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1. A light ray is an imaginary arrow which shows the direction (Illustrate with your own picture)
light travels. A beam of light is real, like a laser, containing
many light rays that are mostly going in the same direction.
2. Objects like a candle flame, light bulb, and the sun are (Illustrate with your own picture)
luminous objects which create light and send rays in every
direction from every point on the object.
3. Light rays reflect in all directions from the surfaces of normal (Illustrate with your own picture)
objects. An illuminated object is reflecting light rays. If an
object is visible to you, a light ray from the object is entering
your eye.
4. We create ray diagrams to reason about the interaction of Light bulb Block Wall
light and objects. Draw enough rays to tell the story. Remember,
light rays go in every direction from every point on a luminous or
illuminated object.
This ray diagram shows that there is an area of dark shadow
directly behind the block where no light rays fall and the rest of
the wall is illuminated.
5. Any two lines can be described in terms of the angle between An angle is between two lines
them. The lines may be real or imaginary or both, but there are
0°
always two lines. Measure from the point where the lines come 30°
together.
We often use the greek letter θ (theta) to stand for an unknown
angle. 90°
Chris D'Amato PTHS 2007. Portions copyright (c) 2006 A. Van Heuvelen and E. Etkina
Physics/D'Amato 2007 Unit 21 Page 44 Period ____ Name _________________________________
Mirror
10. Ordinary surfaces are rough and bumpy at the microscopic Incident rays
level, and the normal lines point in all different directions. Thus,
parallel incident rays will be reflected in all directions.
A beam of light will be reflected diffusely in all directions, so
this is called diffuse reflection.
Ordinary surface
Chris D'Amato PTHS 2007. Portions copyright (c) 2006 A. Van Heuvelen and E. Etkina
Physics/D'Amato 2007 Unit 21 Page 45 Period ____ Name _________________________________
11. When light travels from one medium into another medium
air something else air
(like going from air into water) its path changes when it crosses
the surface. This is called refraction.
A normal line is imagined, perpendicular to the surface between
the two media, at the point the light ray crosses.
Going from air into something else, the ray crosses the normal
line and bends towards the normal in the other medium.
Going from something else into air, the ray crosses the normal
line again and bends away from the normal.
12. Different substances cause light to refract by different Some common index of refraction values:
amounts. The amount of refraction is a characteristic of the air n =1
substance, and this is called the substance's index of refraction
n. It is a number equal to or greater than 1 which represents how water n = 1.33
much the light bends relative to air. glass n ≈ 1.5
13. Snell's law relates the incident angle and the refracted angle
Snell's law: n1 sin θ1 = n2 sin θ 2
of a beam of light as it passes from one material to another.
The incident angle θ1 (in the incident medium) and the
incident medium
refracted angle θ1 (in the refractive medium) are measured θ1 refractice index n1
from the normal.
We use subscripts like 1 and 2 to indicate different values of a
variable – like θ1 and θ 2 which indicate two different angles. refractive medium
14. The four terms of Snell's law can be rearranged like any other n1 sin θ1 = n2 sin θ 2
algebraic expression to isolate any variable. n2 sin θ 2
n1 =
sin θ1
⎛ n1 sin θ1 ⎞
θ 2 = sin −1 ⎜ ⎟
⎝ n2 ⎠
Chris D'Amato PTHS 2007. Portions copyright (c) 2006 A. Van Heuvelen and E. Etkina
Physics/D'Amato 2007 Unit 21 Page 46 Period ____ Name _________________________________
sin θ
θ
0° (1, 0)
(0, 0) cos θ
Chris D'Amato PTHS 2007. Portions copyright (c) 2006 A. Van Heuvelen and E. Etkina