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LFleckCG@gmail.

com
 
1251 Marina Pt. Apt # 221
 
  Casselberry, FL 32707
  716-531-5937
  www.lisafleckCG.com
 

 Passionate 3D artist with a concentration in environment modeling and texturing


for video games
 Goal-driven individual who seeks to learn and grow from every experience
 Loyal and determined team-player who can adapt to any working environment
 Strong traditional art background; studied 2D art for 6 years and 3D art for 2 years

Full Sail University Winter Park, FL Sept 2010


Game Art Bachelor of Science Degree
 GPA: 3.73
 Global Professionalism Standard: 104%
 Perfect Attendence

 
Full Sail University Intern Sept 2010– Current
 Self study program to better learn current texturing pipelines and practice
texturing skills aquired
 In charge of lab equipment and students when instructors are not present
 Responsible for helping students with class projects upon request of a tutor

“Cast Away” Art Lead Mar – Jul 2010


 5 artists, 7 programmers, and 2 producers worked to complete a game over the
course of 5 months
 Built the Artist pipeline by maintaining a direct relationship between art and
code
 Environment Lead – ensured a consistent style for all elements of the world by
paying special attention to the textures and model silhouette of every asset
 Assisted with props, animations, and visual effects where help was needed
 Represented the art team for all meetings and discussions with Producers
 In charge of doing a majority of the 2D artwork used in the menu, HUD,
marketing, and initial concepts
 
“IceBaseLost” Material Artist Dec 2009
 4 artists completed a playable Deathmatch level for UE3 in one month
 Set up and maintained the master material for the team to use as a base
 Helped populate the level by creating several of the assets in a modular way
 Ensured the level had a unified look by tweaking materials and textures and
applying postprocess effects to the entire level
 Constructed unique materials such as ice and snow

Artpark 2D Artist 2006-2008


 Taught the fundamentals of art to children through exploratory self-portraits
and still life drawings
 Responsible for setup and takedown of art studios during live event days
 Assisted with setup of activities during Art Camp
 
 
 
Full Sail Course Director’s Awards
 February 2009 – Object Perspective
 March 2009 – Principles of Design  June 2009 – 2D Animation
 April 2010 – Interpersonal Communication  July 2009 – Character Animation
Salutatorian of Full Sail University
Advanced Achievers Award – 1 of 2 students nominated by Full Sail faculty
Valedictorian of Lewiston-Porter High School

Full Sail University Behind the Scenes Tour


 Shading and Effects for Games Final Dec 2009 - Current
 Object Perspective Portfolio Feb 2009 – Current
 Principles of Design Portfolio April 2009- Current
Demo Reel Portfolio – shown to prospective students Aug 2010 - Current
 
 
 
 Environments   Animation
 Props  HUD Design
 Modeling  Menu Design
 Texturing  Lighting
 
 
   Maya  Unreal Engine 
   Zbrush  Motionbuilder 
 Photoshop  Cortex 
 Corel Painter  Alienbrain 

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