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tonytextures.com > News > Tutorials > 3ds MAX and VRay Tutorial: Basic daylight interior visualization
for beginners Render like a photographer
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Before we start I want to give a small shoutout to our free openArchiVIZpack we use for a lot of our archi
viz tutorials. We put together here 60 archiviz graphics like cutout trees, plants and people as well as
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10/30/2017 3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners Render like a photographer tonytextures.com
tileable textures and sky background images. And you are even allowed to use it for commercial projects
so no excuse anymore to grab it now:
1_the-room-that-we-will-work-with
I have created a standard 3d office room that should be used for this interior daylight rendering tutorial. I
also put in some basic 3D furniture low polygonal models nothing special.
2_3d-Models-for-VRay-interior-architectural-scenery
Because the light should fall through the window I also imported very simple vertical blind as window
curtain to create some nice effects with the daylight.
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4_GammaLUT-Correction-in-3DS-MAX
Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the
numerical value of that pixel in the rendering. Because we want to to render a RAW image (physically
correct) we deactivate with this step the increase of brightness which will normally automatically be
created because the screen itself will reduce the brightness again.
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Background information for geeks: Almost every computer monitor has one thing in common. They all
have an intensity to voltage response curve which is roughly a 2.5 power function. Dont be afraid, this just
means that if you send your computer monitor a message that a certain pixel should have intensity equal
to x, it will actually display a pixel which has intensity equal to x ^ 2.5 Because the range of voltages sent to
the monitor is between 0 and 1, this means that the intensity value displayed will be less than what you
wanted it to be, but we want the real values because we export the result as RAW and correct it in
Photoshop afterwards.
OK, if you understood this part you made the hardest part, if not it does not really matter
Lets go back to the 3d model. It is a complete level of an office building but for this tutorial we only
concentrate on one single office room.
5_Room-without-furniture
Subdivs: 25
6_Creating-a-marble-VRay-material
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For the chair I created two different VRay materials. One is a SS Stell metal material and the other one
looks just like simple white plastic. See the settings I made in the screenshot:
7_SS-Stell-Material-for-chair
8_White-glossy-plastic-material-for-chair
For the other table I also used a marble texture like for the other table as well:
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9_marble-material-table-top
10_Create-3ds-MAX-Material-for-ceramic-besin-glossy-look
tileable-strip-parquet-floor-texture-with-high-
resolution-free-download
You can download it for free at tonytextures here for free. You are even allowed to use the texture for your
commercial projects!
Free Download: High Resolution and Seamlessly Tileable Strip-Parquet Floor Texture
I use the texture also as diffuse map in 3ds MAX and add afterwards some glossiness and reflections:
Subdivs: 10
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11_Strip-Parquet-Wood-Tileable-Texture-in-3ds-MAX
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12_Setup-Vray-physical-camera
Afterwards press c to activate your camera view. Then choose a nice camera position.
13_Position-your-camera
14_VRay-Plane-Light-for-Interior-Architectural-Scene
It is important to activate Cast Shadows to ensure that shadows will be generated and also activate
Invisible because the plane itself should not be visible in the final rendering.
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15_Setup-Vray-sun-and-sky
16_Physical-camera-setup
For the camera setup I first changed the custom balance to white. If you want to make your image brighter
then you have two possibilities (like you would have with your DSLR-camera as well):
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1. Shutter speed: Stutter speed can control the brightness of your scene. A lower shutter speed lets
more light reach the photo chip of a DSLR. More light = brighter image. Or the other way around a
faster shutter speed give less light pass the image becomes darker. In real life your image can have
blur effects when the shutter speed is too long and your scenery is in motion. But in 3ds MAX it will
not have an blur effect because nothing is moving.
2. F-Number: F-number is the parameter of your cameras aperture. A lower f-number mean wider
aperture and thus more light = brighnter image. A higher f-number means a narrow aperture and
thus less light = darker image. It is important that it affects the depth of field but in VRay if you are
not using the depth of field effect then that also doesnt matter.
3. ISO: ISO is the film speed. Higher ISO = bright image, lower ISO = dark image. In real life a higher ISO
can cause a noisy image but not in a VRay physical camera.
4. White balance: It means to identify the right white color for camera. You can make it neutral in VRay
So finally you see that the physical VRay is even more powerfull as a real world DSR camera and does not
have some major disadvantages.
VRay Settings:
Select: Color mapping/Type: Exponential and make settings like shown in the screenshot blow
Indirect Illumination:
Activate Pre-filter under Reconstruction parameters and also Use light cache for glossy rays with a
Retrace threshold of 1.0
Settings:
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17_Render-set-up
18_Raw-out-put
This is my raw output its a bit dark from my point of view but thats okay. Ill love to handle this at
Photoshop. But of course you can also make additional enhancements by changing the shutter speed and
f-number at you VRay physical camera directly.
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19_Import-to-photoshop-and-edit-RAW-rendering
And just play around for your right exposer and with the color. It is self explaining and you will get a feeling
for the parameters just by testing these out by yourself. See my parameters I ended up with here:
20_Parameters-in-Photoshop-to-edit-RAW-image
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21_Final-rendering-of-3d-interior-architectural-visualization-with-VRay
I know there are quite a lot of settings to be made, but I would recommend you to set up your dummy
scenery and use it for your future project as well.
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Comments
10 Comments on "3ds MAX and VRay Tutorial: Basic daylight interior
visualization for beginners Render like a photographer"
Reply
Vary nice and unique tutorail and short and sweet tutorial-
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Vary nice and unique tutorail and short and sweet tutoria
Reply
Muy Bueno, el acabado en Vray, es grandioso, ademas en este tutorial aprende hasta el
mas despistao, Suerte y Gracias por tal desprendimiento
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Hello, this weekend is nice for me, as this time i am reading this impressive educational
paragraph here at my residence.
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1. MMLS@Wordpress says:
September 28, 2015 at 4:43 pm
[] max lighting options even further. Such as this, Adding Daylight Illumination
Autodesk tutorial,3DS MAX AND VRAY TUTORIAL: BASIC DAYLIGHT INTERIOR
VISUALIZATION FOR BEGINNERS RENDER LIKE A PHO,and12 Useful 3DS Max
Lighting Tutorials You Should Learnto learn about how to set up the []
Reply
2. MMLS@Wordpress says:
September 29, 2015 at 12:08 am
[] http://www.tonytextures.com/3ds-max-and-vray-tutorial-basic-daylight-interior-
visualization-for-beginners-r… []
Reply
[] 3ds MAX and VRay Tutorial: Basic daylight 3ds MAX and VRay Tutorial: Basic
daylight interior visualization for beginners Render like a photographer []
Reply
[] http://www.tonytextures.com/3ds-max-and-vray-tutorial-basic-daylight-interior-
visualization-for-begi… []
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