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2. Introduction
I found it quite strange due to the fact that no one is interested in
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines.
However, I love this game very much and I know that it has been
released for quite a long time. Perhaps this FAQ is a bit too late but
I just want to help any gamers out there who are still stuck although I
greatly doubt it due to the fact that the message board is empty and no
request has been made at all.
Please note that I'm very busy with schoolwork (I'm a grade 11 student)
and updates may be very slow. I will try to update as often as I can
but they will only come during weekends. This is my first FAQ so I hope
you will forgive me on any mistakes and errors. If you have any
critics, suggestions, comments and things to add, don't hesitate to
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright
Law so if there's anyone who wants to post this FAQ in his or her site,
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people
plagiarizing other people's FAQ to make money and believe me, writing
FAQ is not easy and to you know how it feels if your hard work is used
by other people. So for all plagiarizers out there, be warned that if
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT
EASILY!!!
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3. Game Overview
I wouldn't go into too much detail as I assume that people playing
Commandos: Beyond The Call of Duty would have played the prequel
before. If you haven't and need basic explanation for the game, I would
suggest you to read Kildread2's walkthrough for the first Commandos. It
is very detailed and you will easily understand the basics by reading
his FAQ.
This expansion pack features eight new missions with the old commandos
gang to wreak more havoc on the Nazis. There is some new equipment that
I will explain in the section below.
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4. New Skills and Equipment
-Tiny, Tread and Spooky now can render guards unconscious by using a
fist, club and chloroform respectively. Tiny can use his fist to knock
enemy soldiers down; Tread can use his club to do the same thing and
the same goes for Spooky with the chloroform. However, the effect won't
last too long.
-This is where the second new equipment, which is the handcuff, will
come to play and this time, everyone have it. Handcuff the guards as
soon as you knock them out cold so they can't get up and raise the
alarm.
-Spooky have a new tool called the hanger. He can use this to take
enemy uniform from handcuffed guards. This is very useful to sneak
around the map when there isn't any Nazi laundry to be stolen.
-As soon as you handcuffed a soldier, you can control him. This is
called the puppet where you point you gun at the captured guard and he
will do what you tell him to do as long as he doesn't get out of the
commando's line of sight.
-When you kill an enemy guard, you can order any of the commandos to
pick up a cigarette pack from body. This cigarette pack can be thrown
on the enemy's patrol route or line of sight to lure them from their
duty. Kill them when they come to pick up the cigarette pack.
-Each commando now come equipped with stones and they can be used to
divert the enemy's line of sight. For example, if you land a stone near
a soldier, he will look away, making him an easy target to be stabbed
from behind.
-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the
regular pistol but it has a longer range. It's not quite useful for
those missions who require absolute silence but it does come in handy
sometimes.
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5. Special Terms
To make everything easier, I'll address each of the commandos by their
nicknames:
Green Beret : Tiny
Sniper : Duke
Marine : Fins
Sapper : Inferno
Driver : Tread
Spy : Spooky
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6. Walkthrough
Mission 1: Dying Light
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno
Introduction:
Summer, 1940. The Allied forces are expelled from the Continent,
leaving all of Europe in the hands of the III Reich. Hitler begins
planning the invasion of England. For weeks on end, the Luftwaffe drops
countless bombs on England to prepare for the invasion.
Your men must destroy the installations that are on Guernsey, a small
British Channel island occupied by the Germans. The German Headquarters
is counting on those installations to help guide the invasion force.
You must, at whatever cost, make the Channel and unbreachable barrier.
Briefing:
Welcome to the English Channel, officer. In this mission, your main
targets are the radar station and the lighthouse, which are located on
the island. Furthermore and to make the drop easier for our bombers,
you must also destroy the anti-aircraft batteries that are also located
on the island.
Once you have finished, head to the meeting buoy where you will be
picked up, taken home safe and sound. Escape will be easier if you use
the lift to the beach. Before you finish, I must remind you that the
area is full of underwater mines. So you must be extra cautious in the
water. That will be all. Good luck!
Scrapbook:
-Destroy the radar antenna, the lighthouse and the antiaircraft
batteries with the bombs and the barrels of explosives.
-The lift can make it easier to escape.
-Flee to the southwest buoy.
Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.
Walkthrough:
-CLEARING THE DOCK-
Use Fins to row a little bit to the west and tell Duke to snipe the
guard on top of the radar station. Get Fins to dive and swim towards
the docks where there is a machine gunner and two patrolling guards.
Wait until when the left guard is walking to the left and when the
machine gunner is looking away, climb the ladder and kill the machine
gunner with the harpoon. Quickly harpoon the other guard before he can
turn around. The patrolling guard to the left will later come to
investigate. Hide behind the boxes and harpoon him also.
Swim to shore on the other end, near the elevator. Run to the bottom of
the elevator when the two guards on the left are not looking and kill
the guard near the elevator. Stand at the right side of the ladder and
harpoon the other guard when the one above the ladder is looking away.
Dive again and swim back to the rest of the team. Disembark everyone at
the dock and pick up the inflatable boat.
-INFILTRATING THE ISLAND-
Make everyone hide behind the boxes and tell Duke to crawl to the left,
near the barracks. But don't get spotted by the guards. Keep him out of
range. Snipe the guard on top of the building to the left when no one
is looking and send him back to the team.
Use Tiny to pick up a cigarette from the dead guards' corpse near the
docks and send him crawling to the left of the barrack. Throw the
cigarette on the ground so the guard patrolling the stairs would come
to pick it up. Stab him when he is walking back and hide his body
behind the barrack.
Put the decoy between the barrack and the anti-aircraft gun and
activate it. This should lure another guard. Hide behind the stairs and
stab him. Hide the body in the same place as the first one. Don't
forget to pick the decoy up.
Send the team crawling to the back of the barrack and have Inferno drop
an explosive between the barrack and the anti-aircraft gun. The
explosion should be big enough to destroy both of them.
Send Duke crawling up the stairs, head to the right and try to stick to
the wall as close as possible and hide behind the right of the boxes
near the radar antenna. Wait for the patrolling guard to walk towards
the radar station. Snipe him and Duke shouldn't get spotted. If he is,
load the game and try again. You only have a few seconds to snipe
before the guard turns around. Tiny should crawl to Duke's position and
stab the guard in front of the radar station from the rear when he is
looking away. Just leave the bodies where they are. Regroup the team at
the base of the radar station except Fins. Fins should go back into the
water again and swim to the shore near the elevator and stand behind
the ladder. Just leave him there for now.
Tiny should hide to the left of the small barrack and wait for the
patrolling guard to pass through. Knife him and hide the body to the
left of the small barrack.
-DESTROYING THE RADAR STATION AND THE LIGHTHOUSE-
Send Tiny to crawl to the stack of boxes in the middle of the island
and put the decoy there. Activate it and the guard patrolling the
stairs on the left should come to investigate. He might saw the corpse
next to the barrack. Go around the boxes so as not to get spotted and
stab him before he can raise the alarm. Hide the corpse at the same
place as the previous guard. Send Inferno here and drop another
explosive. Drop another explosive near the lighthouse and the barrack
to the left so the explosion will destroy both structures.
Duke should snipe the guard on top of the building near the elevator
from beside the barrel to the south of the lighthouse. Beware not to
get spotted by the patrolling guard nearby. Regroup everyone (except
Fins) on top of the radar station and Inferno should detonate the three
explosives in a quick succession. Enjoy the fireworks!!! Now, the alarm
should ring but there are no more guards that will come out of the
barracks because they have been destroyed also. ^_^ Wait until
everything had settled down and all the guards have resumed their
patrol before dropping the last explosive on top of the radar station.
Get everyone out of the way and detonate it. That takes care of the
radar station. Now all that's left are the anti-aircraft guns.
-TAKING CARE OF THE REMAINING ANTI-AIRCRAFT GUNS AND ESCAPE!!!-
Send Tiny to the stairs on the left and stab the guard patrolling the
stack of boxes when nobody is looking. Just leave the body there or you
can hide it behind the boxes. Kill the guard looking towards the sea
beside the destroyed barrack and leave the body there or hide it. It's
entirely up to you.
Duke should snipe the two guards near the elevator. Since there aren't
any barracks left, you can go on killing the remaining guards without
fear of triggering the alarm. Use Tiny to move the barrels beside each
of the anti-aircraft guns and blow them up. Next, send Tiny to kill the
machine gunner facing the sea with the gun. Wait until the patrol is
near the ladder so the noise would lure them also. Kill them both and
heal up if you're shot.
Use Fins to kill the two guards on top of the ladder near the shore and
pump out the inflatable boat. Shoot the nearest water mine with the
pistol by standing as close as possible to the water. Tiny, Duke and
Inferno should get into the elevator and activate it to go down to the
beach. Use Duke's two remaining bullets to blow the mines to create a
large gap for the boat to cross. Load everyone on to the boat and have
Fins row the boat towards the buoy. Mission accomplished!!!
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Mission 2: The Asphalt Jungle
Date: April 23, 1941
Location: Belgrade, Yugoslavia
Personnel: Tiny, Tread, Spooky
Introduction:
Belgrade has surrendered after a week of bombing. The Wehrmacht
occupies Yugoslavia and is heading for Greece to help the Italian army
to invade that country. Meanwhile, the rearguard troops are taking care
of all the Yugoslav partisans.
In the next few hours, Dragisa Skopje, one of the commanders of the
Balkan army is due to be shot. Your mission consists in rescuing the
man alive. This individual will provide us with valuable information
for our cause.
Briefing:
Hello, officer. On this occasion, you must infiltrate your men into the
zoo. Rescue Major Skopje alive. Once you have managed to free the
major, steal the small lorry and escape along the northwest road. I
recommend that you be very careful when you move since the execution
squad will carry out the death sentence in case of an attack.
By the way, as you will see, due to the heavy bombing, most of the
animals in the zoo have died. Even so, be careful with the surviving
animals, as some of them may be dangerous. Good luck!
Scrapbook:
-Make sure the alarm does not go off since otherwise the prisoner will
be shot.
-Place the prisoner inside the small lorry and escape down northwest
road.
-Be careful with the animals.
Objectives:
-Rescue Major Dragisa Skopje.
-Escape down the northwest road.
Walkthrough:
-GAINING ENTRY TO THE ZOO-
Wait for the patrol to walk back to the west and when the lone guard
patrolling nearby is not looking, then use Spooky to chloroform and
handcuff him. Immediately carry him back to your starting position
before the patrol turns around. Take the soldier's uniform and walk to
the barrack and stand beside the lone guard just standing at the front.
Be careful not to get spotted by the patrol sergeant as he can see
through Spooky's disguise.
Wait for the guard at the zoo (guy with blue uniform) to walk back in
the zoo first, and then kill the soldier patrolling the bushes to the
left of the barracks. Hide his body at the far left side of the bushes.
Do the same thing to the guard standing at the gate and hide the body
there as well. Next, kill the guard in front of the barrack when he is
not looking and hide the corpse in the same place.
Wait for the blue-uniformed guy to walk towards the barrack. Chloroform
and handcuff him. Take the uniform and Spooky now can roam the map
undetected even by the patrol sergeants. Hide him with the other
corpses (behind the bushes).
Spooky should go to the far left of the map and kill the lone guard
there. Just hide the body beside the wall and nobody should see it.
Tiny should ran to the barrack (don't get spotted) and make his way to
the walls just outside the lion's den. There is a fracture in the wall
where Tiny can climb to get access into the zoo. But don't do that yet
for now.
Use Spooky to go into the zoo from the main gate and kill the three
lions with the lethal injection. It should be safe for Tiny to climb
inside now.
-SECURING THE NORTH BARRACK AREA-
Tiny should climb the ladder and put the decoy to the left of the small
house located next to the gate. Activate it and the guard on the other
side of the wall should come to investigate. Hide in the house and kill
him when he arrives or use Spooky with the injection. Either way works
fine. Just leave the body there.
Next, send Tiny crawling past the gate (don't get spotted) and place
the decoy near the bottom right of the ladder (close to the wall). Tell
him to hide at the trees to the far left and activate the decoy. The
two guards on the other side should come to investigate. Stab them and
hide the body between the barrack and the bushes to its right. Kill the
guard at the bottom left of the barrack and carry the body to the same
hiding place.
Have Spooky distract the guard to the north of the circle courtyard who
is looking to the west. Tiny have to climb the barrack's ladder and
kill the guard on the roof. Hide the body at the left corner of the
roof and climb back down. Kill the patrolling guard to the left of the
courtyard and north of the barrack when nobody is looking. Again, hide
the body at the previous place. That takes care of everyone near the
barrack.
-CLEANING UP THE COURTYARD AND RESCUING MAJOR SKOPJE
Kill the guard that Spooky is distracting when the patrol are not
looking and hide the body beside the barrack again (just to be safe).
Or you may hide it behind the structure north of the courtyard if you
don't want to walk a long way.
Use Spooky to distract the patrol so they will be looking south. Kill
the patrolling guard to the right this time and hide the corpse as
before.
Send Tiny to kill the three guards aiming their guns at Major Skopje.
Beware not to get spotted by the patrolling guard outside the ostrich
cage. Hide the bodies at the far right of the map, just beside the wall
of the ostrich cage. Tell Major Skopje to go and wait in front of the
barrack that you've secured earlier.
Put the decoy at the gate leading to the courtyard from the barrack
area and the noise should lure the guard nearby to investigate. Crouch
behind bushes and kill him when he passed by. Hide the body in the same
place with where you put the bodies of earlier kills in the courtyard.
Just take care not to be seen when Tiny is moving bodies around.
Release the distraction on the patrol and have Spooky distract them
again so they are looking to the west now. Tiny should kill the guard
standing in front of the small bush to the right of the courtyard and
hide the body.
Put the decoy south of the cart to the right of the guard you just
killed and activate it. The guard patrolling the bushes to the south
should come to investigate. Circle around and kill him. Hide the body
as usual. Next send Tiny to the left the bushes just north of the
courtyard gate where there are two guards standing. Put the lure there
and hide to the left. When you activate it, the two guards should come
including the one patrolling west and east to the right of the bushes
where you just placed the decoy. Kill the three of them and hide the
bodies. (Again be careful not to get spotted when moving bodies
around).
-CLEARING THE MAIN GATE AREA-
Send Tiny behind the broken cart and run to kill the guard nearby when
no one is looking and just hide the body there (to the left of the
small stone structure). Kill the guard looking at the escape van when
the other guard patrolling the van is looking away. (This requires a
bit of timing but it shouldn't pose too much of a problem).
Kill the guard patrolling the van and hide the body at the same place.
Next run and kill the guard patrolling the ostrich cage when he is
looking away and hide the body also.
Kill the machine gunner to the left and hide the body at the same place
as before. Send Tiny crawling to the dead elephant cage and put the
decoy between the two walls. Activate it and hide inside the elephant.
The guard outside should come to investigate. Kill him and leave the
body there.
Release the distraction on the patrol in the courtyard and tell Spooky
to distract the patrol near the main gate. Use Tiny to move the bodies
hidden behind the small stone structure (near the van) to a safer area.
I'll leave that to your own judgment since most of the map is clear
now.
Have Tiny crawl to the left of the lone guard at the main gate and when
he is not looking, run and stab him. Hide the body in the elephant
cage.
-SECURING THE ESCAPE ROUTE-
Release the distraction on the patrol in the courtyard and tell Spooky
to distract the patrol near the main gate (Make sure they are looking
to the east). Use Tiny to move the bodies hidden behind the small stone
structure (near the van) to a safer area. I'll leave that to your own
judgment since most of the map is clear now.
Have Tiny crawl to the left of the lone guard at the main gate and when
he is not looking, run and stab him. Hide the body in the elephant
cage. All that's left now are three patrols, which you can't do
anything about without raising the alarm.
Additional note: You might want to distract the patrol again so they
will be looking to the west for Tread to be able to drive the van
without being seen.
Have Tread run into the zoo through the main gate when the patrol
outside is not looking and get into the car with Tiny. Drive the car to
Major Skopje and pick him up. Don't forget about Spooky as well. Drive
to the northwest and the mission is accomplished!!!
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