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Another 13

Occult
Artifacts
by James Maliszewski

Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
Modern Another 13 Occult Artifacts
SPECIAL THANKS
To Paul Drye, Lee Foster, Ken Hite, and Jack Liberty for ideas and inspiration.

Introduction
While D20 Modern Roleplaying Game can be

among the most popular are those that deal withThe Artifacts
used to create any kind of contemporary setting,

supernatural beings, occult powers, and nefarious Each artifact uses the same basic format. That
conspiracies. The D20 Modern core rulebook sup- format is as follows:
ports such settings in a variety of ways, from Name: The name of the artifact.
advanced classes to creatures to FX abilities. What History: A short history of the artifacts origins
the core rulebook lacks, however, are some of the and influence throughout history.
staples of such settings: occult artifacts. Certainly Physical Description: What the artifact looks
there are many FX items to be had, but they owe like.
their existence to purely game mechanical consider- Current Whereabouts: The location of the
ations rather than to occult or supernatural histo- artifact at present, if known.
ry. Which offers a GM more flavor for his occult-
Alternatives: Other possible interpretations of
based campaign: a talisman of pure good or an Ica
the artifact.
Stone?
Game Mechanics: Game rules for using the
artifact, including a Purchase DC and other details.

Using this Product


Another Thirteen Occult Artifacts, like its pred-
ecessor, provides the GM, naturally enough, with
FORMS
Each artifact in this PDF is presented on a
thirteen different occult artifacts, each one drawn
single page along with a set of forms. GMs can
from the real world. Admittedly, not all of the arti-
print only the devices they plan on using and,
facts described actually exist (at least so far as any-
by making notes on the printed pages, keep
one knows), but all of them derive from people,
track of the artifacts status in a campaign.
places, and events in the conspiratorial history of
These sheets can be inserted into the cam-
the world and thus add a great deal to any D20
paigns binder along with sheets from Ronin
Modern campaign that deals with the supernatural.
Arts Modern: Campaign Planner, Modern:
Each entry provides background information on the
Contacts, and other releases in this series.
artifact in question, as well as game mechanics,
allowing the GM to insert the artifact into his cam-
paign with ease. In several cases, alternate interpre-
tations of the artifacts are offered, giving further
options to the GM and ensuring that his version of,
say, Excalibur suits his campaigns realities rather
than the other way around.
All organizations referenced in this product are
described at greater length in Thirteen
Conspiracies, another D20 Modern product avail-
able from Ronin Arts.

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Modern Another 13 Occult Artifacts

Amber Room
History: Begun in 1701 at the behest of Frederick I of the distance between the large panels. The lower tier of the
Prussia, the Amber Room was intended as a testament to the room is covered in square amber panels. One of the corners
kings power and prestige. At that time, amber was a new contains a small amber table. The rooms furnishings con-
material with which to work for decorative purposes and its sist of inlaid wood commodes of Russian origin and a vase
mystical healing properties were well known to Frederick. of Chinese porcelain. In addition, one of the most valuable
He hoped to have his master artisans produce a private sanc- collections of amber objects created in the 17th and 18th
tum that might help him fight against the infirmities of old centuries is housed in the rooms glass-covered display
age. Unfortunately. Insufficient amber existed to complete cases.
the room before Frederick I died in 1713. His son, Frederick Current Whereabouts: The Thule-Gesellschaft pos-
Wilhelm I, had no interest in the Amber Room (and may not sesses the bulk of the Amber Room, which it has hidden
have known of its occult properties). As a shown of diplo- away in Agharti beneath Tibet. The missing pieces are scat-
matic goodwill, Frederick Wilhelm gave the room to Peter tered across the globe, primarily in the hands of collectors
the Great, tsar of Russia in 1716. It is unclear whether Peter who would prefer to remain anonymous. Thule agents scour
or any subsequent tsar understood the power of the Amber the globe seeking these pieces in order to restore the room
Room, although Grigori Yefimovich Rasputins interest in to its former glory.
the room suggests that some knew its true nature. It is Alternatives: The pieces of the Amber Room might
almost certain that Josef Stalin was aware of the rooms pur- function to a lesser degree than the whole, in which case the
pose and used it to keep himself healthy. During World War GM can create diminished versions of the effects described
II, Heinrich Himmler wished to obtain the room for himself below. Another possibility is that its effects are limited to
and saw to it that it was seized during Operation members of the Russian royal family or their descendents,
Barbarossa, despite the Soviets attempts to hide its loca- in which case the Thule-Gesellschaft will be very disap-
tion. The Amber Room was taken back to Konigsberg, pointed should they obtain its missing pieces.
where it remained until both the British and Soviets bombed Game Mechanics: The complete Amber Room has
the city. While many believed the Amber Room destroyed several effects. First, anyone placed within its four walls is
in the bombardment, it survived, becoming one of the most completely healed of all wounds, including loss of hit
sought after occult artifacts of the 20th century. points, ability damage (but not ability drain), non-magical
Physical Description: The Amber Room is a series of diseases, poisons, and other similar temporary effects.
large wall panels inlaid with several tons of masterfully Second, each hour spent within the Amber Room decreases
carved high-quality amber, long wall mirrors and four a persons effective age (for the purposes of determining
Florentine mosaics. The amber, which covered three walls, physical ability score loss only; non-physical bonuses are
is arranged in three tiers. The central tier consists of eight unaffected) by one week.
large, symmetrical vertical panels. Four contain pictures Type: Artifact (magic); Caster Level: ; Purchase
made of semiprecious stones such as quartz, jasmine, jade DC: None; Weight: 4000 lb.
and onyx, depicting five senses. Mirrored pilasters occupy

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Antikythera Mechanism
History: In 1901, a Greek sponge diver discov- Physical Description: A complete mechanism
ered the wreck of a cargo ship off the coast of the is an iron sphere that represents the nighttime sky.
tiny island of Antikythera. Within the wreck were Situated across its surfaces on a series of shallow
the remains of a mechanical device built in the first furrows are smaller metallic spheres that represent
century B.C. to predict the location of heavenly stars, planets, comets, and the Moon. The mecha-
bodies. The device became known as the nism splits open to reveal gears and dials on the
Antikythera Mechanism and led to a reevaluation of interior that can (and indeed must) be wound for the
the extent of Greek mechanical engineering. Many artifact to operate.
historians guessed that someone associated with the Current Whereabouts: The only publicly dis-
astronomical school of Posidonius of Rhodes had played mechanism is in the Greek National
produced the Mechanism. The school pioneered the Archeological Museum in Athensand it is woe-
study of the stars and planets, drawing on earlier fully incomplete. At least two functioning mecha-
scholarship from Egypt and other Near Eastern cul- nisms have been found outside the control of the
tures. In point of fact, the Egyptian scholarship on Freemasons. The Society of St. Albert owns one,
which Posidonius drew was Atlantean in origin. while the Templars own another.
From it, the Greek astronomer learned not only how Alternatives: The mechanism might model
to construct a device capable of predicting the something other than planetary motions, such as
movements of celestial objects but also how to plate tectonics (useful for finding sunken conti-
manipulate their astral influence upon the world. nents) or cloud cover (to predict the weather). The
Under his direction, at least a half-dozen mecha- mechanism could have been a magical container for
nisms were constructed and given to colleagues and some supernatural entity, with the gears being phys-
allies, who used them to lend heavenly assistance to ical manifestations of mystic locks.
their earthly endeavors. Precursors to modern Game Mechanics: Using a mechanism grants a
Masonry assassinated Posidonius and stole his notes +8 equipment bonus to Knowledge (Physical
on constructing the mechanism, believing that it Sciences) skill checks that pertain to the movements
could upset their own plans to remake the universe. of celestial objects. If used in conjunction with the
Since then, they have sought out all functioning ver- spell augury, it grants a +10% bonus to the chance
sions of the mechanism to prevent anyone else of receiving a meaningful reply.
upsetting their plans. Type: Artifact (magic); Caster Level: 10th;
Purchase DC: 35; Weight: 45 lb.

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Dragons Teeth
History: When the Greek hero Jason landed in the Alternatives: Dragons teeth might be associated
city of Colchis, he demanded the Golden Fleece from with some other supernatural or alien race rather than
King Aetes, son of the god Helios, who possessed it. the kinori.
Crafty man that he was, Aetes agreed to give Jason the Game Mechanics: If buried in the earth, 1d4
fleece on the condition that he yoke Hephaestus two rounds later a fully-grown kinori warrior grows up and
fire-breathing bulls and use them to plow the Field of obeys the commands of the one who buried the tooth.
Ares, into which he would plant dragons teeth given to The kinori will serve until either he or his master is
him by the goddess Athena. This Jason did with the killed. The warrior has the following statistics:
assistance of Aetes daughter, the sorceress Medea.
The dragons teeth were a trap, however, and grew Kinori Warrior
from the ground into vicious warriors from whom Kinori Strong Hero 1: CR 2; Medium-size mon-
Jason escaped by means of a ruse. While Greek myths strous humanoid; HD 2d8+2 plus 1d8+1; hp 16; Mas
describe these warriors as human, the truth is that they 13; Init +1; Spd 20 ft., swim 30 ft.; Defense 15, touch
were kinori. Dragons teeth are not wholly magical in 12, flat-footed 14 (+1 Dex, +3 natural, +1 class); BAB
nature. Instead, planting them into the ground activates +3; Grap +4; Atk +4 melee (1d4+2, claw or bite) or +4
a one-way dimensional resonance generator (see ranged; Full Atk +4 melee (1d4+2, 2 claws) and +2
Thirteen Alien Devices, also from Ronin Arts) that melee (1d4+1, bite) or +4 ranged; FS 5 ft. by 5 ft.;
transports a kinori warrior to the spot. In ages past, the Reach 5 ft; SQ cold resistance 20, darkvision 200 ft.,
kinori gave these teeth to favored allies as a means of easy breathing, light sensitivity; AL master of the
acquiring surreptitious protection. They rarely do this tooth; SV Fort +2, Ref +4, Will +3; AP 5; Rep +0; Str
anymore, but many of the original teeth are still extant 13, Dex 12, Con 13, Int 11, Wis 10, Cha 11.
and the kinori magically bound to them remain in sus- Skills: Climb +6, Hide +5 (+9 when concealed
pended animation awaiting their summons. against a white background), Listen +3, Move Silently
Physical Description: Dragons teeth look like +5, Spot +3, Survival +5, Swim +11.
oversized sharks teeth, black in color and viciously Feats: Archaic Weapons Proficiency, Multiattack,
serrated. Personal Firearms Proficiency, Simple Weapons
Current Whereabouts: The Prieur de Sion holds Proficiency.
most of the dragons teeth, which they dispense to Talents (Strong Hero): Melee smash.
agents as portable bodyguards. A few other occult Type: Artifact (magic); Caster Level: ; Purchase
organizations, most notably the Temple of the Serpent, DC: 25 (per tooth); Weight: .
possess small collections of these items.

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Excalibur
History: Flavius Valerius Artorius was a es long, of which 28 inches is the steel blade. The
Romano-British cavalry officer who, as very young blade is straight and designed to be used as a slash-
man, had served at the battle of Mons Badonicus in ing weapon. It possesses a bronze guard and pom-
A.D. 500 under the warlord Aurelius Ambrosianus. mel and a burl wood grip.
Though the Saxon invaders had been defeated, they Current Whereabouts: No one currently
were not wholly vanquished and would continue to knows the whereabouts of Excalibur. It is generally
threaten Roman civilization in Britain. Upon believed to be located somewhere in Great Britain,
Ambrosianus death, Artorius assumed the imperi- perhaps in the vicinity of Glastonbury, although
um, or generalship, of the British forces, attracting some believe it rests within a pocket dimension
soldiers and mercenaries from as far away as accessible only to descendants of Arthur.
Palestine to his side. He rallied the British forces Unsurprisingly, the Prieur de Sion is very interest-
and subjected the Saxons to his fair but sometimes ed in seeking out Excalibur.
brutal rule. The territory he ruled came to encom- Alternatives: The sword might be usable only
pass not only all of Britain south of Hadrians Wall by Britains rightful king (who might or might not
but pieces of the European mainland as well, which have any association with the current royal family).
led to clashes with Justinian I, the demon-emperor Likewise, it might function only when wielded
of Byzantium. The Welsh bard and prophet Emrys against Britains enemies during a time of great cri-
(called Myrddin after his birthplace) assisted sis.
Artorius with sage advice and arranged a political Game Mechanics: Excalibur is a +5 longsword
marriage with a British princess named with a number of special qualities. When drawn, it
Gwenhwyfar. Emrys also provided Artorius with his glows brightly and all beings with an opposing alle-
mighty sword, which later generations dub either giance must make a Reflex saving throw (DC 16) or
Excalibur or Caliburn. Eventually, despite his gen- be blinded for 1d4 rounds. Opponents fighting with
erally just rule, Artorius could not hold together his their eyes averted get a +2 bonus to their saves, but
kingdom. Beset by Saxon revolts and betrayal with- suffer a 2 penalty to all attack rolls against you.
in his own court, he was mortally wounded at the The weapon also possesses a larger than normal
battle of Camboglanna. Legend says Artorius did critical threat range (17-20).
not die but was sent to another place to heal until Type: Artifact (magic); Caster Level: ;
Britain again needed him. Purchase DC: None; Weight: 3 lb.
Physical Description: Excalibur is a spatha, a
Late Roman cavalry sword approximately 35 inch-

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Hand of Simon Magus


History: The New Testament book of The Acts wrist is bound in a silver band to which a cord can
of the Apostles (Chapter 8:9-24) speaks of a be tied.
Samaritan magician named Simon who attempted to Current Whereabouts: An Italian cardinal
buy the power of the Holy Spirit with money with dreams of being elected Pope currently pos-
(whence the term simonythe buying and selling sesses the hand. He has used its powers in the past
of ecclesiastical officescomes). St. Peter rebuked to advance his ecclesiastical career, which has
him, which led Simon to beg that the Apostles pray drawn the attention of the Society of St. Albert.
for him. Although the Bible does not say so, later Consequently, he has become more circumspect in
Christian writers, like St. Justin Martyr, record that recent years, lest the Churchs occult investigators
Simon did not reform his life, despite their prayers discover his dark secret.
for him, and he became known as the Father of Alternatives: The hand could be that of anoth-
Heresies. By all reports, Simon was a Gnostic who er famous heretic or apostate, or it might be a relic
believed himself to have been granted special for a weird Christian sect who believed that Simon
enlightenment by the true God who dwelled beyond did repent and became a saint.
the material world created by the false god who held Game Mechanics: The possessor of the hand
back humanitys spiritual development. Simon can permanently drain 1 point of Wisdom from any
manifested his enlightenment in the form of magic person he touches with it. There is no limit on the
and other dark powers, which he used against his number of times per day this ability can be used, but
opponents (such as Christians), whom he consid- it cannot affect the same person more than once per
ered servants of the false god. When Simon died day. The possessor temporarily gains the points
or shed his material body, as his followers drained, up to a maximum number equal to his char-
claimedhis corpse was stolen, cut into pieces, and acter level. These points last until the next sunrise.
sold. His followers had no interest in recovering In addition, the user can cast the following spells a
these relics, since they despised the physical world, number of times per day equal to his Charisma
but that didnt stop black magicians and other ene- modifier: bestow curse, cause fear, faiths fury,
mies of the Christian Church from seeking them flaming wrath, inflict critical wounds, inflict light
out, in hopes that they might contain a portion of wounds, inflict moderate wounds, and inflict serious
Simons reputed power. wounds.
Physical Description: This artifact is a black- Type: Artifact (magic); Caster Level: 20th;
ened, mummified human hand. Its skin is leathery Purchase DC: 45; Weight: 1 lb.
and stiff, but surprisingly resilient to damage. The

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Hangmans Noose
History: For as long as governments have for- Current Whereabouts: A hangmans noose is
mally executed criminals, there have been myths, not a singular artifact. Charmed versions, however,
legends, and tall tales about the paraphernalia asso- are quite rare, since the process of creating them is
ciated with this grim duty. The hangmans noose is obscure and nooses that meet the requirements of
one of the few that endures to the present day. To the process are almost as uncommon. The largest
function as a charm against evil, a noose must first number of enchanted hangmans nooses is found in
made and then sold by an actual hangman, an occu- the United States of America.
pation in short supply in most countries of the Alternatives: Other instruments of execution,
Western world in the 21st century. Once obtained, like bullets or hypodermic needles, might have sim-
the would-be user must wear the noose around his ilar effects if destroyed. Alternately, a charmed
own neck for nine consecutive days, after which noose might bring bad luck upon the person in
point it becomes enchanted. To employ the charm, whose name it is burned.
the noose must be burned to ashes and the ashes Game Mechanics: Burned, an enchanted hang-
rubbed onto the torso of the one who seeks protec- mans noose grants the person who burns it Spell
tion. Resistance 25 for 12 hours against all spells and
Physical Description: A charmed hangmans spell-like abilities cast by individuals with an
noose looks no different than an ordinary noose of opposing allegiance, with the GM being the final
the same type: a length of thick rope with a knotted arbiter on what allegiances qualify as opposing.
loop large enough to go over a human beings head. Type: Artifact (magic); Caster Level: ;
Purchase DC: 21; Weight: .

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

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Modern Another 13 Occult Artifacts

Ica Stones
History: In 1966, Javier Cabrera, a physician in the throughout the world, particularly in South America,
town of Ica, Peru, was given a small, carved rock by one where they originate. Still others are in museums and pri-
of his native patients as a gift. The stone was carved in a vate collections and it is likely that some remain as yet
fashion similar to the famed Nazca Lines. Intrigued, undiscovered.
Cabrera asked for more stones like the first one, which Alternatives: The stones could originate some-
the native provided. Over time, he amassed thousands of where else, such as Atlantis or Lemuria, if the GM does
them, which, at first, his patient claimed he had carved not wish to postulate the existence of Mu. Another pos-
himself. In time, though, the native admitted that he had sible origin is the Grays (see Alien Heroes, also from
not carved them, but instead found them in a series of Ronin Arts, for more information), whose own psionic
caves and gorges not far from the Nazca Lines. The abilities are considerable.
native lied about carving them for fear of the Peruvian Game Mechanics: Each Ica stone has its own
authorities whom he rightly assumed would not take unique benefit when possessed by an individual with
kindly to his giving away precious antiquities. The psionic abilities (or at least the Wild Talent feat). Some
stones are in fact degenerate remnants of the psionic arts of the most common abilities are:
of the lost continent of Mu, whose refugees fled to South Sustains possessor without food or water
America after their home sank beneath the waves. Gifted +1 insight bonus to AC
psionics, the Muvians used stones similar to the Ica
+2 enhancement bonus to Wisdom
stones as power boosters to augment their own abili-
ties. Over time, their descendants lost the ability to make +2 enhancement bonus to Charisma
stones as powerful as they once had and the Ica stones +2 enhancement bonus to Intelligence
are examples of these lesser psionic artifacts. Because so Alertness (as the feat)
few humans today are psionic, their true nature remains Sustains possessor without air
largely unsuspected. Absorbs psionic powers of 4th level or lower
Physical Description: Each stone varies in size, (after absorbing twenty power levels, the
from those that can fit in the palm of a human hand to stone ceases to function).
those the size of a watermelon (or larger). Regardless of Regenerate 1 point of damage per hour (cures
size, the stones have images carved with continuous only damage taken while the character pos-
lines etched into the rock surface. The etching reveals a sesses the stone)
lighter color than the original dark varnish of age, yet the +1 competence bonus on attack rolls, saves,
etched grooves also bear traces of this varnish. The etch- skill checks, and ability checks
ings show a variety of things, from people to ancient ani- +1 manifester level
mals to medical procedures. Ica stones have AC 20, 10 hit points, and hardness 5.
Current Whereabouts: Ica stones can be found in Type: Artifact (magic); Caster Level: 12th; Purchase
the possession of many psionically talented individuals DC: 25-40 (varies); Weight: 1 lb.

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Imperial Mercury (Azoth)


History: The first emperor of a united China, Current Whereabouts: Imperial mercury was
Qin Shihuangdi, died in 206 B.C. and was buried in once mined extensively throughout China. The rich-
a vast tomb in Shaanxi. The tomb was not discov- est veins were exhausted before the Yuan dynasty
ered until 1974. When archeologists first entered it, seized power, while the lesser veins didnt play out
they were amazed by its contents, which included until the 18th century. Since then, there has been no
all manner of art and other objects that attested to reliable source of azoth and most of what is found
the power and majesty Qin Shihuangdi. Among its in occult circles has been preserved from earlier
many marvels, the tomb contained a relief map of times. The British government currently possesses
the empire in gold and silver with rivers and seas the largest stores of imperial mercury in the world,
flowing with mercury, a chart of the heavens while the Japanese are a distant second.
sparkling above. Nearby were vast armies of terra- Alternatives: Although traditionally associated
cotta soldiers and horses to guard the emperor in with mercury, azoth could be some other rare liquid,
death (see Thirteen Occult Artifacts, also from including something wholly fantastical.
Ronin Arts, for more information). The mercury Game Mechanics: A single ounce of imperial
used in the relief map was, as befitting an emperor, mercury can be used to coat up to 10 square feet of
not ordinary mercury but imperial mercury, also other materials, releasing the elemental air within
known as azoth. Azoth has the ability to release the them. The materials then function as if they had
elemental air contained within most material been subjected to the effects of a levitate spell, if
objects, thereby making them light enough to float pushed off the ground and given momentum. That
if given sufficient momentum. During Qin is, they will not float of their own accord, but only
Shihuangdis reign, azoth played a key roll on pro- if pushed by some other force. In addition, anyone
viding his elite troops and assassins with magical wearing or carrying items treated with azoth gain a
weapons, armor, and other paraphernalia that cumulative +5 bonus to all Jump and Tumble
allowed them to fly through the air and perform checks for each item, to a maximum of +30. The
incredible feats of strength. Legends of these flying GM is the final arbiter on whether certain items
warriors survived through the centuries and were confer the benefit. Azoth-coated boots and armor,
dismissed by all but those knowledgeable in the for example, would very likely grant a bonus (+10
occult arts as nothing more than tall tales. in this case), while a coated hat might add nothing,
Physical Description: Imperial mercury looks depending on the GMs ruling.
no different than ordinary mercury, being a silvery- Type: Artifact (magic); Caster Level: 5th;
white liquid metal. Purchase DC: 32; Weight: .

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Kilogram Bar
History: For most of the world, the American Physical Description: The kilogram bar is a
Revolution begun in 1776 is viewed simply as a small platinum-iridium alloy bar, having a dull gray
rebellion by colonies against their mother country, color.
albeit a phenomenally successful one. In truth, the Current Whereabouts: The current official
Revolution was the outward manifestation of a civil kilogram bar is held in the Bureau International des
war that pitted various factions of worldwide Poids et Mesures near Paris, France. This bar is not
Freemasonry against one another. Initially, French the first bar to have been designated the standard by
Masons supported their American counterparts, which all others are measured. Others have held that
believing that in doing so they would further their place in the past and have since been discarded, all
own vision of how to perfect the universe. Shortly of which the Freemasons have acquired in their
after the American Revolution, King Louis XVI, efforts to perfect creation.
manipulated by the Masons, authorized investiga- Alternatives: The other standard metric meas-
tions into simplifying and regularizing the French urements work just as well, should the GM wish to
system of weights and measures. By 1795, this use, for example, a meter or a liter as the basis of the
resulted in the metric system being formally adopt- European Masons mystical power.
ed by France, which became compulsory by 1840. Game Mechanics: The bar itself has no occult
In the more than one hundred and fifty years since, properties of itself. In the hands of several Master
the metric system has been the cornerstone of con- Masons of the highest order, however, it can be used
tinental European Masonrys attempt to start remak- to alter reality, by shifting all the weight and mass in
ing the universe according to its own plan. By and the universe. This alteration carries great risks,
large, it has been successful, although many which is why it has not yet been attempted.
English-speaking Masons have used their consider- Moreover, the fact that metric measurements are not
able influence to slow or derail the metric systems yet universally accepted makes such an alteration
acceptance, particularly in the United States. At the even more risky. The Game Master should, there-
center of the European Masons plans are measure- fore, use the kilogram bar solely as a dramatic ele-
ment standards against which all other measure- ment in his campaign. Its precise effectsand their
ments are compared. The kilogram bar held in repercussionscannot be easily quantified mechan-
France is one such example. Imbued with mystical ically.
power, it is one of the keys by which the Masons Type: Artifact (magic); Caster Level: ;
hope to reshape reality according to their whims. Purchase DC: None; Weight: 2 lb.

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

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Modern Another 13 Occult Artifacts

Kwakiutl Mask
History: Many Native American tribes Current Whereabouts: The Kwakiutl mask is
employed masks in their religious rituals. The not a singular artifact. Non-magical examples can
Kwakiutl masks were examples of these masks, but be found in museums and private collections all
they are not the only ones. The masks depict a over the world. Magical versions are rarer, held pri-
human face with a vertical seam that splits the face marily by Native American shamans who have reg-
in two. The face has small hinges on either side that ular contact with the mothfolk.
allow its outer portion to swing open, revealing a Alternatives: Other primitive cultures use
second face underneath. This second face is com- masks in their religious rituals. At the GMs discre-
pletely black, except for two bright red eyes. When tion, these too might have similar powers to the
the outer mask is swung open, its halves look some- Kwakiutl masks.
what like wings. While anthropologists offer many Game Mechanics: Donning an enchanted
different interpretations for the Kwakiutl masks, the Kwakiutl mask grants the wearer the ability to
truth is that they are representations of the mothfolk, speak and understand Mothfolk. In addition, the
who have been mystical patrons of many primitive wearer gains a +4 bonus to all Diplomacy checks
peoples since time immemorial. Using a mask is to when dealing with mothfolk. At the GMs discre-
acknowledge the wisdom of the mothfolk and tion, this bonus might be applied to other related
implicitly to seek their guidance. skills (but only when dealing with the mothfolk).
Physical Description: A Kwakiutl mask is a Type: Artifact (magic); Caster Level: ;
wooden mask that looks vaguely like a human Purchase DC: 22; Weight: 5 lb.
beings face, although many masks have more
bizarre features. The mask is usually brightly col-
ored.

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
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Modern Another 13 Occult Artifacts

Philosophers Stone
History: The philosophers stone has been hollow, filled with a clear liquid that is the source
sought since the beginning of time, as it is, in some of the stones power.
sense, the goal of every human being, whether they Current Whereabouts: The philosophers
realize it or not. The stone is a finite instantiation of stone is not a singular artifact and can, in theory, be
the Infinite and an example of the base made Pure. created by anyone who knows the method to do so.
The stone is both the symbol and the means by Two of the most notable current possessors of
which the fallen world may be raised up and philosophers stones are Nicholas Flamel and the
reclaim its divine birthright. Its also a good way to Count of St. Germain. Flamel and his wife
get rich and live forever, which is why many less Perenelle currently reside anonymously in north-
reputable sorts have also sought the philosophers central France, while St. Germain travels the world
stone. The first philosophers stones were created as he has since the 18th century. He was last seen
in ancient Egypt, drawing on alchemical formulae in Los Angeles, United States of America.
handed down from Atlantis and other earlier civi- Alternatives: At the GMs discretion, the
lizations. The Hermetic tradition preserved the philosophers stone may only create aqua vitae and
method of its creation, but did so in a manner that not be able to turn base metals into gold.
prevented all but the most worthy and enlightened Alternately, the stone may do both, but take anoth-
seekers from achieving it. Throughout most of the er shape, depending on its origin.
Classical and Middle Ages, few were able to create Game Mechanics: The liquid in a single
philosophers stones. While the Renaissance and philosophers stone can turn up to 5,000 pounds of
early modern periods saw wider success, they were iron into silver or up to 1,000 pounds of lead into
not long lasting, as science triumphed over what it gold. Alternately, the liquid can also be used to cre-
deemed superstition. In the 21st century, only a ate a single dose of aqua vitae, which halts aging
handful of people know the means to create for 10 years. If used in this fashion, the stone can-
philosophers stones and most, unfortunately, are not be used to transmute metals.
unworthy of possessing such a lofty prize, using it Type: Artifact (magic); Caster Level: 20th;
to further their own ends and to hold wealth and Purchase DC: None; Weight: 3 lb.
power beyond their natural lifespans.
Physical Description: The stone is a large
lump of silvery black material. While it looks like
a stone, it has metallic characteristics as well (being
shiny and electrically conductive). The stone is also

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________

13 of 16
Modern Another 13 Occult Artifacts

Ring of Set
History: After the sinking of Atlantis, the land Current Whereabouts: The current owner of
that would become Egypt was a stygian realm the ring is a Belgian politician who, as yet, has no
whose sybaritic rulers were devoted black magic idea of the rings origins or powers. It is believed
and necromancy. Among them, it is said, was a sor- that both the Temple of the Serpent and
cerer so powerful that later generations would con- Vehmgerichte, however, do know these things and
fuse tales of his exploits with those of their gods. are making every effort to obtain the ring, in the
The sorcerer worshipped a demonic entity who first case for its power and in the second to destroy
would eventually be known as Set and from him it.
learned to craft a ring by which to summon the dark Alternatives: The ring might be used safely if
beings servants to do his bidding. With the ring, the the wearer is a devout servant of Set.
sorcerer gained great power and dared to challenge Game Mechanics: The ring has two related
the barbarian king of the greatest nation of this effects. First, it doubles the number of arcane spells
long-ago time. Thanks to the magical assistance of its wearer can cast, if he is already an arcane spell-
an ally, the king survived and the rings power was caster. Second, it grants arcane spellcasting ability
turned back upon the sorcerer, who died in the back- to its wearer if they do not already possess it. A non-
lash. The Ring of Set then passed into history, with spellcasting wearer gains the ability to cast arcane
many would-be conquerors (including the Roman spells equal to a mage equal to half his character
emperor Tiberius) possessing it before succumbing level. However, every time the wearer casts an
to the same fate as its maker. Unsurprisingly, the arcane spell while wearing it, he must first save
safest way to hold on to the ring is not use its pow- against that spell as if he had cast it. If successful,
ers. the spell functions as normal. If he fails, the spell
Physical Description: This gold ring is fash- rebounds on the caster and affects him, without a
ioned in the shape of a serpent that coils its body chance for a second save to resist the spell.
three times before biting its own tail. The serpents Type: Artifact (magic); Caster Level: ;
head contains small yellowish gems for its eyes. Purchase DC: 36; Weight: .

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

14 of 16
Modern Another 13 Occult Artifacts

Rolands Horn (Olifant)


History: In 778, the Frankish king who did not themselves find the artifact. So far as
Charlemagne was engaged in a war against the anyone knows, no one has rescued it from its hidden
Muslim king of Saragossa. The king pretended that location within the Pyrenees, although rumors per-
he would convert to Christianity if Charlemagne left sist that a leader of the Basque separatist movement,
him with his kingdom in peace. Charlemagne Euskadi Ta Askatasuna (ETA), has recently come to
agreed to do so and returned to France, believing possess it.
that the king would follow him back to Aachen, his Alternatives: The horn might instead by the
capital. A treacherous Frankish lord named Ganelon horn of the leader of the Wild Hunt or one of the
conspired with the king to attack the rearguard of horns used by the Valkyries to call the valorous dead
Charlemagnes army, led by Roland. Roland, to Valhalla.
despite being outnumbered, fights on bravely and Game Mechanics: Rolands Horn can be
refuses to use his magical horn, Olifant, to summon sounded as a normal horn, but if the user sounds it
reinforcements to his side. He dies fighting the while facing a threat he believes to life-threatening,
Muslims, because his code of honor will not allow it deals 10d6 points of sonic damage to creatures
him to ask for assistance. The horn wound up in within a 40-foot cone, stuns them for 1 round, and
Muslim hands, where it remained until the Battle of causes them to be deafened for 4d6 rounds (a DC 19
Las Navas de Tolosa in 1212, when the king of Fortitude save reduces the damage by half and
Navarre obtained it. The horn was lost after Navarre negates the stunning and deafening). Crystalline
was absorbed into the united kingdom of Spain in objects and creatures take 16d6 points of sonic dam-
the early 16th century, although many groups, both age, with no save unless theyre held, worn, or car-
within Spain and without, attempted to find it. ried by creatures (Will DC 16 negates).
Physical Description: Rolands Horn is an If the Horns magical abilities are used more
oversized, hollowed-out ivory horn that has been than once in a given day, there is a 20% cumulative
reinforced with gold and silver. Along its surface are chance with each extra use that it explodes and
intricate trace work decorations in the Carolingian deals 10d6 points of damage to the person sounding
style. it (no save possible).
Current Whereabouts: During World War II, Type: Artifact (magic); Caster Level: 16th;
the Thule-Gesellschaft attempted to obtain Rolands Purchase DC: 33; Weight: 1 lb.
Horn, but were foiled by French Resistance fighters,

Campaign Information
USED IN THE CAMPAIGN? YES NO STILL EXISTS IN THE CAMPAIGN? YES NO
DID YOU CHANGE THE ARTIFACT IN ANY WAY? YES NO (IF YES, DESCRIBE BELOW)
______________________________________________________________________________
PLAYER CHARACTERS KNOWLEDGE OF THE DEVICE: ___________________________________
______________________________________________________________________________
NOTES: ________________________________________________________________________
______________________________________________________________________________

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