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February 3

2003

Strategies and Techniques for Designers,


Developers, and Managers of eLearning

THIS WEEK — DEVELOPMENT TECHNIQUES

In this first article of


Guided Discovery Teaching Methods a two-part series, you
and Reusable Learning Objects will get an in-depth
look at how Deere &
BY KIM E. RUYLE AND PEDER JACOBSEN
Company designed
his is the first article in a two-part series that pres- and developed an

T ents an e-Learning case study. In this article, the proj-


ect is described with particular attention to two of the
goals of the application: 1) to use effective guided discovery
methods and 2) to achieve reusability with learning objects
e-Learning program
that takes advantage
of guided discovery
teaching methods
(LOs). The organization of the course and instructional and leverages the
strategies are explored in some detail. In the next issue of power of reusable
The eLearning Developers’ Journal, part two in this series learning objects to
will explore the technical underpinnings of are learner-centered methods such as
solve a critical busi-
the application, lessons learned, and guided discovery and problem-based ness issue. This
thoughts about future applications of LOs. instruction. While these methods lose
something in efficiency and neatness, they
excellent article adds
The allure of guided discovery gain a lot in levels of learner engagement. to the growing body
Teaching methods can be classified And even a cursory search of the research
along a continuum of the level of instruc- literature shows that instruction is general- of case evidence
tor-centeredness vs. learner-centeredness. ly more effective when learners 1) feel that learning objects
At one end of the spectrum are instructor- accountable for their learning, and 2) are
centered expository methods such as the actively involved in the learning experience. really can be reused!
lecture. These expository methods are So here’s the dilemma. Instructional
generally regarded as highly efficient designers, while enchanted by the simplici-
Read and learn how
means of delivering learning content, albeit ty and efficiency of linear expository meth- they did it...
with somewhat unreliable levels of quality; ods, long to break free from doing a “con-
the effectiveness of a lecture, for instance, tent dump” to give learners real experi-
is highly dependent on the skill of the lec- ences — messy, nonlinear, less pre- A publication of
turer. At the other end of the spectrum Continued on next page

W W W. E L E A R N I N G G U I L D . C O M
DEVELOPMENT / techniques
dictable experiences that occur with guided observable way (by moving the mouse, for
discovery, experimentation, inquiry, prob-
lem- and case-based instruction, and even,
What’s meaningful instance), but they must really think. Their
brain is engaged because it has to be to
(Dare we say it?) constructivism (see Con- for one population reach their goal.
structivism sidebar on page 3). These Learner-centered methods such as guid-
methods can be difficult to design and segment is nonsense ed discovery imply true engagement,
deliver online, but the allure is powerful. meaningful interaction, and reduced
Consider the following scenarios. Which is to another. Reusable dropout rates. Learner-centered methods
more engaging? Which is more interac- embrace learning by doing. Guided discov-
tive? Which is more likely to lead to the Learning Objects, the ery e-Learning applications should mean-
ability to synthesize or evaluate? ingfully engage learners in the content,
1) Learners complete a course by read- least granular of the provide opportunity for reflection, and
ing a few screens of information and then stress application. These applications
“interact” with the content by performing a objects [we] discussed, shun meaningless activity in the guise of
drag-and-drop matching exercise or answer “interactivity.”
a multiple choice question as part of a are most difficult to The appeal of reusability
“knowledge check.” This is repeated ad
nauseam until the course is completed. reuse because they, of Content reusability accompanies guided
discovery as one of the stepping-stones to
2) Learners complete a course by solv-
ing complex problems that are presented necessity, contain contex- e-Learning utopia. Reusability can be
attained, it is hoped, by employing learning
in a meaningful context. The problems are
neither trivial nor simply a replica of pre- tual elements, practice, objects and standards, such as SCORM,
to ensure interoperability. If reusability is
ceding content. Students must solve the
problems by using their own devices and and assessment compo- achieved in organizations like ours (Deere
& Company, a manufacturing firm located
whatever knowledge they’ve accumulated
to this point. Answers are far from obvi- nents that severely in the heart of the American mid-West), it
will provide huge benefits. We have
ous; solution paths are fuzzy and failure is
allowed. Reflection is a natural reaction. limit reusability. worked with companies in which dozens of
people are employed creating content for
Learners might not be “interacting” in any

The
FEBRUARY 3, 2003 / THE ELEARNING DEVELOPERS’ JOURNAL

A Winter Intensive
Symposium
for e-Learning
Managers and Directors
February 27 & 28, 2003 Learn more about this
symposium, it’s all online at
Scottsdale, Arizona www.eLearningGuild.com!
Produced by Registrations are strictly
limited so Register Today!
You can register online
or by phone by calling
www.eLearningGuild.com 707.566.8990.
2
DEVELOPMENT / techniques

SIDEBAR: On Constructivism
Publisher David Holcombe
Constructivism is a teaching method that suggests learning best occurs when
Editorial Director Heidi Fisk
learners reflect on their own experiences and construct their own distinct mean-
Editor Bill Brandon
ing, rules, and mental models related to the content. Not too many instructional
Copy Editor Charles Holcombe
designers in the private sector are promoting constructivism, but some are
employing a bastardized version. Outside of outdoor adventure learning camps or Design Director Nancy Marland
other forms of woo-woo training (a technical term) we can’t really afford for learn- The eLearning Guild™ Advisory Board
ers to come up with their own meaning and answers — there is generally one cor- Ruth Clark, Conrad Gottfredson, John Hartnett,
rect way to do a job, and that’s what we expect employees to learn. However, we Bill Horton, Kevin Moore, Eric Parks, Brenda Pfaus
embrace a constructivist viewpoint in terms of empowering learners and making Marc Rosenberg, Allison Rossett
training activities learner-centered. We believe that methods such as guided dis-
covery, experimentation, and inquiry will lead to attainment of higher levels of Copyright 2003. The eLearning Developers’ Journal™.
learning in all learning domains. Compilation copyright by The eLearning Guild 2003. All
rights reserved. Please contact The eLearning Guild for
reprint permission.
paper documentation, such as product operations and by growth in share value. The eLearning Developers’ Journal is published weekly
service manuals. Many other people in To drive improvements in these metrics, by The eLearning Guild, 525 College Avenue, Suite
215, Santa Rosa, CA 95404. Phone: 707.566.8990.
these same organizations are employed leadership has focused on increasing oper- The eLearning Guild is an operating unit of Focuszone
creating parallel content for web applica- ating return on assets (ORoA), measured Media, Inc., 1030 Beatrice Street, Eagan, MN 55121.
tions, such as for product service training. as follows:
The Journal is included as part of Guild membership.
Although content overlaps, writers and edi- To join the Guild go to www.eLearningGuild.com.
tors do not currently have an easy way to Operating Margin x Asset Turns = ORoA
determine where content is stored or if it
even exists. There are multiple content This is a useful formula, but not readily The eLearning Developers’ Journal™ is design-
repositories and content management sys- understood by and meaningful to many ed to serve the industry as a catalyst for inno-
tems. These issues, if resolved, present employees. It is not enough to provide vation and as a vehicle for the dissemination of
an enormous opportunity for increased pro- communication about the importance of new and practical strategies and techniques for
ductivity, reduced cost, and improved quali- SVA or ORoA. In fact, continuing to urge e-Learning designers, developers and man-
ty of information. employees to increase SVA without agers. The Journal is not intended to be the
This article, the first in this two-part increasing their comprehension and coach- definitive authority. Rather, it is intended
series, presents a case study that con- ing them in specific desired behaviors is to be a medium through which e-Learning practi-
verges with the learner-centered and likely to lead to ambivalence or cynicism. tioners can share their knowledge, expertise
reusability themes. A comprehensive Problem:The business is unlikely to and experience with others for the general
betterment of the industry.

THE ELEARNING DEVELOPERS’ JOURNAL / FEBRUARY 3, 2003


e-Learning application was designed to reach its ORoA and SVA targets unless a
employ guided discovery teaching methods broad cross-section of employees under- As in any profession, there are many differ-
within an architecture based on learning stand these concepts well enough to apply ent perspectives about the best strategies,
objects. them to their individual jobs. techniques and tools one can employ to accom-
plish a specific objective. This Journal will share
Case overview A multi-level blended solution these different perspectives and does not posi-
Before getting into the instructional To solve this problem, a blended learn- tion any one as “the right way,” but rather we
strategies and reusability strategies we ing solution and comprehensive communi- position each article as “one of the right ways”
decided upon it is useful to understand cation strategy was developed. The instru- for accomplishing a goal. We assume that
why we were doing the project and what ctional components of this strategy readers will evaluate the merits of each article
and use the ideas they contain in a manner
we were trying to achieve. include:
appropriate for their specific situation. We
A workshop. The Building a Great
Situation and problem statement encourage discussion and debate about articles
Business Workshop is one part of the
and provide an Online Discussion board for
Senior leaders in the organization, start- series of messages and learning opportu-
each article.
ing with the CEO, have embraced Share- nities designed to engage all employees in The articles contained in the Journal are all
holder Value Added (SVA) as a key strate- efforts to create a business that serves written by people who are actively engaged in
gic initiative of the enterprise. SVA is a employees, customers, and shareholders this profession at one level or another — not
financial indicator that shows how well an equally well. The workshop was designed by paid journalists or writers. Submissions are
investment performs relative to an expect- to reinforce the chairman’s message to all always welcome at any time, as are sugges-
ed rate of return. Companies with high employees, and do it in a way that is inter- tions for articles and future topics. To learn
SVA values are viewed as better long-term active and fun. The workshop is delivered more about how to submit articles and/or
investments than companies with low SVA to small groups of 12 to 24 participants in ideas, please refer to the directions in the side-
values. Financial returns to investors are a time frame of two hours or less. Things bar on page 8 or visit www.eLearningGuild.com.
3

determined by free cash flow generated by move quickly, especially because partici-
DEVELOPMENT / techniques
These goals were analyzed to identify
the knowledge, skill, and attitude compo-
nents required and a competency map was
developed to represent these components.
Figure 1 illustrates a condensed version of
the competency map. Each block is actual-
ly a terminal or enabling objective placed
on the competency map to reflect its rela-
tionship to other objectives in a hierarchy
of knowledge and skills. This map is help-
ful for chunking and sequencing instruc-
tion, identifying prerequisite knowledge
and skills, and for developing instructional
strategies.

Target population and prerequisites


for advanced course
The target population was identified and
analyzed, and two distinct groups were rec-
ognized and addressed with the application.
• The primary audience is a group com-
posed of readers of English who fall
into one (or both) of these groups:
a) mid-level managers and above;
FIGURE 1 Competency map with a portion expanded.
b) all employees working in a profes-
pants are engaged in a variety of activities ing method. This course was the first sional accounting or finance role.
in which they all contribute to the shared opportunity to attempt to reuse learning • The secondary audience is the group
learning. The workshop objectives have objects developed for the advanced of all other employees who read
much more to do with influencing attitudes course. English and have ready access to
and introducing concepts than they do with The remainder of this article addresses the company intranet.
skill building. After the workshop, partici- the design of the advanced course and Prerequisites were identified for levels
pants are able to answer, at a basic level, how its content was reused and repur- of literacy and numeracy, and tests were
these questions: What is a Great Busi- posed for the basic version. administered during course design and
ness? How is a Great Business meas- development to ensure that the content
ured? How do we build a Great Business? Goals of advanced course accommodated learners meeting these
FEBRUARY 3, 2003 / THE ELEARNING DEVELOPERS’ JOURNAL

What does our effort to become a Great The business problem was identified as prerequisites.
Business mean for me? the likely failure of the business to reach • For literacy — 8th-grade reading level
An advanced e-Learning application. To its financial targets unless employees are as measured by Fry’s Readability
supplement the workshop and address the making the right decisions and doing the Index. (http://school.discovery.com/
skill requirements to solve the business right things. Specifically, employees must: schrockguide/fry/fry.html)
problem described above, two e-Learning 1) Consistently make sound business • Level 4 (9th — 12th grade) numeracy
applications were also designed. Initially, decisions on the job to improve operating level in each of the nine Mathematics
a very comprehensive application was con- return on assets. Standards found in the McREL K-12
ceived, designed, and tested — we’ll refer 2) Choose to take appropriate actions to Standards.(http://www.mcrel.org/com-
to this as the “advanced” course because positively impact SVA and ORoA. pendium/Standard.asp?SubjectID=1)
it’s advanced in terms of content. In the 3) Proactively seek to maximize SVA
Instructional strategies
instructional design process described and ORoA by identifying and seizing oppor-
tunities outside normal job duties. This Instructional strategies, we believe, are
below, we’ll see how the application
means zealously pursuing opportunities to best determined after a comprehensive
employs guided discovery teaching meth-
improve financial performance in the enter- analysis of the content, the performance
ods in an LO-based architecture.
prise and taking appropriate action to initi- goals, the target population, and the con-
A basic e-Learning application. During
ate and implement needed changes in straints of the delivery system. Here are
usability testing of the advanced course,
business processes, e.g., just a few of the factors that entered into
individuals in the organization’s finance
• Bringing ORoA improvement opportuni- the decision process for this course:
community suggested that a second appli-
ties to the attention of the appropriate • The content is technical and requires
cation be developed to provide a more
process owner and finance staff. high levels of numeracy
basic treatment of financial concepts. This
• Lending assistance to ORoA improve- • Concepts to be taught will be applied
second course, the “basic” course, uses
across a wide range of job activities
4

instructional games as the primary teach- ment projects as appropriate.


• The target population is very hetero-
DEVELOPMENT / techniques
geneous in terms of familiarity with tory and linear path was provided to sup- best determined by the content, the per-
content — some are near the level of plement the problem-based, guided discov- formance, and the target population’s
a subject matter expert while others ery portion of the course. familiarity and confidence.
are complete novices A note about the above methods: Our 4) Include an option for test-out. Few
• Performance goals require initiative rationale for selecting multiple methods is things are more frustrating than to be forced
and independent thinking not an attempt to meet various learning to wade through a sea of content that you
• e-Learning capabilities are in place, styles (e.g., auditory learner, kinesthetic have already mastered, in order to reach the
and management would like to see learner, etc.). We believe that methods are post-test. Learners in this course must be
e-Learning used in this situation
• There will be numerous opportunities
to reuse and repurpose portions of
the content for other audiences

Design objectives
Given the factors above (and many oth-
ers), a set of design objectives were creat-
ed to guide the remainder of the instruc-
tional design process. This Top Ten List
functioned as a somewhat fluid list of
specs for the instructional designers.
1) Include guided discovery teaching
methods. A confident target population is
a requisite for effective guided discovery.
If the audience lacks confidence, designers
must build in a high degree of coaching
and cues to compensate. In this case,
guided discovery was fitting for the signifi-
cant portion of the target population who
would be confident with the subject matter
and the online learning environment.
Guided discovery was also deemed appro-
priate for this course given the need for
performers to show initiative and demon-
strate independent thinking on the job. It
made sense to reinforce those behaviors

THE ELEARNING DEVELOPERS’ JOURNAL / FEBRUARY 3, 2003


in the course itself.
2) Include problem-based case teaching
methods. All instruction is simulation.
When instruction closely mirrors perform-
ance on the job, it’s considered high fideli-
ty simulation. Most online instruction does
not approximate what happens on the job,
so it would be properly classified as low
fidelity simulation. Since the objectives in
this course, to a large extent, deal with
analyzing and solving business problems,
it made sense to base a lot of the instruc-
tion on solving problems, and those were
embedded in case studies to provide more
context, and so more fidelity.
3) Include conventional, expository
paths in the teaching methods. The target
population is highly heterogeneous in
terms of familiarity with the content and
fluency in navigating online learning (both
are big confidence issues). Limiting the
instruction to learner-directed methods, it
was determined, would pose a threat to
5

many learners. A more traditional, exposi- FIGURE 2 Course map.


DEVELOPMENT / techniques
Course elements and organization
Figure 2 on page 5 provides a graphical
representation of major course elements.
Each block in the figure represents a
series of screens of instructional content
or supporting materials. In the next article
in this series, we’ll explain how these
blocks function as objects and more about
their particular attributes. For now, you
can consider each block to be a series of
screens that are randomly accessed from
the navigation tree built into the interface.

Orientation information
The first series of blocks across the top
of Figure 2 represents optional orientation
information. It is likely that most or all of
this information will be viewed the first
time a learner enters the course, but not
necessarily so. The introduction provides a
message from the chairman of the compa-
ny and information intended to motivate
FIGURE 3 Screen shot of an ORoA improvment task. learners and answer initial questions.

given an opportunity to test out at any time. place to start to introduce content and Pre-test
5) Use pre-testing to create a cus- problems, but we knew the effectiveness Immediately below the introductory infor-
tomized path through the content. Due to of the instruction would be improved if we mation is a block representing the pre-test.
the high degree of diversity in the audience could reduce the amount of transfer learn- This test is optional but is useful for all
with regard to subject matter knowledge, ers would have to do to. We created a levels of learners. For novice learners, it
the ability to adapt content to individual series of role-specific case studies that provides cues about pending instruction.
needs would be a huge selling point. This would increase the job context of the Advanced learners especially benefit from
was implemented by using a pre-test as a instruction provided in the café scenario. the pre-test because it diagnoses mastery
diagnostic and the capabilities of the learn- The pre-test used for diagnostics was of learning objectives and then provides
ing content management system (LCMS) to designed to map the role of the learner to data to an engine that dynamically creates
serve up a customized course based on one of the following functional roles in the an optional path customized to address
FEBRUARY 3, 2003 / THE ELEARNING DEVELOPERS’ JOURNAL

content mapped to the course objectives organization: the individual learner’s needs. The pre-
that need work. • Manufacturing test is composed of items drawn from a
6) Provide alternate resources to serve • Finance/accounting large pool, an aggregate of smaller pools
as job aids after conclusion of the course. • Marketing that are each mapped to a learning objec-
All the learning achieved in this course • Engineering tive. The result is that each test occur-
would be for naught if not applied on the • Human resources rence is a distinctive set of 50+ test items
job. Creating useful job aids and embed- • Supply management that cover all learning objectives.
ding them in the instruction would increase • Information systems
Lessons in the main story line
the fidelity of the training experience and • Product support
also improve transfer to the job. Embedded 9) Provide optional background informa- You’ll notice on the course map that
job aids were seen as essential ingredi- tion for those wanting greater richness in there is a central line of objects extending
ents of the course. the world context. This design goal was like a spine down from the pre-test. This
7) Select an appropriate “world con- based more on intuition than analysis or is the main story line, and it is composed
text” to frame the general story line con- research, but we felt we should provide of five lessons. The content is framed in
taining the cases. We needed to create a optional contextual information for those problems presented in a story about a lady
context for the content that would be learners who wanted greater richness in who starts a business, Maddie’s Café. As
meaningful to all learners. A café was the café storyline. the course opens, Maddie makes the deci-
selected as a business that all learners 10) Base the course architecture on sion to start her business. She gets capi-
could identify with and that would provide a learning objects. We authored the applica- tal and must make decisions about how to
meaningful way to present business prob- tion using the capabilities of LogicBuilder, employ her capital based on its cost and
lems that would transfer to learners’ jobs. an LCMS product from LogicBay Corpor- her business needs. Learners are present-
8) Provide role-specific job contexts in ation. The details and technical underpin- ed with the scenario and with the problems
6

addition to a “world context.” The world nings of the architecture will be addressed faced by Maddie as she runs her business.
context provided by the café was a good in the follow-up article. No explanatory content is provided prior to
DEVELOPMENT / techniques
presentation of the story but learners, as will see the teaching points within an engi- Background information includes:
we’ll see, do receive cues and links to a neering context; the HR manager will see • Biographical information on Maddie,
variety of resources. the same teaching points addressed in an the main character in the storyline
Figure 3 is a screen shot of typical les- HR case. These case studies increase the • Information on Maddie’s community
son content. In this screen, the learner is fidelity of the instruction; they are enor- and customers
asked to investigate the feasibility of a mously useful for reducing the amount of • Information about the Café setting and
business decision. This problem is not transfer the learner must do to apply the the menu
preceded by instruction on how to solve knowledge and skills on the job. • Background of Maddie’s investor and
this problem — the learner must figure out banker
Job aids
how to solve it with resources provided. • Biographical information on Maddie’s
The learner who lacks confidence or tries In the lower right corner of the course two employees
unsuccessfully can opt to follow the link to map there are a series of blocks represent- • Information on suppliers to the café
Tutorial 11 for a bite-sized chunk of exposi- ing calculator functions. In the final • Balance sheet
tory instruction on calculating ORoA. design, separate calculators for each key • Income statement
The five lessons provide a path for self- financial calculation were designed
directed learners to engage in guided dis- into one multifunction calculator
covery. The rest of the instructional and depicted in Figure 4. The calculator
performance support components that are has a general math calculator func-
described below are all available from any tion as well as a built-in notepad.
screen in any lesson. The job aid is designed to be acces-
sible on the job and used for job
Expository tutorials functions in the same way it’s used
Referring again to Figure 2 on page 5, to solve problems in the course.
notice the column of objects along the left-
Background information
hand side of the course map. These learn-
ing objects are short (five to 20 minutes) Blocks in the upper right corner of
units of instruction. We called them tutori- the course map represent back-
als, just to distinguish them from the les- ground information. Some items
sons that make up the main storyline. serve as supporting course material
There are major differences, though, that is essential to solve course
between these objects. Whereas the les- problems (e.g., Maddie’s Café bal-
sons are problem-based story capsules ance sheet) and other items are
that let learners wrestle with content and purely to provide additional richness
explore resources, the tutorials are typical to the context of the Maddie’s Café
(linear, rigid, expository) online instruction- storyline (See Figure 5 showing FIGURE 4 Multi-function calculator showing the

THE ELEARNING DEVELOPERS’ JOURNAL / FEBRUARY 3, 2003


al elements. Maddie’s biographical information). Cost of Assets calculator.
You can think of these tutorials as dish-
es arrayed along a large buffet table.
Learners may select any item in any order
— whatever is needed to enable them to
master the objectives. These tutorial com-
ponents are where course customization
occurs. When a learner completes the pre-
test, assuming some objectives are mas-
tered, an alternate menu is available that
shows only those tutorials that are ger-
mane to the individual. Of course, the
menu containing the full list of tutorials can
be selected as well, so even the expert
learner can access basic lessons if desired.

Role-specific case studies


Notice that there are blocks connected
to the right of four of the lessons in the
course map to represent role-specific case
studies. When a learner selects this option
at the conclusion of a lesson, a short case
study is presented to illustrate the teaching
7

points of the related lesson. An engineer FIGURE 5 Biographical information on Maddie, the main character in the story line.
DEVELOPMENT / techniques
• Costs and pricing information

Do you have an • Glossary of terms

Reusability strategies
interesting story to tell? We developed our reusability strategy
at the outset of the instructional design
process for the first course, the compre-
Get It Published in... hensive course that is mapped in Figure 2
on page 5. Given the design goals pre-
sented earlier, we knew we faced a consid-
erable challenge because we were planning
on making the content rich in context.
Context is the darling of instructional effec-
tiveness but the bane of reusability.
Remember this: regarding reusability, all
context is contamination. We knew this
and designed to mitigate the effects of
context contamination — more about this
later. What we didn’t foresee is that cer-
This publication is by the people, for the people. tain content items and information objects
That means it’s written by YOU the readers and members of The eLearning Guild! would be needed when we had an opportu-
We encourage you to submit articles for publication in the Journal. nity for reuse.
Even if you have not been published before, we encourage you to submit a query Learning object overview
if you have a great idea, technique, case study or practice to share with your peers We use the term learning object as an
in the e-Learning community. If your topic idea for an article is selected by the edi- umbrella label to refer to the elements
tors, you will be asked to submit a complete article on that topic. Don’t worry if you described below. We’ll provide detailed
have limited experience writing for publication. Our team of editors will work with information on the technical aspects of
LOs in the next article in this series.
you to polish your article and get it ready for publication in the Journal.
For now, here is an overview of learning
By sharing your expertise with the readers of the Journal, you not only add to the objects as applied in our case study.
collective knowledge of the e-Learning community, you also gain the recognition of (Author’s aside: We credit Chuck Barritt
your peers in the industry and your organization. of Cisco Systems and Wayne Hodgins of
AutoDesk for shaping our thinking about
How to Submit a Query learning objects. They bear no responsibili-
FEBRUARY 3, 2003 / THE ELEARNING DEVELOPERS’ JOURNAL

ty, however, for our attempts to interpret


If you have an idea for an article, send a plain-text email to our editor, Bill Brandon,
and apply their ideas.) Content items are
at bill@eLearningGuild.com, with the following information in the body of the email: the most granular of the learning objects.
• A draft of the first paragraph, written to grab the reader’s attention and identify We define a content item as an independ-
ent information asset that adds value to
the problem or issue that will be addressed.
instruction, a performance support applica-
• A short outline of your main points addressing the problem or resolving the tion, or other communication. Examples of
issue. This could be another paragraph or it could be a bulleted list. a content item include a block of text, an
illustration, and a video clip. Content
• One paragraph on your background or current position that makes you the one items, though self-contained objects, are
to tell this story. generally not intended to stand alone for
• A working title for the article. consumption by the end user; they are
intended to be served up in combinations
• Your contact information: name, job title, company, phone, email. This informa- of two or more.
tion is to be for the writer of the article. We are unable to accept queries from When content items are combined to
agents, public relations firms, or other third parties. create a stand-alone element of informa-
tion ready to be served up to the end user,
All of this information should fit on one page. If the topic fits our editorial plan, Bill this is called a reusable information object
will contact you to schedule the manuscript deadline and the publication date, and (RIO). RIOs do not need to have an instru-
to work out any other details. ctional intent (in fact, they generally do
not). Consider Figures 4 and 5 on page 7.
Refer to www.eLearningGuild.com for more details. These are RIOs composed of content
items, e.g., text, graphics, etc. They are
8
DEVELOPMENT / techniques
part of an instructional application, but tutorial is an RLO with content, practice,
when they stand alone do not serve an
identifiable learning objective.
Context is the darling and assessment elements, and each
addresses a specific learning objective(s).
If you combine several RIOs with prac- These objects were designed with reuse in
tice and assessment items to address a
of instructional effective- mind. Characteristics of the expository
specific learning objective, you create a path include:
reusable learning object (RLO). In our case
ness but the bane of • The instruction is generic, as void of
example, the combination of Figures 4 and context as is practical.
5 with Figure 3 (and the rest of the ele-
reusability. Remember • The teaching method follows a linear,
ments in that particular lesson) constitute behavioral style — provide stimulus
an RLO. Also by way of example, each of
this: regarding reusability, (content), elicit performance (knowl-
the tutorials (left-hand side of the course edge check), provide feedback, and
map) is an RLO. They each address spe-
all context is contami- repeat.
cific learning objectives and are composed • Graphical components, including ani-
of a variety of RIOs.
nation. What we didn’t mation, are used to provide visual
interest.
Reusability — it’s all about granularity foresee is that certain In other words, the expository path is
Granularity is the paradox of reusability. pretty much standard fare for online
The more granular the object, the more
content items and infor- instruction — boring but efficient and, if
likely it is that the object is free from con- the learner is motivated, effective to at
text and can find its way to be reused in
mation objects would be least some extent.
alternate applications. However, as granu-
larity increases, the problems of content
needed when we had an What worked... and didn’t
management are compounded because It’s too early to report reliable and com-
there are simply more objects to tag,
opportunity for reuse. prehensive results of the impact of the
store, and later retrieve. instruction, but we conducted extensive
Think about your content repository as usability testing and can report some pre-
a sandbox. If all your LOs are individual one of which included RLOs that were liminary findings:
grains of sand (simple content items), you intended for reuse: • The guided discovery path is engaging
have ultimate flexibility and reusability but 1) The guided discovery path. This is and holds learner interest.
the least efficiency. If, on the other hand, the path down through the center of the • Nearly all learners perceive the role-
you have some pre-formed shapes (RIOs course map and the five lessons about specific context as valuable.
and RLOs), you can build your sand castles Maddie’s Café. No reuse of the RLOs, the • Only a small percentage of learners
more rapidly and economically. lessons, was anticipated. However, there spend much time exploring the option-
are many supporting RIOs, e.g., the calcu- al background information about the

THE ELEARNING DEVELOPERS’ JOURNAL / FEBRUARY 3, 2003


No, it’s all about context lator and financial statements, that we café (the world context), but those who
We’ll learn in the next article in this anticipated would be reused. These RIOs do express a lot of appreciation for
series that there are LCMS capabilities were optional elements, the discovered the character development, etc.
that can simplify tagging and retrieval elements of the content that added rich- • There are no predictable paths
issues and thus mitigate some of the gran- ness of context and enhanced the learning through the course map. Some learn-
ularity concerns, but not all of them. As experience. None of these RIOs, however, ers jump out of the lessons (guided
you assemble content items and RIOs to addressed a specific learning objective. discovery path) at every opportunity to
address learning objectives, you’re almost Characteristics of the guided discovery go through every tutorial. Some learn-
obligated to incorporate context to make path include: ers skip the guided discovery path
the content meaningful for your target pop- • There is richness in the world context altogether and focus on the tutorials,
ulation. What’s meaningful for one popula- (supporting information about Maddie’s but most do spend extensive time in
tion segment, though, is nonsense to Café) and in the role-specific context the guided discovery portion.
another, and that’s why we can say that all (case studies for functional work Now, about the reusability issue... . We
context is contamination when it comes to roles). had created tutorial summaries to provide
reusability. RLOs, the least granular of the • No expository methods are used. All a simplified overview of the content of
objects we’ve discussed, are most difficult instruction consists of problem-based groups of the expository tutorials. For
to reuse because they, of necessity, con- cases with embedded cues to support- instance, the first five tutorials deal with
tain contextual elements, practice, and ing resources. The expectation is that assets and form a natural grouping, so we
assessment components — all ingredients learners will explore and construct created a summary called Assets at a
that severely limit reusability. their own learning path in order to Glance. When asked to create a basic ver-
solve the problems. sion of this entire course, it made sense to
Our reusability strategy 2) The expository path. This is the path reuse those summaries — the content was
Our strategy for achieving reusability con- down through the 16 tutorials along the what we wanted. However, we’d designed
9

sisted of creating two distinct paths, only left-hand side of the course map. Each the summaries almost as an afterthought
About the Guild
The eLearning Guild™ is Resources, Resources, Resources following creating of all the tutorials. As we creat-
a Community of Practice ed those objects, we failed to see the potential for
for designers, developers, The Guild hosts the e-Learning industries most
and managers of e-Learn- comprehensive resource knowledge database. reuse, and included wording that referred to por-
ing. Through this member-driven community, Currently there are over 2,300 resources avail- tions of the extant course (dreaded context).
we provide high-quality learning opportunities, able. Members have access to all of these Bottom line: we had to repurpose (rewrite) those
networking services, resources, and publica- resources and they can also post resources
at any time!
tutorial summaries in order to use them in the
tions. Community members represent a diverse
basic course. If there’s a lesson to be learned
group of instructional designers, content devel- Guild Research
opers, web developers, project managers, con- here, it’s that opportunities for reuse spring from
tractors, consultants, and managers and direc- The Guild has an ongoing industry research unexpected opportunities. Always consider the
tors of training and learning services — all of service that conducts surveys on 20 topics context issue as you create content items.
whom share a common interest in e-Learning each year. These topics are identified by the
design, development, and management. Research Advisory Committee. The data collect- More to come
ed is available for all members.
The eLearning Developers’ Journal™ Our experiences have shaped our thinking about
It’s About Leadership
The Guild publishes the only online “e-Journal” LOs, and we’ll share more in the next installment.
in the e-Learning industry that is focused on The Guild draws leadership from an amazing Our focus will be on the technical details of LOs,
delivering real world “how to make it happen in Advisory Board made up of individuals who pro-
the operation of an LCMS, and our thoughts about
your organization” information. The Journal is vide insight and guidance to help ensure that
the Guild serves its constituency well. We are the future structure and application of learning
published weekly and features articles written
by both industry experts and members who honored to have their active engagement and objects. Editor’s note: Part 2 of this series will
work every day in environments just like yours. participation. The Guild has also established appear next week. Peder Jacobsen will discuss
As an active member, you will have unlimited three committees made up of active members the technical details of the project.
access to the Journal archive. who help steer its editorial, events program and
research efforts.
People Connecting With People AUTHOR CONTACT
Discounts, Discounts, Discounts Kim E. Ruyle is Manager of Learning and
The Guild provides a variety of online member
networking tools including online discussion Guild members receive discounts on all Guild Development Processes and Technology in Deere
boards, and the Needs & Leads™ bulletin conferences and on other selected products & Company’s Global Learning and Development
board. These services enable members to and services. Your Guild membership will save
group. There he leads an instructional design
discuss topics of importance, to ask others to you 20% off the list price of Guild events!
group responsible for enterprise applications. Kim
help them find information they need, and to Join today at www.eLearningGuild.com!
provide leads to other members. has a rare blend of hands-on work experience and
extensive academic credentials. He started his
Become a member today! Join online at www.eLearningGuild.com. career in the skilled trades, was a university pro-
fessor, and ran his own business. His graduate
degrees in instructional technology, business, and
THANK YOU TO THESE GUILD ENTERPRISE SPONSORS vocational education include an MS, MEd, MBA,
and a PhD. Kim serves on several expert panels
CLARK Training & Cyclone Intera- for learning technologies and is a frequent confer-
Consulting (CTC) is a glob- ctive is an inter- ence presenter and author. Contact Kim by email
FEBRUARY 3, 2003 / THE ELEARNING DEVELOPERS’ JOURNAL

al leader in instructional active media and


at RuyleKimE@JohnDeere.com
design offering both training and con- web development firm creating online,
sulting services. Our award-winning CD and presentation solutions for a
seminars are based on the latest wide range of clients and industries. ONLINE DISCUSSIONS
research in instructional psychology www.cycloneinteractive.com Extend your learning beyond the printed page!
and human performance improvement. Contact: Earl Dimaculangan If you are looking for more information on this
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Contact: Kimberly Perkins 617.350.8834 if you disagree with a viewpoint stated in this arti-
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Learning is a unique, dramatic learning Follow these easy steps to participate:
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