Professional Documents
Culture Documents
Leigh Moore
ENGL 1301
27 October 2017
Violence in video games have remarkably become more popular and common through
the years, and upsettingly, so has aggression and violence in children, leading many parents to
believe that their childs video games are influencing such terrible behavior. Grand Theft Auto,
Call of duty, Assassins Creed, Fall out, Halo and Mortal Combat are just a few examples that fall
under this category. Ever since the 1999 massacre shooting at Columbine High School, debates
and arguments over this subject have intensified drastically. The 2012 Sandy Hook Elementary
shooting raised even more questions due to the fact that the 20-year-old shooter was a well-
known avid gamer. Multiple studies have been done on whether violence in video games have
any correlation to violence in the real world, and many more are currently in progress, leaving
A large amount of people suggest that violence in video games can cause players to
become more aggressive, hostile, and even lose the ability to feel empathy; while others believe
that the video games dont necessarily cause violence, but desensitize the players. For instance, if
the players get used to seeing drugs, violence and hearing explicit language in the game, when it
happens in the real world, they may think it is common, and will not react as perhaps they
should. The Main reason behind these claims and suggestions, as multiple scientists believe, are
from how many legal cases there have been with the accused being known gamers that play
violent video games. Legal cases such as the 2014 Waukesha stabbing, where two young girls
were convinced stabbing their mutual friend would impress the fictional character, slender man;
the main character in the popular horror game slender man. A key point that many people seem
to forget, or simply not see the connection, is that many of these suspects have some sort of
In a recent study done by Dr. Gregor Szycik of the Hannover Medical School, he and a
few colleagues explore the long-term effects of playing video games containing violence. The
participants in the study were all male, as aggressive and abrupt behavior is more common in
men. All participants played a first-person shooter for at least two hours a day, every day, for
four years. The gamers were then compared with subjects who had no experience with any
violent video games. The questionnaire each participant was required to take showed no
2017)
The arguments and debates over this topic had become so popular that on April 26, 2005,
the state of California passed a ban that stated children under the age of eighteen cannot purchase
video games involving violence, sexual themes, and explicit language. The video game industry,
which had sales of over $7 billion a year at the time, vowed to challenge the ban in court; stating
that the ban went against the first amendment. In 2011, the ban was lifted by the Supreme Court,
arguing that the video games purchased by children are not the governments concerns, but the
Multiple doctors, parents, and scientists believe further experiments and studies need to
be put into motion before they can prove that violence in video games does in fact have a
connection to violence and aggression in gamers and the real world. However, many parents
remain firm with their beliefs that the connection between virtual reality violence and real-life
violence is absolute, leaving many scientists to believe that the reason behind this is because of
the parents natural instinct to want to protect their children from any possible harm.
Works Cited
Ferguson, Christopher and Cheryl Olson. "Video Game Violence Use among 'Vulnerable'
Populations: The Impact of Violent Games on Delinquency and Bullying among Children
with Clinically Elevated Depression or Attention Deficit Symptoms." Journal of Youth &
Adolescence, vol. 43, no. 1, Jan. 2014, pp. 127-136. EBSCOhost, doi:10.1007/s10964-
Valadez, Jose J. and Christopher J. Ferguson. "Just a Game After All: Violent Video Game
Exposure and Time Spent Playing Effects on Hostile Feelings, Depression, and
Visuospatial Cognition." Computers in Human Behavior, vol. 28, no. 2, Mar. 2012, pp.
Frontiers. "Violent video games found not to affect empathy: Study finds no link between long-
term playing of violent video games and changes in empathetic neural responses."
<www.sciencedaily.com/releases/2017/03/170308081057.htm>.