You are on page 1of 5

Show extra features

17 Warlock (the Fiend)


Abbadon
LEVEL & CLASS PLAYER NAME

Urban Bounty Hunter Human 225,000 Add: 265,000


BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
+2 STR 0
PRO

INT
13 Armor Mage Armor

156 +6 18
Set Max HP
STRENGTH +9 DEX +8 WIS
Shield

+2 +4 CON
RESISTANCES
+11 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor

2 Magic Staff of Power


Piercing
14 Misc
Fire
Temporary Hit Points: Misc
DEXTERITY
Adv. on Con (Concentration) saves +3 ARMOR

+3 when damaged CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

16 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
17 d8+4 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 21 ABILITY
SAVE DC
CHARISMA

+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+9 Acrobatics (Dex) Light

PRO
Medium Heavy Shields
PRO

18 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial Other Weapons:
0 Arcana (Int) > Dark One's Own Luck 1 SR
INTELLIGENCE +8 Athletics (Str) > Hurl Through Hell 1 LR LANGUAGES TOOLS & OTHERS

0
+5 Deception (Cha) > Common 2 of: gaming set, instrument, thieves' tools

0 History (Int) > +1 from Human


+2 Insight (Wis)
11
>

+5 Intimidation (Cha) >

0 Investigation (Int) >


WISDOM
+2 Medicine (Wis) >

+2 0 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+8 Perception (Wis)
15 +5 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+5 Persuasion (Cha) > One with Shadows Kiss of Mephistopheles < War Caster - Opportunity Spell <

CHARISMA 0 Religion (Int) > < <

+5 +3 Sleight of Hand (Dex) > < <

+9 Stealth (Dex) > < <

+2 Survival (Wis) > < <


20
+9 Thieves' Tools (Dex) > < <

SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

18 PASSIVE WISDOM (PERCEPTION) Agonizing Blast Cha 120 ft +13 41d10+5 Force
>
Each d10 is a separate beam requiring separate rolls (PHB 237)
DESCRIPTION
Witch Sight 30 ft
Quarterstaff Str Melee +10 1d6+4 Bludgeoning
>
Versatile (1d8)
SENSES
>

NAME TOTAL NAME TOTAL

>
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Choose Feature
Add Features
Warlock (the Fiend), level 17:
Pact Magic (Warlock 1, PHB 107) [4 cantrips & 14 spells known]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
I regain these spell slots on a short rest
Dark One's Blessing (the Fiend 1, PHB 109) PERSONALITY TRAITS
When I reduce a hostile to 0 HP, I gain Cha mod + warlock level temporary HP (min 1)
Eldritch Invocations (Warlock 2, PHB 107) [7 invocations known]
Use the "Choose Features" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another
Pact of the Tome (Warlock 3, PHB 108) IDEALS
I have a Book of Shadows with any three cantrips of my choosing
I can cast these cantrips as long as I have the book on my person
Regardless of the lists they come from, these count as warlock cantrips to me
I can get a replacement book with a 1-hour ceremony during a short or long rest
Dark One's Own Luck (the Fiend 6, PHB 109) [1 per short rest]
BONDS
When I make an ability check or saving throw, I can add 1d10 after rolling the d20
Fiendish Resilience (the Fiend 10, PHB 109)
After a short or long rest, I can choose one damage type to become resistance to
This lasts until I choose another type; Magical and silver weapons ignore this resistance
Mystic Arcanum (Warlock 11, PHB 108) [6th, 7th, 8th, and 9th level]
FLAWS
I can choose one spell from the warlock spell list of each level mentioned above
I can cast these spells each once per long rest without needing to use a spell slot
Hurl Through Hell (the Fiend 14, PHB 109) [1 per long rest]
When I hit a creature with an attack, I can instantly transport it through lower planes Feature Name: Ear to the Ground
It returns at the end of my next turn and takes 10d10 psychic damage if not a fiend
I am in frequent contact with people in my chosen segment of
society. These people might be associated with the criminal
underworld, the rough-and-tumble folk of the streets, or members
of high society. This connection comes in the form of a contact in
any city I visit, a person who provides information about the people
and places of the local area.
BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> > >
> > >
> > > SP
> > >
> > >
EP
> > >
> > >
> > > GP
> > >
> > >
PP
> > >
> > >
WEIGHT CARRIED
> > >
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
71 - 140 lb
> > >
HEAVILY ENCUMBERED
> > >
141 - 210 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 211 - 420 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Agonizing Blast (Eldritch Invocation, PHB 110)
I can add my Charisma modifier to the damage of my Eldritch Blast cantrip > FEAT: War Caster Human bonus feat; (PHB, page 170)

Repelling Blast (Eldritch Invocation, PHB 111) Advantage on Con saves to maintain concentration on spells
I can have creatures hit by my Eldritch Blast cantrip be pushed 10 ft away from me when damaged. Perform somatic components even when
Kiss of Mephistopheles (Eldritch Invocation, UA:WnW 4) holding weapons or shield in one or both hands. Cast spell of 1
As a bonus action when my Eldritch Blast hits, I can cast Fireball using a warlock spell slot action casting time that targets only one creature instead of an
The origin of the Fireball is the creature that was hit with my Eldritch Blast attack opportunity attack.
Witch Sight (Eldritch Invocation, PHB 111)
I can see the true form of creatures (shapechangers/illusions/transmutations) within 30 ft > FEAT: Resilient [Dexterity] (PHB, page 168)
Ascendant Step (Eldritch Invocation, PHB 110) I gain proficiency with Dexterity saving throws. [+1 Dexterity]
I can cast Levitate on myself at will, without spell slots or material comp. (PHB 255)
Master of Myriad Forms (Eldritch Invocation, PHB 111)
I can cast Alter Self on myself at will, without using spell slots (PHB 211)
One with Shadows (Eldritch Invocation, PHB 111)
As an action, when I'm in an area of dim light or darkness, I can become invisible
I become visible again when I move or take an action or reaction > FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Rod of the Pact Keeper Attuned


Can regain one spell slot per long rest
NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Staff of Power Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Immovable Rod Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Ring of Warmth Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options

NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Abbadon
SPELL SLOTS
CHARACTER NAME

WARLOCK SPELLS Charisma +11 DC 19


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams Evoc 1a 120 ft V,S Instantaneous P 237
> Infestation 1 crea save or 1d6 Piercing damage and moved 5 ft in random direction; +1d6 at CL 5, 11, and 17 Con Conj 1a 30 ft V,S,M Instantaneous U 3
> Thunderclap 100-ft rad audible; all crea but you in area save or 1d6 Thunder dmg; +1d6 at CL 5, 11, and 17 Con Evoc 1a 5-ft rad S Instantaneous E 22
> Toll the Dead 1 crea save or 1d12 Necrotic damage (only 1d8 if at full hp); +1d12/+1d8 at CL 5, 11, and 17 Wis Necro 1a 60 ft V,S Instantaneous U 4

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Burning Hands 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 15-ft cone V,S Instantaneous P 220
> Hex 1 crea +1d6 Necrotic dmg from your atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
> Witch Bolt Spell attack 1d12+1d12/SL Lightning dmg; 1 a, if consecutive, for dmg again; ends if out of range Evoc 1a 30 ft V,S,M Conc, 1 min P 289

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Blindness/Deafness 1+1/SL crea save or blinded or deafened; extra save at end of every turn Con Necro 1a 30 ft V 1 min P 219
> Earthbind 1 creatures save or fly speed is reduced to 0; airborne creatures descend at 60 ft per round Str Trans 1a 300 ft V Conc, 1 min E 17
> Hold Person 1+1/SL humanoid within 30 ft of each other save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
> Mirror Image Create three illusionary duplicates of you; destroyed if hit; randomize attacks; AC 10 + your Dex mod. Illus 1a Self V,S 1 min (D) P 260
> Scorching Ray 3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray Evoc 1a 120 ft V,S Instantaneous P 273

3RD LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Counterspell Stop a spell being cast; make DC 10+SL spellcasting ability check if above the spell slot lvl used Abjur 1 rea 60 ft S Instantaneous P 228
> Dispel Magic Dispel any magical effect on crea or object; make DC 10+SL spellcasting ability check if above SL used Abjur 1a 120 ft V,S Instantaneous P 234
> Stinking Cloud 20-ft rad; ignores cover, heavily obscures; all in area at start of turn save against poison or can't act Con Conj 1a 90 ft V,S,M Conc, 1 min P 278
> Vampiric Touch Spell attack each turn as 1 a for 3d6+1d6/SL Necrotic dmg; you heal half the damage dealt Necro 1a Self V,S Conc, 1 min P 285

4TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Fire Shield Fiery shield gives either Fire or Cold dmg resist. and deals 2d8 of the same dmg type to melee attackers Evoc 1a Self V,S,M 10 min (D) P 241
> Wall of Fire 60120ft (lwh) or 10-ft rad all in and 10 ft on 1 side 5d8+1d8/SL Fire dmg; save halves; see B Dex Evoc 1a 120 ft V,S,M Conc, 1 min P 285

6TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1
LR Eyebite 1 crea/rnd within 60 ft save or either fall asleep, panicked, or sickened, your choice Wis Necro 1a Self V,S Conc, 1 min P 238

7TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1
LR Finger of Death 1 crea 7d8+30 Necrotic dmg; save halves; crea killed becomes zombie under your command Con Necro 1a 60 ft V,S Instantaneous P 241

8TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1
LR Feeblemind 1 crea 4d6 Psychic dmg and save or and Cha become 1; extra save every 30 days to end spell Int Ench 1a 150 ft V,S,M Instantaneous P 239

9TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1
LR True Polymorph 1 crea/obj > 0 hp save or transformed into another crea/obj with equal CR or lower; see book Wis Trans 1a 30 ft V,S,M Conc, 1 h P 283
>
>
>
>
>
>
>
>
>
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

You might also like