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Current Standard v1.

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Fighter 5 Criminal Nix
CLASS & LEVEL BACKGROUND PLAYER NAME
Han Viskul
Human Neutral Evil 6785
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

8 ◆

2
2
SAVING THROW
ATHLETICS
15
ARMOR
INSPIRATION

CLASS
-1 CONDITIONS BOONS
I am always calm, no matter the
STRENGTH

3
+3
INITIATIVE
TEMP HP
30 SPEED
situation. I don't raise my voice or
let my emotions control me
PERSONALITY TRAITS
16 SAVING THROW
● 6
3
ACROBATICS
SLEIGHT OF HAND
Current
49 SUCCESSES
I'm loyal to friends, not ideals,
and everyone else can get
3 ● 6 STEALTH 5d10 CURRENT MAXIMUM
FAILURES

stuffed.
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


16 ◆ 6 SAVING THROW I'm trying to pay off an old debt I
Hand Crossbow +9 1d8+3 owe to a generous benefactor

3 Sharpshot +4 1d8+13 BONDS


CONSTITUTION
An innocent person is in prison
0
for a crime that I committed. I’m
10 SAVING THROW
0
okay with that.
ARCANA
0 FLAWS
HISTORY Dagger +6 1d4+3
0 0
INVESTIGATION
Crossbow range 30/120
0
INTELLIGENCE NATURE
0
gaming dice
RELIGION
Net 5/15
thieves tools
14 2

2
SAVING THROW poisoners kit
ANIMAL HANDLING
2
INSIGHT If hit by net target is restrained. DC
2 Common, Dwarf
2
MEDICINE 10 STR to break out or deal 5
slashing damage vs AC10
5
WISDOM ● PERCEPTION
2
SURVIVAL

-1
SAVING THROW PROFICIENCIES & LANGUAGES
8
● 2 DECEPTION
-1
INTIMIDATION
-1 -1
PERFORMANCE ATTACKS & SPELLCASTING
Fighting Style: Archery, +2 to
CHARISMA
-1
PERSUASION ranged attacks
Second Wind/SR ● ● ● ● ● ● ● ● ● Second Wind: Regen 1d10+lvl as a
bonus action.
3 PROFICIENCY BONUS Action Surge/SR ● ● ● ● ● ● ● ● ●
Human Varient Feat: Crossbow
Superiority/SR ● ● ● ● ● ● Expert, fire in melee without disadv,
use a bonus action to shoot
15 PASSIVE WISDOM (PERCEPTION)
handcrossbow again.
4th lvl Feat: Sharpshooter, no
CURRENT WEIGHT
120 MAX WEIGHT penalty for long range or cover. Can
take -5 to hit and add +10 damage.
CLASS RESOURCES, AMMO & CHARGES
Maneuvers- DC 14, 1d8
Menacing Attack- DMG + WIS save
CP
Enchanted Hand Explorers Pack or frighten until end of next turn.
crossbow (+1 to hit, 1d8) -Backpack, bedroll, tinderbox, Trip- DMG + STR save or fall prone
Bolts 40 torches, 10 rations, waterskin, 50ft Precise- Add Superiority to hit
SP 5 2x Dagger rope and grappling hook
Studded Leather Crowbar
EP Potion of Healing (2d4+2) Dark Clothes
2x Nets Thieves tools
GP 374 Strange Curved Dagger Quiver
Heavy Leather boots
bag of ball bearings
PP
bag of earth elemental dust
EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16 4' 9" 120lb
AGE HEIGHT WEIGHT
Han Viskul Brown Fair Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Criminal Contacts
Han Viskul grew up in the rough Wilhelm the Quick, Boss of the Dead Rat Cartel of Wershank
and tumble City of Wershank, a You have a reliable and trustworthy contact w ho acts as
city controlled by several your liaison to a network o f other criminals. You know
powerful organised crime how to get messages to and from your contact, even
syndicates with no formal over great distances; specifically, you know the local
administration. Han had worked messengers, corrupt caravan masters, and seedy sailors
for one of these organisations who can deliver messages for you.
for his entire life having been
offered in payment for a debt by
his parents, whom he now
assumed to be deceased but
never thought of as family.
Recently he had been taken
under the wing of the infuential
leader of the Dead Rat Cartel,
Wilhelm the Quick and had been
tasked with killing those he was
told to. A job which so far he had ADDITIONAL FEATURES & TRAITS
done well at.

Unfortunately his last job did not


go quite to plan, and whilst he
was forcibly evicting some
squatters from an investment
property a drunk attempt to
attack him. The drunk received a
bolt between the eyes for his
efforts, however it soon emerged
that he had been the son of the
leader of the Furious Badger
Cartel. The Badger's were
famous for their honeyed mead
and the terrible rage, and thus
Han was CHARACTER
put at the top of their
BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.