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The role function of the Dark Lord in Mu Legend

Mu Legend's Dark Lord uses shields to lead the battle on the battlefield with overwhelming
defense. The Dark Lord, who was active in the shadows, made a great contribution to the escape
of the control of Ashish by humans and got the name Dark Lord.

Dark Lord takes the Scepter and Shield to take advantage of recovery and assistive technologies
to maximize the party's combat effectiveness. On the other hand, large blunt weapons are
optimized to deal damage by abandoning shields and armed with large blunt weapons, and can
combine powerful wide area attack and crowd control techniques to defeat enemy forces.

Dark Road, defending at the front, helping party members

Always stand at the front of the party to stabilize the party, while attracting and collecting the
enemy, such as the Dark Lord acts as a tanker. Dark Road has no assault-like skill to tackle the
enemy. Instead, it is most likely to attack or draw ranged enemies based on high vitality.
Therefore, MU Legend is a representative tanker character that emphasizes high vitality, defense,
and cooperation among characters, and sees the light in the dungeon where the party play is
more focused than single play.

Dark Lord uses one-handed weapons, Scepter and Shield, and two-handed weapons, large blunt
weapons. Scepters and shields are literally tank-type equipment that is very useful when
dungeons are in progress, and large blunt weapons are used to advance the story or hunt alone.
Especially when a large blunt is worn, it is converted to attack power by a certain amount of
defense strength. Large blunt weapons are more damaging than Scepters and Shields, so they are
mainly used for playing alone, while Scepters and Shields are used as party equipment.

Major skills, reduced movement speed and provocation, and party members vitality recovery

blunt' has 'Call of Destruction', 'Rapid Rupture', 'Shield Price', and if shielding is successful
through specialization,Gives additional damage to attack power . Specialized 'large blunt'
specialization,you receive 10% of attack power options , including 'Whirlwind,' 'Divine Strike,' and
'Robust Forward' skills.

First, the blunt weapon technology called 'Destruction Call' is a technique to beat the Scepter,
and the attack range and range are slightly shorter. However, in the third hit, the wave of anger is
generated, and the range damage becomes effective, and it is effective for hunting. 'Rapid
Rupture' shows the enemy's striking motion, which has a certain probability to cause more
damage to the opponent. On the other hand, 'Shield Pricing' is a skill that stuns for 1.5
secondswhiledamaging nearby enemies in the third strike.
The large blunt 'Whirlwind Blow ' fires forward and increases the number and damage of the
whirlwind during continuous attacks. 'Divine Strike' Inflicts a Holy Strike in the forward direction,
inflicting a range of damage equal to 125% of the attack power and reducing the movement
speed and attack speed of the target. Finally'Robust Forward' draws enemies with range damage
to the enemy in front. Continuous attack range and damage increases as the battle continues to
grow stronger.

The area of the flame that strikes the blunt is temporarily fired, causing continuous damage. And
'Rotating frustration', which rotates quickly and attacks all nearby objects,also has a decrease in
movement speed and an increase in opposition. 'Hand of Guardian' restores silence and attack to
enemies and vitality to friendly forces. 'Fire Burst' is a powerful wide area technique that adds
additional range damage after 1.5 seconds. 'Shout of Lightning' also has a function of pushing
and attacking all targets around it. The 'Flame of Fortitude' deals 20 damage for 20 seconds,
causing a continuous fire damage, making it easier to deal with it without having to use any skills.
'Light of divinity' restores life to itself and its neighboring ally, and increases the speed of life
recovery.

The only rush of the ' Dark Rush' Dark Road. Scarred damage to the target for 2.5 seconds to
force yourself to look at the effect of the party is considered an essential effect. 'Monarch's Hand'
has a provocative effect, attracting the target with damage from the front hooks. There are two
professional skills that will be essential for party play. In addition, 'Ice Claw' freezing enemies
nearby, 'Weapon throwing' also causes a wide range of damage and reduces the speed of
movement.

Finally, the flower of Dark Road, 'Ring of Destruction' is a charging skill. The longer the holding
time, the greater the damage and the greater the range. Damaged enemies can effectively deal
with enemies by reducing their movement speed for 4 seconds.

You can choose from three specialties: 'Tactics', 'Immunity', 'Death', 'Encouragement',
'Destruction' and 'Advancement' . If youchoose 'Tactics' first,you have a mocking passivethat
instantly attracts all nearby enemies and thenincreases the absorption of insanity and attack by
exploding energy.

If you select 'Immune' , you can use the 'Immune to Immune' skill. It is an appropriate skill for a
survival period because it is attacked for 4 seconds and does not get any damage. In addition,
there is a Transcendental Shield Passive that increases the chance of blocking a shield by 10% and
immediately recovers 1% of its maximum life on success.

In addition,if you select 'Death' expertise, you can usethe magic spell 'soul of followers' to create
a magic arc where souls ascend to that position. On and off can be controlled by the user at any
time, and can also bring a passionate passive passive that reduces the target's armor for 5
seconds when casting a primary skill.
There is also an all-encompassing technique for destroying the camp. Wearing the "Ruin"
expertise that widespread and enchanting a large number of enemies with its extensive and
powerful striking ability can bring you "Rugard's Rage" skills. Summons a Lugard stone statue in a
specific range, and it becomes stronger as the holding time is longer because it is a triggering skill
after a charge. It also has a 10% chance of attacking for 5 seconds, which is recommended for an
aggressive dark road.

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