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Void Goblin

NE Small humanoid (goblinoid)

Init +3; Senses darkvision 60 ft.; Perception +3

DEFENSE

HP 6

EAC 11; KAC 12

Fort +0; Ref +2; Will +2

OFFENSE

Speed 35 ft.

Melee rusted dogslicer +0 (1d4 S)

Ranged Rusted junklaser +3 (1d4 F; crit burn 1d4)

Offensive Abilities tinker, unstable junklaser

STATISTICS

Str +0; Dex +3; Con +0; Int +1; Wis +0; Cha +0

Skills

Computers +7, Engineering +7, Stealth +7, Survival +3

Languages

Common, Goblin

Gear

Rusted dogslicer, Rusted junklaser,

ECOLOGY

Environment any Organization gang (412) or tribe (13+ plus 100% noncombatants, 1 leader of CR 34, and 56 alien pets)

SPECIAL ABILITIES

Consume (Ex) as a standard action, a Void goblin can make an unarmed attack (bite). This ability deals damage to the object regardless of the
DT. Void Goblin can digest any nonorganic material.

Radioactive (Ex) A Void Goblin is always radioactive and has a 15ft aura around them of radioactivity. Anyone within the radius of the void
goblin treat the area as being exposed to radioactivity.

This group of goblins have adapted to the vacuum of space. They feed on minerals of asteroids and drink in the solar rays of the sun. These
have become pest of sorts to miner colonies. With the adapted abilities for survival they have found a taste for metals and a distaste for rust.
Starships are like floating candy. Due to their constant exposure to cosmic radiation they are natural radioactive. Once every generation there is
born a more intelligent of their race. This is the leader of their horde. This leader normal controls the hunger of the horde of teeth and has
them build starships to colonize new locations. But unlike normal starships these ships are weak and heavy with rust and without any form of
life-support. This makes for weak frames and gaping holes in the ship. Yet even with their flaws they do have a bonus. What makes them
dangerous is the holes which become the point which the horde expels to reach enemy ships. On top of that the ships themselves are harder to
make a direct hit because there is always a chance an attack pass through a hole and out the other side. These ships are not able to enter into
any atmosphere and doing such would be fatal. Void Goblins themselves also are unable to survive on planets or in areas with atmosphere. The
effect would be same as if someone was attempting to survive the vacuum of space.

RACIAL TRAITS
Ability Buy Points: +4 Dex, 1 Cha
Hit Points: 2
Size and Type: Space goblins are Small humanoids
with the goblinoid subtype.
Darkvision: Space goblins can see up to 60 feet in
the dark.
Fast: Space goblins are fast for their size and have a
base speed of 35 feet.
Radioactive: See Special Abilities.
Consume: See Special Abilities.

Starfinder Fleet

1. Scout Tiny long range


2. Scout Tiny short range
3. Transport Small medium range - Cargo
4. Transport Small long range - Personnel
5. Escort Small short range
6. Escort Small medium range
7. Escort Small long range
8. Cruiser Medium short range
9. Cruiser Medium medium range
10. Cruiser Medium medium range
11. Destroyer Large short range
12. Destroyer Large medium range
13. Destroyer Large long range
14. Battleship Huge short range
15. Battleship Huge medium range
16. Battleship Huge long range
17. Warship Gargantuan short range
18. Warship Gargantuan medium range
19. Warship Gargantuan long range
20. Flagship - Colossal

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