Professional Documents
Culture Documents
Flight of Ravens is a dark fantasy wyrd western that takes place in the unsettled badlands of an
Alternate Earth, known as the Wyldlands or just the wylds. Aerth as the world called, is a world at the
Apex of an industrial revolution nearing the equivalent of WW 1 in terms of technology, it is a place of
fantasy races, dark magiks and six guns. Welcome to the Wyrd West, where a man is free. Free to live,
and free to die.
Background General
Veteran of the Wylds(Background) Alchemical Resistance
Requirements: Novice Wild Card Requirements: Vigor d8
You have survived the sprawl making you more Your body has adapted well to the use of elixirs
and mutagens and has made you more resistant to rolls. You also gain the ability to make your
their use. You gain a +2 to your tolerance score. elixirs into permanent mutagens.
Social
Youre Breathing my Air boy. (Social)
Requirements: Seasoned, Intimidate d8, WC,
*Must maintain a positive or negative Karma
Score. Whether good or bad you have an air of
menace around you. You gain a bonus to
intimidate
rolls equal to your reputation score.
Cost: 400$ ROF: 1 Range: 12/24/48 Ammo: Sm Weight: 11lbs Shots: 2 Damage: 1-3d6
Cost: 100$ ROF: 1 Range: 5/10/20 Ammo: Sm Weight: 9lbs Shots: 5 Damage: 1-3d6
Bolter Rifle
Hand Cannon Cost: 250 Rof: 1 Range: 15/30/60 Ammo: M
Cost: 450 ROF: 1 Range: 10/20/40 Ammo: L Weight: 7lb Shots: 12 Damage: 2d6+1
Weight: 5lbs shots. 5 Damage: 2d8 Notes: AP 1, SA, 1 action too reload DBT, Silent -2 to
Notes: AP 2, revolver, 2 actions to reload Notice
Shotguns fire a spread of metal shot and so do Cost: 400 Rof: 1 Range: 12/24/48 Ammo: M
Weight: 9lbs Shots: 24 Damage: 2d6+1 Arc Charge
Notes: 1 action reload, can only fire in 3rb Cost: 350 Weight: 2lbs Delay: 2 Damage:2d6
Notes: SBT, -2 to agility rolls to get out of the blast
Carbine radius. If any of the targets are wearing metal armor they
Cost: 400 Rof: 1 Range: 24/48/96 Ammo: L take +2 damage
Weight: 8lb Shots: 20 Damage: 2d8
Notes: AP 2, SA, 1 action too reload DBT Explosive Charge
Cost: 150 Weight: 1lbs Range: 5/10/20 Delay: 2
Repeater Damage: 3d6
Cost: 350 Rof: 1 Range: 24/48/96 Ammo: L Notes: SBT, -2 to agility rolls to get out of the blast
Weight: 8lb Shots: 10 Damage: 2d8 radius
Notes: 1 AP, 3 actions to reload, lever action
Incindiary Charge
Marksman Rifle Cost: 200 Weight: 1 lbs Range: 5/10/20 Delay: 2 damage
Cost: 600 Rof: 1 Range: 30/60/120 Ammo: L 2d8
Weight: 12lb Shots: 8 Damage: 2d8+1 Notes: SBT, -2 to agility rolls to get out of the blast
Notes: AP 2, Bolt Action, 2 actions to reload, Includes a radius if unsucessful check to see if you have caught fire.
scope
Smoke charge
Machine Guns Cost: 100 Weight: 1lbs Range: 5/10/20 Delay 2 Damage:
Cost: 650 Rof: 3 Range: 20/40/80 Ammo: L Notes: A Choke charge releases a strong gas iritant in a
Weight: 15lb Shots: 45 Drum Damage: 2d8 MBT, Targets must make a vigor roll at -2 or become
Notes AP 2, Can only fire on Full Auto blinded and shaken as they are racked by coughing fits.
The Cloud lingers for 2 rounds. Anyone wearing a gas
Shoulder Cannon
Uniques
Cost: 5000* Rof: 1 Range: 25/50/100 Ammo: Sp
Weight: 25lbs Shots: 1 Damage: 4d6 MBT Arc Rifle
Notes: Snap Fire, 4 Actions to reload Cost: 1200 Rof: 1 Range: 10/20/40 Ammo: Sp
Weight: 18 lbs Shots: 5 Damage: 2d8
Crank Gun
Cost: 1100 Rof: 2 Range: 20/40/80 Ammo: L
Weight: 25lb Shots: 80 box Damage: 2d8+1
Notes AP 2, 3 actions to reload
Flack Cannon
Cost: 500 RoF: 1 Range: 10/20/40 Ammo: L
Weight: 13lbs Shots: 1 Damage: 1-3d8
Notes: Snap Back, see shotgun, Hot Shot: Items struck by
the flack cannon have a chance to catch fire. 2 actions to
reload
Armor
Leather Jacket
Cost 100, AV: +1, Weight: 2lbs
Notes: Covers ATL
Armored Leather Great Coat
Cost: 200 AV: +1/+2 Weight: 4lbs
Notes: Covers ATL, Can be worn over plate
Plate
Cost: 350 AV: +3 Weight: 12lbs
Notes: Covers ATL, -2 to soak versus electrical damage,
Plate Corselet, arms, and leggings can be bought
separately for 1/3rd the price of a full plate
Occultism
The Occult Skill allows to identify occult
symbolism and cast ritualistic magic. A ritual is
any of the spells listed in the SWDX these can be
cast by a single individual via scrolls, or as a
group in what is know as a working.