box.


In 'Document', 'Document Type', 'Document Part' and Document Version' enter the details
of the document created earlier. (Either in Unit Test GAME-CV01N-01 or earlier in the E2E
scenario).
Click on Enter.
Click on Back arrow.

Save the task list.

Enter transaction code IA01 in command field.


Click on Enter.

In 'Equipment' enter the number of the Equipment for which the Task List is required.
(For E2E scenario use the Equipment created earlier).
In 'Profile' use the drop down list and select the Profile appropriate to the Plant.
Click on Enter.

Click on 'Operation' button

Create 3 operations.
(See data sheet)
Verify that percentage utilisation (PCt) and activity type (ActTyp) have defaulted from the
Work Centre.

Select and highlight first two operations, and click on 'Components' button

Click on 'Component Selection' button.

Highlight the relevant Components and click on Choose.

Click on 'Next Operation' button.

Repeat Steps 6 and 7.

Save the Task List.

At this stage L&D have completed the Scenario.


The remaining steps should be Passed and skipped.
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME029>
Enter transaction code IN04 in command field and press Enter.

Leave 'Link' blank. Link number is system generated.

In 'Link Category' use the drop-down and select 'Functional Location Links'.
Click on Enter.
In 'Description' enter the decsription of the Object Link.

Leave 'Network ID' blank.

In 'Link frm Floc' enter the "from" Functional Location.


(For E2E scenarion use the Cat 5 Floc created earlier).
In 'Link to Floc' enter the "to" Functional Location.

Leave 'FL linkObjct' blank.

in 'Number' accept default value '1'.

In 'Valid From' enter '01.01.2005'

In 'Valid To' accept default value as '31.12.9999'

In 'RelTypePoss' click on Two-way.

In 'RelTypeUsed' click on Two-way.

Save the Object Link.

Enter transaction code IN04 in command field and press Enter.

Leave' Link' blank.


The number is system generated.
In 'Link Category' use the drop-down and select Functional Locations Link.
Press the Enter key.
In 'Description' Enter the description for the Object Link.

Leave 'Network ID' blank.

In 'Link frm Floc' enter the "from" Functional Location.

In 'Link to Floc' enter the "to" Functional Location.

In 'FL linkObjct' enter the 'system' Functional Location.

In 'Number' accept the default value '1'.

In 'Valid From' enter '01.01.2005'

In 'Valid To' accept the default value as '31.12.9999'

In 'RelTypePoss' click on One-Way.

In 'RelTypeUsed' click on One-Way.

Save the Object Link.


Expected Source Test
Logged on to new Role: UTemplate Change Role

Create Functional Location : Initial screen appears GAME IL01-05 Generic script to create
Functional Location for integration test

Create Functional Location : Initial screen appears GAME IL01-05 Generic script to create
Functional Location for integration test

The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
Focus moves to Location tab. GAME IL01-05 Generic script to create
Functional Location for integration test
Cannot move to another field while Maint Plant is blank. GAME IL01-05 Generic script to create
For Cat 1 only, Location, Room and Work Centre are hidden. Functional Location for integration test

Focus moves to Organization tab. GAME IL01-05 Generic script to create


Functional Location for integration test

Company Code, Controlling Area and Planning Plant have been GAME IL01-05 Generic script to create
defaulted from the Maintenance Plant. Functional Location for integration test
The Structure tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test
Maint Plant is defaulted. GAME IL01-05 Generic script to create
Functional Location for integration test
Focus moves to Organization tab GAME IL01-05 Generic script to create
Functional Location for integration test

Vaules are defaulted. GAME IL01-05 Generic script to create


Company Code and Controlling area are display only. Functional Location for integration test
Focus moves to Structure tab GAME IL01-05 Generic script to create
Functional Location for integration test
View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
The Location tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test
Maintenance Plant is display only. GAME IL01-05 Generic script to create
Functional Location for integration test

Values for Maintenance Plant and Plant Section have been


defaulted from superior functional location.

The Organization tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

Company Code, Controlling Area and Planning Plant are display GAME IL01-05 Generic script to create
only. for Cat 3 (Man). Functional Location for integration test
For Cat Z (L&D) Planning Plant is not display only.
Values for Company Code, Cost Centre, Controlling Area,
Planning Plant, and Planner Group have been defaulted from
superior functional location.

The Structure tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
Description is entered. GAME IL01-05 Generic script to create
Functional Location for integration test
Cannot move to another field while Object type is blank. GAME IL01-05 Generic script to create
Functional Location for integration test
Focus moves to Location tab. GAME IL01-05 Generic script to create
Functional Location for integration test
Maintenance Plant, Location and Work Centre are display only. GAME IL01-05 Generic script to create
Plant Section has defaulted from Superior Functional Location. Functional Location for integration test

Focus moves to Organization tab. GAME IL01-05 Generic script to create


Functional Location for integration test
Company Code, Cost Centre, Controlling area and Planning GAME IL01-05 Generic script to create
Plant are display only. Functional Location for integration test
Planner group and Main WorkCtr have defaulted from Superior
Functional

Focus moves to Structure tab. GAME IL01-05 Generic script to create


Functional Location for integration test
View returns to Create Fucntional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location created to database.
GAME IL01-05 Generic script to create
Functional Location for integration test

n/a ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Functional Location: Initial Screen' is GAME IL02-04 Create local language description
displayed. for Functional Location

The screen 'Change Functional Location: Master data' is GAME IL02-04 Create local language description
displayed. for Functional Location
The screen 'Multilingual Texts: Maintain' is displayed with the GAME IL02-04 Create local language description
EN description shown. for Functional Location
Entries are made and screen returns to 'Change Functional GAME IL02-04 Create local language description
Location: Master Data' for Functional Location

Screen returns to 'Change Functional Location:Initial screen' GAME IL02-04 Create local language description
for Functional Location
n/a GAME IL02-04 Create local language description
for Functional Location
Logged on to new Role: UTemplate Change Role

The screen 'Create Measuing Point: Initial Screen' is displayed. GAME IK01-01 Create Measuring Point for
Functional Location

The MeasPointObject is changed to Functional Location. GAME IK01-01 Create Measuring Point for
The MeasPtCategory is changed to GAME Measurement Point. Functional Location

The screen 'Create Measuing Point: General Data' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
Internal number is assigned to Measuring Point.
Functional Loc and Description are displayed.

The CharactUnit, Decimal places and FloatPoint Exp. are GAME IK01-01 Create Measuring Point for
defaulted from the Characteristic. Functional Location
Message 'Measuring point xx created' is displayed. GAME IK01-01 Create Measuring Point for
Functional Location
The screen 'Display Functional Location: Initial Screen' is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The screen 'Display Functional Location: Master Data' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The screen 'Display Measuring Points: Overview' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The measuring point created in above steps is linked to GAME IK01-01 Create Measuring Point for
functional location. Functional Location
ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Measuring Point: Initial screen' is displayed. GAME IK02-02 Local Language Description for
Measuring Point

The screen 'Change Measuring Point: General data' is GAME IK02-02 Local Language Description for
displayed. Measuring Point
The screen 'Change Measuring Point long text' is displayed. GAME IK02-02 Local Language Description for
Measuring Point
Local language code and description are entered. GAME IK02-02 Local Language Description for
Measuring Point

Screen returns to 'Change Measuring Point: General data' GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to 'Change Measuring Point: Initial Screen' GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Characteristic is displayed' GAME IK02-02 Local Language Description for
Measuring Point

Focus moves to Descriptions. GAME IK02-02 Local Language Description for


Measuring Point
Language code and description are entered on second line. GAME IK02-02 Local Language Description for
Measuring Point
Focus returns to Basic Data. GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to SAP menu. GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Create Equipment : Initial Screen' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location

Value is entered in "Validity on" field. GAME IE01-03 Register new equipment and
install it at a functional location
The screen 'Create Equipment: General Data' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location
Cannot move to different screen until the the fields are filled. GAME IE01-03 Register new equipment and
install it at a functional location
Description is entered. GAME IE01-03 Register new equipment and
install it at a functional location
Error message will be generated if invalid value is entered in GAME IE01-03 Register new equipment and
'Object type' field. install it at a functional location
List of all available object types is displayed and desired value GAME IE01-03 Register new equipment and
can be selected by pressing Enter. install it at a functional location
List of all valid manufacturers is displayed. GAME IE01-03 Register new equipment and
install it at a functional location
Message "The manufacturer data was changed by customer- GAME IE01-03 Register new equipment and
specific processing" is displayed. Press Enter to clear the install it at a functional location
message. The selected value is populated in upper case in
'Manufacturer' field.

Field remains blank. GAME IE01-03 Register new equipment and


install it at a functional location
A list of all valid manufacturers which have the same first two GAME IE01-03 Register new equipment and
characters entered is displayed. install it at a functional location
Message "The manufacturer data was changed by customer- GAME IE01-03 Register new equipment and
specific processing" is displayed. Press Enter to clear the install it at a functional location
message. The selected value is populated in upper case in
'Manufacturer' field.

Available data is entered. GAME IE01-03 Register new equipment and


install it at a functional location
Focus moves to Location. GAME IE01-03 Register new equipment and
install it at a functional location
Cannot move to different screen until the the field is filled. GAME IE01-03 Register new equipment and
install it at a functional location
MaintPlant value is entered. GAME IE01-03 Register new equipment and
install it at a functional location

Plant Section is entered. GAME IE01-03 Register new equipment and


install it at a functional location
ABCIndic. value is entered. Focus moves to Organization. GAME IE01-03 Register new equipment and
install it at a functional location
The 'Cost Center' , 'Company Code' fields are disabled. No GAME IE01-03 Register new equipment and
input is allowed. install it at a functional location
Cannot move to different screen until the the field is filled. GAME IE01-03 Register new equipment and
install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location

Value is entered. GAME IE01-03 Register new equipment and


install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
Focus moves to Structure. install it at a functional location
No input is allowed on other fields on the 'Structure' screen: GAME IE01-03 Register new equipment and
Functional Location, Super Equipment, Position. install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location
The dialogue box 'Change Equipment Installation Location' is GAME IE01-03 Register new equipment and
displayed. install it at a functional location
Error message "Installing equipment is not allowed at GAME IE01-03 Register new equipment and
functional location yyyyy " should be generated. install it at a functional location

The screen 'Data Transfer: Install Equipment' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location

Two data transfer options are available on screen: from GAME IE01-03 Register new equipment and
functional location or equipment master. Data is inherited from install it at a functional location
equipment or functional location as selected.
View returns to dialogue box.

Focus returns to 'Structure'. GAME IE01-03 Register new equipment and


install it at a functional location
System status now should change to INST.

The functional location entered in step 28 (CorrectFL) is now


displayed in 'Functional Location' field.

All data is correctly inherited. GAME IE01-03 Register new equipment and
install it at a functional location
Window "select class type" might be popped up when the GAME IE01-03 Register new equipment and
functionality is used first time. Select class type '002' if the install it at a functional location
window is popped up; otherwise, screen "Create Equipment:
Classification" is displayed.

Class description, status are automatically populated. List of GAME IE01-03 Register new equipment and
characteristics assigned to class is displayed in sub window install it at a functional location
below.
Values are entered for characteristics. GAME IE01-03 Register new equipment and
install it at a functional location

Focus returns to last used Tab. (This will depend on the last Tab GAME IE01-03 Register new equipment and
you viewed when verifying the inherited data.) install it at a functional location

Info message "Equipment created with the number GAME IE01-03 Register new equipment and
XXXXXXXXX" install it at a functional location
A second Equipment is created. GAME IE01-03 Register new equipment and
install it at a functional location
n/a ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change eQUIPMENT: Initial Screen' is displayed. GAME IE02-04 Create local language description
for Equipment

The screen 'Change Equipment: General data' is displayed. GAME IE02-04 Create local language description
for Equipment
The screen 'Multilingual Texts: Maintain> is displayed with the GAME IE02-04 Create local language description
EN description shown. for Equipment
Entries are made and screen returns to 'Change Equipment: GAME IE02-04 Create local language description
General Data' for Equipment
Screen returns to 'Change Equipment:Initial screen' GAME IE02-04 Create local language description
for Equipment
Logged on to new Role: UTemplate Change Role

The screen 'Create Measuing Point: Initial Screen' is displayed. GAME IK01-02 Create Measuring Point for
Equipment

The technical object entry is changed to Equipment. GAME IK01-02 Create Measuring Point for
Equipment

The screen 'Create Measuing Point: General Data' screen is GAME IK01-02 Create Measuring Point for
displayed. Internal number assigned to Measurement Point, Equipment
Equipment and description are displayed.
Values are entered. GAME IK01-02 Create Measuring Point for
Equipment
The pop-up window Characteristic name with the TAB "Find by GAME IK01-02 Create Measuring Point for
Group" is displayed Equipment
The list of charactersitics is displayed GAME IK01-02 Create Measuring Point for
Equipment
The Characteristic Unit, Decimal Places and Floating Point GAME IK01-02 Create Measuring Point for
Exponent are defaulted from the characteristic. Equipment
Value is entered. GAME IK01-02 Create Measuring Point for
Equipment
'Additional data' dialogue box is displayed. GAME IK01-02 Create Measuring Point for
Equipment
Values are entered. GAME IK01-02 Create Measuring Point for
Screen returns to 'Create Measuring Point: General Data'. Equipment
Info message 'Measuring point xx created' is displayed. GAME IK01-02 Create Measuring Point for
Equipment
The screen 'Display Equipment: Initial Screen' is displayed. GAME IK01-02 Create Measuring Point for
Equipment
The screen 'Display Equipment: General Data' screen is GAME IK01-02 Create Measuring Point for
displayed. Equipment
The screen 'Display Measuring Points: Overview' screen is GAME IK01-02 Create Measuring Point for
displayed. Equipment
The measuring point created in above steps is linked to GAME IK01-02 Create Measuring Point for
equipment. Equipment
ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Measuring Point: Initial screen' is displayed. GAME IK02-02 Local Language Description for
Measuring Point

The screen 'Change Measuring Point: General data' is GAME IK02-02 Local Language Description for
displayed. Measuring Point
The screen 'Change Measuring Point long text' is displayed. GAME IK02-02 Local Language Description for
Measuring Point
Local language code and description are entered. GAME IK02-02 Local Language Description for
Measuring Point

Screen returns to 'Change Measuring Point: General data' GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to 'Change Measuring Point: Initial Screen' GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Characteristic is displayed' GAME IK02-02 Local Language Description for
Measuring Point

Focus moves to Descriptions. GAME IK02-02 Local Language Description for


Measuring Point
Language code and description are entered on second line. GAME IK02-02 Local Language Description for
Measuring Point
Focus returns to Basic Data. GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to SAP menu. GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

ITS-GL-GAME020_E2E_Master Data Creation

Message: Material XXXXXXXXX created appears. ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Create Material BOM : Initial Screen' is displayed. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM


Value is entered. GAME CS01-01 Create an Material BOM
Value is entered. GAME CS01-01 Create an Material BOM
The screen 'Create Material BOM: General Item Overview' is
displayed.
Values are entered. GAME CS01-01 Create an Material BOM
'ICt', 'Component description' and 'Un' are defaulted from the
Material Master.
Item Category matches data sheet. GAME CS01-01 Create an Material BOM
Remaining Components are added. GAME CS01-01 Create an Material BOM
Screen returns to 'Create material BOM: Initial Screen'. GAME CS01-01 Create an Material BOM
The screen 'Create Equipment BOM : Initial Screen' is displayed. GAME IB01-01 Create an equipment BOM

The screen 'Create Equipment BOM: General Item Overview' is GAME IB01-01 Create an equipment BOM
displayed.

Values are entered. GAME IB01-01 Create an equipment BOM


'ICt', 'Component description' and 'Un' are defaulted from the
Material Master.
Error Message 'Enter item category' is displayed. GAME IB01-01 Create an equipment BOM
(Item Category cannot be determined automatically for an
Assembly - it must be entered manually).
Values are defaulted for 'Component description' and 'Un'. GAME IB01-01 Create an equipment BOM

Item Category matches spreadsheet. GAME IB01-01 Create an equipment BOM

Item categories of all components should be correctly GAME IB01-01 Create an equipment BOM
determined and populated. Not applicable to assemblies.
Equipment BOM is created. GAME IB01-01 Create an equipment BOM
View returns to 'Create equipment BOM: Initial Screen.
Logged on to new Role: UTemplate Change Role

The 'Change Equipment: Initial screen' is displayed GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Value is entered. GAME IE02-02 Dismantle an equiment and
The 'Change Equipment: General data' screen is displayed. move it to ZREDUNTAG FL

Focus moves to 'Structure'. GAME IE02-02 Dismantle an equiment and


move it to ZREDUNTAG FL
Dialogue box 'Change Equipment Installation Location' is GAME IE02-02 Dismantle an equiment and
displayed. move it to ZREDUNTAG FL
'Funct.Location' field is blank. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Value is entered. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
The 'Data Transfer: Install Equipment' screen is displayed. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
View returns to 'Change Equipment Installtion Location' GAME IE02-02 Dismantle an equiment and
dialogue box. move it to ZREDUNTAG FL
The new Funct.Location is displayed.
Focus returns to 'Structure'. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
All data is correct. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
System Statis is INAC. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Info Message 'Equipment XXXXX changed' is displayed and view GAME IE02-02 Dismantle an equiment and
returns to 'Change Equipment - Initial Screen' move it to ZREDUNTAG FL
Logged on to new Role: UTemplate Change Role

The 'Create document : Initial Screen' is displayed. GAME CV01N-01 Create PRT Document (Tasklist
document)

Document name is entered. GAME CV01N-01 Create PRT Document (Tasklist


document)

Values are entered. GAME CV01N-01 Create PRT Document (Tasklist


'Primary/Initial status (2)' pick list is displayed. document)

The 'Create Document: Basic Data Task List Document (TSK)' GAME CV01N-01 Create PRT Document (Tasklist
screen is displayed. document)
'Document Status' is RL GAME CV01N-01 Create PRT Document (Tasklist
'User' shows creator's ID. document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
'Create Document:Basic Data Task List Document' dialogue box GAME CV01N-01 Create PRT Document (Tasklist
displayed. document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
File path to a Word Doc was entered. GAME CV01N-01 Create PRT Document (Tasklist
View returns to 'Create Document: Basic Data Task List document)
Document (TSK)' screen.

The original Word Doc is opened. GAME CV01N-01 Create PRT Document (Tasklist
document)
Verified correct. GAME CV01N-01 Create PRT Document (Tasklist
View returns to 'Create Document: Basic Data Task List document)
Document (TSK)' screen.
Info Message 'Document TSK xxxxxxx created' is displayed. GAME CV01N-01 Create PRT Document (Tasklist
document)
Logged on to new Role: UTemplate Change Role

The 'Create General Task List: Initial Screen' is displayed. GAME IA05-02 Create a general task list PRT

Values are entered. GAME IA05-02 Create a general task list PRT
The screen 'Create General Task List: Header General View' is
displayed.

Value is entered. GAME IA05-02 Create a general task list PRT


Value is entered. GAME IA05-02 Create a general task list PRT

Value is entered. GAME IA05-02 Create a general task list PRT

Both fields have defaulted to 4. GAME IA05-02 Create a general task list PRT

The screen 'Create General Task List: Operation Overview' is GAME IA05-02 Create a general task list PRT
displayed.
Value is entered. GAME IA05-02 Create a general task list PRT

Value is entered. GAME IA05-02 Create a general task list PRT


Value is entered. GAME IA05-02 Create a general task list PRT
'Work' has been calculated. GAME IA05-02 Create a general task list PRT
'ActTyp' has been defaulted.
Operations created as required. GAME IA05-02 Create a general task list PRT
Operation is highlighted GAME IA05-02 Create a general task list PRT
The screen 'Create General Task List: PRT Overview' is displayed GAME IA05-02 Create a general task list PRT
together with dialogue box 'Display General Task List: PRT New
Lines.
Dialogue entry sheet changes to Document entries. GAME IA05-02 Create a general task list PRT
Values are entered. GAME IA05-02 Create a general task list PRT
PRT details are displayed in line 0010 of 'PRT Assignments to
Operation'.
View returns to 'Change General Task List: Operation Overview'. GAME IA05-02 Create a general task list PRT

The 'Create General Task List: Initial Screen' is displayed. GAME IA05-02 Create a general task list PRT
Info Message 'General task list XXX saved' is displayed.
The 'Create Equipment Task List List: Initial Screen' is displayed. GAME IA01-01 Create Equipment Task List,
(The 'Profile' may be defaulted from the User ID Parameters of adding some material components
the tester).

The screen 'Create Equipment Task List List: Header General GAME IA01-01 Create Equipment Task List,
View' is displayed. Verify that following fields defaulted values adding some material components
from equipment: planning plant, work centre / plant. Verify
that following fields defaulted values from Task List Profile
configuration, as relevant: usage and status (if not defaulted,
enter 4 in both fields).

The screen 'Create Tak List Operation Overview' is displayed. GAME IA01-01 Create Equipment Task List,
adding some material components
Verify that the following fields defaulted from Task List Profile
configuration where relevant: operation increment, UoM for
duration & work, calculation key, currency, cost element,
material group, purchasing group, vendor, purchasing
organistaion, field key.

3 operations are entered in task list. GAME IA01-01 Create Equipment Task List,
PCt and ActTyp are defaulted. adding some material components

The screen 'Component Overview' is displayed with operation GAME IA01-01 Create Equipment Task List,
0010 shown in 'Operation/Activity'. adding some material components
The screen 'Create Equipment Task List: Structure List' is GAME IA01-01 Create Equipment Task List,
displayed. adding some material components
Verify that the 2 selected components are returned for GAME IA01-01 Create Equipment Task List,
operation 0010. adding some material components
Note: The Quantity will be inherited from the BOM. If a
different quantity is required it must be entered manually.

'Component Overview' is displayed for operation 0020. GAME IA01-01 Create Equipment Task List,
adding some material components
Component is entered for Operation 0020. GAME IA01-01 Create Equipment Task List,
adding some material components
Info message "Equipment task list xxxxxxxx saved" is displayed. GAME IA01-01 Create Equipment Task List,
adding some material components
ITS-GL-GAME020_E2E_Master Data Creation

Logged on to new Role: UTemplate Change Role

The screen 'Create FunctLoc Object Link: Initial Screen' is GAME IN04-01 Create Functional Location
displayed. Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
The sceen 'Create FunctLoc Object Link' is displayed. GAME IN04-01 Create Functional Location
Verfiy User Status has defaulted a 002. Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Info message 'Link xxxxxx created' is displayed. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
The screen 'Create FunctLoc Object Link: Initial Screen' is GAME IN04-02 Creation of Functional Location
displayed. Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
The sceen 'Create FunctLoc Object Link' is displayed. GAME IN04-02 Creation of Functional Location
Verify the User Status is defaulted as 002. Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Info message 'Link xxxxxx created' is displayed. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Step Description
Create Assembly
Step Name Actual Comment
Step 1 Role
Change
Step 1

Step 1

Step 1 IL01-05 N/A

Step 2 IL01-05 N/A

Step 3 IL01-05 N/A

Step 4 IL01-05 N/A

Step 5 IL01-05 N/A If this is first level


func.loc then this step is
not applicable
Step 6 IL01-05 N/A

Step 7 IL01-05 N/A

Step 8 IL01-05 N/A

Step 9 IL01-05 PLANT CREATED


N013-TEST
Note: normally for
creating a plant (cat. 2) a
NEW Location must have
been created!!

Step 10 IL01-05

Step 11 IL01-05

Step 12 IL01-05

Step 13 IL01-05 See comments step 9

Step 14 IL01-05
Step 15 IL01-05

Step 16 IL01-05

Step 17 IL01-05 N013-TEST-TEST


Note: normally for
creating a unit (cat. 3) a
NEW unit must have
been created!!

Step 18 IL01-05

Step 19 IL01-05

Step 20 IL01-05

Step 21 IL01-05

Step 22 IL01-05 Cost Center is not


populated from Plant
(this is correct but error
in this script!)

Step 23 IL01-05

Step 24 IL01-05

Step 25 IL01-05 N013-TEST-SANDER1

Step 26 IL01-05

Step 27 IL01-05

Step 28 IL01-05

Step 29 IL01-05

Step 30 IL01-05

Step 31 IL01-05
Step 32 IL01-05

Step 33 IL01-05

Step 34 IL01-05

Step 35 IL01-05 N013-TEST-JACCO1

Step 3 N/A

Step 1 IL02-04

Step 2 IL02-04

Step 3 IL02-04

Step 4 IL02-04

Step 5 IL02-04

Step 6 IL02-04

Step 1 Role
Change
Step 1 IK01-01

Step 2 IK01-01

Step 3 IK01-01

Step 4 IK01-01
Step 5 IK01-01 154757

Step 6 IK01-01

Step 7 IK01-01

Step 8 IK01-01

Step 9 IK01-01

Step 6

Step 1 IK02-02

Step 2 IK02-02

Step 3 IK02-02

Step 4 IK02-02

Step 5 IK02-02

Step 6 IK02-02

Step 1 Role
Change
Step 7 IK02-02

Step 8 IK02-02

Step 9 IK02-02

Step 10 IK02-02 ES VOLUME

Step 11 IK02-02

Step 1 Role
Change
Step 1 IE01-03

Step 2 IE01-03

Step 3 IE01-03
Step 4 IE01-03

Step 5 IE01-03 EQUIPMENT TEST CAT


2012
Step 6 IE01-03

Step 7 IE01-03

Step 8 IE01-03 ABCO

Step 9 IE01-03

Step 10 IE01-03

Step 11 IE01-03

Step 12 IE01-03

Step 13

Step 14 IE01-03

Step 15 IE01-03

Step 16 IE01-03

Step 17 IE01-03 N/A

Step 18 IE01-03

Step 19 IE01-03

Step 20 IE01-03

Step 21 IE01-03

Step 22 IE01-03

Step 23 IE01-03

Step 24 IE01-03

Step 25 IE01-03

Step 26 IE01-03

Step 27 IE01-03
Step 28 IE01-03

Step 29 IE01-03

Step 30 IE01-03

Step 31 IE01-03

Step 32 IE01-03

Step 33 IE01-03

Step 34 IE01-03

Step 35 IE01-03

Step 36 IE01-03

Step 37 IE01-03 100000627223

Step 38 IE01-03 100000627224

Step 10

Step 1 IE02-04

Step 2 IE02-04

Step 3 IE02-04

Step 4 IE02-04

Step 5 IE02-04
Step 1 Role
Change
Step 2 IK01-02

Step 3 IK01-02

Step 4 IK01-02

Step 5 IK01-02

Step 6 IK01-02

Step 7 IK01-02

Step 8 IK01-02

Step 9 IK01-02

Step 10 IK01-02

Step 11 IK01-02

Step 12 IK01-02 154758

Step 13 IK01-02

Step 14 IK01-02

Step 15 IK01-02

Step 16 IK01-02

Step 13

Step 1 IK02-02

Step 2 IK02-02

Step 3 IK02-02

Step 4 IK02-02

Step 5 IK02-02

Step 6 IK02-02
Step 1 Role
Change
Step 7 IK02-02

Step 8 IK02-02

Step 9 IK02-02

Step 10 IK02-02

Step 11 IK02-02

Step 1 Role PGS MATERIALS & BOM'S ARE


Change MAINTAINED BY PGS

Step 16 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 17 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 1 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 2 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 3 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 4 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 5 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 6 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 7 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 8 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 9 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 1 IB01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS
Step 2 IB01-01 MATERIALS & BOM'S ARE
MAINTAINED BY PGS

Step 3 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 4 CS01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 5 IB01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 6 IB01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 7 IB01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 8 IB01-01 MATERIALS & BOM'S ARE


MAINTAINED BY PGS

Step 1 Role
Change
Step 1 IE02-01

Step 2 IE02-01

Step 3 IE02-01

Step 4 IE02-01

Step 5 IE02-01

Step 6 IE02-01

Step 7 IE02-01

Step 8 IE02-01

Step 9 IE02-01

Step 10 IE02-01

Step 11 IE02-01

Step 12 IE02-01

Step 1 Role
Change
Step 1 CV01N-01

Step 2 CV01N-01

Step 3 CV01N-01

Step 4 CV01N-01

Step 5 CV01N-01

Step 6 CV01N-01

Step 7 CV01N-01

Step 8 CV01N-01

Step 9 CV01N-01

Step 10 CV01N-01

Step 11 CV01N-01

Step 12 CV01N-01

Step 13 CV01N-01

Step 14 CV01N-01 TSK TEST DOCUMENT 00


02
Step 1 Role
Change
Step 1 IA05-01

Step 2 IA05-01

Step 3 IA05-01
Step 4 IA05-01

Step 5 IA05-01

Step 6 IA05-01
Step 7 IA05-01

Step 8 IA05-01

Step 9 IA05-01
Step 10 IA05-01
Step 11 IA05-01

Step 12 IA05-01
Step 13 IA05-01
Step 14 IA05-01

Step 15 IA05-01
Step 16 IA05-01

Step 17 IA05-01

Step 18 IA05-01 8334

Step 1 IA01-01

Step 2 IA01-01

Step 3 IA01-01

Step 4 IA01-01

Step 5 IA01-01

Step 6 IA01-01

Step 7 IA01-01

Step 8 IA01-01

Step 9 IA01-01
Step 10 IA01-01 100000627224

Step 27

Step 1 Role
Change
Step 1 IN04-01

Step 2 IN04-01

Step 3 IN04-01

Step 4 IN04-01

Step 5 IN04-01

Step 6 IN04-01

Step 7 IN04-01

Step 8 IN04-01

Step 9 IN04-01

Step 10 IN04-01

Step 11 IN04-01

Step 12 IN04-01

Step 13 IN04-01

Step 14 IN04-01 10479844

Step 1 IN04-02

Step 2 IN04-02

Step 3 IN04-02

Step 4 IN04-02

Step 5 IN04-02

Step 6 IN04-02

Step 7 IN04-02

Step 8 IN04-02

Step 9 IN04-02

Step 10 IN04-02

Step 11 IN04-02
Step 12 IN04-02

Step 13 IN04-02

Step 14 IN04-02 10479845


Description
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME029>
Enter Transaction code IL01 in command field and press Enter

Enter Transaction code IL01 in command field and press Enter

Note: Skip steps up to Step8 IL01-05 if category 1 functional location at site level is already
created.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 1 for Man.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is manadatory.

Enter Description.
Select Location tab.
Verify that Maint Plant is mandatory.
For Cat 1 only, verify that Location, Room and Work Centre are hidden.

Enter value for Maintenance Plant.


For L&D only enter the level code L1 in Sort field.
Click on Organization tab.
Verify that the Company Code, Controlling Area and Planning Plant have been defaulted
from the Maintenance Plant.
Enter values for Planner Group and Main Work Centre / Plant (if not defaulted from Sup
Floc)

Click on Structure tab.

Uncheck 'Equi-installation allwd'.


Click on 'Save'

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 2 for Man.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter description
Click on Location tab
Confirm Maint Plant is defaulted from Superior Functional Location

Enter value for Location and Plant Section.


For L&D also enter Level code L2 (level 2) in Sort field.
Click on Organization tab.
Verify that Company code, Controlling area and Planning Plant have defaulted from
Superior Functional Location.
Verify that Company Code and Controlling area are display only.
Select Structure tab.

Uncheck 'Equi-installation allwd' box.


Click on Save button.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is Z for L&D and 3 for Man.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter description
Click on Location tab
Verify that Maintenance Plant field is display only.

Verify that values for Maintenance Plant and Plant Section have been defaulted from
superior functional location.

Enter value for Work Centre.


For L&D also enter Level code L3 (level 3) in Sort field.
Click on Organization tab.
Verify that the Company Code, Controlling Area and Planning Plant are display only for Cat
3 (Man).
For Cat Z (L&D) Planning Plant will not be display only.
Verify that values for Company Code, Cost Centre, Controlling Area, Planning Plant, and
Planner Group have been defaulted from superior functional location.

Enter value for Main Work Centre / Plant.

Select Structure tab.


Uncheck 'Equi-installation allwd' box.
Click on Save button.

Enter values for Functional Location, Structural Indicator (GAME1)


Functional Location Category.
Category is 4.
Superior Functional Location.

Press Enter.

Verify that statuses are set to'CRTE' and '0002' and Description is mandatory.

Enter Description. Do not press Enter.

Verify that Object type is mandatory.

Enter Object type.


Select Location tab.
Verify that Maintenance Plant, Location and Work Centre are display only.
Verify that Plant Section has defaulted from Superior Functional Location.

Select Organization tab


Verify that Company Code, Cost Centre, Controlling area and Planning Plant are display
only.
Verify that Planner group and Main WorkCtr have defaulted from Superior Functional
Location.
(Note: for Cat 4 and Cat 5 Planner Group and Main Work Centre are mandatory. If not
defaulted they should be entered manually).

Select Structure tab

Verify that 'Equi-installation allwd' is checked and 'Single installation' is unchecked.


Click on Save.

For Man only:


Repeat all steps 26 to 35 to create a Cat 5 Functional Location with the following
exceptions:
In Step 26 Cat should be 5 instead of 4.
In Step 35 'Single installation' should also be checked.
(Note: for Cat 4 and Cat 5 Planner Group and Main Work Centre are mandatory. If not
defaulted the Cat 4 used here as Superior Functional Location should be corrected
manually and the entries in the Cat 5 made manually.

Carry out the steps for Multi-lingual texts only if your business will be using local language
shop papers.

Enter transaction code IL02 in command field and press Enter.

Enter the Functional Location and press Enter

Follow the menu path Goto>Multilingual texts

In the next line below the EN desciption Select the Language you wish to use and enter the
local language description.
Click Back Arrow. Click Yes button to save the changes
Save Functional Location

Repeat all steps for the Superior Functional Locations.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME023>
Enter transaction code IK01 in command field and press Enter.

Enter value 'IFL' in MeasPointObject and 'I' MeasPtCategory, then press Enter.

Enter value in FunctLocation and press Enter.


(For E2E scenario use the Cat 4 Functional Location created earlier).

Enter values in MeasPosition, Description, Characteristic and Code Group, then press Enter.

(Note: Characteristic should be chosen from the pull-down menu using Group
MEASPOINTS. The Code group is always IPF ).
Click on Save button

Enter transaction code IL03 in command field and press Enter.

Enter value in Functional Location and press Enter.

Click on 'Measuring Points/Counters' button.

Verfify the measuring point information.

Carry out the steps for creating local language description for Measuring Points only if you
log on in English but use local language shop papers.

Enter Transaction Code IK02 in Command Box and press <Enter>

Enter the Measuring Point number and press Enter.

Click on the Description long text icon.

In the first line of long text type the following:


LL-Local language description.
Where LL = language code for the local language (e.g DE for German)
and Local language description is the translation of the English description into the local
language.

Click Back arrow.

Save Measuring Point

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME028>
Enter Transaction Code CT04 in Command Box and click on Enter.

Enter the characteristic in the Characteristic field and click on the Descriptions tab.

Enter the local language code and description on second line.


Do NOT overwrite first line.
Save the description.

Click Back arrow.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME029>
Enter transaction code IE01 in command field and press Enter

Enter current date in field "Validity on' (do not press Enter).

Enter Equipment Category and press Enter.

The standard category for Manufacturing is M


The standard category for L&D is Z
Verify that 'Description' and 'Object type' are required fields.

Enter Description.

Verify that no free-form entry can be entered for 'Object type' field.

Click on drop-down button to select a valid ObjectType value as specified in Data sheet.
Select the entry and press Enter
Input '*' in 'Manufacturer' field and press Enter or type the first Letter of the
manufacturer's name into the field.
Select Manufacturer from the list to go back to equipment general screen.

Remove the manufacturer (populated from previous step) and press Enter.

Re-enter the first two character of the manufacturer populated in Step 9 and press Enter.

Select Manufacturer from the list to go back to equipment general screen.

Input any other Manufacturer data which is available.

Click on 'Location' tab.

Verify that MaintPlant is a required field.

Input MaintPlant.

Maint. Plant is the Plant where the Equipment is located.


Input PlantSection (if available)

Input ABCIndic. and click on "Organization" tab.

Verify that the field 'Cost Centre' , 'Company Code' are not input fields.

Verify that 'Main WorkCtr' is a required field.

Input 'Planning plant' if not already populated.

Planning Plant is the Plant responsible for planning and scheduling work. For Distribution
several Plants may share a common Planning Plant.

Input 'Planner group' (not required for category Z).

Input 'Main WorkCtr' by clicking on the pull-down list and searching by Plant.

Input 'CatalogProfile' by clicking on pull down list.


Click on 'Structure' tab.
Verify that only the field 'TechIdentNo' is an input field.

Enter 'TechIdentNo' if available.

Follow menu path: Structure>Change InstallLoc


Input a Fucntional Location as indicated below.

MAN - (functional location category from 1 to 3) and click button "Install with Data Transfer"

L&D - (functional location category Z) and click button "Install with Data Transfer"

Click Enter to clear the error message.


Enter Correct Functional Location (Function location category 4) and click on button "Install
with Data Transfer"
(For E2E scenario use the Functional Location created earlier).

Select to inherit all data from functional location except the following which should be from
the equipment: ABC Indic., Mn.wk.ctr., Cat. Prof.
Click on Back arrow.

Enter date and time of installation if required (or accept default values).
Click on Enter.

Verify that all data selected for inheritance has been correctly transferred.

Click on 'Class Overview' button

Only applicable if class/characteristics are required

Input class and press Enter

Only applicable if class/characteristics are required


Input values for characteristics as needed.

Only applicable if class/characteristics are required


Click on Back arrow.

Only applicable if class/characteristics are required


Click on 'Save' button

Repeat all Steps to create a second Equipment.

Carry out the steps for Multi-lingual texts only if your business will be using local language
shop papers.

Enter transaction code IE02 in command field and press Enter.

Enter the Equipment number and press <Enter>

Follow the menu path Goto>Multilingual texts

Select the Language you wish to use and enter the local language description.
Press back. Click "yes" button to save the changes.
Save Equipment
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME023>
Enter transaction code IK01 in command field and press Enter.

Enter value 'IEQ' in Measuring Point Object and 'I' Measurement Point Category, then press
Enter.

Note: this unit test script is used to create EQ measuring point required for quantitative
reading; thus, use of characteristic is required

In 'Equipment' enter an Equipment number.


(For E2E scenario use one the the Equipments created earlier).
Click on Enter.
Enter values in Position and Description,

Enter Characteristic value by using search help "Find by Group"

Select MEASPOINTS from the drop down list of the Char.Group


and press enter
Select an appropriate Characteristic and Press enter.

Enter 'Target value'.

Click on 'Additional data' button.

Enter values for 'Upper range limit' and 'Lower range limit'.
Click on Enter.
Save the Measuring Point.

Enter transaction code IE03 in command field and press Enter.

Enter value in Equipment and press Enter.

Click on 'Measuring Points/Counters' button.

Verfify the measuring point information.

Carry out the steps for creating local language description for Measuring points only if you
log on in English and use local language shop papers.
Enter Transaction Code IK02 in Command Box and press <Enter>

Enter the Measuring Point number and press Enter.

Click on the Description long text icon.

In the first line of long text type the following:


LL-Local language description.
Where LL = language code for the local language (e.g DE for German)
and Local language description is the translation of the English description into the local
language.

Click Back arrow.

Save Measuring Point


If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME028>
Enter Transaction Code CT04 in Command Box and click on Enter.

Enter the characteristic in the Characteristic field and click on the Descriptions tab.

Enter the local language code and description on second line.


Do NOT overwrite first line.
Save the description.

Click Back arrow.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME031>

Please note:

MAN - All remaining steps are applicable

L&D - Steps 17, CS01-01 and IB01-01 may be skipped if your business does not use BOMs.
Please 'Pass' all skipped steps and enter N/A in 'Expected:' section.

Use transaction MMP1 to create new assembly.


Select Industry Sector 'M - Mechanical Engineering' and press enter.
Populate data in two views: basic data 1 and basic data 2.
Input material description, unit of measure, material group specified in master reference
data sheet and press save button

Enter transaction code CS01 in command field and press Enter

In 'Material' enter the number for the Assembly created earlier. (Do not press Enter).

Enter 'Plant'.

Enter 4 in 'BOM Usage'.

Enter 01.01.2005 in 'Validity From' and press Enter.

In line '0010' enter 'Component' and 'Quantity' for first line item.

Verify that populated 'ICt' is the same as specified in the data spreadsheet.

Repeat Steps 6 and 7 for each of the remaining Components.

Save the BOM.

Enter transaction code IB01 in command field and press Enter


In 'Equipment' enter the Equipment number.
(For E2E scenarion use the Equipment created earlier).
In 'Plant' enter the Plant code.
In 'BOM Usage' enter 4.
In 'Valid From' enter 01.01.2005
Click on Enter.

In line '0010' enter 'Component' and 'Quantity' for first line item.

In line '0020' enter an Assembly number in 'Component' and a 'Quantity'.

Enter I in 'ICt' and click on Enter.

Verify that populated Item Category for the Material Component is the same as specified in
the data spreadsheet.

Repeat Step 3 for all Material Components in data spreadsheet.

Save the BOM.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME029>
Enter Transaction code IE02

In 'Equipment' enter an Equipment number.


(For E2E scenario use the Equipment created earlier which has not been used in other
steps.)
Click on Enter.

Click on 'Structure' Tab.

Click on 'Change InstLoc' icon.

Change 'Inst/Dism Time' as appropriate or accept defaults.


Click on 'Dismantle' button.
In 'Funct.Location' enter the appropriate "ZREDUNTAG" for your Plant.

Change 'Inst/Dism Time' as appropriate or accept defaults.


Click on 'Inst.w.Data Transfer' button.
Select all data to inherit from IL except:
'ABC Indic' and 'Mn.Wk.Ctr' - these should inherit from EQ.
Click on Back arrow.
Change 'Inst/Dism Time' as appropriate or accept defaults.
Click on 'Confirm'.
Confirm all data is inherited as expected.

Follow menu path: Equipment> Functions> Active <-> Inactive> Deactivate to deactivate the
equipment.
Save the Equipment.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME066>
Enter transaction code CV01N in command field and press Enter

In 'Document' enter the name of the Document.


The name must follow the naming convention outlined in the Test Details.
For the purposes of this test please create a Global Document.
00 is the version of the document.

In 'Document Type' enter TSK


In 'Document Part' enter 000
In 'Document Version' enter 00
Click on Enter.

Select status 'RL - Released' and click on Copy.

Verify that 'Document Status' and 'User' have been correctly populated.

Enter 'Description'

Enter 'AuthorizationGroup' where required.

Click on 'Create Original' icon at the bottom of the screen.

In 'Applic.' enter WRD (a Word Doc)

In 'Data carrier' enter DMS1 (Document Management System)

In 'Original' browse to the Word Doc you wish to attach.


Note: For this test the Original must be resident on the local C: drive of your computer.
Click on Continue.

Double click on the entry in 'Originals' window.

Verify that document displayed is the correct document and close the
screen.

Save the document.

If already logged on with a Role (old), log off.


Then logon to Role (new) <GAME019>
Enter Transaction IA05

Leave 'Group' blankfor Manufacturing plants.


Number is system generated.

For L&D enter a Group name in accordance with the naming convention shown in the Test
Details.
In 'Profile' use the pull down list and select the profile appropriate to the Plant.
in 'Key Date' enter 01/01/2005.
Click on Enter.

In 'Group Counter' enter the Description in the box succeeding the Counter number.
Enter 'Planning Plant'
Note: For Distribution the Planning Plant may be different from the Maint Plant.
In 'Work Center' use the drop down and select the work centre most appropriate to the
task.
This Work Centrer will default into the Operations.
Verify that 'Usage' and 'Status' have both defaulted to 4.
If not enter 4 in each field.
Click on 'Operation' button.

Under 'Operation Description' enter a short text description for Operation 0010.
Max 30 characters.
Under 'No' enter the number of workers assigned to Operation 0010.
Under 'Duration' enter the length of time in hours allocated for Operation 0010.
Click on Enter.

Repeat Steps 8 - 11 for any other Operations required.


Select the Operation to which a PRT is to be attached.
Click on 'PRT' button at the foot of the screen.

Click on 'Document' button in the dialogue box.


In 'Document', 'Document Type', 'Document Part' and Document Version' enter the details
of the document created earlier. (Either in Unit Test GAME-CV01N-01 or earlier in the E2E
scenario).
Click on Enter.

Click on Back arrow.

Save the task list.

Enter transaction code IA01 in command field.


Click on Enter.

In 'Equipment' enter the number of the Equipment for which the Task List is required.
(For E2E scenario use the Equipment created earlier).
In 'Profile' use the drop down list and select the Profile appropriate to the Plant.
Click on Enter.

Click on 'Operation' button

Create 3 operations.
(See data sheet)
Verify that percentage utilisation (PCt) and activity type (ActTyp) have defaulted from the
Work Centre.

Select and highlight first two operations, and click on 'Components' button

Click on 'Component Selection' button.

Highlight the relevant Components and click on Choose.

Click on 'Next Operation' button.

Repeat Steps 6 and 7.


Save the Task List.

At this stage L&D have completed the Scenario.


The remaining steps should be Passed and skipped.
If already logged on with a Role (old), log off.
Then logon to Role (new) <GAME029>
Enter transaction code IN04 in command field and press Enter.

Leave 'Link' blank. Link number is system generated.

In 'Link Category' use the drop-down and select 'Functional Location Links'.
Click on Enter.
In 'Description' enter the decsription of the Object Link.

Leave 'Network ID' blank.

In 'Link frm Floc' enter the "from" Functional Location.


(For E2E scenarion use the Cat 5 Floc created earlier).
In 'Link to Floc' enter the "to" Functional Location.

Leave 'FL linkObjct' blank.

in 'Number' accept default value '1'.

In 'Valid From' enter '01.01.2005'

In 'Valid To' accept default value as '31.12.9999'

In 'RelTypePoss' click on Two-way.

In 'RelTypeUsed' click on Two-way.

Save the Object Link.

Enter transaction code IN04 in command field and press Enter.

Leave' Link' blank.


The number is system generated.
In 'Link Category' use the drop-down and select Functional Locations Link.
Press the Enter key.
In 'Description' Enter the description for the Object Link.

Leave 'Network ID' blank.

In 'Link frm Floc' enter the "from" Functional Location.

In 'Link to Floc' enter the "to" Functional Location.

In 'FL linkObjct' enter the 'system' Functional Location.

In 'Number' accept the default value '1'.

In 'Valid From' enter '01.01.2005'

In 'Valid To' accept the default value as '31.12.9999'


In 'RelTypePoss' click on One-Way.

In 'RelTypeUsed' click on One-Way.

Save the Object Link.


Expected Source Test
Logged on to new Role: UTemplate Change Role

Create Functional Location : Initial screen appears GAME IL01-05 Generic script to create
Functional Location for integration test

Create Functional Location : Initial screen appears GAME IL01-05 Generic script to create
Functional Location for integration test

The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
Focus moves to Location tab. GAME IL01-05 Generic script to create
Functional Location for integration test
Cannot move to another field while Maint Plant is blank. GAME IL01-05 Generic script to create
For Cat 1 only, Location, Room and Work Centre are hidden. Functional Location for integration test

Focus moves to Organization tab. GAME IL01-05 Generic script to create


Functional Location for integration test

Company Code, Controlling Area and Planning Plant have been GAME IL01-05 Generic script to create
defaulted from the Maintenance Plant. Functional Location for integration test
The Structure tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test
Maint Plant is defaulted. GAME IL01-05 Generic script to create
Functional Location for integration test
Focus moves to Organization tab GAME IL01-05 Generic script to create
Functional Location for integration test

Vaules are defaulted. GAME IL01-05 Generic script to create


Company Code and Controlling area are display only. Functional Location for integration test
Focus moves to Structure tab GAME IL01-05 Generic script to create
Functional Location for integration test
View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
The Location tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test
Maintenance Plant is display only. GAME IL01-05 Generic script to create
Functional Location for integration test

Values for Maintenance Plant and Plant Section have been


defaulted from superior functional location.

The Organization tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

Company Code, Controlling Area and Planning Plant are display GAME IL01-05 Generic script to create
only. for Cat 3 (Man). Functional Location for integration test
For Cat Z (L&D) Planning Plant is not display only.
Values for Company Code, Cost Centre, Controlling Area,
Planning Plant, and Planner Group have been defaulted from
superior functional location.

The Structure tab is brought into focus. GAME IL01-05 Generic script to create
Functional Location for integration test

View returns to Create Functional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location saved to database.
The screen 'Create Functional location: Master Data' is GAME IL01-05 Generic script to create
displayed, with General tab in focus. Functional Location for integration test

Statuses are set. GAME IL01-05 Generic script to create


Cannot move to another field while Description is blank. Functional Location for integration test
Description is entered. GAME IL01-05 Generic script to create
Functional Location for integration test
Cannot move to another field while Object type is blank. GAME IL01-05 Generic script to create
Functional Location for integration test
Focus moves to Location tab. GAME IL01-05 Generic script to create
Functional Location for integration test
Maintenance Plant, Location and Work Centre are display only. GAME IL01-05 Generic script to create
Plant Section has defaulted from Superior Functional Location. Functional Location for integration test

Focus moves to Organization tab. GAME IL01-05 Generic script to create


Functional Location for integration test
Company Code, Cost Centre, Controlling area and Planning GAME IL01-05 Generic script to create
Plant are display only. Functional Location for integration test
Planner group and Main WorkCtr have defaulted from Superior
Functional

Focus moves to Structure tab. GAME IL01-05 Generic script to create


Functional Location for integration test
View returns to Create Fucntional Location: Initial screen. GAME IL01-05 Generic script to create
Info message "Functional Location xxxx created" is displayed. Functional Location for integration test
Functional Location created to database.
GAME IL01-05 Generic script to create
Functional Location for integration test

n/a ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Functional Location: Initial Screen' is GAME IL02-04 Create local language description
displayed. for Functional Location

The screen 'Change Functional Location: Master data' is GAME IL02-04 Create local language description
displayed. for Functional Location
The screen 'Multilingual Texts: Maintain' is displayed with the GAME IL02-04 Create local language description
EN description shown. for Functional Location
Entries are made and screen returns to 'Change Functional GAME IL02-04 Create local language description
Location: Master Data' for Functional Location

Screen returns to 'Change Functional Location:Initial screen' GAME IL02-04 Create local language description
for Functional Location
n/a GAME IL02-04 Create local language description
for Functional Location
Logged on to new Role: UTemplate Change Role

The screen 'Create Measuing Point: Initial Screen' is displayed. GAME IK01-01 Create Measuring Point for
Functional Location

The MeasPointObject is changed to Functional Location. GAME IK01-01 Create Measuring Point for
The MeasPtCategory is changed to GAME Measurement Point. Functional Location

The screen 'Create Measuing Point: General Data' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
Internal number is assigned to Measuring Point.
Functional Loc and Description are displayed.

The CharactUnit, Decimal places and FloatPoint Exp. are GAME IK01-01 Create Measuring Point for
defaulted from the Characteristic. Functional Location
Message 'Measuring point xx created' is displayed. GAME IK01-01 Create Measuring Point for
Functional Location
The screen 'Display Functional Location: Initial Screen' is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The screen 'Display Functional Location: Master Data' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The screen 'Display Measuring Points: Overview' screen is GAME IK01-01 Create Measuring Point for
displayed. Functional Location
The measuring point created in above steps is linked to GAME IK01-01 Create Measuring Point for
functional location. Functional Location
ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Measuring Point: Initial screen' is displayed. GAME IK02-02 Local Language Description for
Measuring Point

The screen 'Change Measuring Point: General data' is GAME IK02-02 Local Language Description for
displayed. Measuring Point
The screen 'Change Measuring Point long text' is displayed. GAME IK02-02 Local Language Description for
Measuring Point
Local language code and description are entered. GAME IK02-02 Local Language Description for
Measuring Point

Screen returns to 'Change Measuring Point: General data' GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to 'Change Measuring Point: Initial Screen' GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Characteristic is displayed' GAME IK02-02 Local Language Description for
Measuring Point

Focus moves to Descriptions. GAME IK02-02 Local Language Description for


Measuring Point
Language code and description are entered on second line. GAME IK02-02 Local Language Description for
Measuring Point
Focus returns to Basic Data. GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to SAP menu. GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Create Equipment : Initial Screen' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location

Value is entered in "Validity on" field. GAME IE01-03 Register new equipment and
install it at a functional location
The screen 'Create Equipment: General Data' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location
Cannot move to different screen until the the fields are filled. GAME IE01-03 Register new equipment and
install it at a functional location
Description is entered. GAME IE01-03 Register new equipment and
install it at a functional location
Error message will be generated if invalid value is entered in GAME IE01-03 Register new equipment and
'Object type' field. install it at a functional location
List of all available object types is displayed and desired value GAME IE01-03 Register new equipment and
can be selected by pressing Enter. install it at a functional location
List of all valid manufacturers is displayed. GAME IE01-03 Register new equipment and
install it at a functional location
Message "The manufacturer data was changed by customer- GAME IE01-03 Register new equipment and
specific processing" is displayed. Press Enter to clear the install it at a functional location
message. The selected value is populated in upper case in
'Manufacturer' field.

Field remains blank. GAME IE01-03 Register new equipment and


install it at a functional location
A list of all valid manufacturers which have the same first two GAME IE01-03 Register new equipment and
characters entered is displayed. install it at a functional location
Message "The manufacturer data was changed by customer- GAME IE01-03 Register new equipment and
specific processing" is displayed. Press Enter to clear the install it at a functional location
message. The selected value is populated in upper case in
'Manufacturer' field.

Available data is entered. GAME IE01-03 Register new equipment and


install it at a functional location
Focus moves to Location. GAME IE01-03 Register new equipment and
install it at a functional location
Cannot move to different screen until the the field is filled. GAME IE01-03 Register new equipment and
install it at a functional location
MaintPlant value is entered. GAME IE01-03 Register new equipment and
install it at a functional location

Plant Section is entered. GAME IE01-03 Register new equipment and


install it at a functional location
ABCIndic. value is entered. Focus moves to Organization. GAME IE01-03 Register new equipment and
install it at a functional location
The 'Cost Center' , 'Company Code' fields are disabled. No GAME IE01-03 Register new equipment and
input is allowed. install it at a functional location
Cannot move to different screen until the the field is filled. GAME IE01-03 Register new equipment and
install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location

Value is entered. GAME IE01-03 Register new equipment and


install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
Focus moves to Structure. install it at a functional location
No input is allowed on other fields on the 'Structure' screen: GAME IE01-03 Register new equipment and
Functional Location, Super Equipment, Position. install it at a functional location
Value is entered. GAME IE01-03 Register new equipment and
install it at a functional location
The dialogue box 'Change Equipment Installation Location' is GAME IE01-03 Register new equipment and
displayed. install it at a functional location
Error message "Installing equipment is not allowed at GAME IE01-03 Register new equipment and
functional location yyyyy " should be generated. install it at a functional location

The screen 'Data Transfer: Install Equipment' is displayed. GAME IE01-03 Register new equipment and
install it at a functional location

Two data transfer options are available on screen: from GAME IE01-03 Register new equipment and
functional location or equipment master. Data is inherited from install it at a functional location
equipment or functional location as selected.
View returns to dialogue box.

Focus returns to 'Structure'. GAME IE01-03 Register new equipment and


install it at a functional location
System status now should change to INST.

The functional location entered in step 28 (CorrectFL) is now


displayed in 'Functional Location' field.

All data is correctly inherited. GAME IE01-03 Register new equipment and
install it at a functional location
Window "select class type" might be popped up when the GAME IE01-03 Register new equipment and
functionality is used first time. Select class type '002' if the install it at a functional location
window is popped up; otherwise, screen "Create Equipment:
Classification" is displayed.

Class description, status are automatically populated. List of GAME IE01-03 Register new equipment and
characteristics assigned to class is displayed in sub window install it at a functional location
below.
Values are entered for characteristics. GAME IE01-03 Register new equipment and
install it at a functional location

Focus returns to last used Tab. (This will depend on the last Tab GAME IE01-03 Register new equipment and
you viewed when verifying the inherited data.) install it at a functional location

Info message "Equipment created with the number GAME IE01-03 Register new equipment and
XXXXXXXXX" install it at a functional location
A second Equipment is created. GAME IE01-03 Register new equipment and
install it at a functional location
n/a ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change eQUIPMENT: Initial Screen' is displayed. GAME IE02-04 Create local language description
for Equipment

The screen 'Change Equipment: General data' is displayed. GAME IE02-04 Create local language description
for Equipment
The screen 'Multilingual Texts: Maintain> is displayed with the GAME IE02-04 Create local language description
EN description shown. for Equipment
Entries are made and screen returns to 'Change Equipment: GAME IE02-04 Create local language description
General Data' for Equipment
Screen returns to 'Change Equipment:Initial screen' GAME IE02-04 Create local language description
for Equipment
Logged on to new Role: UTemplate Change Role

The screen 'Create Measuing Point: Initial Screen' is displayed. GAME IK01-02 Create Measuring Point for
Equipment

The technical object entry is changed to Equipment. GAME IK01-02 Create Measuring Point for
Equipment

The screen 'Create Measuing Point: General Data' screen is GAME IK01-02 Create Measuring Point for
displayed. Internal number assigned to Measurement Point, Equipment
Equipment and description are displayed.
Values are entered. GAME IK01-02 Create Measuring Point for
Equipment
The pop-up window Characteristic name with the TAB "Find by GAME IK01-02 Create Measuring Point for
Group" is displayed Equipment
The list of charactersitics is displayed GAME IK01-02 Create Measuring Point for
Equipment
The Characteristic Unit, Decimal Places and Floating Point GAME IK01-02 Create Measuring Point for
Exponent are defaulted from the characteristic. Equipment
Value is entered. GAME IK01-02 Create Measuring Point for
Equipment
'Additional data' dialogue box is displayed. GAME IK01-02 Create Measuring Point for
Equipment
Values are entered. GAME IK01-02 Create Measuring Point for
Screen returns to 'Create Measuring Point: General Data'. Equipment
Info message 'Measuring point xx created' is displayed. GAME IK01-02 Create Measuring Point for
Equipment
The screen 'Display Equipment: Initial Screen' is displayed. GAME IK01-02 Create Measuring Point for
Equipment
The screen 'Display Equipment: General Data' screen is GAME IK01-02 Create Measuring Point for
displayed. Equipment
The screen 'Display Measuring Points: Overview' screen is GAME IK01-02 Create Measuring Point for
displayed. Equipment
The measuring point created in above steps is linked to GAME IK01-02 Create Measuring Point for
equipment. Equipment
ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Change Measuring Point: Initial screen' is displayed. GAME IK02-02 Local Language Description for
Measuring Point

The screen 'Change Measuring Point: General data' is GAME IK02-02 Local Language Description for
displayed. Measuring Point
The screen 'Change Measuring Point long text' is displayed. GAME IK02-02 Local Language Description for
Measuring Point
Local language code and description are entered. GAME IK02-02 Local Language Description for
Measuring Point

Screen returns to 'Change Measuring Point: General data' GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to 'Change Measuring Point: Initial Screen' GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

The screen 'Characteristic is displayed' GAME IK02-02 Local Language Description for
Measuring Point

Focus moves to Descriptions. GAME IK02-02 Local Language Description for


Measuring Point
Language code and description are entered on second line. GAME IK02-02 Local Language Description for
Measuring Point
Focus returns to Basic Data. GAME IK02-02 Local Language Description for
Measuring Point
Screen returns to SAP menu. GAME IK02-02 Local Language Description for
Measuring Point
Logged on to new Role: UTemplate Change Role

ITS-GL-GAME020_E2E_Master Data Creation

Message: Material XXXXXXXXX created appears. ITS-GL-GAME020_E2E_Master Data Creation

The screen 'Create Material BOM : Initial Screen' is displayed. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM

Value is entered. GAME CS01-01 Create an Material BOM


The screen 'Create Material BOM: General Item Overview' is
displayed.
Values are entered. GAME CS01-01 Create an Material BOM
'ICt', 'Component description' and 'Un' are defaulted from the
Material Master.
Item Category matches data sheet. GAME CS01-01 Create an Material BOM

Remaining Components are added. GAME CS01-01 Create an Material BOM

Screen returns to 'Create material BOM: Initial Screen'. GAME CS01-01 Create an Material BOM

The screen 'Create Equipment BOM : Initial Screen' is displayed. GAME IB01-01 Create an equipment BOM
The screen 'Create Equipment BOM: General Item Overview' is GAME IB01-01 Create an equipment BOM
displayed.

Values are entered. GAME IB01-01 Create an equipment BOM


'ICt', 'Component description' and 'Un' are defaulted from the
Material Master.
Error Message 'Enter item category' is displayed. GAME IB01-01 Create an equipment BOM
(Item Category cannot be determined automatically for an
Assembly - it must be entered manually).
Values are defaulted for 'Component description' and 'Un'. GAME IB01-01 Create an equipment BOM

Item Category matches spreadsheet. GAME IB01-01 Create an equipment BOM

Item categories of all components should be correctly GAME IB01-01 Create an equipment BOM
determined and populated. Not applicable to assemblies.

Equipment BOM is created. GAME IB01-01 Create an equipment BOM


View returns to 'Create equipment BOM: Initial Screen.

Logged on to new Role: UTemplate Change Role

The 'Change Equipment: Initial screen' is displayed GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Value is entered. GAME IE02-02 Dismantle an equiment and
The 'Change Equipment: General data' screen is displayed. move it to ZREDUNTAG FL

Focus moves to 'Structure'. GAME IE02-02 Dismantle an equiment and


move it to ZREDUNTAG FL
Dialogue box 'Change Equipment Installation Location' is GAME IE02-02 Dismantle an equiment and
displayed. move it to ZREDUNTAG FL
'Funct.Location' field is blank. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Value is entered. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
The 'Data Transfer: Install Equipment' screen is displayed. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
View returns to 'Change Equipment Installtion Location' GAME IE02-02 Dismantle an equiment and
dialogue box. move it to ZREDUNTAG FL
The new Funct.Location is displayed.
Focus returns to 'Structure'. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
All data is correct. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
System Statis is INAC. GAME IE02-02 Dismantle an equiment and
move it to ZREDUNTAG FL
Info Message 'Equipment XXXXX changed' is displayed and view GAME IE02-02 Dismantle an equiment and
returns to 'Change Equipment - Initial Screen' move it to ZREDUNTAG FL
Logged on to new Role: UTemplate Change Role
The 'Create document : Initial Screen' is displayed. GAME CV01N-01 Create PRT Document (Tasklist
document)

Document name is entered. GAME CV01N-01 Create PRT Document (Tasklist


document)

Values are entered. GAME CV01N-01 Create PRT Document (Tasklist


'Primary/Initial status (2)' pick list is displayed. document)

The 'Create Document: Basic Data Task List Document (TSK)' GAME CV01N-01 Create PRT Document (Tasklist
screen is displayed. document)
'Document Status' is RL GAME CV01N-01 Create PRT Document (Tasklist
'User' shows creator's ID. document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
'Create Document:Basic Data Task List Document' dialogue box GAME CV01N-01 Create PRT Document (Tasklist
displayed. document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
Value is entered. GAME CV01N-01 Create PRT Document (Tasklist
document)
File path to a Word Doc was entered. GAME CV01N-01 Create PRT Document (Tasklist
View returns to 'Create Document: Basic Data Task List document)
Document (TSK)' screen.

The original Word Doc is opened. GAME CV01N-01 Create PRT Document (Tasklist
document)
Verified correct. GAME CV01N-01 Create PRT Document (Tasklist
View returns to 'Create Document: Basic Data Task List document)
Document (TSK)' screen.
Info Message 'Document TSK xxxxxxx created' is displayed. GAME CV01N-01 Create PRT Document (Tasklist
document)
Logged on to new Role: UTemplate Change Role

The 'Create General Task List: Initial Screen' is displayed. GAME IA05-02 Create a general task list PRT

Values are entered. GAME IA05-02 Create a general task list PRT
The screen 'Create General Task List: Header General View' is
displayed.

Value is entered. GAME IA05-02 Create a general task list PRT


Value is entered. GAME IA05-02 Create a general task list PRT

Value is entered. GAME IA05-02 Create a general task list PRT

Both fields have defaulted to 4. GAME IA05-02 Create a general task list PRT
The screen 'Create General Task List: Operation Overview' is GAME IA05-02 Create a general task list PRT
displayed.
Value is entered. GAME IA05-02 Create a general task list PRT

Value is entered. GAME IA05-02 Create a general task list PRT


Value is entered. GAME IA05-02 Create a general task list PRT
'Work' has been calculated. GAME IA05-02 Create a general task list PRT
'ActTyp' has been defaulted.
Operations created as required. GAME IA05-02 Create a general task list PRT
Operation is highlighted GAME IA05-02 Create a general task list PRT
The screen 'Create General Task List: PRT Overview' is displayed GAME IA05-02 Create a general task list PRT
together with dialogue box 'Display General Task List: PRT New
Lines.
Dialogue entry sheet changes to Document entries. GAME IA05-02 Create a general task list PRT
Values are entered. GAME IA05-02 Create a general task list PRT
PRT details are displayed in line 0010 of 'PRT Assignments to
Operation'.

View returns to 'Change General Task List: Operation Overview'. GAME IA05-02 Create a general task list PRT

The 'Create General Task List: Initial Screen' is displayed. GAME IA05-02 Create a general task list PRT
Info Message 'General task list XXX saved' is displayed.
The 'Create Equipment Task List List: Initial Screen' is displayed. GAME IA01-01 Create Equipment Task List,
(The 'Profile' may be defaulted from the User ID Parameters of adding some material components
the tester).

The screen 'Create Equipment Task List List: Header General GAME IA01-01 Create Equipment Task List,
View' is displayed. Verify that following fields defaulted values adding some material components
from equipment: planning plant, work centre / plant. Verify
that following fields defaulted values from Task List Profile
configuration, as relevant: usage and status (if not defaulted,
enter 4 in both fields).

The screen 'Create Tak List Operation Overview' is displayed. GAME IA01-01 Create Equipment Task List,
adding some material components
Verify that the following fields defaulted from Task List Profile
configuration where relevant: operation increment, UoM for
duration & work, calculation key, currency, cost element,
material group, purchasing group, vendor, purchasing
organistaion, field key.

3 operations are entered in task list. GAME IA01-01 Create Equipment Task List,
PCt and ActTyp are defaulted. adding some material components

The screen 'Component Overview' is displayed with operation GAME IA01-01 Create Equipment Task List,
0010 shown in 'Operation/Activity'. adding some material components
The screen 'Create Equipment Task List: Structure List' is GAME IA01-01 Create Equipment Task List,
displayed. adding some material components
Verify that the 2 selected components are returned for GAME IA01-01 Create Equipment Task List,
operation 0010. adding some material components
Note: The Quantity will be inherited from the BOM. If a
different quantity is required it must be entered manually.

'Component Overview' is displayed for operation 0020. GAME IA01-01 Create Equipment Task List,
adding some material components
Component is entered for Operation 0020. GAME IA01-01 Create Equipment Task List,
adding some material components
Info message "Equipment task list xxxxxxxx saved" is displayed. GAME IA01-01 Create Equipment Task List,
adding some material components
ITS-GL-GAME020_E2E_Master Data Creation

Logged on to new Role: UTemplate Change Role

The screen 'Create FunctLoc Object Link: Initial Screen' is GAME IN04-01 Create Functional Location
displayed. Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
The sceen 'Create FunctLoc Object Link' is displayed. GAME IN04-01 Create Functional Location
Verfiy User Status has defaulted a 002. Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
n/a GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Value is entered. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
Info message 'Link xxxxxx created' is displayed. GAME IN04-01 Create Functional Location
Object Link- Star Shaped
The screen 'Create FunctLoc Object Link: Initial Screen' is GAME IN04-02 Creation of Functional Location
displayed. Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
The sceen 'Create FunctLoc Object Link' is displayed. GAME IN04-02 Creation of Functional Location
Verify the User Status is defaulted as 002. Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
n/a GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Value is entered. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Info message 'Link xxxxxx created' is displayed. GAME IN04-02 Creation of Functional Location
Object Link -String shaped
Step Description
Create Assembly

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