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INSPIRATION
STRENGTH
16 +2 PROFICIENCY BONUS
18
ARMOR
CLASS
0
INITIATIVE
30
SPEED
+3 PERSONALITY TRAITS
10 +2 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
0 +2 Wisdom
+4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
10 +2 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Immunities: disease
Handaxe +5 1d6 + 3 slashing
0 +2 Insight (Wis)
---------------Actions--------------
+2 Intimidation (Cha) Warhammer +5 1d8 + 3 bludgeoning Divine Sense. Within 60 ft., detect presense
of undead, celestial, or fiend. Also detect
WISDOM 0 Investigation (Int)
consecrated or desecrated object or place
0 Medicine (Wis)
11 0 Nature (Int)
(use 3 times/long rest).
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level spell slot to
deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead. ().
Dueling Fighting Style. When you are wielding a melee weapon in one hand and no other
weapons, you gain a +2 bonus to damage rolls with that weapon. ().
Shelter the Faithful. You and your companions can expect free healing at an establishment of your
faith. ().
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
Bless
Command
Cure Wounds
Detect Magic
Heroism
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1
Command (reverse)
flying creature stays aloft, provided that it is
able to do so. If it must move to stay aloft, it
flies the minimum distance needed to remain
in the air. At Higher Levels. When you cast
this spell using a spell slot of 2nd level or
higher, you can affect one additional creature
for each slot level above 1st. The creatures
must be within 30 feet of each other when
you target them.
Page 2