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LAAT/i Attack Gunship

Colossal(Starfighter) Airspeeder (19yd)(-6 size *Kit: military term for the 60kg pack soldiers carry
modifier) 350 km/h speed based on fact that it can't overrun
Init +15; Senses Perception +2 Dooku's swoop bike. sw.com has swoop bike at 350
km/h
Defenses Ref 21 (ff 10)(+6 armor or Pilots heroic
levels), Fort 25
hp 190; DR25; SR-; Threshold 50 Grand Army of the Republic Clone Pilot CR2
Medium Human nonheroic 6
Speed fly 12 squares (max. velocity 200 mph), fly 2 Init +10; Senses Perception +2
squares (starship scale) Languages Basic, plus any one other language
Ranged four heavy blaster turrets +1 (6d8+3)(avg 30)
or Defenses Ref 16 (ff 14), Fort 10, Will 9
four heavy blaster turrets -4 (half damage in 2x2 area) hp 21; Threshold 10
with Autofire
Ranged three blaster turrets +1 (3d8+3) or Speed 6 squares
three blaster turrets -4 (half damage in 2x2 area) with Ranged DC-15 blaster +6 (3d8+3)
Autofire Base Atk +4; Grp +5
Ranged two missile launchers(12 missiles) +1 Atk Options -
(8d10x2)(two fire at once)
Fighting Space 6x6 or 1 square (starship scale); Cover Abilities(15) Str 12, Dex 15, Con 10, Int 12, Wis 8, Cha
+5(Passengers), Total (Crew) 8
Base Atk +4; Grp +45 SQ -
Atk Options autofire (blaster turrets) Talents -
Feats(7) Armor Proficiency Light(3), Skill Training
Abilities Str 40(+15), Dex 32(+11), Con --, Int 16 Initiative(human), Skill Focus Pilot(4), Vehicular
Skills Initiative +15, Mechanics +9, Perception +2, Pilot Combat(6), Weapon Proficiency Simple(1), Weapon
+12, Use Computer +9 Proficiency Rifle(2), Weapon Proficiency Heavy(6)
Skills(4) Initiative +10, Mechanics +9, Perception +2,
Crew 6 Passengers 12 Pilot +15, Use Computer +9Possessions DC-15,
Cargo 12 kits*; Consumables 2 days; Carried Craft none comlink, Phase-1 Light Armor (Yellow rank, integrated
Availability Military(Not available for sale) Cost 30 comlink and holovid, 30 minute oxygen supply,
million resistant 0 to 110 degrees F), 0
credits
Delta-7 Aethersprite Light Interceptor
Huge starfighter
Init +4; Senses Perception +0

Defenses Ref 18 (flat-footed 10), Fort 22, +3 armor


hp 65; DR 5; SR 15; Threshold 32

Speed fly 16 squares (max. velocity 1,150 km/h), fly 5 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total (pilot), +5 (astromech droid)
Base Atk +0; Grp +22
Atk Options autofire (laser cannons)

Abilities Str 34, Dex 24, Con -, Int 14


Skills Initiative +4, Mechanics +0 (+13*), Perception +0, Pilot +4, Use Computer +0 (+13*)

Crew 1 plus integrated astromech droid; Passengers none


Cargo 60 kg; Consumables 1 day (1 week with booster ring); Carried Craft none
Hyperdrive x1 (with booster ring), 10-jump memory (astromech droid)
Availability Military; Cost** 180,000 new, 145,000 used
* If the ship has an astromech droid, use these skill modifiers instead.
**The given cost for the ship is the price an Aethersprite might fetch on the black market.

Laser Cannons (pilot)


Atk +2 (-3 autofire) Dmg 6d10x2
B-Wing/E Starfighter
Gargantuan starfighter
Init +5; Senses Perception +6
Defense Ref 17 (flat-footed 13), Fort 29; +10 armor
HP 90; DR 10; SR 30 Threshold 49

Speed fly 14 squares (max. velocity 950 km/h), fly 4 squares (starship scale)
Ranged assault laser cannon +6 or
Ranged heavy proton torpedoes +6 or
Ranged light ion cannons +6 or
Ranged autoblasters +6
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +36
Abilities Str 46, Dex 19, Con --, Int 18
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6

Crew 1 to 2 (skilled); Passengers none


Cargo 45 kg; Consumables 1 week; Carried Craft none
Payload 8 heavy proton torpedoes
Hyperdrive x2
Availability Military; Cost ??? credits

Assault Laser Cannon


Atk +6, Dmg 7d10x2

Heavy Proton Torpedoes


Atk +6, Dmg 10d10x2, 4-square splash
Light Ion Cannons
Atk +6, Dmg 5d10x2 ion damage

Autoblasters
Atk +6, Dmg 4d10x
Republic Cruiser
Colossal(Freighter) (125yd) (-10 size modifier)
Init -7; Senses Perception +4

Defenses Ref 9 (ff 9)(+10 armor or Pilots heroic levels), Fort 29


hp 100; DR 50; SR 50; Threshold 79

Speed fly 10 squares (max. velocity 550 mph), fly 3 squares (starship scale)
Ranged none
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +41
Atk Options -

Abilities Str 48(+19), Dex 8, Con -, Int 20


Skills Initiative -7, Mechanics +0 (+8*), Perception +4, Pilot +3, Use Computer +0 (+8*)

Crew 8; Passengers 16
Cargo 50 metric tons; Consumables 1 month; Carried Craft none
Hyperdrive x2
Availability Government(not available for sale; Cost 1.5 billion
* If the ship has an astromech droid, use these skill modifiers instead.

Being designed as a purely diplomatic vessel, the ship has no weaponry, but does have 9 escape pods. The Hyperspace
Transciever that is used on these ships dominates the aft section of the fuselage, and is capable of transmitting and
receiving signals from other ships or ground-based installations, in thousands of codes recognized by the Old Republic.
As the Clone Wars began to drag on, many of these cruisers were refitted with laser turrets to ensure their Passengers
could safely travel across the galaxy.
Incom/Subpro Z-95 Headhunter Gargantuan starfighter 11.8m
Init +4; Senses perception+6
===================================
Defense Ref 16 (flat-footed 12), Fort 26; Armor +7 HP 120; DR 10; SR 15; Threshold 46
===================================
Speed fly 16 squares (max. velocity 1150 km/h), fly 4 squares (starship scale)
Ranged Autoblasters (pilot) Atk +4 (-1 autofire), Dmg 3d10x2
Ranged Concussion Missile (pilot) Atk +4, Dmg 8d10x2, 4 square splash
Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +2; Grp +31 Atk Options autofire
===================================
Abilities Str 42, Dex 17, Int 14 Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6
===================================
Crew 1(skilled); Passengers none Cargo 85kg; Consumables 1 day; Carried Craft none Hyperdrive x1, nav computer
Payload 6 missiles
Availability military; Cost 80,000/40,000
Ghtroc 720 light freighter
Colossal space transport
Init -4; Senses Perception +5

Defenses Ref 13 (flat-footed 12), Fort 25, +12 armor


hp 110; DR 15; SR 15; Threshold 75

Speed fly 12 squares (max. velocity 750 km/h), fly 3 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0; Grp +35

Abilities Str 40, Dex 12, Con -, Int 14


Skills Initiative -4, Mechanics +5, Perception +5, Pilot -4, Use Computer +5

Crew 1 pilot and 1 gunner (normal); Passengers 10


Cargo 135 tons; Consumables 2 months; Carried Craftnone
Hyperdrive x2 (backup x15), nav computer
Availability Licensed; Cost 98,500 new (23,000 used)

Laser Cannons (gunner)


Atk +2 Dmg 4d10x2
Republic Shipyards' Aurek Attack Craft
Gargantuan Starfighter
Init +7; Senses Perception +6
Defense Ref 18 (flat-footed 12), Fort 24; +7 armor
hp 100; DR 10; SR 50; Threshold 34
Speed fly 12 squares (max. velocity 300 km/hr), fly 4 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +31
Atk Options autofire (laser cannons)
Abilities Str 39, Dex 22, Con -, Int 14
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6
Crew 1 (skilled); Passengers none
Hyperdive x2 (backup x5)
Cargo 5 kg; Consumables 2 days; Carried Craft none
Availability Military; Cost 225,000 (95,000 used)

Laser cannons (pilot)


Atk +4 (-1 autofire), Dmg 4d10x2
Nessem Shipyards' Besh-Attack Craft
Colossal starfighter
Init: -1; Senses: Perception +6
Defense: Ref 16 (flat-footed 13), Fort 30; +13 armor
hp: 180; DR 15; SR 100; Threshold 80
Speed: fly 4 squares (starship scale)
Ranged: laser cannons +4 (see below) or
Ranged: proton torpedo launchers +4 (see below)
Fighting Space: 6x6 or 1 square (starship scale); Cover: total
Base Atk: +2; Grp: +42
Atk Options: autofire (laser cannons)
Abilities: Str 50, Dex 16, Con -, Int 14
Skills: Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6
Crew: 1 (skilled); Passengers: none
Cargo: 5kg; Consumables: 2 days; Carried Craft: none
Payload: 8 proton torpedoes
Availability: Military; Cost: 5,220,000

Laser cannons (pilot)


Atk: +4 (-1 autofire), Dmg: 3d10x2

Proton torpedo launcher (pilot)


Atk: +4, Dmg: 9d10x2, 4-square splash
Star Forge Senth (Sith) Fighter
Gargantuan starfighter
Init: +9; Senses: Perception +6
Defense: Ref 21 (flat-footed 13), Fort 28; +8 armor
hp: 160; DR 10; Threshold 38
Speed: fly 12 squares (max. velocity 400 km/hr), fly 5 squares (starship scale)
Ranged: laser cannons +4 (see below)
Fighting Space: 4x4 or 1 square (starship scale); Cover: total
Base Atk: +2; Grp: +35
Atk Options: autofire (laser cannons)
Abilities: Str 47, Dex 26, Con -, Int 14
Skills: Initiative +9, Mechanics +6, Perception +6, Pilot +9, Use Computer +6
Crew: 1 (skilled); Passengers: none
Cargo: 5kg; Consumables: 2 days; Carried Craft: none
Availability: Military; Cost: 109,000

Laser cannons (pilot)


Atk: +4 (-1 autofire), Dmg: 2d10x2
Golden Nyss Shipyards' Trill Light Hauler
Colossal space transport
Init: -5; Senses: Perception +5
Defense: Ref 13 (flat-footed 13), Fort 30; +13 armor
hp: 180; DR 15; SR 50; Threshold 80
Speed: fly 8 squares (max. velocity 200 km/hr), fly 2 squares (starship scale)
Ranged: twin laser cannons +2 (see below) or
Ranged: light laser cannon +2 (see below)
Fighting Space: 12x12 or 1 square (starship scale); Cover: total
Base Atk: +2; Grp: +42
Atk Options: autofire (twin laser cannon)
Abilities: Str 50, Dex 10, Con -, Int 14
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
Crew: 3 (normal); Passengers: 6
Cargo: 100 tons; Consumables: 3 months; Carried Craft: none
Hyperdive: x3 (backup x8)
Availability: Licensed; Cost: 165,000 (45,000 used)

Twin laser cannons (2 gunners)


Atk: +2 (-3 autofire), Dmg: 2d10x2

Light laser cannon (pilot)


Atk: +2 Dmg: 3d10x2
Sith Personal Transport
Colossal space transport
Init: -5; Senses: Perception +5
Defense: Ref 10 (flat-footed 10), Fort 34; +10 armor
hp: 250; DR 15; SR 75; Threshold 84
Speed: fly 12 squares (max. velocity 350 km/hr), fly 2 squares (starship scale)
Ranged: blaster cannons +2 (see below)
Fighting Space: 12x12 or 1 square (starship scale); Cover: total
Base Atk: +2; Grp: +46
Atk Options: autofire (blaster cannons)
Abilities: Str 59, Dex 10, Con -, Int 14
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
Crew: 4 (normal); Passengers: 250
Cargo: 250 tons; Consumables: 6 weeks; Carried Craft: none
Hyperdive: x4
Availability: Restricted; Cost: 570,000 (155,000 used)

Blaster cannons (gunner)


Atk: +2 (-3 autofire), Dmg: 2d10x2
Feethan Ottraw Scalable Assemblies Belbullab-22 Starfighter
Huge Starfighter
Init +9; Senses Perception +6
======================================== ========
Defense Ref 17 (flat-footed 12), Fort 27; Armour +4
HP 120; DR 10; SR 15; Threshold 37
======================================== ========
Speed fly 16 squares (max. velocity 1050 km/h), fly 4 squares (starship scale)
Ranged Triple Laser Cannons(2) +4 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +4; Grp +30
Abilities Str 42, Dex 20, Con --, Int 14
Skills Initiative +9, Mechanics +6, Perception +6, Pilot +9, Use Computer +6
======================================== ========
Crew 1 (Skilled); Passengers none
Cargo 65 kg tons; Consumables 2 days; Carried Craft none
Hyperdrive None
Availability Military; Cost 75,000 ( 26,000 used)

Triple Laser Cannons(2) (pilot)


Atk +4 Dmg: 3d10x2
Kuat Systems Engineering Alpha-3 Nimbus-class "V-wing" Starfighter
Huge starfighter
Init +11; Senses Perception +6
Defense Ref 18 (flat-footed 13), Fort 22; +3 armor
hp 60; DR 5; SR 15; Threshold 32
Speed fly 16 squares (max. velocity 1,450 km/hr), fly 6 squares (starship scale)
Ranged twin laser cannons +4 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grp +24
Atk Options autofire (twin laser cannons)
Abilities Str 34, Dex 24, Con -, Int 14
Skills Initiative +11, Mechanics +6 (+13*), Perception +6, Pilot +11, Use Computer +6 (+13*)
Crew 1 plus astromech droid (skilled); Passengers none
Cargo 60 kg; Consumables 15 hours; Carried Craft none
Availability Military; Cost 102,500 (45,000 used)
*If the ship has an astromech droid, use these skill modifiers instead.

Twin laser cannons (pilot)


Atk +4 (-1 autofire), Dmg 3d10x2
Grek-wing Fighter
Huge Starfighter
Init +8; Senses Perception +6
Defense Ref 15 (flat-footed 11), Fort 22; +3 armor
hp 70; DR 5; SR 10; Threshold 32
Speed fly 12 squares (max. velocity 500 km/hr), fly 4 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grp +24
Atk Options autofire (twin laser cannon)
Abilities Str 35, Dex 18, Con -, Int 14
Skills Initiative +8, Mechanics +6 , Perception +6, Pilot +8, Use Computer +6
Crew 1 (skilled); Passengers none
Cargo 20 kg; Consumables 3 days; Carried Craft none
Availability Licensed; Cost 82,000 (36,000 used)

Twin laser cannon (pilot)


Atk +4 (-1 autofire), Dmg 2d10x2
Sienar Fleet Systems' Interdictor - Class Cruiser
Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13), Fort 52; +13 armor
hp 1,500; DR 20; SR 125; Threshold 252
Speed fly 2 squares (starship scale)
Ranged 5 point-defense quad laser cannon batteries +12 (see below) and 4 gravity well projectors +6* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +74
Abilities Str 94, Dex 14, Con -, Int 18
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 2,784 (skilled); Passengers 2,000 (troops) + 1,000 (droids)
Cargo 5000 Metric tons; Consumables 8 months; Carried Craft 2 Trill Shuttles, 24 Senth Fighters
Hyperdrive x1 (backup x2)
Availability Military; Cost 53,960,000 (23,203,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Point-defense Quad laser cannon battery (4 gunners)


Atk +12, Dmg 6d10x2
Gravity Well Projector (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg Special**
** Targets within range are unable to enter hyperspace.

Leviathan
Sienar Fleet Systems' Interdictor - Class Cruiser
Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13), Fort 52; +13 armor
hp 1,500; DR 20; SR 125; Threshold 252
Speed fly 2 squares (starship scale)
Ranged 4 turbolaser batteries +12 (see below) and 1 tractor beam and 2 ion cannon batteries and 4 gravity well
projectors +6 (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +74
Abilities Str 94, Dex 14, Con -, Int 18
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 2,784 (skilled); Passengers 2,000 (troops) + 1,000 (droids)
Cargo 5000 Metric tons; Consumables 8 months; Carried Craft 2 Trill Shuttles, 24 Senth Fighters
Hyperdrive x1 (backup x2)
Availability Military; Cost 54,410,000 (23,396,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.
Turbolaser battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5
Ion cannon battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal), Dmg 3d10x5 ion
Tractor beam (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg -(grapple +74)
Gravity Well Projector (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg Special**
**Targets within range are unable to enter hyperspace.
Hammerhead-class capital ship
"Republic Shipyards' Cruiser"
Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 13 (flat-footed 11), Fort 36; +11 armor
hp 900; DR 15; SR 100; Threshold 136
Speed fly 2 squares (starship scale)
Ranged 14 point-defense laser cannons +4 (see below) and 2 double heavy turbolaser cannons* (see below) and 2 heavy
turbolaser cannons* (see below) and 8 point-defense twin laser cannons (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +53
Atk Options autofire (point-defense twin laser cannons)
Abilities Str 62, Dex 14, Con -, Int 14
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 700 (skilled); Passengers 20 + 600 (troops)
Cargo 5000 Metric tons; Consumables 10 months; Carried Craft 24 Aurek Fighters
Hyperdrive x2 (backup x4)
Availability Military; Cost 6,530,000 (2,808,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Double Heavy Turbolaser Cannon (gunner)


Atk +4 (-16 against targets smaller than Colossal), Dmg 4d10x5
Point-defense Laser Cannon (gunner)
Atk +4, Dmg 2d10x2
Heavy Turbolaser Cannon(gunner)
Atk +4 (-16 against targets smaller than Colossal), Dmg 10d10x5
Point-defense Twin Laser Cannon (gunner)
Atk +4 (-1 autofire), Dmg 2d10x2
Republic Cruiser
"Republic Shipyards' Troop Transport"
Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 13 (flat-footed 11), Fort 34; +11 armor
hp 600; DR 15; SR 100; Threshold 134
Speed fly 3 squares (starship scale)
Ranged 2 double heavy turbolaser cannons* (see below) and 2 heavy turbolaser cannons* (see below) and 2 light
turbolaser cannons* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +51
Abilities Str 58, Dex 14, Con -, Int 14
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 150 (skilled); Passengers 10 + 500 (troops)
Cargo 500 Metric tons; Consumables 6 months; Carried Craft 12 Aurek Fighters
Hyperdrive x2 (backup x4)
Availability Military; Cost 2,210,000 (950,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Double Heavy Turbolaser Cannon (gunner)


Atk +4 (-16 against targets smaller than Colossal), Dmg 5d10x5
Heavy Turbolaser Cannon (gunner)
Atk +4 (-16 against targets smaller than Colossal), Dmg 10d10x5
Light Turbolaser Cannon (gunner)
Atk +4 (-16 against targets smaller than Colossal), Dmg 4d10x5
Sith Battleship
Colossal (frigate) capital ship
Init -2; Senses Perception +6

Defenses Ref 14 (flat-footed 12), Fort 38, +12 armor


hp 1260; DR 15; Threshold 138

Speed fly 3 squares (starship scale)


Ranged 2 blaster cannon batteries +8 (see below)
Ranged 1 concussion missile battery +8 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +55

Abilities Str 66, Dex 14, Con -, Int 14


Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6

Crew 25 (skilled); Passengers 850


Cargo 5,000 tons; Consumables 1 year; Carried Craft none known
Hyperdrive x4 (backup x12), nav computer
Availability Military; Cost not available for sale

Blaster cannon battery (3 gunners)


Atk +8 Dmg 4d10x2
Concussion missile battery (3 gunners)
Atk +8 Dmg 8d10x2
Alpha Class XG-1 Starwing; Long Range Interceptor Gargantuan starfighter 15m
Init +8; Senses perception+6

Defense Ref 16 (flat-footed 12), Fort 25; Armour +7 HP 130; DR 10; SR 40; Threshold 36

Speed fly 16 squares (max. velocity 1000 km/h), fly 4 squares (starship scale)
Ranged Laser cannon (pilot) Atk +5 (+0 autofire), Dmg 4d10x2
Ranged Concussion Missile (pilot) Atk +5, Dmg 8d10x2, 4 square splash
Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +2; Grp +31 Atk Options autofire

Abilities Str 43, Dex 18, Con --, Int 16 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6

Crew 1(skilled); Passengers none Cargo 100kg; Consumables 3 days; Carried Craft none Hyperdrive x1, nav computer
Payload 8 missiles
Availability military; Cost 200,000
Tie D/Defender Superiority Fighter (Huge Starfighter)

Init +12; Senses Perception +6


Defense Ref 17 (11 flat-footed), Fort 19; +3 Armor
HP 90; DR 5; SR 30; Threshold 29
Speed fly 16 sq (max. velocity 1,300 kph); fly 6 sq (starship scale)
Ranged laser cannons +5; ion cannons +5; concussion missile launchers +5
Fighting Space 3x3 or 1 sq (starship scale)
Base Atk +2; Grp +21
Abilities STR 28, DEX 26, INT 16
Skills Initiative +12, Mechanics +6, Perception +6, Pilot +12, Use Computer +6
Crew 1 (skilled); Passengers none
Cargo 10kg; Consumables 2 days; Carried Craft none
Payload 8 Concussion Missiles
Hyperdrive x1
Availability Military (rare); Cost 300,000 (135,000 used)

Laser Cannons (Pilot)


Atk +5, Dmg 6d10x2

Ion Cannons
Atk +5, Dmg 4d10x2

Concussion Missile Launchers (2)


Atk +5, Dmg 8d10x2
SoroSuub Personal Luxury Yacht 3000
Colossal space transport
Init -5; Senses Perception +5
------
Defenses Ref 14 (flat-footed 11), Fort 23, +11 armor
hp 80; DR 15; SR 15; Threshold 73
------
Speed fly 12 squares (max. velocity 850 km/h), fly 4 squares (starship scale)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0; Grp +33
------
Abilities Str 36, Dex 16, Con -, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
------
Crew 1 (normal); Passengers 10
Cargo 100 tons; Consumables 1 month; Carried Craft none
Hyperdrive x2 (backup x14), nav computer
Availability Licensed; Cost 250,000 new (150,000 used)
Rothana Heavy Engineering Acclamator-class Assault Ship - CL 18
Colossal (cruiser) capital ship
Init -1; Senses Perception +6
===
Defense Ref 14 (flat-footed 11) Fort 48; +11 armor
hp 960; DR 20; SR 120; Threshold 248
Speed fly 5 squares (starship scale)
Ranged 2 turbolaser batteries +15* (see below) and
6 point-defense laser cannon batteries +11 (see below) and
4 assault concussion missiles +5* (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +70
===
Abilities Str 86, Dex 16, Con , Int 16
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6
===
Crew 700 (skilled); Passengers 16,000
Cargo 2,000 tons; Consumables 20 days; Carried Craft 48 AT-TE walkers, 80 LAAT gunships, 320 speeder bikes, 36
SPHA walkers
Payload 80 proton torpedoes
Hyperdrive x2 (backup x10), nav computer
Availability Military; Cost not available for sale
*apply a -20 penalty on attacks against targets smaller than Colossal size

turbolaser battery (6 gunners)


Atk +15 (-5 against targets smaller than Colossal), Dmg 6d10x5
point-defense laser cannon battery (4 gunners)
Atk +11, Dmg 2d10x2
assault concussion missiles (4 gunners)
Atk +5 (-15 against targets smaller than Colossal), Dmg 9d10x5, 9-square splash
Wookiee Flying Catamaran CL 2
Gargantuan hydrofoil air vehicle (boat, airspeeder)
Init +1; Senses Perception +6
---
Defense Ref 12 (flat-footed 7), Fort 16; +2 armor
hp 64; DR 10; Threshold 36
---
Speed fly 12 squares (max. velocity 370 km/h)
Ranged anti-personnel laser cannons +4 (see below)
Fighting Space 4x4; Cover +5
Base Atk +2; Grp +17
Atk Options autofire (anti-personnel laser cannons)
---
Abilities Str 23, Dex 20, Con --, Int 14
Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1
---
Crew 2 (skilled); Passengers 2
Cargo 110 kg; Consumables 1 week; Carried Craft none
Availability licensed; Cost ?

Anti-personnel laser cannons (gunner)


Atk +4 (-1 autofire); Dmg 4d10
Kuat Systems Engineering S40K Phoenix Hawk Light Pinnace
Gargantuan Starfighter
Init +3; Senses Perception +5

Defense Ref 15 (flat-footed 11), Fort 28; Armour +8


HP 150; DR 10; SR 30; Threshold 48

Speed fly 12 squares (max. velocity 990 km/h), fly 2 squares (starship scale)
Ranged Heavy Blaster Cannons (2 FL) +3 (see below)
Light Ion Cannons (2 FL) +3 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +33

Abilities Str 46, Dex 14, Con --, Int 12


Skills Initiative +2, Mechanics +6, Perception +6, Pilot +3, Use Computer +6

Crew 1 or 2 (Skilled); Passengers 4


Cargo 20 tons; Consumables 2 months; Carried Craft none
Hyperdrive x2, nav computer (+1)
Availability licensed; Cost 112,000 (New)

Heavy Blaster Cannons (pilot or Gunner)


Atk +3 Dmg: 6d10x2

Light Ion Cannons (pilot or Gunner)


Atk +3 Dmg: 4d10x2 ion
Y-TIE Ugly
Gargantuan starfighter
Init +0; Senses Perception +5
------
Defenses Ref 12 (flat-footed 12), Fort 26, +7 armor
hp 120; DR 10; SR 25; Threshold 46
------
Speed fly 12 squares (max. velocity 800 km/h), fly 2 squares (starship scale)
Ranged laser cannons +2 (see below) and
laser cannons +2 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +0; Grp +31
------
Abilities Str 42, Dex 10, Con -, Int 14
Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0, Use Computer +5
------
Crew 2 (normal); Passengers none
Cargo 110 kg; Consumables 1 week; Carried Craft none

Laser Cannons (pilot)


Atk +2 Dmg 4d10x2
Laser Cannons (gunner)
Atk +2 Dmg 4d10x2
Incom Corporation I-7 Howlrunner
Gargantuan Starfighter
Init +6; Senses Perception +6

Defense Ref 17 (flat-footed 12), Fort 26; Armour +7


HP 120; DR 10; SR 20; Threshold 46

Speed fly 16 squares (max. velocity 1300 km/h), fly 6 squares (starship scale)
Ranged Heavy laser Cannons (2 FL) +5 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +33
==
Abilities Str 42, Dex 20, Con --, Int 16
Skills Initiative +6, Mechanics +6, Perception +6, Pilot +6, Use Computer +6

Crew 1 (Skilled); Passengers None


Cargo 80 kg; Consumables 2 days; Carried Craft none
Hyperdrive None
Availability licensed; Cost 165,000 (New)

Heavy laser Cannons (pilot)


Atk +5 Dmg: 6d10x2
Republic Engineering Corp. Shieldship
Colossal (Frigate) Capital Ship
Init -7; Senses Perception +6

Defense Ref 17 (flat-footed 15), Fort 36; Armor +15


HP 600; DR 15; SR 150; Threshold 136

Speed fly 2 squares (starship scale)


Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53

Abilities Str 63, Dex 14, Con --, Int 10


Skills Initiative -7, Mechanics +5, Perception +5, Pilot -7, Use Computer +5

Crew 16 (Normal); Passengers none


Cargo 20 tons; Consumables 3 months; Carried Craft none
Availability licensed; Cost 13,180,000 credits
Corellispace Gymsnor-3 Light Freighter
Colossal Freighter
Init -3; Senses Perception +6
Defense Ref 14 (flat-footed 10), Fort 28; Armour +13
HP 150; DR 15; SR 15; Threshold 78

Speed fly 12 squares (max. velocity800 km/h), fly 2 squares (starship scale)
Ranged laser Cannons (1) +3 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +2; Grp +40

Abilities Str 46, Dex 12, Con --, Int 13


Skills Initiative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6

Crew 1 (Skilled); Passengers 4


Cargo 95 tons; Consumables 1 month; Carried Craft none
Hyperdrive x2, nav computer (+1)
Availability licensed; Cost 76,000 (New)(19,000 used)

laser Cannons (pilot)


Atk +3 Dmg: 4d10x2
Gallofree Yards GR-47 Medium Transport
Colossal (Frigate) Transport
Init -3; Senses Perception +6

Defense Ref 12 (flat-footed 8), Fort 34; Armour +11


HP 600; DR 15; SR 45; Threshold 134

Speed fly 12 squares (max. velocity650 km/h), fly 2 squares (starship scale)
Ranged Twin laser Cannons (4 FL) +3 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +51

Abilities Str 58, Dex 12, Con --, Int 12


Skills Initiative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6

Crew 6 (Skilled); Passengers 40


Cargo 95 tons; Consumables 1 month; Carried Craft none
Hyperdrive x4, nav computer (+1)
Availability licensed; Cost 350,000 (New)(125,000 used)

laser Cannons (4 Gunners)


Atk +3 Dmg: 4d10x2
Imperial II class Star Destroyer CL 22; Collossal 1600m
Init -2; Senses perception +6

Defense Ref 20 (flat-footed 18), Fort 61; Armor +18 HP 2900; DR 20; SR 175; Threshold 261

Speed fly 3 squares (starship scale) Fighting Space 2x2 square (starship scale); Cover total Base Atk +0; Grp +45
Abilities Str 112, Dex 14, Con --, Int 22 Skills Initiative -3, Mechanics +6, Perception +6, Pilot -2 , Use Computer +6
Crew 36,810(Skilled) Passengers 9700 Cargo 36k mt; Consumables 6 year; Carried Craft 1 wing, 15 delta, 8 lambda, 5
xg1, 1 gamma, skiprays Hyperdrive x1/x8 Availability Military Cost 3.8 billion * Apply a -20 penalty on attacks against
targets smaller than Colossal size

Ranged Duel Heavy Turbolaser Turret (3) Atk +8 (-12 against targets smaller than Colossal) ; Dmg 8d10x5 (198) Located
on Command Tower Structure
Ranged Duel Heavy Ion Cannon Turret (1) Atk +8 (-12 against targets smaller than Colossal); Dmg 8d10x5 (198) Located
on First Terrace
Ranged Quad Heavy Laser Canon (1) Atk +8 (-12 against targets smaller than Colossal); Dmg 6d10x5 (165) Located in
each Side Trench
Ranged Octuple Turbolasers Battery (4) Atk +13 (-7 against targets smaller than Colossal); ); Dmg 8d10x5 (198)
Broadside or Front Barbettes
Ranged Point Defense Laser Canons Battery (6) Atk +13 (+8 autofire); Dmg 2d10x2 Located Everywhere
Ranged Point Defense Ion Canons Battery (2) Atk +13 (+ 8 autofire); Dmg 3d10x2 Located Everywhere
RangedTractor Beam Profector (5) Atk +8 (-12 against targets smaller than Colossal); Dmg

Imperial Wing
3 TIE Fighter (by Endor 1 TIE was phased out in favor of 1 more Interceptor)
1 TIE Interceptor
1 TIE Bomber or TIE/gt (bomber)
1 TIE/rc and TIE/fc (2 flights rc and 1 flight fc)
Scimitar (Sith Infiltrator) - Heavily Modified Republic Sienar Systems Star Courier
Colossal space transport
Init +5; Senses Perception +12
---
Defense Ref 14 (flat-footed 11), Fort 24; +11 armor
hp 90; DR 15; SR 30; Threshold 74
---
Speed fly 16 squares (max. velocity 1,180 km/h), fly 5 squares (starship scale)
Ranged light laser cannons +13 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +10; Grp +44
Atk Options autofire (laser cannons)
---
Abilities Str 38, Dex 16, Con , Int 16
Skills Initiative +5, Mechanics +12, Perception +12, Pilot +5
---
Crew 1 (ace); Passengers 6 plus droids (interrogation, probe, security)
Cargo 2.5 tons; Consumables 1 month; Carried Craft Bloodfin (Sith Speeder)
Hyperdrive x1.5 (backup x12), nav-computer
Availability Unique; Cost not available for sale

Laser cannons (pilot)


Atk +13 (+8 autofire); Dmg 3d10x5
TIS Zeta 19
Gargantuan Starfighter
Init +4; Senses Perception +5

Defense Ref 15 (flat-footed 11), Fort 23; Armour +6


HP 80; DR 10; SR 0; Threshold 43

Speed fly 12 squares (max. velocity 950 km/h), fly 4 squares (starship scale)
Ranged Laser Cannons(2 FL) +6 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp 30
======
Abilities Str 36, Dex 18, Con --, Int 12
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6

Crew 2 (Skilled); Passengers 2


Cargo 200 kg ; Consumables 1 day ; Carried Craft None
Hyperdrive None,
Availability licensed; Cost 45,000 (New)(4,500 used)

Laser Cannons (Gunner)


Atk +6 Dmg: 5d10x2
Lucrehulk-class Battleship
Modified Lucrehulk-class LH-3210 Cargo Freighter
Colossal (station) capital ship
Init -4; Senses Perception +6
----------
Defense Ref 13 (flat-footed 13), Fort 66; +13 armor
hp 1800; DR 20; SR 30; Threshold 566
----------
Speed fly 1 square (starship scale)
Ranged Quad lasers (12 batteries)
Fighting Space 3x3 squares (starship scale); Cover total
Base Atk +2; Grp +93
----------
Abilities Str 122, Dex 10, Con -, Int 14
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4, Use Computer +6
----------
Crew 30 - 165 (skilled); Passengers 100,000+
Cargo 5 million tons; Consumables 500 days
Carried Craft

C-9979 landing craft (50)


Vulture droid starfighters (1,500)
Troop carriers (1,500)
Multi-Troop Transports (550)
Armored Assault Tanks (6,250)

Hyperdrive x2 (backup x10)


Availability Military, Rare

Quad laser battery (gunnery crews)


Atk +4 (-1 autofire), Dmg 6d10x5
Incom T-16 Skyhopper - CL 1
Huge airspeeder
Init +3; Senses Perception +5
---
Defense Ref 17 (flat-footed 11), Fort 13; +3 armor
hp 34; DR 10; Threshold 23
---
Speed fly 16 squares (max. 1,200 km/h), fly 5 squares (starship scale)
Ranged double laser cannon +1 (see below)
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +0; Grp +13
---
Abilities Str 16, Dex 22, Con , Int 12
Skills Initiative +3, Mechanics +5, Perception +5, Pilot +3, Use Computer +5
---
Crew 1 (normal); Passengers 1
Cargo 50 kg; Consumables 1 day; Carried Craft none
Availability licensed; Cost 14,500 new (6,500 used)

Double Laser Cannons (pilot)


Atk +1; Dmg 4d8
Feethan Ottraw scalable Assemblies Mankvin 814 light Interceptor CL 5
Gargantuan starfighter
Init +5; Senses Perception +5

Defenses Ref 16 (flat-footed 11), Fort 21; +6 armor


hp 50; DR 10; SR 15; Threshold 41

Speed 16 squares (max. velocity 1450km/h), 6 squares (starship scale)


Ranged 1 Twin Laser Cannons +2 (see below)
Fighting Space 4x4 or 1 (starship scale); Cover total
Base Atk +0; Grp +26
Atk Options autofire (1 Twin Laser Cannons)

Abilities Str 32, Dex 20, Con --, Int 14


Skills Initiative +5, Mechanics +5, Perception +5, Pilot +5, Use Computer +5

Crew 1 (Normal); Passengers none


Cargo None; Consumables 2 hours; Carried Craft none
Hyperdrive None
Availability Restricted; Cost 15,000cr (6,000cr used)

1 Twin Laser Cannons (pilot)


Atk +2 (-3 autofire); Dmg 2d10x2
Cygnus Spaceworks Theta-class T-2c Personnel Transport
Gargantuan space transport
Init +3; Perception +6
---
Defense Ref 14 (flat-footed 12), Fort 26; +7 armor
hp 120; DR 10; SR 20; Threshold 46
---
Speed fly 16 squares (max. velocity 2,000 km/hr), fly 6 squares (starship scale)
Ranged 2 quad laser cannons +4 (6d10x2)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +33
Atk Options autofire (quad laser cannons)
---
Abilities Str 42, Dex 14, Con -, Int 14
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6
---
Crew 1 to 5 (skilled); Passengers 16
Cargo 50 tons; Consumables 2 months; Carried Craft none
Hyperdrive x1 (backup x15), nav computer
Availability Military; Cost not available for sale (but likely 120,000 new)

Quadlaser cannons (gunner)


Atk +4 (-1 autofire); Dmg 6d10x2
---
Laser cannon (gunner)
Atk +4; Dmg 4d10x2
Hapes Consortium Miy'til Fighter CL 8

Huge starfighter
Init +10; Senses Perception +6

Defenses Ref 17 (flat-footed 11), Fort 24; +3 armor


hp 90; DR 10; SR 25; Threshold 34

Speed 16 squares (max. velocity 1170km/h), 5 squares (starship scale)


Ranged 1 Concussion Missiles Lunchers +5 (see below) or
Ranged 2 Light Laser Cannons +5 (see below)
Fighting Space 3x3 or 1 (starship scale); Cover total
Base Atk +2; Grp +26

Abilities Str 38, Dex 22, Con --, Int 16


Skills Initiative +10, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +10, Use Computer +6 (+13*)

Crew 1 plus astromech droid (Skilled); Passengers none


Cargo 25kg; Consumables 1 Week; Carried Craft none
Payload 6 heavy Concussion Missiles
Hyperdrive x1.5 (Backup x8), 10-jump memory (astomech droid)
Availability Military; Cost Not available for sale (unique)
* If the ship has an astromech droid, use these skill modifiers instead

2 Light Laser Cannons (pilot)


Atk +5; Dmg 3d10x2

1 Concussion Missiles Launcher (pilot)


Atk +5; Dmg 9d10x2, 4 square Splash
"Havoc" Modified Prototype Nubian Bomber CL 10
Colossal starfighter
Init +2; Senses Perception +8

Defenses Ref 10 (flat-footed 6), Fort 27; +5 armor


hp 140; DR 15; SR 30; Threshold 77

Speed 16 squares (max. velocity 1170km/h), 5 squares (starship scale)


Ranged 6 Laser Cannons +8 (see below) and
1 Rotating Laser Turrets +8 (see below)
1 Bomb Chute +8 (see below)
Fighting Space 12x12 or 1 (starship scale); Cover total
Base Atk +5; Grp +42

Abilities Str 44, Dex 18, Con --, Int 16


Skills Initiative +2, Mechanics +8, Perception +8, Pilot +2, Use Computer +8

Crew 3 (Expert); Passengers 3


Cargo 10 tons; Consumables 2 Week; Carried Craft none
Payload 10 Energy Bombs
Hyperdrive x1 (Backup x10), Nav Computer
Availability Military; Cost Not available for sale (unique)

Laser Cannons (pilot)


Atk +8; Dmg 5d10x3

Rotating Laser Turrets (gunner)


Atk +8; Dmg 6d10x2

Bomb Chute (pilot)**


Atk +8; Dmg 8d10x10, 6 square Splash

** The Havoc has a "Bomblet Generator" witch can drew from the Vehicles Primary Power Generator to Create
Explosive energy spheres. The generator Requires Six Rounds to create a bomb and can never carry more then ten
bombs at any given time. The Chute can release up to all ten Bombs simultaneously.
Z'ceptor (Ugly) CL 8
Huge starfighter
Init +5; Senses Perception +5

Defenses Ref 14 (flat-footed 12), Fort 24; +4 armor


hp 100; DR 10; SR 15; Threshold 34

Speed 16 squares (max. velocity 1000km/h), 4 squares (starship scale)


Ranged 1 Light Ion Cannons +2 (see below) or
Ranged 4 Laser Cannons +2 (see below)
Fighting Space 3x3 or 1 (starship scale); Cover total
Base Atk +0; Grp +24
Atk Options autofire (4 Laser Cannons)

Abilities Str 39, Dex 15, Con --, Int 14


Skills Initiative +5, Mechanics +5 (+13*), Perception +5 (+3*), Pilot +5, Use Computer +5 (+13*)

Crew 1 plus astromech droid (Normal); Passengers none


Cargo 75kg; Consumables 2 Days; Carried Craft None
Hyperdrive 1.5, 10-jump memory (astomech droid)
Availability Restricted; Cost 45,000cr (14,000cr)
* If the ship has an astromech droid, use these skill modifiers instead

4 Laser Cannons (pilot)


Atk +2 (-3 autofire); Dmg 6d10x2

1 Light Ion Cannons (pilot)


Atk +2; Dmg 3d10x2
RX-S0 "Rexso" CL 2
Medium droid (2nd-degree) Scout 1 / Nonheroic 1
Force 6; Dark Side 0
Init +8; Senses Low-light vision, Perception +3
Languages Basic, Binary, Bocce, Shyriiwook, Sullustese

Defenses Ref 15 (flat-footed 13), Fort 12, Will 11


hp 4; Threshold 12

Speed 6 squares (Tracked)


Base Atk +0; Grp +2
Special Actions Dodge, Evasion

Abilities Str 10, Dex 15, Con -, Int 17, Wis 10, Cha 9
Racial Abilities Droid Traits
Talents Evasion
Feats Dodge, Skill Training (x1), Vehicular Combat, WP (heavy)
Skills Initiative +8, Knowledge (Galactic Lore) +9, Perception +3, Pilot +8, Survival +6, Use Computer +9
Systems tracked locomotion, magnetic feet, 2 hand appendages (telescopic), heuristic processor, vocabulator,
improved sensor package, dc 15 translator unit
StarSpeeder 3000 CL 6
Gargantuan space transport
Init +5; Senses Perception +3

Defenses Ref 13 (flat-footed 11), Fort 22; +6 armor


hp 90; DR 10; SR 15; Threshold 42

Speed 16 squares (max. velocity 1000km/h), 4 squares (starship scale)


Ranged 2 twin light blaster cannons +3 (see below)
Fighting Space 3x3 or 1 (starship scale); Cover total
Base Atk +0; Grp +27
Atk Options autofire (2 blaster cannons)

Abilities Str 38, Dex 17, Con --, Int 14


Skills Initiative +5, Mechanics +4 (+13*), Perception +3 (+3*), Pilot +5, Use Computer +9 (+13*)

Crew 1 plus astromech droid (RX-S0 "Rexso"); Passengers 40


Cargo 45 tons; Consumables 1 Month; Carried Craft None
Hyperdrive x1.5 (backup x12), nav computer, and 10-jump memory (astomech droid)
Availability Licensed; Cost Not available for sale (unique)
* If the ship has an astromech droid, use these skill modifiers instead

2 twin light blaster cannons (pilot)


Atk +3 (-2 autofire); Dmg 3d10+0x2

Notes: The Starspeeder-3000 is a small freighter used by many transport companies throughout the galaxy, mainly for
passenger transport. Some transporters don't like it due to its odd shape, resembling a long box. This is merely an
aesthetics question because it could be a pretty good ship for trading. It has a better than average hyperdrive which
gives it a head start over other vessels with a similar purpose. It excels even at sublight speeds and it can go toe to toe
with any fighter when it comes to maneuverability. Also, cargo space should be enough for a small scale independent
captain. On the other hand, it is poorly armoured and has fairly weak shields, making it vulnerable to attacks, so it is
not meant to be used in the more dangerous systems. So, although it could be used as a trading ship, the Starspeeder-
3000 is really designed for routine safe journeys, such as passengers traveling between two systems or tourism. It
doesn't even need a pilot. With the optional aid of an astromech droid who fits in its own socket on top of the ship, it
can be piloted by the dependable RX droid. The production companies responsible for the RX-series gave the older but
proven RX an overhaul to fit snuggly in the cockpit, leaving as much room as possible for the passengers. Its personality
makes sure they have an enjoyable time but when it comes to flying, the RX means serious business. Models adapted
especially for passenger transport have features such as seats with extra padding and incorporated holo-viewers so
they can watch the latest shows or follow up on the stockmarkets. There is even a basic dispenser of food and
beverages suiting the taste of the majority of sentients but it is not designed for the more demanding passengers.
Although comfortable, the Starspeeder-3000 lacks the luxury or the streamlines of other ships.
Sienar Fleet Systems "Lone Scout-A" CL 6
Colossal space transport
Init -4; Senses Perception +6
=================================
Defenses Ref 12 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; SR 20; Threshold 76
==================================
Speed 12 squares (max. velocity 850km/h), 3 squares (starship scale)
Ranged 1 Laser Cannons +3 (see below)
Fighting Space 12x12 or 1 (starship scale); Cover total
Base Atk +2; Grp +38
Atk Options autofire (1 Laser Cannons)
Abilities Str 42, Dex 10, Con --, Int 12
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4, Use Computer +6
===================================
Crew 1 (Skilled); Passengers 3
Cargo 150 tons; Consumables 1 year; Carried Craft none
Payload None
Hyperdrive x2 (backup x15)
Availability Licensed; Cost 125,000 (30,000)
====================================
1 Laser Cannons (pilot)
Atk +3 (-2 autofire); Dmg 4d10x2
The Marauder-class corvette was a 195-meter-long light capital ship introduced prior to the Clone Wars. Marauder-class
corvettes were equipped with eight double turbolasers and three tractor beam projectors, and could optionally support
four more turbolasers if a larger power generator was installed. They had space for 12 starfighters, and capacity for 80
troops for use in boarding actions or planetary landings. Their very accurate tractor beams allowed them to capture
ships with little collateral damage, and they were sometimes paired with ships equipped with gravity well projectors
for this purpose. Some Marauderclass ships were equipped with four concussion missile launchers in place of their
heavy turbolasers. Sometimes called a "pocket cruiser," the Marauder's sublight speed was faster than a Victory I-class
Star Destroyer. Although not powerful enough for engagements against warships such as those used by the Imperial
Navy, they were excellent as patrol and interdiction vessels.

Marauder-class Corvette CL 16
Collossal (frigate) capital ship
Init +0; Senses Perception +6

Defense Ref 15 (Flat-footed 11) , Fort 36; +11 armor


HP 900; DR 15; SR 100; Threshold 136

Speed fly 3 squares (starship scale)


Ranged 2 turbolaser batteries +12* (see below) and
Ranged 3 tractor beams +6* (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53
Abilities Str 62, Dex 18, Con -, Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

Crew 177 (skilled); Passengers 80 (troops)


Cargo 300 tons; Consumables 3 months; Carried Craft 12 starfighters
Hyperdrive x2, nav computer
Availability Military; Cost 2,398,000
* Apply a -20 penalty on attacks against targets smaller than Colossal[frigate]

Heavy double turbolaser cannon battery (4 gunners)


Atk +12 (-8 against targets smaller than Colossal[frigate]), Dmg 4d10x5

Tractor beam (2 gunners)


Atk +6 (-14 against targets smaller than Colossal[frigate]), Dmg (grapple +53)
Gargantuan Starfighter
Init +1; Senses Perception +6

Defense Ref 15 (flat-footed 11), Fort 24; +6 armor


hp 90; DR 10; SR 25; Threshold 44

Speed fly 16 squares (max. velocity 1,200 km/h), fly 4 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +31

Abilities Str 38, Dex 18, Con --, Int 14


Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1, Use Computer +6

Crew 1 (skilled, small only); Passengers none


Cargo 65 kg; Consumables 2 days;
Hyperdrive x1, nav computer capable of storing 4 jumps
Availability Military; Cost 120,000

Laser cannons (pilot)


Atk +4, Dmg 5d10x2
FreiTek Inc. E-Wing Type B Escort Starfighter
Gargantuan starfighter
Init +9; Senses Perception +6
---------------------------------------------------
Defense Ref 20 (flat-footed 11), Fort 27; +8 armor
HP 150; DR 10; SR 15 Threshold 47
---------------------------------------------------
Speed fly 16 squares (max. velocity 1,300 km/h), fly 6 squares (starship scale)
Ranged laser cannons +7 or
Ranged proton torpedoes +7
Fighting Space 4x4 or 1 square (starship scale); Cover total (pilot and astromech)
Base Atk +2; Grp +34
Abilities Str 44, Dex 26, Con --, Int 18
Skills Initiative +7, Mechanics +6 (+13 astromech), Perception +6 (+3), Pilot +7, Use Computer +6 (+13)
---------------------------------------------------
Crew 1 plus astromech droid (skilled); Passengers none
Cargo 110 kg; Consumables 1 week; Carried Craft none
Payload 16 proton torpedoes (magazine)
Hyperdrive x2, 10-jump memory (astromech)
Availability Military; Cost 185,000 credits

Laser Cannons (pilot)


Atk +7, Dmg 6d10x2

Proton Torpedoes (pilot)


Atk +7, Dmg 9d10x2, 4-square splash
RZ-1 A-Wing Interceptor Starfighter
Huge starfighter
Init +11; Senses Perception +6
---------------------------------------------------
Defense Ref 19 (flat-footed 11), Fort 24; +3 armor
HP 80; DR 10; SR 15; Threshold 34
---------------------------------------------------
Speed fly 16 squares (max. velocity 1,300 km/h), fly 6 squares (starship scale)
Ranged laser cannons +8
Fighting Space 3x3 or 1 square (starship scale); Cover total
Base Atk +2; Grp +26
Abilities Str 33, Dex 26, Con --, Int 20
Skills Initiative +11, Mechanics +6, Perception +6, Pilot +11, Use Computer +6
---------------------------------------------------
Crew 1 (skilled); Passengers none
Cargo 40 kg; Consumables 1 week; Carried Craft none
Hyperdrive x1
Availability Military; Cost 175,000 credits

Laser Cannons (pilot)


Atk +8, Dmg 6d10x2
Kuat Systems Engineering Firespray-31 Patrol and Attack Craft
Colossal Space Transport
Init +2; Senses +5
======================================== ========
Defense Ref 35 (flat-footed 30), Fort 26; Armour +13
HP 150; DR 15; SR 30; Threshold 76
======================================== ========
Speed fly 18 squares (max. velocity 1050 km/h), fly 5 squares (starship scale)
Ranged laser cannon +2 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +2; Grp +68
Abilities Str 46, Dex 14, Con --, Int 14
Skills Initiative +2, Mechanics +5, Perception +5, Pilot +6, Use Computer +5
======================================== ========
Crew 1 (Skilled); Passengers 6
Cargo 70 tons; Consumables 1 months; Carried Craft none
Hyperdrive x3 (x12 backup), nav computer
Availability licensed; Cost 120,000 ( 30,000 used)

Blaster Cannon (pilot)


Atk +4 Dmg: 4d10x2

Tractor beam (pilot)


Atk +2 Dmg: -- (grapple +36)
Home One was Admiral Ackbar's flagship of the Rebel Alliance during the Battle of Endor. It carries 120 starfighters in
10 full squadrons. Her shields are powerful and redundant enough to withstand close combat with a Imperial Star
Destroyer.

Mon Calamari "Home One Command Cruiser Colossal 1400m (cruiser) capital ship, (based on the images and cross
sections book)

Init -1; Senses Perception +6

Defense Ref 17 (flat-footed 14), Fort 57; Armor +14;Serridge SEAL Shielding System;titanium alloy hull HP
2400;DR20;SR 240**Threshold 257

Speed fly 3 squares (starship scale) 30 mglt


Ranged 3 Taim & Bak XV9 Heavy Turbolasers Battery Atk +11 (-9 against targets smaller than Colossal), Dmg 8d10x5
Ranged 4 ArMek SW-7 Ion cannons Battery, Atk +11 (-14 against targets smaller than Colossal), Dmg 8d10x5
Ranged 4 concussion missile launchers (10 missiles each) Atk +6 (-14 against targets smaller than Colossal), Dmg:
7d10x5
Ranged 7 Point laser 10 cannon battery; Atk +16 (+11 autofire); Dmg: 2d10x2
Ranged 3 Phylon Q7Tractor Beam Atk +6 (-14 against targets smaller than Colossal), Dmg (grapple +69)
Fighting Space 2x2 (starship scale); Cover total Base Atk +2; Grp +69
Abilities Str 104, Dex 16, Con --, Int 18
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6

Crew 5435 (skilled); Passengers 1200 (troops) Cargo 20,000 tons; Consumables 2years; Carried Craft 10 squadrons of
Alliance fighters. Hyperdrive x1 (backup x9), nav computer Availability Military; Cost Not available for sale
* Apply a -20 penalty on attacks against targets smaller than Colossal size
** Backup shield generators allow a re-roll of any failed mechanics check used to restore shields. The second roll must
be taken regardless.
Republic Cruiser
"Republic Shipyards' Troop Transport"
Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 13 (flat-footed 11), Fort 34; +11 armor
hp 600; DR 15; SR 100; Threshold 134
Speed fly 3 squares (starship scale)
Ranged 2 double heavy turbolaser cannons* (see below) and 2 heavy turbolaser cannons* (see below)
and 2 light turbolaser cannons* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +51
Abilities Str 58, Dex 14, Con -, Int 14
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 150 (skilled); Passengers 10 + 500 (troops)
Cargo 500 Metric tons; Consumables 6 months; Carried Craft 12 Aurek Fighters
Hyperdrive x2 (backup x4)
Availability Military; Cost 2,210,000 (950,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Double Heavy Turbolaser Cannon (gunner)


Atk +4 (-16 against targets smaller than Colossal), Dmg 5d10x5
Heavy Turbolaser Cannon (gunner)
Atk +4 (-16 against targets smaller than Colossal), Dmg 10d10x5
Light Turbolaser Cannon (gunner)
Atk +4 (-16 against targets smaller than Colossal), Dmg 4d10x5
Its similiar to the Vindicator Class Heavy Cruiser in size, making it a frigate but It shares design
similiarities with the Super Star Destroyer "Vengeance" as well, Rendili StarDrive manufacturor.

This is what I have so far stats so far, just need some help finishing it

Victory II class escort frigate CL ? Rendili StarDrive; Collossal 600m


Init -2; Senses perception +6

Defense Ref 17 (flat-footed 14 ), Fort 30; Armor +14 HP 730; DR 20; SR100; Threshold 130

Speed fly 3 squares (starship scale)


Fighting Space 2x2 square (starship scale); Cover total
Base Atk +0; Grp +40
Abilities Str 50, Dex 16, Con --, Int 22
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -2 , Use Computer +6

Crew 2500 (normal); Passengers 400 (troops) Cargo 500 metric tons; Consumables 1 year; Carried
Craft 1 wing, 5 delta, 5 lambda, 5 xg1 Hyperdrive x2 (backup x12), nav computer Availability military;
Cost not available for sale * Apply a -20 penalty on attacks against targets smaller than Colossal size

Heavy Turbolaser Turret (5) Atk +12 (+7 autofire); Dmg 6d10x5
Light Turbolaser (25) Atk +12 (+7 autofire); Dmg 4d10x5
Light Quad Turbolasers (20) Atk +12 (+7 autofire); Dmg 4d10x5
Point Defense Laser Canons (10) Atk +12 (+7 autofire); Dmg 2d10x2
Point Defense Ion Canons (10) Atk +12 (+7 autofire); Dmg 2d10x2
Tractor Beam Profector (3) Atk +5 (+7 autofire); Dmg -- (grapple +40)
'The Outrider' Corellian Engineering Corporation YT-2400 (CL 9)
Colossal space transport
Init -3; Senses perception +5

Defense Ref 16 (flat-footed 14), Fort 28; Armour +14


HP 150; DR 15; SR 45; Threshold 78

Speed fly 16 squares (max. velocity 1000 km/h), fly 4 squares (starship scale)
Ranged laser cannon +3
Ranged laser cannon +3
Ranged Concussion missiles +3
Fighting Space 12x12 or 1 square (starship scale);
Cover total
Base Atk +0; Grp +38

Abilities Str 46, Dex 14, Con --, Int 16


Skills Initiative -3, Mechanics +5, Perception +5, Pilot -5, Use Computer +5

Crew 1-2 (normal) (otherwise Dash Rendar or Leebo); Passengers 4


Cargo 70 tons; Consumables 2 months;
Carried Craft 2 escape pods
Hyperdrive x0.75 (backup x10), nav computer
Availability Personal Starship; Cost Not for sale

Laser cannon (gunner)


Atk +3, Dmg 6d10x2

Concussion missiles (pilot)


Atk +3, Dmg 8d10x2, 4-square splash

RS = 51/60 CS = 51/60 RotS = 59/60 UH = 45/60

Life does not cease to be funny when people die, any more than it ceases to be serious when people laugh
- George Bernard Shaw
Executor-class Star Dreadnaught (Super Star Destroyer)
"With the Executor under my command, I will be the ultimate power in the universe!"
Admiral Kendal Ozzel, only moments before being killed by Darth Vader.

The Executor was the personal flagship of Darth Vader and the lead ship of its class of Star
Dreadnoughts. It was primarily the flagship of Vader's Death Squadron and was involved in the
battles of Hoth and Endor, among others.

Colossal (station) capital ship


Init -4; Senses Perception +6
-
Defense Ref 16 (flat-footed 16), Fort 74; +16 armor
hp 3,000; DR 20; SR 400; Threshold 574

Speed fly 2 squares (starship scale)


Ranged 25 turbolaser batteries +15* (see below) and
25 heavy turbolaser batteries +15* (see below) and
25 concussion missile batteries +15* (see below) and
25 ion cannon batteries +15* (see below) and
20 tractor beams +7* (see below)
Fighting Space 3x3 (starship scale); Cover total
Base Atk +2; Grapple +86

Abilities Str 138, Dex 10, Con --, Int 20


Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6

Crew 280,734 (skilled); Passengers 38,000 (troops)


Cargo 250,000 tons; Consumables 6 years; Carried Craft 144 TIE fighters (any variant), 2
prefabricated garrisons, 40 AT-ATs, 60 AT-STs, various support craft
Hyperdrive x2 (backup x10), nav computer
Availability Military, Rare; Cost not available for sale
* Apply a -20 penalty on attacks against targets smaller than Colossal (frigate) size

Turbolaser battery (5 gunners)


Atk +15 (-5 against targets Colossal size or smaller), Dmg 7d10x5

Heavy turbolaser battery (5 gunners)


Atk +15 (-5 against targets Colossal size or smaller), Dmg 10d10x5

Concussion missile battery (5 gunners)


Atk +15 (-5 against targets Colossal size or smaller), Dmg 9d10x2

Ion cannon battery (5 gunners)


Atk +15 (-5 against targets Colossal size or smaller), Dmg 4d10x5 ion

Tractor beam (2 gunners)


Atk +7 (-13 against targets Colossal size or smaller), Dmg -- (grapple +86)
Craft: Recon Raptor
Class: Starfighter
Crew: 1-2 (Skilled +4)
Size: Diminutive (8.54m long)
Initiative: +8 (+4 size ,+4 crew)
Hyperdrive: x1
Maneuvers: +8 (+4 size ,+0 Man/eng.,+4 crew)
Passengers: 5
Defense: 24 (+4 size,+10 armour)
Cargo Capacity: 500kg
Shield Points: 30 (DR10)
Consumables: 7 Days
Hull Points: 120 (DR10)
Cost: 110,000(new), 30,000(used)
Maximum Speed: Attack (8 squares/action)
Atmospheric Speed: 950 km/h (16 squares/action)

Weapon: Heavy laser cannon (1); Fire Arc:Front; Attack Bonus: +10 (+4 fire control,+4 size,+2 gunner);
Damage: 5d10x2; Maximum Range: Short

(10 emplacements remaining)


Craft: Theed Palace Space Vessel Engineering Corps, Naboo J-Type Star Skiff
Class: Space Transport
Crew: 1-2 (Skilled +4)
Size: Small (29.2m long)(49.3m Wingspan)
Initiative: +1 (+1 size)
Hyperdrive: x0.5
Maneuvers: +5 (+1 size ,+0 Man/eng.,+4 crew)
Passengers: 8
Defense: 21 (+1 size,+10 armour)
Cargo Capacity: 4 tons
Shield Points: 90 (DR20)
Consumables: 3 Months
Hull Points: 180 (DR20)
Cost: Not available for sale (est 1,600,000 credits)(new)
Maximum Speed: Attack (6 squares/action)
Atmospheric Speed: 930 km/h (16 squares/action)

Comms Tranceiver: HoloNet

Weapon: Laser cannon(2); Fire Arc:Turret; Attack Bonus: +7 (+4 fire control,+1 size,+2 gunner);
Damage:4d10x2; Maximum Range: Short
Craft: Corellian Engineering Corporation CR-5 Republic Frigate
Class: Capital
Crew: 101-380 (Normal +2)
Size: Large (245m long)
Initiative: +1 (-1 size ,+2 crew)
Hyperdrive: x2 (backup x15)
Maneuvers: +1 (-1 size ,+0 Man/eng.,+2 crew)
Passengers: 50 Troops
Defense: 19 (-1 size,+10 armour)
Cargo Capacity: 3000 tonne
Shield Points: 200 (DR40)
Consumables: 1 Years
Hull Points: 350 (DR40)
Cost: 3.5 million new, 1 million used
Maximum Speed: Attack (6 squares/action)
Atmospheric Speed: 900 km/h (15 squares/action)
Comms Transceiver: HoloNet

Weapon: Medium Turbolaser (2 groups of 1); Fire Arc: 1 Front,Left,Aft, 1 Front,Right,Aft; Attack Bonus:
+7 (+8 fire control,-1 size,+0 gunner); Damage: 5d10x5; Range: Long

Weapon: Twin Laser Cannon (2 groups of 2 x fire-linked); Fire Arc: 2 Front,Left,Aft, 2 Front,Right,Aft;
Attack Bonus: +3 (+4 fire control,-1 size,+0 gunner); Damage: 3d10x2; Range: Short

Weapon: Ion Cannon (1); Fire Arc: Turret; Attack Bonus: +5 (+6 fire control,-1 size,+0 gunner);
Damage: 5d10x2; Range: Medium

Weapon: 4 x Tractor beam projector; Fire Arc: 1 Front, 1 Lift, 1 Right, 1 Aft; Attack Bonus: +5 (+6 fire
control,-1 size,+0 gunner); Damage: Special; Range: Short

Weapon: Assault Concussion Missile Tube (1, 30 Assault Concussion); Fire Arc: Front; Attack Damage:
9d10x5; +10 Ordinary guidance
Consolidated Systems Assemblies CSA-90 VIPER light interceptor
Class: Starfighter
Crew: 1 (Normal +2)
Size: Tiny (8.7m length, 6.5m wide)
Initiative: +4 (+2 crew, +2 size)
Hyperdrive: x3
Maneuvers: +2 (+2 size)
Passengers: 0
Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 60 kilograms
Shield Points: 30 (DR 10)
Consumables: 3 Day
Hull Points: 60 (DR 10)
Cost: 88,000 new, 28,000 used
Maximum Speed: Ramming (Average, 10 squares/action)
Atmospheric Speed: 1200 km/h (20 squares/action)

Weapon: Laser Cannon (2 fire-linked); Fire Arc: 2 Front; Attack Bonus: +8 (+2 size, +2 crew, +4 fire
control); Damage: 4d10x2; Max Range: short

Weapon: Small Proton Torpedo Launcher (1, 4 heavy torpedoes); Fire Arc: Front; Attack Damage:
10d10x2; +10 Ordinary guidance
B-7 Light Freighter
Craft: Loronar B-7 Light Freighter
Class: Starfighter
Crew: 1-2 (Normal +2)
Size: Tiny (19m long)
Initiative: +4 (+2 size ,+2 crew)
Hyperdrive: x3 (backup x10)
Maneuvers: +4 (+2 size ,+0 Man/eng.,+2 crew)
Passengers: 4
Defense: 22 (+2 size,+10 armour)
Cargo Capacity: 50 ton
Shield Points: 30 (DR10)
Consumables: 2 Months
Hull Points: 120 (DR10)
Cost: 90,000 credits new, 20,000 credits (used only)
Maximum Speed: Attack (5 squares/action)
Atmospheric Speed: 650 km/h (11 squares/action)

Weapon: laser cannon (1); Fire Arc: Turret; Attack Bonus: +5 (+4 fire control,+1 size,+0 gunner);
Damage: 4d10x2; Maximum Range: Short
Craft: Sovereign-class Star Cruiser NX-1701e; Class: Captial Ship; Cost: n/a; Size: Gargantuan (655 m
long); Initiative: -2 (-4 size, +2 crew); Crew: 200-400 (Normal +2); Passengers: 200; Cargo
Capacity: 20,000 tons; Consumables: 5 years; Hyperdrive: N/A* Maximum Speed: Attack (8
squares); Atmospheric Speed: N/A; Maneuver: -2 (-4 size, +2 crew); Defense: 16 (-4 size, +10
armor); Shield Points: 150 (DR 40); Hull Points: 300 (DR 40)

Weapon: Phaser Array (2); Fire Arc: Turret; Attack Bonus: +8 (-4 size, +2 crew, +10 fire control);
Damage: 4d10x5; Range Increment: Long

Weapon: Photon Torpedo tubes (2 (6 missiles each)); Fire Arc: Front; Damage: 7d10x5; Range
Increment: Long

Weapon: Photon Torpedo tubes (2 (6 missiles each)); Fire Arc: Back; Damage: 7d10x5; Range
Increment: Long

*This ship is equipped with a primative warp drive which has the speed of approximately a x20
hyperdrive. However, gravity wells and similar effects (such as from an Indicator-class Star Destroyer) do
not force the ship out of warp. Astrogation checks are not required, as the ship never actually leaves
Realspace.
Craft: Corellian Engineering Corporation, Colonial-Class Passenger Liner
Class: Space Transport
Crew: 16-18 (Skilled +4)
Size: Medium (84.43m long)
Initiative: +0 (+0 size)
Hyperdrive: x2 (backup x15)
Maneuvers: +4 (+0 size ,+0 Man/eng.,+4 crew)
Passengers: 150 (500 under emergency conditions)
Defense: 20 (+0 size,+10 armour)
Cargo Capacity: 300 ton
Shield Points: 120 (DR30)
Consumables: 6 Months
Hull Points: 250 (DR30)
Cost: 1,100,000(new), 500,000(used)
Maximum Speed: Attack (6 squares/action)
Atmospheric Speed: 950 km/h (16 squares/action)

Hangar Bays: 1 Small Space Transport; 2 Tiny Starfighter

Weapon: Point laser cannons (4 fire-linked); Fire Arc: Turret; Attack Bonus: +6 (+0 size, +2 crew, +4
fire control); Damage: 4d10x2; Maximum Range: Short
Craft: Mark-1B Viper interceptor
Class: Starfighter
Crew: 1 (Skilled +4)
Size: Diminutive (9.5m long)
Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x2
Maneuvers: +9 (+4 size ,+1 Man/eng.,+4 crew)
Passengers: None
Defense: 24 (+4 size,+10 armour)
Cargo Capacity: 40 kg
Shield Points: 40 (DR10)
Consumables: 4 Days
Hull Points: 120 (DR10)
Cost: 95,000 (new), 45,000 (used)
Maximum Speed: Ramming (10 squares/action)
Atmospheric Speed: 1050 km/h (18 squares/action)

Weapon: Heavy laser cannon (2 fire-linked); Fire Arc: Front; Attack Bonus: +10 (+4 fire control,+4
size,+2 gunner); Damage: 6d10x2; Max Range: Short

Weapon: Small Proton Torpedo Launcher (1, 4 Torpedoes); Fire Arc: Front; Attack Damage: 9d10x2; +10
Ordinary guidance
Craft: T-65BR X-Wing Recon Fighter
Class: Starfighter
Cost: 210,000 (new)
Size: Tiny (12.8 meters)
Crew: 1 (Skilled +4)
Passengers: 0
Cargo Capacity: 50 kilograms
Consumables: 1 week
Hyperdrive Multiplier: x1
Maximum Speed: Ramming
Defense: 22 (+2 Size, +10 Armor)
Shield Points: 0
Hull Points: 120
Damage Reduction: 6

The T-65BR X-Wing is not equipped with any sort of armament. Instead it has a highly advanced
hypertransceivers. This gives the Pilot a +8 Computer use, and a +8 Listen.

This type of X-Wing is not avaliable until 9 years after the Battle of Yavin.
Bantha-Class Troop Carrier/Assault Shuttle

Craft: Mon Calamari/Sullustan Troop Carrier/Assault Shuttle ;Class: Space transport; Cost: 75,000
Credits (New) 60000 Credits (Old); Size: Large (85m length); Initiative: +4; Crew: 8 (Skilled +4);
Passengers: 10; Troop Compliment: 45 Troopers; Vehicle Compliment: 6 Speeder Bikes and 2
Speeders; Cargo Capacity: 30 Metric tons; Consumables: 3 Weeks; Hyperdrive: x2; Maximum
Speed: Cruising (Average, 4 squares/action); Atmospheric Speed: 800 km/h (13 squares/action);
Maneuvers: +4 (+4 crew); Defense: 20 (+10 armor); Hull Points: 200 (DR 20); Shield Points: 115
(DR 20).

Weapon: Double Turbolaser Cannon (2); Fire Arc: 1 Front/Left/Back, 1 Front/Right/Back; Attack
Bonus: +4 or +0/+0 (+4 or +0/+0 crew); Damage: 6d10x2; Range Modifiers: PB -2, S/M +0, L -2.
Rendili Star Drive Dreadnaught
Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13), Fort 53; +13 armor
hp 1,700; DR 20; SR 115; Threshold 253
Speed fly 2 squares (starship scale)
Ranged
5 turbolaser cannons +6*
5 quad turbolaser batteries +6*
1 heavy turbolaser battery +14*
Fighting space 2x2 squares (starship scale); Cover total
Base Atk +2; Grp +65
Abilities Str 96, Dex 14, Con --, Int 18
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
Crew 16,210 (skilled); Passengers 3,000 (troops)
Cargo 9,000 tons; Consumables 2 years; Carried Craft 1 shuttle, 12 TIEs (with Imperial-era refit)
Hyperdrive x2 (backup x18), navcomputer
Availability Military; Cost not available for sale
* Apply a -20 penalty to attacks against targets size Colossal or smaller

Turbolaser cannon (gunner)


Atk +6 (-14 against targets Colossal or smaller); Dmg 2d10x5
Quad turbolaser battery (2 gunners)
Atk +8 (-12 against targets Colossal or smaller); Dmg 4d10x5
Turbolaser battery (5 gunners)
Atk +14 (-6 against targets Colossal or smaller); Dmg 7d10x5
Carrack Light Cruiser
Colossal (frigate) capital ship
Init +0; Senses Perception +6
Defense Ref 17 (flat-footed 13), Fort 40; +13 armor
hp 1,500; DR 15; SR 135; Threshold 140
Speed fly 4 squares (starship scale)
Ranged
10 laser cannons +6
5 heavy turbolasers +6*
5 tractor beams +6*
Fighting space 1 square (starship scale); Cover total
Base Atk +2; Grp +52
Abilities Str 70, Dex 18, Con --, Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6
Crew 1,092 (skilled); Passengers 142 (troops)
Cargo 3,500 tons; Consumables 1 year; Carried Craft 4 TIE Fighters (external)
Hyperdrive x1 (backup x12), navcomputer
Availability Military; Cost not available for sale
* Apply a -20 penalty to attacks against targets size Colossal or smaller

Laser cannon (gunner)


Atk +6; Dmg 2d10x2
Heavy turbolaser (gunner)
Atk +6 (-14 against targets Colossal or smaller); Dmg 7d10x5
Tractor beam (gunner)
Atk +6; Dmg - (Grp +52)
Lancer Frigate
Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 14 (flat-footed 12), Fort 38; +12 armor
hp 1,200; DR 15; SR 135; Threshold 138
Speed fly 2 squares (starship scale)
Ranged
10 quad laser cannons +7
Fighting space 1 square (starship scale); Cover total
Base Atk +2; Grp +50
Abilities Str 66, Dex 14, Con --, Int 20
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
Crew 850 (skilled); Passengers 40 (troops)
Cargo 300 tons; Consumables 1 week; Carried Craft 2 shuttles
Hyperdrive x2 (backup x15), navcomputer
Availability Military; Cost not available for sale

Quad laser cannon (gunner)


Atk +7; Dmg 6d10x2
Craft: Consolidated Systems, Type 9 long range shuttlecraft
Class: Starfighter
Crew: 1-4 (Skilled +4)
Size: Diminutive (8.5m long)
Initiative: +8 (+4 size ,+4 crew)
Hyperdrive: x1
Maneuvers: +8 (+4 size ,+0 Man/eng.,+4 crew)
Passengers: 3 (12 in emergencies)
Defense: 24 (+4 size,+10 armour)
Cargo Capacity: 500 kg
Shield Points: 90 (DR10+backup generator)
Consumables: 2 Weeks (food, water, and Air)
Hull Points: 120 (DR10)
Cost: 160,000(new), 50,000 (used)
Maximum Speed: Ramming (10 squares/action)
Atmospheric Speed: 1100 km/h (18 squares/action)

Weapon: Type IV Phaser Array (4 x fire-linked); Fire Arc: 1 front, 1 Aft, 1 Right, 1 left ; Attack Bonus:
+10 (+4 fire control,+4 size,+2 gunner); Damage:6d10x2; Maximum Range: Short

Weapon: Miniature Photon Torpedo Launcher(1, 6 Photon torpedoes); Fire Arc: Front; Attack
Damage:9d10x2; +10 Ordinary guidance

Design Comments and Notes: Nav Computer installed, The Type 9 is Powered by a Miniature Antimatter
Reactor (Antimatter Reactor Contains 1D4 Months worth of fuel)
Comms Transceiver: Subspace
Craft: Consolidated Systems, Delta Flyer-Class Runabout
Class: Starfighter
Crew: 1-4 (Skilled +4)
Size: Tiny (17.14m long)
Initiative: +6 (+2 size ,+4 crew)
Hyperdrive: x1.5
Maneuvers: +6 (+2 size ,+0 Man/eng.,+4 crew)
Passengers: 4 (12 in emergencies)
Defense: 24 (+4 size,+10 armour)
Cargo Capacity: 10 tons
Shield Points: 90 (DR10+backup generator)
Consumables: 1 Months (food, water, and Air)
Hull Points: 150 (DR10)
Cost: 190,000(new), 60,000 (used)
Maximum Speed: Ramming (11 squares/action)
Atmospheric Speed: 1100 km/h (18 squares/action)

Weapon: Type V Phaser Array (8 x fire-linked); Fire Arc: 2 front, 2 Aft, 2 Right, 2 left
; Attack Bonus: +8 (+4 fire control,+2 size,+2 gunner); Damage:7d10x2; Maximum
Range: Short

Weapon: Miniature Photon Torpedo Launcher(1, 8 Photon torpedoes); Fire Arc:


Front; Attack Damage:9d10x2; +10 Ordinary guidance

Design Comments and Notes: Nav Computer installed, The Delta Flyers-Class
Runabout is Powered by a Miniature Antimatter Reactor (Antimatter Reactor Contains
2D4 Months worth of fuel)
Comms Transceiver: Subspace
Craft: Nova-Drive 3-Z light freighter
Class: Space Transport
Crew: 1-2 (Skilled +4)
Size: Small (28m long)
Initiative: +1 (+1 size)
Hyperdrive: x2 (backup x15)
Maneuvers: +5 (+1 size ,+0 Man/eng.,+4 crew)
Passengers: 8
Defense: 21 (+1 size,+10 armour)
Cargo Capacity: 150 ton
Shield Points: 30 (DR20)
Consumables: 2 Months
Hull Points: 140 (DR20)
Cost: 60,000(new), 20,000(used)
Maximum Speed: Cruising (4 squares/action)
Atmospheric Speed: 800 km/h (13 squares/action)

Weapon:Light laser cannon(2); Fire Arc:Full Turret; Attack Bonus: +5 (+2 fire control,+1 size,+2
gunner); Damage:3d10x2; Maximum Range: short
Lantillian ShipWrights GX1 Short Haular CL 6
Colossal space transport
Init -3; Senses Perception +5

Defenses Ref 14 (flat-footed 12), Fort 26; +12 armor


hp 120; DR 15; SR 15; Threshold 76

Speed 12 squares (max. velocity 800km/h), 2 squares (starship scale)


Ranged 1 Light Laser Cannons +1 (see below)
Fighting Space 12x12 or 1 (starship scale); Cover total
Base Atk +0; Grp +36
Atk Options autofire (1 Light Laser Cannons)

Abilities Str 42, Dex 14, Con --, Int 12


Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3, Use Computer +5

Crew 4 (Normal); Passengers 6


Cargo 85 tons; Consumables 1 month; Carried Craft none
Hyperdrive x2 (Backup x12), nav computer
Availability Licensed; Cost Not available for sale (unique)

1 Light Laser Cannons (gunner*)


Atk +1 (-4 autofire); Dmg 3d10x2

*weapon Can be fired by Pilot or copilot, with a -5 to there skill check or a +5 to the DC
YT-1150 Medium Transport

This early model of transport from Corellian Engineering Corporation varies greatly in design from the
general concept of the later ships in the YT series of transports. Slender and long, this ship looks like a
loaf of bread sliced lengthwise along each side; essentially, a long, slender center section with two engine
nacelles on either side providing thrust. The ship saw a good amount of use during the days of the Old
Republic, as like most CEC designs it was easily modified. Almost nothing in the ship's design, save for a
few core systems, was unalterable, and smugglers, pirates, merchants, and other spacefaring
entrepreneurs took advantage of this and turned their ships into a personalized transport that suited their
needs perfectly.

Corellian Engineering Corporation YT-1150 Medium Transport


Colossal Space Transport
Init -5; Senses Perception +5
-------------------------------------------------------------------------------------
Defense Ref 14 (flat-footed 12), Fort 24; +12 armor
hp 100; DR 15; SR 20; Threshold 74
-------------------------------------------------------------------------------------
Speed fly 12 squares (max. velocity 850 km/h), fly 2 square (starship scale)
Ranged 2 Laser Cannons (Fire Linked) +2
Fighting space 8x16 or 1 square (starship scale); Cover total
Base Atk +0; Grp +34
-------------------------------------------------------------------------------------
Abilities Str 39, Dex 14, Con --, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
-------------------------------------------------------------------------------------
Crew 2 (normal); Passengers 6
Cargo 90 tons; Consumables 1 month;
Hyperdrive x2 (backup x8), nav computer
Availability Licensed; Cost 74,000 (15,000 used)

2 Fire Linked Laser Cannons (gunner)


Atk +2; Damage 5d10x2
Torpedo Sphere
Colossal (cruiser) Capital ship
Init -4; Senses Perception +6
Defense Ref 15 (flat-footed 15), Fort 61; +15 armor
hp 2,900; DR 20; SR 100; Threshold 261
Speed fly 1 square (starship scale)
Ranged
5 turbolaser batteries +5*
Massed proton torpedo tube array +5**
Fighting space 2x2 squares (starship scale); Cover total
Base Atk +2; Grp +83
Abilities Str 112, Dex 10, Con --, Int 16
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4, Use Computer +6
Crew 63,275 (skilled); Passengers 8,540 (troops)
Cargo 3.8 million tons; Consumables 4 years;
Hyperdrive x3 (backup x18), navcomputer
Availability Military, Rare; Cost not available for sale
* -20 on attack rolls against any target Colossal size or smaller
** -40 on attack rolls against any target smaller than planetoid size

Turbolaser battery (5 gunners)


Atk +5 (-15 to any target smaller than Colossal); Dmg 5d10x5
Massed proton torpedo tube array (500 gunners)
Atk +5 (-35 to any target smaller than planetoid); Dmg 9d10x5 (9d10x2 to any
target other than planetary shields)
Sienar Systems IPV System Patrol Craft CL 15
(Starships of the Galaxy, pg. 103).

Colossal (Frigate) Capital Ship


Init -1; Senses Perception +5

Defenses Ref 15 (flat-footed 11), Fort 36; (11 Armor)


hp 990; DR 15; SR 125; Threshold 136

Speed 4 squares (Starship scale)


Ranged Light Turbolasers (2) +4 (4d10x5) (gunners) (-16 v. target smaller than
colossal)
Fighting Space 1 square (starship scale); Cover total
Base Atk +0; Grp +51

Abilities Str 63, Dex 18, Int 14


Skills Initiative -1, Mechanics + 5, Perception + 5, Pilot +1, Use Computer + 7.

Crew 12 (Normal); Passengers 10


Cargo 200 metric tons; Consumables 3 monhs; Carried Craft none.
Hyperdrive none.
Availability Military.
Golan II Space Defense Spacegun II CL 18

Colossal Space Station (Huge)


Init -4; Senses Perception +10

Defenses Ref 11 (flat-footed 11), Fort 64 (12 Armor)


hp 1200; DR 20; SR 130; Threshold 564

Speed None
Ranged +16 (-4 v. smaller than Colossal) Turbolasers (3 batteries of 6) (5d10x5)
Ranged +6 Proton Torpedos (5) (9d10x2)
Ranged +6 Tractor Beam (special)
Fighting Space 3x3 Starship Scale; Cover total
Base Atk +2; Grp +87

Abilities Str 114, Dex 8, Int 18


Skills Initiative -4, Mechanics +6, Perception +10, Pilot -4, Use Computer +10

Crew 699 (Skilled); Passengers 220 (troops)


Cargo 10,000 metric tons; Consumables 3 months; Carried Craft 13 TIE Fighters
Payload 50 Proton Torpedoes.
Hyperdrive None.
Availability Military.
Action IV Transport
Colossal (frigate) space transport
Init -5; Senses Perception +5
-------------------------------------------------------------------------------------
Defense Ref 11 (flat-footed 11), Fort 36; +11 armor
hp 900; DR 15; SR 50; Threshold 136
-------------------------------------------------------------------------------------
Speed fly 12 squares (max. velocity 650 km/h), fly 1 square (starship scale)
Fighting space 1 square (starship scale); Cover total
Base Atk +0; Grp +46
-------------------------------------------------------------------------------------
Abilities Str 62, Dex 10, Con --, Int 14 *
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
-------------------------------------------------------------------------------------
Crew 10 (normal); Passengers none
Cargo 90,000 tons; Consumables 3 months;
Hyperdrive x3, nav computer
Availability Licensed; Cost 1,000,000 (500,000 used)
Scent of Fear (CL 13)
The Scent of Fear was the personal ship of the Taloron bounty hunter named Crutag. Formidable for a ship
its size, Scent of Fear had no trouble shooting down the freighter a team of Rebels were fleeing from him
in, causing it to crash on the planet Trinta. Sadly for Crutag, Trinta held something far more dangerous
than mere bounty hunters....

Taloran Prey Chaser (possibly modified)


Colossal space transport
Init +2; Senses Perception +8
----------------------------------------------------------------
Defense Ref 17 (flat-footed 13), Fort 30; +13 armor
hp 150; DR 15; SR 60; Threshold 80
----------------------------------------------------------------
Speed fly 16 squares (max. velocity 1000 km/h), fly 4 squares (starship scale)
Ranged 2 laser cannons +8
Fighting space 12x12 or 1 square (starship scale); Cover total
Base Atk +5; Grp +45
----------------------------------------------------------------
Abilities Str 46, Dex 18, Con --, Int 16
Skills Initiative +2, Mechanics +8, Perception +8, Pilot +2, Use Computer +8
----------------------------------------------------------------
Crew 1, plus 2 gunners (expert); Passengers 25
Cargo 30 tons; Consumables 4 months;
Hyperdrive x1 (backup x10), nav computer

----------------------------------------------------------------
Laser cannon (gunner)
Atk +8; Dmg 5d10x2
----------------------------------------------------------------
195 m long (800 kph)

Colossal (frigate) capital ship


Init -8 (+ pilot bonus); Senses perception (as per crew);
===================================
Defense Ref 14 (flat-footed 12), Fort 37; Armour +12
HP 1080; DR 15; SR 75; Threshold 137
===================================
Speed fly 2 squares (starship scale)
Ranged 2 Turbolaser batteries* See below
1 tractor beam* see below
Fighting Space 1 square (starship scale); Cover total
Base Atk (as per pilot); Grp +52 (+ pilots BAB)
===================================
Abilities Str 64, Dex 14, Con --, Int 14
Skills Initiative, pilot -8 (plus pilot bonus), Mechanics,
Perception, Use Computer (as per crew)
===================================
Crew 35; Passengers 300
Cargo 5000 tons; Consumables 1 year; Carried Craft none
Hyperdrive x3 (x12 backup), nav computer
Availability licensed; Cost 1,240,000 (used 62,000)
* Apply a -20 penalty on attacks against targets up to and
Smaller than Colossal.

Turbo laser battery (2 gunners)


Atk + 4 (plus crew/character bonus) Dmg 4d10x5
Tractor beam (1 gunner)
Atk +2 (plus crew/character bonus) Dmg -- +52 (+ pilots BAB)
Corellian Engineering Corporation XS-800 Light Freighter CL 7 Colossal Space Transport
Init -6; Senses Perception (As per crew quality)
Defence Ref +11 (Flat Footed +3), Fort +36; +7 Armour
Hp 110; DR 15; Threshold 86
Speed fly 16 squares (max velocity 1000 km/h), fly 3 squares (starship scale)
Ranged Double Laser Cannon +2 (see below)
Ranged Laser Cannon +2 (see below)
Fighting Space 12X28 or 1 square (starship scale); Cover Total
Base Atk As per Crew Quality; Grp +40
Abilities Str 40, Dex 18, Con-, Int 14
Skills Initiative 6, Mechanics (As per crew), Perception (As per crew), Pilot (As per crew), Use Computer
(As per crew)
Crew 2 (normal); Passengers 8
Cargo 115 tons; Consumables 2 months; Carried Craft none
Hyperdrive X3 (backup X15), nav computer
Availability Liscenced; Cost 37 500

Double Laser Cannon (pilot) Atk +2 dmg 4d10X2


Laser Cannon (Gunner) Atk +2 dmg 2d10X2
Victory-I class Star Destroyer
Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 14 (flat-footed 12), Fort 50; +12 armor
hp 1,200; DR 20; SR 165; Threshold 250
Speed fly 2 squares (starship scale)
Ranged
5 Quad Turbolasers +7*
4 Double Turbolaser Batteries +15*
8 Concussion Missile Launcher Batteries +15*
5 Tractor Beam Projectors +7*
Fighting space 2x2 squares (starship scale); Cover total
Base Atk +2; Grp +72
Abilities Str 90, Dex 14, Con --, Int 20
Skills Initiative -6, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
Crew 5,200 (skilled); Passengers 2,040 (troops)
Cargo 8,100 tons; Consumables 4 years; Carried Craft 14 TIE Fighters, 4 shuttles, 6 landing barges,
10 AT-ATs, 15 AT-STs
Hyperdrive x1 (backup x15), navcomputer
Availability Military; Cost not available for sale
* This weapon has a -20 penalty to attack rolls against targets size Colossal or smaller

Quad Turbolaser (gunner)


Atk +7 (-13 against targets Colossal or smaller); Dmg 5d10x5
Double Turbolaser Battery (5 gunners)
Atk +15 (-5 against targets Colossal or smaller); Dmg 3d10x5
Concussion Missile Launcher Battery (5 gunners)
Atk +15 (-5 against targets Colossal or smaller); Dmg 9d10x2
Tractor Beam Projector (gunner)
Atk +7 (-13 against targets Colossal or smaller); Dmg -- (Grp +72)
Interdictor Class Star Destroyer CL 19

Colossal (Cruiser) Capital Ship


Init -4; Senses Perception +10

Defense Ref 15 (flat footed 13), Fort 54; Armor +13


HP 1,800; DR 20; SR 150; Threshold 254

Speed fly 3 squares (starship scale)


Ranged +6, see below
Fighting Space 2x2 squares(starship scale); Cover total
Base Atk +2; Grp +76

Abilities Str 98, Dex 14, Con --, Int 18


Skills Initiative -4, Mechanics +6, Perception +10, Pilot -4, Use Computer +10

Crew 2,551(skilled); Passengers 400 (troops


Cargo 8,000 metric tons; Consumables 1.5 years; Carried Craft 24 TIE Fighters; 4 Shuttles.
Hyperdrive x2 (backup x8), nav computer
Availability licensed Cost

Light Turbolasers (12) (2 batteries, 6 each)


Attk +16 (-4 smaller than Colossal) Dmg. (4d10x5)

Light Turbo Quad lasers (10) (2 batteries of 5)


Attk +14 (-6 smaller than Colossal) Dmg. (4d10x5)

Lasers, Point Defense (5) (1 battery)


Attk +14 Dmg. (4d10x2)

Light Ion Cannons (Point Defense) (10) (2 batteries of 5)


Attk +14 Dmg. (4d10x2, Ion)

Tractor Beams (2)


Attk +6 Dmg. - (+76 grapple)

Gravity Well Generators (no hyperspace w/in 20 squares)


The Stock HT-2200:

HT-2200 (CL 6)
Colossal Space Transport
Init -5; Senses Perception +5
Defense Ref 13 (flat-footed 13), Fort 56; +13 armor
hp 150; DR 15; SR 15; Threshold 106
Speed fly 2 squares (starship scale)
Ranged
2 laser cannons +2
Fighting space 12x12 squares (character scale), 1 square (starship scale); Cover total
Base Atk +0; Grp +38
Abilities Str 46, Dex 10, Con --, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5
Crew 2 (normal); Passengers 8
Cargo 800 tons; Consumables 3 months;
Hyperdrive x2 (backup x12), navcomputer
Availability Licensed; Cost 240,000 (110,000 used)

Laser cannon (gunner)


Atk +2; Dmg 4d10x2

And one that was modified by a Rebel SpecForce team into a pretty fearsome foe:

Reekeene's Retribution (modified HT-2200) (CL 11)


Colossal Space Transport
Init -2; Senses Perception +8
Defense Ref 13 (flat-footed 13), Fort 30; +13 armor
hp 180; DR 15; SR 30; Threshold 80
Speed fly 12 squares (max velocity 950 km/h), fly 3 squares (starship scale)
Ranged
2 laser cannons +7
2 retractable Fire-Storm air-to-ground 250-missile racks +7
Fighting space 12x12 squares (character scale), 1 square (starship scale); Cover total
Base Atk +5; Grp +45
Abilities Str 50, Dex 10, Con --, Int 14
Skills Initiative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +8
Crew 2 (expert); Passengers 8
Cargo 100 tons; Consumables 3 months;
Payload 500 missiles
Hyperdrive x2 (backup x10), navcomputer
Availability Illegal, Rare; Cost not available for sale

Laser cannon (gunner)


Atk +7; Dmg 4d10x2
Air-to-ground missile rack (gunner)
Atk +7; Dmg 7d10, 4 square splash (for one missile); or 10d10x2, 10 square splash (for all 250 missiles
at once)
"The Eclipse" CL 24

Kuat Drive Yards Eclipse Class Star Dreadnaught


Colossal (17000 meters )(Station)
Capital Ship (Star Dreadnaught)
Init: -8 Senses (Perception) +10
Defenses: REF 21 (Flatfooted 19), FORT 85, Armor 19
HP 4700, DR 30, SR 560, Threshold 585
Speed: Fly 2 Squares (Starship scale)
Fighting Space: 10x10 squares (Starship scale), COVER: Total
Base Attack: +2, Grp: +111
Abilities: STR 161, DEX 14, CON -, INT 20
Skills: Initiative -8, Mechanics +8, Perception +10, Pilot -8,
Use Computer +8

Crew 712,645, Passengers 150,000 (Troops), Cargo 600,000 Metric


Tons, Consumables 10 years
Carried Craft: 700 Tie Fighters (Any variation), 100 AT-AT Walkers,
300 AT-ST Walkers, 50 Lambda Class Shuttles (Interior and exterior
docking bays), 5 Pre-fabricated Garrison Bases

Hyperdrive: x2 (Backup x6), Nav computer


Availability: NA, Cost: NA

Heavy Laser Cannon Batteries: 55 Gunners, Attack +17, Damage 8d10x5.


Turbolaser Batteries: 50 Gunners, Attack +17, Damage 5d10x5.
Ion Cannon Batteries: 8 Gunners, Attack +13, Damage 3d10x5.
Point Defense Laser Turret Batteries: 100 Gunners, Attack +13, Damage 5d10x2.
Tractor Beam Batteries: 10 Gunners, Attack +13, Grapple+111
Gravity Well Projectors: 10 Gunners, Attack NA, Damage NA, vehicles within
100 squares are unable to enter hyperspace.
Axial Superlaser: 1 Gunner, Attack +8, Damage 3d10x1,000.

The axial superlaser can charge 10% in one minute. It can either
discharge this damage - 3d10x(100/minute), or continue to charge. In it's
stage of operation as seen in Dark Horse Comics: Dark Empire series,
it can not charge above 80%. It can also discharge a maximum of
110% in a 24 hour period in it's current state. When completed it is
expected to function at 125% damage output, and be capable of
destroying 600% total daily output. RANGE: Point Blank 0-10,
Short 11-30, Medium 31-60, Long 61-100; Starship scale squares.

Against all targets smaller than Colossal every weapon of the Eclipse is at -20 penalty to attack.
Aegis-Class Combat Shuttle
Colossal Transport
Init +4; Senses Perception +4

Defense Ref 15 (flat-footed 13), Fort 30; Armour +13


HP 180; DR 15; SR 30; Threshold 80

Speed fly 12 squares (max. velocity 950 km/h), fly 3 squares (starship scale)
Ranged Laser Cannons (2) +6, Concussion Missiles Launchers (2) +6
Fighting Space 12/x12 or 1 square (starship scale);
Cover total
Base Atk +2; Grp +52

Abilities Str 50, Dex 14, Con --, Int 18


Skills Initiative -6, Mechanics +4, Perception +4, Pilot -6 (-4 with Copilot assist), Use Computer +4

Crew 2 + 2 Gunners; Passengers: 40


Cargo 120 tons*; Consumables 4 days; Carried Craft see below
Hyperdrive none
Availability military

Laser Cannons: Gunner


Atk +6
Dmg 5d10

Concussion Missile Launcher: Gunner


Atk +6
Dmg: 7d10x2

* The Aegis-class Combat Shuttle is designed to deliver vehicles and troops into hot combat zones. The
following can be carried (costing the listed amount of cargo tonnage):

a) Large-sized vehicles (4 tons each)


b) Huge-sized vehicles (19 tons each)
c) Gargantuan-sized vehicles (49 tons each)
d) Combat ready troops with all their gear (3 tons each)

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