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race in 2E
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It is "Warriors of Heaven", from the last days of TSR, written by none of the than Chris Perkins, of the 4e development
team. It is a set of rules (one would assume originally developed for Planescape) for playing Celestials. Among them --
the Eldarin!
The playable Eldarin of 2nd edition are not that far different from the Eldarin of 4e. Fair use quote from the book itself:
Eldarins are spectacular and passionate beings native to the plane of Arborea -- a wilderness of violent moods and other
affections. Though some of these faerie beings could pass for elves, and the race as a whole is on good terms with the
elven pantheon, eladrins are born on Arborea to eldarin parents, not created from other mortal beings. They are mirror
reflections of the land they inhabit: stunning beautiful, seemingly delicate, surprisingly hearty, and deeply magical.
There are some big differences of course. The eldarins of 2e are celestials, and therefore do-gooders by nature. Like the
elves of 2nd edition, they are divided into a way-too-many subraces: the bralani, coures, novieres, shieres, firres,
ghaeles, and tulani. I know the ghaeles and bralani appear in 4e as well. And Queen Morwel makes appearances in both
editions.
So... no, it's not that big of a deal. But I personally find it interesting that Eldarin as a playable race has been stewing
since the 2nd edition. On that note, I can also recall Witches (ie, Warlocks) being a class presented in Dragon, the
dracodians of Dragonlance as prototypes for the Dragonborn. What impresses me about the 4e fluff, compared to the
blander toolbox approach in 3e, is how it combined all of the old continuity and cruft into something new and awesome.
Other examples of little forgotten corners of the prior editions being used to inspire bits of the PolLand setting?
Read the introduction to the chapter on Treasure in the 2E DMG. It provides an outline for the "points of light" concept, at
least in part.
Yeah, Planescape never could differentiate between the four major factions of upper planar denizens well enough. There
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10/15/2017 Eldarin were an official playable race in 2E [Archive] - RPGnet Forums
were even physical lookalikes, such as ursinals vs warden archons. Giant humanoid sage bears from Elysium vs giant
humanoid war bears out of Celestia.
Of course, turning them into elves didn't really change the "there's too many flavors of X" balance of the game that
much.
Of course, turning them into elves didn't really change the "there's too many flavors of X" balance of the game that
much.
At least there are fewer elf variants now (elves, half-elves, eladrin, and drow). 4 is still a lot, but there were 7 in the 3.5e
monster manual, plus setting-specific subraces...
Well, they really simplified the elf list down as well. High, wood, dark and half are all that are left anymore. Compared to,
what, 8 different kinds in the 3e FR manual alone?
Though even in Planescape they were usually referred to or hinted at being cousins of the elves.
The background section of Keep on the Borderlands provides an outline for the "points of light" concept as well.
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