Professional Documents
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Machado Sangrento
_____________________________________________ Rafael Frana
______________________________________________
character name
character name player
player
Rogue 1
_____________________________________________ Dwarf
________________ CN
______________ ______________
DEX
dexterity 16 3 AC
armor class 16 = 10+ 3 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
14 2 TOUCH 13 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 14 2
modifier
DEX MISC Appraise int ______ 2 1.0
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 1.0
4.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 4.0
6.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
2 1.0
FORTITUDE
(constitution) 1 = 0 + 1 + + 0 + Climb str* 3.0
______ = ______+______+______
+2 vs poison Concentration con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 5 = 2 + 3 + + 0 + +2 vs spell weaponsmith
Craft ( _______________) int ______
2 2.0 2
6.0 = ______+______+______
2
2.0 = ______+______+______
WILL Craft ( _______________) int ______
1 = 0 + 1 + + 0 + 2
(wisdom) Craft ( _______________) int 2.0 = ______+______+______
______
2 1.0
3.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 2 1.0
3.0 = ______+______+______
______
0 RESISTANCE 0 cha
2 2.0
4.0 = ______+______+______
Disable Device int ______
2 1.0
3.0 = ______+______+______
Disguise cha ______
GRAPPLE 2 = 0 + 2 + 0 + 0 3 2.0
5.0 = ______+______+______
modifier Escape Artist dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2 1.0
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
3.0 2 1.0
Gather Information cha ______ = ______+______+______
2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
1
1.0 = ______+______+______
Heal wis ______
rapier +2 1d6+2 18-20/x2 3 2.0
5.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 2 1.0
3.0 = ______+______+______
Intimidate cha ______
pierc 2 1.0
3.0 = ______+______+______
Jump str* ______
local 2 1.0
3.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 2
Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
Knowledge ( ___________) int 0.0
______ = ______+______+______
Heavy crossbow +3 1d10 19-20/x2 2
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 1 1.0
2.0 = ______+______+______
3 3.0
6.0 = ______+______+______
120 ft pierc Move Silently dex* ______
3 3.0
6.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 2
0.0 = ______+______+______
Perform (______________) cha ______
2
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
2
0.0 = ______+______+______
______
noble clerk 1 2.0
3.0 = ______+______+______
dagger +2 1d4+2 19-20/x2 Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
3
3.0 = ______+______+______
Ride dex ______
pierc 3.0 2 1.0
Search int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
3 1.0
4.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
1 1.0
2.0 = ______+______+______
rapier e dagger 0/0 1d6+2/1d4+2 18-20/19-20 Spot wis ______
1
1.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES 2 1.0
Swim str* 3.0 = ______+______+______
______
pierc 3 4.0
7.0 = ______+______+______
Tumble dex* ______
2 1.0
3.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
3.0 3
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
dagger throw +3 1d4+2 19-20/x2
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
10 ft pierc Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Studded Leather L +3 +5 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 15% 20 20 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
- darkvision
__________________________________________________
4th: ______________________________________________
- +2 search stone __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
- +4 vs. bull rush or trip __________________________________________________
__________________________________________________
- +2 vs poison __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS - +2 vs. spell and spell like ab __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
- +1 hit to orcs / goblins __________________________________________________
Studded Leather 25 20.0 __________________________________________________
- +4 dodge vs giant 6th: ______________________________________________
Rapier 20 2.0 __________________________________________________
- +2 appraise metal/ stone __________________________________________________
Heavy Crossbow 50 8.0 __________________________________________________
- +2 craft metal/ stone __________________________________________________
7th: ______________________________________________
30 x Bolts 3 3.0 __________________________________________________
__________________________________________________
5 x Dagger 10 5.0 __________________________________________________
8th: ______________________________________________
Backpack 2 2.0 __________________________________________________
__________________________________________________
Bedroll 0.1 5.0 9th: ______________________________________________
__________________________________________________
10 x Chalk 0.1 0.0
0 0
2ND
58 116 175 175 350 875
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
- common
5TH
MONEY - dwarf
6TH
cp 0
sp 9 7TH
gp 75 8TH
pp 0
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.