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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Machado Sangrento
_____________________________________________ Rafael Frana
______________________________________________
character name
character name player
player
Rogue 1
_____________________________________________ Dwarf
________________ CN
______________ ______________

class and level


class race alignment
race deity
alignment deity
M
__________ 38
__________ Male
__________ 1,24
____________ 83 kg
__________ black
___________ brown
___________ tan
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 14 2 HP
hit points 7 20

DEX
dexterity 16 3 AC
armor class 16 = 10+ 3 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 / 2.0

CLASS SKILL?
14 2 TOUCH 13 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 14 2
modifier
DEX MISC Appraise int ______ 2 1.0
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 1.0
4.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 4.0
6.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
2 1.0
FORTITUDE
(constitution) 1 = 0 + 1 + + 0 + Climb str* 3.0
______ = ______+______+______
+2 vs poison Concentration con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 5 = 2 + 3 + + 0 + +2 vs spell weaponsmith
Craft ( _______________) int ______
2 2.0 2
6.0 = ______+______+______
2
2.0 = ______+______+______
WILL Craft ( _______________) int ______
1 = 0 + 1 + + 0 + 2
(wisdom) Craft ( _______________) int 2.0 = ______+______+______
______
2 1.0
3.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 2 1.0
3.0 = ______+______+______
______
0 RESISTANCE 0 cha
2 2.0
4.0 = ______+______+______
Disable Device int ______
2 1.0
3.0 = ______+______+______
Disguise cha ______
GRAPPLE 2 = 0 + 2 + 0 + 0 3 2.0
5.0 = ______+______+______
modifier Escape Artist dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2 1.0
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
3.0 2 1.0
Gather Information cha ______ = ______+______+______
2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
1
1.0 = ______+______+______
Heal wis ______
rapier +2 1d6+2 18-20/x2 3 2.0
5.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 2 1.0
3.0 = ______+______+______
Intimidate cha ______
pierc 2 1.0
3.0 = ______+______+______
Jump str* ______
local 2 1.0
3.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 2
Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
Knowledge ( ___________) int 0.0
______ = ______+______+______
Heavy crossbow +3 1d10 19-20/x2 2
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 1 1.0
2.0 = ______+______+______
3 3.0
6.0 = ______+______+______
120 ft pierc Move Silently dex* ______
3 3.0
6.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 2
0.0 = ______+______+______
Perform (______________) cha ______
2
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
2
0.0 = ______+______+______
______
noble clerk 1 2.0
3.0 = ______+______+______
dagger +2 1d4+2 19-20/x2 Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
3
3.0 = ______+______+______
Ride dex ______
pierc 3.0 2 1.0
Search int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
3 1.0
4.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
1 1.0
2.0 = ______+______+______
rapier e dagger 0/0 1d6+2/1d4+2 18-20/19-20 Spot wis ______
1
1.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES 2 1.0
Swim str* 3.0 = ______+______+______
______
pierc 3 4.0
7.0 = ______+______+______
Tumble dex* ______
2 1.0
3.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
3.0 3
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
dagger throw +3 1d4+2 19-20/x2
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
10 ft pierc Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

Aspira FEATS SPELLS


campaign PG. DOMAINS/SPECIALTY SCHOOL:
- two weapon fighting
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Studded Leather L +3 +5 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 15% 20 20 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
- darkvision
__________________________________________________
4th: ______________________________________________
- +2 search stone __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
- +4 vs. bull rush or trip __________________________________________________
__________________________________________________
- +2 vs poison __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS - +2 vs. spell and spell like ab __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
- +1 hit to orcs / goblins __________________________________________________
Studded Leather 25 20.0 __________________________________________________
- +4 dodge vs giant 6th: ______________________________________________
Rapier 20 2.0 __________________________________________________
- +2 appraise metal/ stone __________________________________________________
Heavy Crossbow 50 8.0 __________________________________________________
- +2 craft metal/ stone __________________________________________________
7th: ______________________________________________
30 x Bolts 3 3.0 __________________________________________________
__________________________________________________
5 x Dagger 10 5.0 __________________________________________________
8th: ______________________________________________
Backpack 2 2.0 __________________________________________________
__________________________________________________
Bedroll 0.1 5.0 9th: ______________________________________________
__________________________________________________
10 x Chalk 0.1 0.0

Crowbar 2 5.0 SPELL SAVE


1 4.0 DC MOD
Grappling Hook
50 ft Rope Silk 10 5.0 ARCANE SPELL FAILURE %
4 x Piton 0.4 2.0 conditional modifiers

Hammer 0.5 2.0

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 63.0 1ST

2ND
58 116 175 175 350 875
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
- common
5TH
MONEY - dwarf
6TH
cp 0
sp 9 7TH

gp 75 8TH
pp 0
9TH

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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