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case 53 +2 Protean Keketar

Special snowflake---1--

Gamer 4---
+1 FEATS.
+1 Levels.
+2 Grant 10 levels to people (But only one class, unless if 8/2 spread).
+1 Special extra cohort
+1 Another Cohort (A tried of ladies, an aberation, a neutral human and an outsider of good, the
abnormal the normal and the most high).

Man this is going to be wild.

the giants have long forgotten that they were slaves serving in the Runelords armies, and live a
simple existence as hunter-gatherers, sometimes traveling out of the dungeon to hunt rocs and
wyverns on Rivenrakes heights.

Isolated from others of their kind, these giants have come to regard the gigantic face carved into the
mountain as a representation of their goddess. They have turned the main entrance hall with its huge
statue of Alaznist into a temple.

shriezyx

There is a minor runewell here, designed to harness the ambient wrath of the soldiers, servants, and
slaves stationed nearby. Sinspawn have recently taken over this level and militarized it to train,
house, and arm themselves. One of Xin-Bakrakhans larger treasuries is also buried here, along with
a nearby minting facility that is virtually untouched by the sinspawn.

Skulks: Furtive and insular, these pale deformed humanoids live in small family groups on
the lower
levelsmany of them dwell in the aboveground ruins of Xin-Bakrakhan and only venture
into the dungeons of
Hollow Mountain as parts of brutal initiation rituals. A few of the stronger skulk tribes
maintain enclaves inside
Hollow Mountain as well.

Taiga Giants: Maintaining a loose-knit, feudal warrior culture, these giants drive off any
humanoids who seek to
disturb the upper slopes of their mountain. Uraimira, the giants current high chief, is a
proud, respected leader, and an expert in the use of her huge ranseur.

Troglodytes: The troglodytes are divided into over a dozen tribes spread across the many
caverns, perpetually feuding and raiding with one another. Currently only the presence of a
strong overchieftain (a ruthless four-armed
fiendish troglodyte named Migorgolok), prevents another all-out civil war.
My kin is 23 levels.

I am 30 (Since these are racial levels I am a Paragon amongst my kin by natural abilities, like
reaching the top of 'normal' Proteans).

Not a Protean Lord, but admist a Chorus I could naturally rise up as the leader.

Natural-Born Leader
Type:SocialTrait
Description:You've always found yourself in positions where others look up to you as a leader, and
you can distinctly remember an event from your early childhood where you led several other
children to accomplish a goal that each of you individually could not.

All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on
Will saves to avoid mind-affecting effects.

If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Resilient
Type:CombatTrait
Description:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to
subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.

Gunsmithing----Make guns.

Count as
silver and
Eldritch Claws
magic...abs
urd claws
Needs not
stuff to
cast spells
Eschew Materials
(not all of
them at
least)
Great Fortitude Great body
even
stronger
constitutio
n
Act faster
and whilst
combat is
happening
Improved Initiative I am
moving
and
thinking a
bit faster
2x 2 times
better
scales,
Improved Natural Armor
about as
tough as
leather
Bite, Claw
way
stronger
Improved Natural Attack
more
damaging
attacks
Iron Will
Leadership
Lighting reflexes------Absurd reflexes.

Essence user----2---Charms along the themes of Berseking, Magic, Crafting,


+1 Lair charms tree
+1 Charms that can aid me in setting up a Clan (So teaching my children my values, also making
them respect me/like me, something linked with my lair charm tree that is all about making a
nurturing lair of some sorts).
Anyway buying with a point a tree of charms Is like adding a theme, but its also far more specific
and powerful than the general themes given (Who I need to buy 3 charms to be equal to 1 celestial
charm in power).

Not sure how I will balance the powers yet.

But something like 2 charms equal 1 Celestial tier Infernal charm sounds about right.

The real power is where Charm trees meet.

One of his first charms towards his children and other trees is propably something like Intorable
burning truths.

Monster Patriach---Adds bonuses on tracking down any children of mine

(An upgrade to Patriach Monster is counting anyone who descends from me as a children no matter
how far down).
Then a second charm is essentially a refluffed

Patriarchal Commandments
Cost: ; Mins: Essence 3; Type: Permanent
Keywords: Social
Duration: Permanent
Prerequisite Charms: Code Etched in Bone and Writ in Blood (Monster Patriach)

Whenever the one who knows this Charm makes a social attack against one of their offspring (i.e.
any character directly created by them, whether naturally or through Charms), the attack is given
one extra dice.

A second purchase of this Charm permanently extends its effects to the offspring of the Users
offspring, and so on and so forth, allowing him to exert his will across a whole clan of descendants.

(It probably has an upgrade at essence 4 that adds one more dice and one at Essence 5 that makes
one of these dices a success and makes it so he is always appearing a little different to each of his
descendants depending on whether he loves them or is trying to make them learn a lesson).

Brood Nurturing Lair


Cost: ---, Essence: 3
Keywords: Permanent
Requirements: Should be two charms, likely the lair making charm and a clan charm that is all
about making it easier to instill your lessons or help your children in some way.
Even a beast knows to properly prepare his territory in preparation for his brood.

This charm is a permanent upgrade to the capacity of the Monster to claim lair space, instead of
making or expanding a normal lair with the ussual bonuses in the ussual way, he can instead choose
to create a select space that aids him in helping his children grow.

When a Nurturing lair is made everything inside the enviroment that was there will dull, the sharp
rocks will find themselves losing their edge and becoming round, the stairs that were open will find
that there are now

can have up to (Essence) children inside one instance inside of which the all wounds are healed as if
they are resting and their wounds won't grow worse no matter what strenuous activity they
undertake unless if it would involve the damaged body part to take part in it.

Within the same space all children who are part of his lineage find that the power of their progenitor
allows them to train all of their attributes with the same speed as a Heroic Mortal.

As for their skills they are able

Re-phurchace of his allows the effect to become (Essence) magnitude instead

Prologue-----

"So where are you from stranger?"

Without raising an eyebrow I replied smoothly, "I come from the north, just a weary traveller
planning to rest myself in this place until I leave, propably in less than a week till then....then I shall
go back towards the north or the sea".

She nodded as she poured me my drink, a part of me almost said ouch on how expensive it had
been, damn me and my handling of such large amounts of money!
Gah.

I chugged down my drink, it was interesting how I could ignore the drink and simply keep drinking
stuff.

sighed

Prismatic Spray....its a rather good spell like ability for me, I mostly used it on varrious guys to kill
and murder them because I needed the money to

I clapped my hands,

"Okay listen up, those of you who are Rangers are tasked with guarding the camp, yeah we are
mostly safe, but just to be sure take turns guarding it and ensure nothing will attack us, anyway
more importantly should I be unaivalable my litle cohort is the second in command, right now our
first priority is to get to the city, the haughtiest friend of mine and neothelid is going to take control
of

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