Professional Documents
Culture Documents
Spring 15 - Horse
An event titled All Farmers Have Horses will start once you leave your farm and head toward the mountain.
Elise will charge up on a rather pretty white horse and nearly mow you over. Naturally this is completely your fault,
I mean, how dare you leave your farm right? Also turns out that you are not a real farmer without having a horse of
your own; what have you been doing calling yourself one, the nerve! Oh, wait; turns out none of the other farmers
have horses either. Yeah, Fritz having enough money for a horse... well, I think he would rather spend it on food.
Anyway, I digress; this event will obviously be leading up to you getting your own horse. Remember that list of
items earlier, those five milks? Well, this is when they will come in handy. Elise will request 5 milk in return for a
horse - not really that difficult. Not that her first plan was so generous... You cannot give her the milk today even if
you have it, you will have to wait until the next day at the earliest (it cannot be given on a Sunday). The event where
you hand over the milk will trigger as you enter her mansion, and it will be an event. Don't just give her the milk if it
doesn't trigger, she will accept it as a normal gift. Also, you cannot get the horse unless you have a barn- then again,
getting the milk would be a bit of a problem if you don't anyway, at least until you unlock multiplayer and requests.
Spring 23 - Streetpass
An event titled "About Streetpass" will start off your day. Veronica will arrive at your house to tell you
about a new service- streetpass. You will have to activate it at the guild if you want to use it. Streetpass will not
really get you anything substantial, but you will be able to see other players' avatars and see a short profile about
their farms. They will walk around your town after you streetpass (or meet them in multiplayer) and you can interact
with them to view their information at any time. The players' info will be updated if you streetpass/meet them again.
Spring 26 - Multiplayer
An event titled "About Farm Tours" will start in the morning, with Veronica once again showing up at your
door. She will tell you about farm tours, the multiplayer activity. She will explain it briefly then give you some
options to ask for more detailed information. You can check my multiplayer section for more information, as well as
asking her. The important thing is that you can now exchange items with other players and help fertilize their crops
or have others help to fertilize yours.
Winter - Y1 (IP)
The first winter will begin on a somber note. It may get a little difficult to see and it will get dark earlier.
A Sad Day
The very first day of Winter the first year, tragedy will strike in an event titled 'Eda's Illness'. Veronica will
arrive at your house frantic about Eda, and take you to her house. Eda is lying in bed with Marian and Otmar there,
and you realize that she is dying. Perhaps you noticed how she rarely left her house that past Fall, how Angela would
stop by to check on her frequently. Eda had laughed it away, but... maybe she knew all along that her time was fast
approaching. She will try to comfort you. Though you have only known her for three short months, she wants to
pass her farm onto you. Veronica agrees to make the arrangements, and Eda tells you how happy you have made her,
how great this last year has been and how loved she feels with you all by her side. Then, Eda will die. There is a
funeral and the whole town will be there to say their farewells- Eda is buried on the little flowery bit of land the juts
out slightly into to river in the lower left corner of her farmland. You can place bouquets on her grave and talk to her,
and try to console yourself with the fact that she was happy.
This event will end on Winter 2 at 6:00 (6am). Eda's farm will be cleared off (your four plots will be safe)
and you can begin using it whenever you want.
Multiplayer
Farm tours are the main multiplayer feature- you will unlock them on Spring 26 the first year. You can use
multiplayer from the title screen, and can either play it locally or through the internet. Both types are the same, local
is just better if you are actually near the people you want to connect with. Up to four peope can connect- the tour
host and three visitors. If you host a tour, you must select 3 items to give out- items can be given in stacks, though
the amounts vary based on the item. The item a visiting player receives is chosen at random, so to guarantee the
player will receive the correct item you would need to put the same thing in each slot. A visiting player only needs to
select 1 item to give, and the host will receive it. Each visiting person will only receive one gift and the host will
always have to select 3 to give, even if only one person connects. The host will get the item from each visitor. Items
that are not given will remain in your inventory.
During multiplayer, players have a wand and they can use it on crops, animals, and even each other. The
wand will fertilize crops, lower an animal's stress, or enable players to 'float' within the multiplayer session. You use
the wand just like a tool; white dotted lines will appear on plots that you haven't wanded yet, and you just stand next
to an animal or player to wand them. Don't forget that players can grow on and use both the original farm on the
right and Eda's farm on the left. You can and should visit both areas to help the host out- afterall that is rather the
point of multiplayer.
Despite Veronica's warning about losing items, you can actually have up to 30 items ready to be picked up
at a time before the oldest ones start getting deleted. This means you can use multiplayer thirty times without having
to pick your gifts up. You pick up gifts at the guild- select multiplayer options and 'accept gift' and it will be placed
in your rucksack; if you do not have room, you cannot accept the gifts until you make room.
Tip: As with anything, you could give out junk or you could try to give out something nice when you
connect. That choice is yours, but if you do try to give out nice stuff, then perhaps people would want to visit your
farm and help you more. In the beginning some spare iron or gems could be nice, or even some slightly fertilized
crops. If you don't have those, perhaps some cooked dishes or just ordinary crops or products. Once you get farther
in the game it should be fairly easy to spare some high-ranked seeds (or the crops themselves) or some other
valuable goods.
Crop Fertilization
Multiplayer has advantages over using fertilizer. It can be done as many times as you want in a single day,
fully grown crops can still be fertilized, and it takes no in-game time or stamina. It does take more actual time to use
multiplayer than fertilizer though, and it requires others to be using it at the same time within your region (Japan /
US & Canada / Europe / Australia). As time goes on and the game grows older there will be ever decreasing
amounts of people using multiplayer, so you would need people you can communicate with to reliably connect. (Or
local connection- though that rather goes without saying!)
You can actually use the wand on plots with grass or lumber trees growing- as they have no star rank this
seems rather pointless, though when dried grass does have a star rank. This is being tested.
Wanding gives approximately 3 FP each time, if you want to compare to the fertilizer rates in the crops
section.
Streetpass
You will first be able to activate streetpass on Spring 23 year 1, and can activate/deactivate it at the Guild.
The Streetpass functionality in this game is pretty simple and basic. You won't get anything from the player you
pass, but their character will shop up in your game. If you interact with them you can see information about them,
such as their current year, most shipped, top current growing crops, and some other information. Afterwards they
will wander around your town, the guild, and the trade depot where you can view the information at any time. This
can be neat, but if you streetpass a lot it can feel a little crowded.
When you connect with someone in multiplayer they will appear in your town as well, just like the people
you streetpass with.
Crops
This game works with fields and crops in 3x3 'plots'. This means that each seed will give 9 crops. To make
a plot, use a hoe on your farm- you will know you can use the tool by the white-dashed square that appears. Equip
your seeds and press 'A' to plant them; you will only plant seeds in an available plot so there is no need to worry
about accidentally using them elsewhere. You can water by pressing and holding 'A' and either standing in place or
walking across your plot- typically the plot will be watered once you walk from outside one edge to the end of the
plot so you can move among your fields watering. Upgraded tools will take less stamina and be easier and faster to
use than the 'old' tools obtained at the start.
There are quite a lot of crops in this game, some that are familiar and some new to the series. Most crops
even have golden counterparts, giving farmers even more to work with. To fetch the best price when shipping your
produce there are several factors to consider. First is the freshness- a fresh crop will sell for more (+7G) than an
ordinary crop; you can see if a crop is fresh by its name. Crops will stay fresh for 3 days normally, but there is a
special Mario crop that can extend that time. Another factor is what products the vendors themselves are paying
more for, and finally you can increase your 'brand' with a certain crop by winning a harvest festival, thus increasing
the value for that crop and anything made with that crop.
Golden Crops are more valuable than their ordinary counterparts, however they are also more difficult to grow. Each
time the plant reaches a new growth stage (seeds -> sprout -> plant -> etc) it has a chance of wilting. Using special
fertilizer, a certain Mario crop, or an unlockable item/blueprint can help.
Fertilizing
When trying to raise the star rank of your crops, it is more productive to focus on a single plot of each crop at a time.
If you try to fertilize everything you would likely run out of fertilizer before making much headway on raising the
crops' quality. If you focus on a single plot and use the seed maker to dry the crops and turn them into seeds, you
will have 9 plots of the higher quality crop for the next planting. As the game keeps track of the fertilization points,
and as using the seed maker can give a slight boost to those points, you should always fertilize every day even if you
do not see much of or any improvement. Note that you should harvest the crop being fertilized by itself and store it
or convert it to seeds before harvesting any more of that type of crop- this is because if the star rank of the crops is
the same they will stack together even if the fertilization points were higher for one; the stack will average out those
points, which will negate some of your effort. (This will only happen if the harvested crops have the same star rank,
so if you know that they do not then there is no harm in harvesting everything at the same time.)
Trees, regrowing, and slow growing crops are the exception to the single-plot fertilization rule. As these crops will
be alive and able to be fertilized for an extended period of time, you are able to boost their quality quite a bit. Still
you may want to just make a couple of these a priority, especially if you have a lot to fertilize each day. You can
even fertilize mushrooms growing on the trunks in their field. To fertilize the hives you need to use perfume instead
of ordinary fertilizer. Also, 'Special Fertilizer' can only be used on Golden crops and it decreases their chance of
wilting.
This has been tested and seems to follow the pattern from 'A New Beginning'. More tests are being run, such as
maker and combo benefits. Abbreviations are PPF (points per fertilizer) and FPR (fertilizer per rank)- the latter
applies to how much fertilizer you needed to use to reach the specified rank. Note that because star points can be
affected by the seed making process (positive) and by storms (negative), your actual fertilizer uses may vary. (The
'max' rank still needs some testing, tweaked around the numbers a bit and may have derped a bit. Sorry!)
Stars Points PPF FPR Total
.5 0-4 5 0 0
1 5-34 5 1 1
1.5 35-64 5 6 7
2 65-94 5 6 13
2.5 95-124 5 6 19
3 125-154 3 6 25
3.5 155-184 3 10 35
4 185-214 3 10 45
4.5 215-244 3 10 55
5 245-274 1 10 65
Max 275 N/A 29 94
Seeds
Seeds will only grow in their specific season or in the greenhouse (with the appropriate sun placed). Only
crops of the specified type can be grown in the specific public fields; however a lot of them can be grown on your
own farm. Crops grown in the public fields will grow more quickly than normal, typically by a few days. If you
water your crops early in the morning you can water them again in the evening to have them grow faster; this is
optional, and once you get a lot on your plate you may not find time to water twice. There is an edit combo and
some accessory combos that may help, refer to the appropriate sections.
Other Seeds
Unless otherwise stated (grows column), these can be grown in their specific fields or on your farm. Tea
leaves can grow year round, but only produce leaves in the Spring, Summer, and Autumn. Grass will live for about
one month and then it will die and need replanting. Mushrooms can be harvested twice before the spores need to be
spread on the mushroom logs again.