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memories, his hopes, and his dreams. The only thing he has left is fear,
fear of the Professor and his minions – and love, half-remembered love
for his sister. At this point he is little more than an animal, running on
instincts.
Quote: “Grrr… Arf arf arf arf!”
Powers/Tactics: The Dog-Boy isn’t a fighter, but if forced into battle
(or defending his sister), he will be a blur of enraged motion, running,
leaping, attacking anyone who seems to be the most threatening before
moving on to attack someone else.
Campaign Use: Although intended for use as a one-time antagonist
(though a sympathetic one, should the heroes learn the truth), if he
manages to survive this adventure, Randolph the Dog-Boy could be
used in a long-term campaign. If the heroes rescue him from the evil
Professor Square (and help his sister any way they can), he could become
a loyal follower for a PC, or a source of information about the sewers
and the streets. If Randolph becomes a fixture in the campaign, then
Bethany will surely show up again as well. One of the heroes might even
take her on as a ward (or officially adopt her). She would make an excel-
lent recurring NPC.
Appearance: The Dog-Boy has been hideously mutated by the Profes-
sor’s experiments. He now looks more animal than man, an unholy cross
between a canine and a human. Though his body retains much of its
human shape, his limbs are twisted so he can no longer stand upright,
but must run around on all fours. His face, likewise, still holds a glimpse
of his humanity in it, but his snout, ears, and teeth are that of a dog. He
can no longer talk, but instead growls, barks, and whines like a dog. His
eyes, the mirrors of his soul, still show the young man he once was.
8 The Widening Gyre
Circus Workers Performer: The Knife Thrower
The men and women who work in the Circus of Delights are The Knife Thrower, who goes by the stage name of the Amazing
intensely loyal to one another and to their master, Professor Square. Alexi, is a small and swarthy man with a nervous laugh and an obse-
They do not take kindly to strangers wandering around their camp, but quious manner. He is perhaps the least loyal member of the circus crew.
they are aware they can only go so far without attracting the unwanted He stays only out of fear – fear of what the Professor might do to him if
attention of the law, so they will attempt to persuade troublemakers to he tries to leave.
leave, growing more insistent before resorting to violence. 13 STR 20 DEX 12 CON
The Professor will use any or all of the workers and freaks at his 10 INT 10 EGO 13 PRE
disposal to re-capture the Dog-Boy before the authorities become wise 5 OCV 5 DCV
to his activities. Depending on how much of a challenge you as the GM 3 EOCV 3 EDCV
want to give your players, you can use any combination of roustabouts,
circus performers, and freaks during the confrontation in the sewers and 4 PD 4 ED 4 SPD
in any subsequent battles between the heroes and the Circus of Doom. 6 REC 30 END
10 BODY 30 STUN
The Boss
The Boss is a man who has worked for Professor Square for decades, Abilities: +4 CSLs with Thrown Weapons
and is completely loyal to his master. Nobody knows his real name; Equipment: Knives (1d6 HKA, 1 1/2d6 with STR)
everyone simply refers to him as “Boss.” He is an enormous, bald man
with a fierce scowl and tattoos covering most of his upper body. The 50+ Disadvantages: Terrified of Professor Square (Common, Strong)
Professor has performed some minor surgical modifications to his Performer: The Fire-Eater
favored servant, giving him abilities beyond those of ordinary men. The Fire-Eater is a wild, manic man who dresses as a clown. He never
20 STR 15 DEX 18 CON speaks, but communicates by gesticulating wildly and laughing insanely.
13 INT 10 EGO 18 PRE He is fascinated by flame, and is usually found dancing around the
6 OCV 6 DCV roustabout’s campfires or practicing his fire-eating routine. After taking
a swig of alcohol, the Fire-Eater can breathe out a massive cone of fire.
3 EOCV 3 EDCV
10 STR 16 DEX 15 CON
10 PD 8 ED 4 SPD
10 INT 10 EGO 15 PRE
8 REC 40 END 16 BODY
5 OCV 5 DCV
40 STUN
3 EOCV 3 EDCV
Abilities: 2 PD/2 ED Resistant Defense, Regeneration (1 4 PD 6 ED 4 SPD
BODY per Minute)
6 REC 30 END
Equipment: Knife (1d6 HKA, 2d6 with STR), Whip (1/2d6) 10 BODY 25 STUN
75+ Disadvantages: Loyal to Professor Square (Common, Total), Abilities: Killing Attack - Ranged 1d6, Area Of Effect (4m Cone;
Cruel (Common, Strong) +1/4) (19 Active Points); OAF (Bottle of Alcohol; -1), No Range
Roustabouts (-1/2), 12 Charges (-1/4), Concentration (1/2 DCV; -1/4)
A roustabout is a common laborer who follows a circus or carnival 50+ Disadvantages: Insane (Common, Strong)
from town to town. They are considered the lowest of the low, outcast
from the world, so they are extremely suspicious of outsiders. They form Performers: The Galloping Gambino Family
close-knit groups among themselves and reject the society that rejected The Gambino Family is a proud equestrian team which has fallen
them. There are anywhere from ten to twenty roustabouts on the Circus on hard times. They were taken in by the Professor, who promised to
grounds at any given time. make them great again. With his scientific knowledge, he intends to
13 STR 12 DEX 12 CON blend horse and man into a powerful and graceful new form of life. The
Gambino family is excited about this possibility.
10 INT 10 EGO 12 PRE
12 STR 18 DEX 16 CON
4 OCV 3 DCV
10 INT 13 EGO 15 PRE
3 EOCV 3 EDCV
5 OCV 5 DCV
5 PD 4 ED 3 SPD
3 EOCV 3 EDCV
5 REC 30 END
5 PD 5 ED 4 SPD
10 BODY 30 STUN
5 REC 25 END
Equipment: Knife (1d6 HKA, 1 1/2d6 with STR) or Club (+3d6 HA) 10 BODY 25 STUN
50+ Disadvantages: Loyal to Professor Square (Common, Strong) Abilities: Animal Handling (equines) 16-, Riding 16-
Performer: The Strong Man Equipment: Knife (1d6 HKA, 2d6 with STR), , Pistol (2d6 RKA),
The Strong Man is an enormous Russian with a barrel-like body and Whip (1/2d6)
a big bushy beard. He doesn’t speak much, preferring to let his strength
do his talking. 50+ Disadvantages: Haugty and Proud (Common, Strong)
25 STR 12 DEX 20 CON Note: The Gambinos will not go down into the sewers to search for
10 INT 10 EGO 15 PRE the Dog-Boy; they feel such a task is beneath them.
5 OCV 5 DCV Performers: The Flying Faschinbauers
3 EOCV 3 EDCV This family of performers has been with Professor Square since
8 PD 8 ED 3 SPD nearly the beginning. They are fully aware of his “proclivities,” and work
8 REC 40 END to help him whenever possible. Their loyalty is unquestioned.
12 BODY 30 STUN
Equipment: Large Club (+4d6 HA)
50+ Disadvantages: Loyal to Professor Square (Common, Strong)
The dog-Boy of Westminster: A Heroic Steampunk Adventure 9
FR ea k s oF NAT ure
13 STR 18 DEX 12 CON Circus Freaks
10 INT 12 EGO 15 PRE The Professor has any number of “freaks” in his circus, most of
4 OCV 3 DCV whom are animals surgically altered to look and act nearly human, or
3 EOCV 3 EDCV unlucky humans who have been twisted and degraded into animal form.
4 PD 4 ED 4 SPD Four examples of Professor Square’s freaks are presented here, but there
5 REC 30 END are any number of animals he can experiment on to create his subjects.
The GM is encouraged to be creative and make up a few unique animal-
10 BODY 30 STUN men to use in his games.
Abiltiies: Acrobatics 16-, Breakfall 16-
Cat Men
Equipment: Club (+3d6 HA) The Professor enjoys working with large cats such as leopards, lions,
50+ Disadvantages: Loyal to Professor Square (Common, Strong) and tigers, twisting them into human-like form. While these large cat
men fear Professor Square, they do not love him and are not particularly
Performers: The Clown Troupe loyal to him. They obey his commands because he has proven to them
There are a number of clowns in the circus. Some of them are that he holds their lives in his hands. The Circus currently has three Cat
creatures “modified” by the Professor, who hide their deformities under Men – one leopard, one lion, and one tiger.
thick layers of makeup and baggy costumes. 16 STR 18 DEX 13 CON
13 STR 15 DEX 12 CON 10 INT 10 EGO 12 PRE
10 INT 10 EGO 15 PRE 6 OCV 6 DCV
4 OCV 3 DCV 3 EOCV 3 EDCV
3 EOCV 3 EDCV 6 PD 5 ED 4 SPD
4 PD 4 ED 4 SPD 8 REC 30 END
5 REC 30 END 10 BODY 25 STUN
10 BODY 30 STUN
Abiltiies: Claws (1d6 HKA, 2d6 with STR; Reduced Penetration),
Abiltiies: Acrobatics 12-, Acting 12- Low Light Vision, Acrobatics 15-, Breakfall 15-, Stealth 15-
Equipment: Club (+3d6 HA) 75+ Disadvantages: Cat-Like Instincts (Common, Strong)
50+ Disadvantages: Loyal to Professor Square (Common, Strong)
10 The Widening Gyre
25 STR 15 DEX 25 CON
dog Men 8 INT 8 EGO 18 PRE
Dog Men are loyal and obedient hunters, so the Professor frequently
utilizes them to find new subjects for his experiments, or to track down 7 OCV 6 DCV
“failed” experiments that escape from his clutches. The Dog Men are 3 EOCV 3 EDCV
eager to get Randolph back to the pack, or to punish him for leaving. 12 PD 8 ED 4 SPD
There are usually between three and six Dog Men living at the circus at 10 REC 40 END
any given time.
16 BODY 40 STUN
15 STR 15 DEX 15 CON
Abilities: Leaping 15m
10 INT 10 EGO 13 PRE
6 OCV 6 DCV 75+ Disadvantages: Enraged when Hurt (11-, Rec 11-)
3 EOCV 3 EDCV The Crab
6 PD 6 ED 4 SPD Perhaps the Professor’s greatest and most horrific achievement, the
8 REC 30 END Crab was once a normal human being, but has been grotesquely trans-
formed into something else. It has huge pincers instead of hands, and
13 BODY 35 STUN
a hard, chitinous shell rather than skin. Whoever the Crab was before
Abiltiies: Teeth (1d6 HKA, 2d6 with STR; Reduced Penetration), Professor Square got hold of him is gone now.
Tracking Scent, Stealth 15- 25 STR 11 DEX 20 CON
75+ Disadvantages: Dog-Like Instincts (Common, Strong) 5 INT 8 EGO 13 PRE
Gorilla Man 6 OCV 5 DCV
No one is really certain if the Gorilla Man was once a Gorilla who 3 EOCV 3 EDCV
was elevated to be more like a human, or a human who was twisted and 15 PD 12 ED 3 SPD
broken into ape-like form. 12 REC 30 END
20 BODY 50 STUN
Abilities: 5 PD/5 ED Resistant Defense, Claws (1d6 HKA, 2d6 with
STR)
75+ Disadvantages: Mindless Brute (Common, Total)
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