You are on page 1of 6

Uploaded

Activity 5

Megan Casselberry

a. A: my name is Alice

b. Sources:
Games Kids Play. (2017). A My Name is Alice. Retrieved from:
http://www.gameskidsplay.net/jump_rope_ryhmes/jump_a_my_name_is_alice.htm
The Game Gal. Alphabet chant. Retrieved from:
https://www.thegamegal.com/2010/11/27/alphabet-chant/
(2014, August 2). A My Name is Alice Kindergarten First Grade Read aloud. Retrieved
from: https://www.youtube.com/watch?v=uyv0IDzMtf0

c. Equipment:
None

d. Activity Description:
1. Participants will get into a circle to determine the order
the game will be played.
2. Once the game begins, the participants will go through the
alphabet in alphabetical order following a saying:
They will say: ____, my name is _______, my husbands name is _______,
we live in _______ and we sell _______.
o For example, they will say A my name is Ashley, my husbands name is Alex, we live
in Alabama and we sell apples.
o The student must use the same letter to fill in all the blanks.
3. The next player will say the same prompt but using the letter B instead. Then the next
student will play with C and so on.
4. When it is your turn, you will say that prompt with the next letter.
5. The students will take turns following the circle line up.
6. The game will end when the student says the prompt for the letter Z.
To Note: This game could be introduced by reading the book A My Name Is Alice before
the activity. This would help prepare the children for the game and also give them a clear
understanding of how the game will. It may also give them ideas for how to play the
game. This would be most appropriate for the pediatric population as the book is
directed for children.

e. Primary interaction pattern(s) Derived from your activity analysis, which should be attached.
o See bottom for analysis


f. Adaptations for adults with early stage dementia:
Although the book this game is based on is a childrens book, the game could be played
with many different age groups. Overall, the general idea of the game can be applicable to many
different individuals as there is a lot of room for creativity. If the game is not being played with
pediatrics, the activity director may want to choose to disregard the book completely.
Associating the game with a childrens book may disinterest some of the participants. Keep the
activity age appropriate by just making it a simple Alphabet game.
To adapt the game for individuals with dementia, the instructor could provide a hand out
for the participants or put it on a whiteboard. For example, the instructor may write it up on the
board and have participants come and write up the answers when it is their turn. More
specifically, if Jim has the letter A, the director will call Jim up to write his answer on the board
under the A column. This will allow other participants to see what Jim wrote and remember it.
It will also help them stay on task with what letter will be coming up next. This will also allow the
participants to work on fine motor skills such as writing and opening/closing the white board
marker. Also, mobility would be encouraged to get up and write on the board. However, the
director may write for the client if they would rather not get up.
Another adaptation the instructor could make is to ensure a small group, maybe 3-5
participants. This will allow each person to get a few turns and keep them all involved. Also, a
small group may promote discussion between the players. For example, if Jim says he lived in
Abington, Pennsylvania, Sheryl may state that she is from Abington! Jim and Sheryl may a find a
connection and begin reminiscing on old memories in Abington or life in general. Players may be
able to form friendships and reminisce on old times. This is very important for individuals with
dementia. The smallest think may provoke a memory for the individual. The instructor can also
help to start certain discussions about the game.
Lastly, another adaptation the therapist could make would be to change the
saying/concept of the alphabetical order. This would change the overall purpose of the game.
For example, the instructor may give them a different saying such as: My name is ______, my
partners name is _____, we lived in _______, and I did _______. This would allow the
participant to reflect on their previous life. They would be able to reminisce about their partners,
place of living, and previous professions. The instructor may also give different prompt like
including favorite animal, favorite holiday or favorite memory. The options are endless. They
instructor may choose to continue to make it an alphabetical order game and just give the
participants different categories. For example, the instructor could choose Vegetables and the
participants would have to go through the alphabet stating a veggie with each letter. For
example: A for Asparagus, B for Broccoli, C for cauliflower, and so on! If the individual cannot
think of an item with that letter, the therapist can instruct the other players to help! This will get
everybody more involved.
2 26 max, however a small number will be better
1
No more than 26 students, as there are only 26 letters in the alphabet. A
smaller number will be better so each student can play more than once

You might also like