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Allied Unit Summary

GI: This well-trained grunt is a bread-and-butter unit who deploys his heavy
machine gun for increased range and damage.

Engineer: Revenge of the nerds: Like their Soviet counterparts, these


technicians can capture enemy buildings, heal friendly buildings, detect and
disarm Ivan bombs.

Rocketeer: With his rocket pack and machine gun, the rocketeer shuns walking
in favor of flying, making him excellent for quick air-to-ground attacks.

Spy: It's a costume party: In “Disguised” mode, the spy looks friendly to enemy
forces, allowing him to sneak in and steal enemy technology and credits.
Beware, though -- even the Spy can't fool the attack dogs.

Tanya: This saucy soldierette carries C4 charges to flatten enemy buildings and
sink ships with one hit. She can also swim. On the down side, Allied regulations
prohibit bikinis in the theater of war.

Chrono Legionairre: With his time-warping chrono suit, the Chrono Legionairre
can teleport from place to place. Call him a time-killer: his unique attack
permanently erases enemies from temporal reality.

Grizzly Battle Tank: The standard Allied forces tank doesn't boast any frills, but
it's a meat-and-potatoes unit that every happy home should have.

IFV: The versatile Infantry Fighting Vehicle is a veritable can of whoop-ass -- its
weapons upgrades depend on what kind of infantry you put in it.

Harrier: This VTOL attack aircraft is the stock Allied air force. They boast no
special powers, but you don't want to run into a fleet of them in a dark cloud bank
at night.

Mirage Tank: The woods are alive: Deploying a Mirage tank turns it into a tree or
bush at random. When deployed in this way the unit can still shoot -- and your
enemy will be wondering just who the heck is firing. However, enemies force-
firing on it will reveal it and make it a valid target. On the other hand, their infantry
will sure look silly if that suspicious-looking tree turns out to be. . .well, a tree.

Prism Tank: "Seeing the light" was never so painful: This huge mirror
harnesses solar energy to focus a beam of light that easily bounces off objects to
strike nearby enemies. The Solar Refractor's beam can bounce many times,
striking multiple targets, making for multiple mayhem.
Nighthawk Transport: This dual rotor chopper can whisk carry 5 infantry into
battle on the sly, being cloaked to enemy radar.

MCV: The roving workhouse of the Allied army, this vehicle is the root of Allied
bases.

Chrono Miner: Call it "slip mining":This efficient mining vehicle harvests ore,
and then automatically teleports back to the refinery when done. However, the
Chrono Miner must drive back to the ore site after unloading, and it will drive
home if the Refinery has another Miner in it.

Amphibious Transport: This naval transport is good for storming beach heads,
carrying 5 men or 1 tank.

Destroyer: This versatile naval unit carries a plane that can take out subs with
powerful depth charges, and also has a cannon to pummel surface or land
targets. When stationary, the destroyer's radar can detect submarines.

Aegis Cruiser: This pricey anti-air ship returns investment handsomely -- a


single unit can shoot down anything flying in great numbers -- including enemy
missiles -- making it the perfect AA weapon.

Aircraft Carrier: Fly the frenetic skies: The Aircraft Carrier launches aircraft that
swarm enemy targets. Aircraft replenish automatically at no cost to the player.

Dolphin: Flipper with an attitude: sub-surface unit that can devastate enemy
forces with a special sonic attack. Dolphins can also detect enemy submarines.
They can also remove squids from ships being crushed.

Allied Building Summary

Power Plant: Generates the base's power.

Refinery: Turns Ore into credits, so you can buy all those fancy things.

Barracks: Training facility for Soldier units.

War Factory: Manufacturing facility for vehicle units.

Naval Yard: Manufacturing facility for naval units.

Battle Lab: Specialized lab that gives the Allies access to a number of
advanced units.

Service Depot: Repairs vehicles.


AirForce Command: This provides the allies with radar, and also serves as a
location to land four aircraft units

Ore Purifier (TBD structure): Once built, the efficient Ore Purifier gives the
owning player +20% credits whenever a shipment of ore or gems comes into the
refinery.

Concrete Walls: Standard walls to keep out pests.

Pill-Box: A tough little anti-infantry emplacement that's a formidable defense.

Prism Tower: Fires chromatic beams at enemy units, giving new meaning to the
term "shedding light on the situation." Prism Cannons can work together to
create a web of Prism defense.

Patriot Missile Site: These flak machines keep the skies friendly by taking
down enemy aircraft as well as missiles.

Weather Control Device: This nifty little device -- okay, nifty big device -- can
lead to some stormy relationships, giving the player the ability to use lightning,
wind and rain to harass an enemy base.

Chronosphere: Once built, the Chronosphere lets players teleport around the
map for lightning-fast attacks.

Spy Satellite Uplink: Once built, this sneaky satellite allows the Allied player to
see the whole map. However, If the uplink is destroyed, the map becomes
shrouded again.

Gap Generator: This cloaking device shrouds the player's base from snooping
enemies.

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