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The dog-Boy of Westminster

An Adventure for The Widening Gyre, A Heroic Steampunk Setting

Author: Bill “Flesh-Eating Killer Bunny” Keyes


Layout and Graphic Design: Bill Keyes
Art: Jonathan Wyke, Mark Helwig
Cover: Bill Keyes & Jonathan Wyke

Hero System™® is DOJ’s trademark for its role-playing system


Hero System © 1984, 1989, 2002 by DOJ Inc. d/b/a/ Hero Games. All Rights Reserved. Used with permission.
The Widening Gyre © 2014 by Blackwyrm Games LLC. All Rights Reserved.
http://www.blackwyrm.com
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or computerization, or by any information
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First printing March 2015. Produced and distributed by BlackWyrm Games.
Printed in the USA.
SKU: ###HRP002
ISBN: ###978-1-61318-637-4
2 The Widening Gyre

The dog-Boy of Westminster


T
he circus has just arrived in town for a one-week engagement, The Missing Child
and the whole city is buzzing with excitement. Many people
have heard of Professor Square’s Circus of Delight, and word The girl’s name is Bethany Miller. The Sisters describe her as a
has spread like wildfire. Tickets are very hard to get, but the lovely child; nine years old, with dark hair and fair skin. When she
Professor is known for his generous nature, and has given the local went missing, she was wearing a blue dress – a little tattered (since the
orphanage enough free tickets so all of the young charges can brighten Orphanage can ill afford new clothes), but serviceable. She has a sweet
their dull lives with an evening of excitement, thrills, and adventure! disposition and an air of innocence about her, and though shy she is
The children are amazed and delighted (and the poor Sisters have a friends with all the children here.
hard time keeping track of them all) – gawking at the freaks, marveling She and her brother Randolph came to the orphanage about six years
at the exotic animals, ooh-ing and aah-ing at the dazzling feats of aerial ago, after their parents were killed in an industrial accident. He was
skill. By the time the Sisters manage to round all the children up, it is nine, and she was four. They had no other family. When Randolph was
late, they are exhausted, and the children are wound up due to too much fourteen, he left the orphanage to find work, promising he would come
excitement and sugar. So distracted are they, they don’t even notice one back for his sister when he had a steady job and a place to stay. That was
of their charges is missing until the next morning at breakfast… the last they’d heard from him. The Sisters believe he fell among rough
company, and pray for his soul every night.
The Real Story But Bethany never gave up hope her brother would return for her; his
Professor Madison G. Square’s Circus of Delight has come to town parting words to her were like an article of faith from which she never
before. The last time was about a year ago, when he kidnapped a number wavered. He would return, and so she would wait for him here. Because
of subjects from the streets – people who had no families or ties here, of this, the Sisters don’t believe – not for one minute! – that she has run
and who would never be missed – and conducted his inhuman experi- away from home, despite what the police say.
ments on them. One of those subjects survived, a young man named Avenues of Investigation: The Police
Randolph. The boy was brainwashed, his past was stripped completely
away from him, and he became the Dog-Boy of Professor Square’s freak Of course, the Sisters spoke with the police as soon as they real-
show. ized Bethany was missing. Unfortunately, the authorities are of little
But when the circus came back through the city, something the use – children run away and go to live on the streets as pickpockets all
Professor didn’t predict happened – something triggered the Dog-Boy’s the time. If the police spent all their time tracking down runaways, they
forgotten memories. Despite his amnesia, the freak recognized his home would have very little time for their more important duties.
town, and more than that, he recognized his own little sister. Without In speaking with the Detective-Sergeant, the PCs will get the idea
knowing why or what he was doing, the Dog-Boy escaped from the that the police are sympathetic, but the city has such a large transient
circus and kidnapped his sister. He brought her down into the sewers, population that there is little they can do. They won’t stand in the heroes’
where he is, in his primitive, animalistic way, attempting to make a way, but they won’t go out of their way to help, either.
“home” for them. The one thing the heroes can learn here is where most of the “lost
children” are to be found – near the market district, where the pick-
The Heroes pockets can find plenty of victims on whom to ply their despicable trade.
One or more of the PCs should have some connection to either the Avenues of Investigation: The Circus
orphanage (they could be patrons, or former charges, or friends with one
of the Sisters, or connected with the sponsoring church in some way), or Since the last place anyone saw the girl was at the Circus, that is a
the local constabulary (perhaps one or more of them is a police officer or logical place to go looking for her. The best time to go is in the morning,
moonlights for the police as a consulting detective). while the circus workers and performers are going about their daily
In whichever case, the PC gets a frantic visit in the evening from tasks, getting ready for that evening’s show. Perceptive characters will
Sister Margaret Loccadive of the Blessed Lady of Mercy Orphanage. note there is a small amount of tension in the air here.
“Please,” she tells the hero, after explaining who she is. “You’re my final The circus people are wary of strangers and are reluctant to talk to
hope. One of our children has gone missing, and the police say they can’t anyone, but with a certain amount of persuasion they can be convinced
do anything! Please, won’t you help us?” to take the PCs to see Professor Square himself.
The Professor lives up to his reputation as a genial man, and he greets
The Orphanage the heroes warmly. However, perceptive heroes may notice he seems
The Blessed Lady of Mercy Orphanage is in an older part of town, somewhat distracted, and he tells them he can only spare a few moments
attached to a local mission. Both the church and the house are rather of his time. He is reluctant to say why, but attempts to steer the subject
dilapidated, though not from lack of trying – it is a poor church, and back to the main topic – why the heroes are here.
its resources are stretched thin. The Orphanage currently plays host to He has not seen any young girl of Bethany’s description, and he will
twenty-five children, ranging in age from newborns to about 14 years verify with his foreman that no such child has been seen on the circus
old (after which the children generally leave to join the workforce). grounds. Of course, scores of children attend the show every evening,
Though it seems like a Dickensian place, the Sisters do their best so picking a single one out of such a crowd would be virtually impos-
to provide the children with as much love and tenderness as they can sible. But she is not here. Heroes with a Detect Lies power (magical or
muster. Sister Margaret will tell her visitors, “As hard as we try, some scientific) or a Notice role can tell he is telling the truth. However, the
of our little angels still fall by the wayside. They sometimes run away – fact that someone is here asking questions has obviously gotten him
usually to look for their real parents, and we can only pray they stay safe. uncomfortable.
But Bethany wasn’t like that. She was a model child; never spoke out of If there are no more questions, he offers the heroes free tickets to the
turn, never gave us a bit of trouble. She wouldn’t have run away, because show, and then has them escorted off the circus grounds.
she always thought her brother was going to come for her, and she It is very difficult to sneak into the circus during the day, as there are
wanted to be right where he would know where to find her.” people all over the place, at all times. However, once the sun goes down
and the show begins, it is easy to mingle with the crowds and go virtu-
ally anywhere without being spotted.
The dog-Boy of Westminster: A Heroic Steampunk Adventure 3
For the most part, the circus seems to be exactly as it appears. But a The pool is continuously fed with water and sewage from the tunnels,
little investigation into the Freak show reveals one of the circus freaks and, due to the storm up above, is filling up rapidly. There are walkways
is missing – the Dog-Boy. This is obviously what had the Professor in (also slippery with water and sludge) along the walls, and small, rusty
such a tizzy this morning. If confronted with this evidence, the Professor iron bridges over the sewer canals.
will guiltily admit the boy disappeared sometime the previous night. In one corner, it appears someone – or something – has built a hovel
However, he assures the heroes that the Dog-Boy is completely harm- or a nest of some sort out of wood, scraps of cloth, and other bits of
less – an unfortunate victim of an uncommon degenerative disorder, detritus.
and mentally handicapped as well. He adopted the unfortunate creature If the heroes have any means (magical or scientific) of detecting
about a year ago, and took him into this strange family. He doesn’t know something in the “nest,” they will see a small (about child-sized) person
where the Dog-Boy went, and is terribly worried about the child. or creature hiding inside. If they don’t have such means, the room
If pressed, he will admit the possibility that the two disappearances appears to be empty.
may be more than just a coincidence. He has several of his best men Apart from the ever-rising level of water, nothing will happen until
already out scouring the streets to find the Dog-Boy (and, if the girl’s the heroes approach the “nest.” If they move some boards aside, they will
disappearance is related, Bethany). He has not reported the disappear- see Bethany, the girl, alive and apparently unharmed. At the sight of the
ance to the police because the circus is populated with transients of no strangers, she will begin to cry, and that’s when the trouble begins.
fixed address, and they are sometimes distrusted by the authorities (to
the point of being driven out of town on the rare occasion). They don’t dog-Boy Attack!
expect the police to provide any aid, and may in fact make things more At the first sign the heroes might take Bethany away, an enraged
difficult for them. creature erupts from one of the smaller sewer pipes (much too small for
Now that the truth (such as it is) is out, the Professor seems pleased. an adult to fit into), blindly attacking anyone close to the girl.
“We seem to be working towards a common goal, my friends. If my A single foe should be no match for the heroes, but just as the fight
people find anything, we’ll be certain to contact you – and I hope you breaks out, Bethany will start screaming, “No, Randolph, don’t!” She will
will extend the same courtesy to us, as well.” try desperately to interpose herself between the heroes and the monster,
trying to protect it from them. Hopefully, the heroes will remember
Avenues of Investigation: The Street Sister Margaret telling them about the girl’s missing brother; if not, the
The streets of the city are crowded with society’s cast-offs, children GM can allow a Smarts roll to jog their memories.
and adults who have fallen through the cracks. There is a fairly large Now the fight is no longer the heroes versus a monster, but the heroes
contingent of young people with no homes and no families, who have versus an innocent boy (changed though he may be). The heroes, if
banded together to form their own semblance of a normal life. They live they are true heroes, should try to subdue the enraged creature without
by stealing from the well-to-do who frequent the streets, and they are a hurting him further. Unfortunately, the Dog-Boy is under no such
constant thorn in the sides of the police. restriction and will continue to fight with all its might.
The children are, of course, suspicious of any outsiders sniffing
around their territory – especially if the outsiders seem like police. The Circus Freaks
However, once word gets around that the heroes are not looking to make Before this goes on for too long, another group of people storms into
any arrests, but are just searching for a missing child, the youngsters will the junction chamber – Professor Square’s people, who’ve come looking
become more forthcoming. for the missing Dog-Boy. They’ve been given very specific orders that
The PCs will eventually learn that Bethany hasn’t been seen around the Dog-Boy is not to escape from here alive. They will fight the heroes
these parts – nor has her older brother Randolph, for that matter – but if they must, but their primary goal is to ensure no one finds out the
the children do admit something strange has been going on for the past truth about who the Dog-Boy really was – either by grabbing him and
couple of nights. A monster has been seen roaming the streets after dark, running, or by killing him with extreme prejudice.
prowling around the city. It has steered clear of the children so far, but
they are frightened of it. One child who has seen it claims it looks like a
werewolf – half human, half beast. The children believe the creature lives
in the sewers, and they are afraid to go down after it.
Complication!
As the sun slowly sets, it appears a storm is brewing. To further complicate things, this is a great time for the authorities to
show up, as well. The police, not knowing what is going on and unable
The Creature in the Sewer to tell the good guys from the bad, will just try to subdue and arrest
Lightning flickers overhead. The sky is rent with the concussive everyone, circus people and heroes alike. On spotting the freakish
sound of thunder, like the artillery of the gods. Rain pours from the Dog-Boy, they might attempt to kill it or capture it, at the GM’s option.
heavens, cascading off rooftops and choking the streets with mud. Wind
howls through the deserted avenues, chasing away those few souls brave
enough to be outdoors on a night such as tonight.
The heroes have a number of options at this point. They can head The Grand Finale
into the sewers and hunt the beast. They can find a good area to watch There are several ways the GM can end the adventure. Here are a few
for it (the street-urchins can suggest a number of places where they’ve ideas – but you as Game Master – with the help of your players – will
seen the creature), and then follow it down. With the resources available have to decide how things will turn out.
to most heroes, finding the strange beast shouldn’t be an insurmountable
The Great Flood: The mighty storm raging outside has been rapidly
problem.
filling the sewers with wastewater. It has swollen precipitously during
At the first sign of trouble, the skittish creature will bolt for safety
the battle, going from ankle-deep to knee-deep to hip-deep, and it is still
– its home, the sewers. It doesn’t want to fight, and will run from just
rising. The current is strong enough to require Strength checks from
about anything. The game master can make the wild chase through the
everyone; those who fail will be swept towards the tunnel to the river. To
city’s underworld as simple or as harrowing as he likes.
end the adventure on a melancholy note, the water sweeps away Bethany,
The sewers are narrow, dark, slippery, and partially filled with fetid
and the Dog-Boy breaks free from whoever has him at the moment in
water. The thing knows these tunnels like the back of its misshapen
order to save her – drowning in the process. Or, since the body has been
hand, and may have left simple pitfalls and booby traps to slow pursuit,
swept away by the current to the river, did he really drown?
but in the end, the creature leads them back to its “lair.”
The lair is in the sewer junction chamber, near the river. Half a dozen Dog-Boy Come Home: If the circus people manage to grab Dog-Boy and
large sewer tunnels converge in this room, along with a dozen smaller flee, the heroes will have to pursue the circus if they want to find out
ones. The walls are thick with slime, the air is heavy with the stink of what is going on, and more importantly, to bring Randolph back so he
10,000 city-dwellers above. In the center of the room is a sludge-filled and his sister can try to have a normal life.
pool of water, which drains out of a large grated tunnel into the river.
4 The Widening Gyre
The Spider in his Lair: If the heroes are successful at defeating the
circus people and rescuing the Dog-Boy, they may want to investigate O Professor Madison G. Square
further into who the Dog-Boy is and how he got that way. The only lead
they have: Professor Madison G. Square and his Circus of Delights. Background/History: The man who would one day be called Professor
The heroes can investigate into the history of the circus, find out who Madison G. Square was born in a small, poor Romany (Gypsy) tribe
Professor Square is, and discover the terrors he plans to unleash on the somewhere in Eastern Europe. As a child, it was his job to care for the
world… group’s livestock, since he always had a greater affinity with animals than
Regardless of how the adventure ends, by the time the heroes have he did with people. He was the son of the tribe’s healer, and was trained
made any plans, Professor Square’s Circus (always ready to move in the arts of medicine and herbalism – skills which served him well
on a moment’s notice) has already packed up and left town for parts when the animals became sick or were injured.
unknown – probably leaving the country with all haste. Any circus But he was an inquisitive child, and he wanted more than just to
people captured will have no idea where the circus was heading next, but repair animals when they were damaged. He wanted to see what made
they will manage to make bail and leave town within a few days as well. them work; what was inside them. It started with small wild animals he
would snare in the woods – rabbits, squirrels, mice. He would cut their
Where to Go from Here? still-living bodies open, take them apart, discover the secrets they hid
inside. Soon, he grew dissatisfied with these tiny subjects, and it wasn’t
The adventure obviously doesn’t have to end here. Professor Square
and his Circus of Doom may have escaped, but the heroes are not about long before the Gypsies’ cows, sheep, and even horses would sometimes
to let him get away that easily. They could chase him from city to city, turn up missing.
trying to catch this madman while the Professor covers his tracks with Things came to a head when the Romany tribe was passing through
ever-more terrifying monsters. The Circus of Delights could be the a small village in the Carpathian Mountains. A poor young girl, the
setting or catalyst for dozens of more adventures. Professor Square might daughter of the town’s miller, became smitten with the handsome,
have ties to the Circle of Technologists or the Council of Midnight, who charismatic Gypsy boy. With his silver tongue and exotic ways, it was
obviously do not want to let one of their own get captured or killed not hard to lure her into the woods. When her dismembered body was
by a group of would-be heroes. He might be recruited by unscrupu- discovered days later, the townsfolk were enraged and took out their
lous higher-ups in the government to supply the army with inhuman anger on the hapless Gypsy tribe.
soldiers, or to grant immortality to important nobles or Parliamentar- But the boy, realizing the consequences of what he had done, had
ians. The possibilities are limitless! Here are a few additional plot seeds already left. His tribe was massacred while he escaped. He never looked
GMs can use to kick-start the creative process. back; never shed a single tear for his family – which had suffered for his
sins. He soon found a new home, among a new type of Gypsy – the trav-
Heiress Missing eling circus. His skills served him well, and the circus kept him anony-
Normally, Professor G. Square kidnaps only ne’er-do-wells and others mous enough that he could continue his unethical experiments without
who will not be missed, but for some reason (perhaps she was “slum- having to reveal details about his past.
ming,” perhaps she was snooping and found something she was not By the time he was thirty, he formed his own small traveling troupe.
meant to find) not this time. The night the circus left town (bound for He was charismatic, handsome, intelligent, and utterly devoid of morals.
the mysterious East), a wealthy young heiress vanished without a trace. He had no trouble attracting a group of followers – misguided social
Investigation reveals she was to attend the circus the night she disap- outcasts who flocked to his vision and followed him with a loyalty
peared. Can the heroes follow the strange circus all the way to Buda- bordering on fanaticism. He has been traveling throughout Europe ever
Pesht and find the girl before the evil Professor Square uses her in his since, leaving a trail of misery and pain behind him.
latest horrible experiment? Personality/Motivation: Professor Madison G. Square is a study in
The Beast of the Rue de Turenne contrasts. While he is an intensely private man who does not share his
personal life with anyone, he is also a spellbinding showman, able to
A terrifying beast is haunting the streets of Paris after dark, commit-
make crowds of jaded circus-goers eat out of his hand. No one knows
ting terrible murders. The police are baffled. Are these murders related
who he really is, though rumors abound. He presents many different
to an escaped circus animal? Impossible! No dumb brute could commit
faces to the world. Sometimes he is a good humored and charming man;
acts of violence so carefully calculated and intricately planned!
other times he can display a temper of earth-shaking ferocity.
Fragment of doom Of course, none of that is the whole truth. G. Square is an evil Savant
In his travels around the continent, Professor G. Square has uncov- and a sociopath of the first order. His particular scientific specialty is in
ered an artifact of significant power. Perhaps it is a cog or a wheel from biology and surgery. He has a philosophy which says man is no better
the Gyre itself, lost after a minor repair years before. Whatever it is, it than an animal, and he has set out to prove it – by turning beasts into
holds the key the Professor needs to finally finish his experiments and men, and men into beasts, thereby showing the two are really just one
generate his greatest creation of all… unless the heroes can stop him! and the same.
Because his experiments are apt to attract attention of the wrong
sort, he travels around Europe in a train, moving from town to town and
secretly “collecting” specimens for his experiments – usually members
of the lower classes, immigrants and people of no fixed address who will
not be missed.
His cover is that of the circus master. The hideous mutants who
follow him are his circus freaks and performers – everyone knows
carneys are strange and despicable people anyway, so they attract little
more than gawks and stares from the plebes.
The Professor’s connection with organizations such as the Council
of Midnight is nebulous. He may or may not be aware of their existence;
he may or may not be working directly for them – but the Council is
definitely aware of him, and keep a close eye on him at all times. He is
not concerned with any grand scheme to conquer or destroy the world;
he is content with simply proving his philosophy to be true – however
many lives that may destroy.
Quote: “Pain is an evolutionary dead-end. Plants do not feel pain, nor do
the lower animals. Those lesser beasts that have the capacity to feel pain
The dog-Boy of Westminster: A Heroic Steampunk Adventure 5

PROFESSOR MAdISON G. SQUARE


Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6 Talents
13 DEX 6 12-
6 Handsome: +2/+2d6 Striking Appearance (vs. all characters)
12 CON 2 11-
20 INT 10 13- PER Roll 13-
Skills
18 EGO 8 13-
25 PRE 15 14- PRE Attack: 5d6 12 Very Charismatic: +3 with all Interaction Skills
3 Acting 14-
5 OCV 10 3 Analyze: Savant Technology 13-
5 DCV 10
3 Animal Handler 14-
3 OMCV 0
5 DMCV 6 3 Bribery 14-
3 SPD 10 Phases: 4, 8, 12 3 Bureaucratics 14-
3 Charm 14-
4 PD 2 Total: 4 PD (0 rPD)
3 Conversation 14-
4 ED 2 Total: 4 ED (0 rED)
5 REC 1 3 Forensic Medicine 13-
30 END 2 3 High Society 14-
10 BODY 0 3 Interrogation 14-
25 STUN 3 Total Characteristic Cost: 87 3 Inventor 13-
Movement: Running: 12m/24m 3 Linguist
Leaping: 4m/8m 2 1) Language: Dutch (completely fluent)
Swimming: 4m/8m 2 2) Language: English (completely fluent)
2 3) Language: French (completely fluent)
Cost Powers END
2 4) Language: German (completely fluent)
14 Amazing Recouperative Powers: Regeneration (1
BODY per Minute) 0 2 5) Language: Hungarian (Magyar) (completely fluent)
8 Unethical Surgery: Major Transform 7d6 (Humans into Animals, 2 6) Language: Italian (completely fluent)
and Vice-Versa) (70 Active Points); Extra Time (6 Hours, -3 ½), 0 7) Language: Romany (idiomatic)
Concentration, Must Concentrate throughout use of Constant 2 8) Language: Russian (completely fluent)
Power (0 DCV; -1), OAF (Surgical Tools; -1), Side Effects, Side 2 9) Language: Spanish (completely fluent)
Effect occurs automatically whenever Power is used (2d6 RKA
3 Oratory 14-
to target; -1), Requires A Roll (SS: Surgery roll; -½), No
Range (-½) 7 3 Paramedics 13-
3 Persuasion 14-
Perks 3 PS: Surgeon 13-
15 Circus Train: 75-point Vehicle 3 PS: Circus Master 13-
5 Money: Well Off 3 Scientist
2 Positive Reputation: Famous and Charismatic Circus Master (A 2 1) Science Skill: Biology 13-
medium-sized group) 8-, +2/+2d6 2 2) Science Skill: Herbalism 13-
40 Circus Freaks: up to 32 75-point Followers 2 3) Science Skill: Savant 13-
2 4) Science Skill: Surgery 13-
2 5) Science Skill: Zoology 13-
3 Sleight Of Hand 12-
3 Trading 14-
Total Powers & Skill Cost: 189
Total Cost: 275
200+ Matching Complications
5 Distinctive Features: Mystic Aura (Not Concealable; Noticed and
Recognizable; Detectable Only By Technology Or Major Effort)
5 Negative Reputation: Strange Things Happen When the Circus is in
Town, Infrequently
5 Social Complication: Circus Person; Carney Infrequently, Minor
15 Psychological Complication: Despises Humanity; Thinks of People
as Animals (Common; Strong)
15 Psychological Complication: Bipolar; Given to Fits of Rage and
Melancholy (Common; Strong)
20 Psychological Complication: Megalomania (Common; Total)
10 Rivalry: Professional (Other Medical Savants; Rival is As Powerful;
Seek to Harm or Kill Rival; Rival Aware of Rivalry)
75 Experience Points
Total Complications Points: 275
6 The Widening Gyre
do not understand it;
therefore, they do not
fear it. Pain is nothing.
Let me show you...”
Powers/Tactics: The
Professor is a Savant, of
a sort. His powers come
from his mastery of
the tools and methods
of surgery. He has the
twisted ability to vivisect
animals, cutting them
into cruel parodies of
humanity, and vice
versa. It requires hours
of careful work, and
frequently his subjects do
not survive the treatment
(the development of
proper anesthesia tech-
niques still being several
decades off ). Those
pitiful creatures that live
through the process are
generally put on display
in the Professor’s Freak
Show – it amuses him to
see ignorant people gawk
and stare at creatures
who were once human
themselves.
Due to his experi-
ments into the nature of
flesh (and his connection
with the dark forces of
Chaos), he himself barely
feels pain at all, and
recovers nearly instantly
from any injury.
Professor Square is
not a physical man, and is
not the type to start fights
– or even participate in
them, if he can help it.
However, he surrounds
himself with men and
creatures who are more
than willing to do rough
work on his behalf. He
has no qualms about
sending his people into danger – living creatures are nothing more than
tools to him, after all.
O Randolph the dog-Boy
Campaign Use: Square is an example of a different way of looking at
Savants. Instead of working miracles with machinery, his canvas is the Background/History: Randolph Miller was a young man with big dreams.
flesh of those unlucky animals and humans who fall into his grasp. He grew up in the Blessed Lady of Mercy Orphanage, taking care of his
Depending on the GM’s needs, Professor Square can be used as a one- little sister as well as he was able. When he came of age, he left the home
time threat, or a recurring villain who steps up to oppose the heroes at to go find work, but things were tougher than he thought. He ended up
every turn. If used in a long-term campaign, oftentimes the Professor on the street, living from day to day, trying to figure out a way to scrape
won’t appear in the center stage, but will instead send his henchmen and by.
mutated freaks to put sand in the PCs’ ointment. And then one day, the circus came to town. A group of men came in
the dead of night and grabbed the boy and several of his friends. They
Appearance: The Professor is a tall, stout man, with handsome features dragged them back into a dark place and did terrible, unspeakable things
and a well-trimmed beard. He dresses in an extravagant manner, as befits to each of them. One by one, Randolph saw his friends die. He didn’t hear
a man in his profession. A tall top hat covers his head; he wears a well- them screaming – his ears were too full of the sounds of his own screams.
tailored suit and covers it with long coat – always in the most amazing And through it all, no matter how much he begged, the man was there –
colors and fabrics. His slight accent places him from somewhere in the tormentor, the torturer, the doctor, the Professor.
Eastern Europe, but no one is quite sure exactly where. He is obviously an And then, months later, the experiments were over. Randolph was
educated man, well-versed in both science and literature. He has a lovely gone. Now, he was only… the Dog-Boy.
baritone voice that, when amplified through a megaphone under the Big
Top, can send chills up your spine. He speaks in prosaic language, and Personality/Motivation: The Professor and his evil experiments have
makes florid and dramatic gestures with every utterance. stripped the Dog-Boy of everything he once was; his personality, his
The dog-Boy of Westminster: A Heroic Steampunk Adventure 7

RANdOLF THE dOG-BOY


Val Char Cost Roll Notes Cost Powers END
15 STR 5 12- Lift 200.0kg; 3d6 [3] 12 Bite: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active
19 DEX 18 13- Points); Reduced Penetration (-¼) 1
15 CON 5 12- 6 Enhanced Dog-Like Senses: +2 PER with all Sense Groups 0
8 INT -2 11- PER Roll 13- 10 Enhanced Dog-Like Nose: Tracking with Smell/Taste Group 0
6 EGO -4 10-
13 PRE 3 12- PRE Attack: 2 ½d6 Skills
6 OCV 15 8 Vicious: +1 with HTH Combat
8 DCV 25 9 Sneaky: +3 with Concealment, Shadowing, and Stealth
3 OMCV 0 2 AK: Sewers of London 11-
3 DMCV 0 3 Breakfall 13-
4 SPD 20 Phases: 3, 6, 9, 12 3 Concealment 11-
8 PD 6 Total: 8 PD (0 rPD) 3 Contortionist 13-
7 ED 5 Total: 7 ED (0 rED) 3 Shadowing 11-
6 REC 2 3 Stealth 13-
30 END 2 3 Streetwise 12-
15 BODY 5
35 STUN 8 Total Characteristic Cost: 120 Total Powers & Skill Cost: 66
Total Cost: 185
Movement: Running: 18m/36m
Leaping: 6m/12m 175+ Matching Complications
Swimming: 4m/8m 20 Distinctive Features: Dog-Like Freak (Not Concealable; Always
Noticed and Causes Major Reaction; Detectable By Commonly-
Used Senses)
15 Hunted: Professor Madison G. Square’s Circus of Delights Very
Frequently (Mo Pow; Watching)
15 Physical Complication: Amnesiac (Frequently; Slightly Impairing)
20 Physical Complication: Cannot Speak (Frequently; Greatly Impairing)
15 Psychological Complication: Fear of Doctors (Common; Strong)
10 Experience Points
Total Complications Points: 185

memories, his hopes, and his dreams. The only thing he has left is fear,
fear of the Professor and his minions – and love, half-remembered love
for his sister. At this point he is little more than an animal, running on
instincts.
Quote: “Grrr… Arf arf arf arf!”
Powers/Tactics: The Dog-Boy isn’t a fighter, but if forced into battle
(or defending his sister), he will be a blur of enraged motion, running,
leaping, attacking anyone who seems to be the most threatening before
moving on to attack someone else.
Campaign Use: Although intended for use as a one-time antagonist
(though a sympathetic one, should the heroes learn the truth), if he
manages to survive this adventure, Randolph the Dog-Boy could be
used in a long-term campaign. If the heroes rescue him from the evil
Professor Square (and help his sister any way they can), he could become
a loyal follower for a PC, or a source of information about the sewers
and the streets. If Randolph becomes a fixture in the campaign, then
Bethany will surely show up again as well. One of the heroes might even
take her on as a ward (or officially adopt her). She would make an excel-
lent recurring NPC.
Appearance: The Dog-Boy has been hideously mutated by the Profes-
sor’s experiments. He now looks more animal than man, an unholy cross
between a canine and a human. Though his body retains much of its
human shape, his limbs are twisted so he can no longer stand upright,
but must run around on all fours. His face, likewise, still holds a glimpse
of his humanity in it, but his snout, ears, and teeth are that of a dog. He
can no longer talk, but instead growls, barks, and whines like a dog. His
eyes, the mirrors of his soul, still show the young man he once was.
8 The Widening Gyre
Circus Workers Performer: The Knife Thrower
The men and women who work in the Circus of Delights are The Knife Thrower, who goes by the stage name of the Amazing
intensely loyal to one another and to their master, Professor Square. Alexi, is a small and swarthy man with a nervous laugh and an obse-
They do not take kindly to strangers wandering around their camp, but quious manner. He is perhaps the least loyal member of the circus crew.
they are aware they can only go so far without attracting the unwanted He stays only out of fear – fear of what the Professor might do to him if
attention of the law, so they will attempt to persuade troublemakers to he tries to leave.
leave, growing more insistent before resorting to violence. 13 STR 20 DEX 12 CON
The Professor will use any or all of the workers and freaks at his 10 INT 10 EGO 13 PRE
disposal to re-capture the Dog-Boy before the authorities become wise 5 OCV 5 DCV
to his activities. Depending on how much of a challenge you as the GM 3 EOCV 3 EDCV
want to give your players, you can use any combination of roustabouts,
circus performers, and freaks during the confrontation in the sewers and 4 PD 4 ED 4 SPD
in any subsequent battles between the heroes and the Circus of Doom. 6 REC 30 END
10 BODY 30 STUN
The Boss
The Boss is a man who has worked for Professor Square for decades, Abilities: +4 CSLs with Thrown Weapons
and is completely loyal to his master. Nobody knows his real name; Equipment: Knives (1d6 HKA, 1 1/2d6 with STR)
everyone simply refers to him as “Boss.” He is an enormous, bald man
with a fierce scowl and tattoos covering most of his upper body. The 50+ Disadvantages: Terrified of Professor Square (Common, Strong)
Professor has performed some minor surgical modifications to his Performer: The Fire-Eater
favored servant, giving him abilities beyond those of ordinary men. The Fire-Eater is a wild, manic man who dresses as a clown. He never
20 STR 15 DEX 18 CON speaks, but communicates by gesticulating wildly and laughing insanely.
13 INT 10 EGO 18 PRE He is fascinated by flame, and is usually found dancing around the
6 OCV 6 DCV roustabout’s campfires or practicing his fire-eating routine. After taking
a swig of alcohol, the Fire-Eater can breathe out a massive cone of fire.
3 EOCV 3 EDCV
10 STR 16 DEX 15 CON
10 PD 8 ED 4 SPD
10 INT 10 EGO 15 PRE
8 REC 40 END 16 BODY
5 OCV 5 DCV
40 STUN
3 EOCV 3 EDCV
Abilities: 2 PD/2 ED Resistant Defense, Regeneration (1 4 PD 6 ED 4 SPD
BODY per Minute)
6 REC 30 END
Equipment: Knife (1d6 HKA, 2d6 with STR), Whip (1/2d6) 10 BODY 25 STUN
75+ Disadvantages: Loyal to Professor Square (Common, Total), Abilities: Killing Attack - Ranged 1d6, Area Of Effect (4m Cone;
Cruel (Common, Strong) +1/4) (19 Active Points); OAF (Bottle of Alcohol; -1), No Range
Roustabouts (-1/2), 12 Charges (-1/4), Concentration (1/2 DCV; -1/4)
A roustabout is a common laborer who follows a circus or carnival 50+ Disadvantages: Insane (Common, Strong)
from town to town. They are considered the lowest of the low, outcast
from the world, so they are extremely suspicious of outsiders. They form Performers: The Galloping Gambino Family
close-knit groups among themselves and reject the society that rejected The Gambino Family is a proud equestrian team which has fallen
them. There are anywhere from ten to twenty roustabouts on the Circus on hard times. They were taken in by the Professor, who promised to
grounds at any given time. make them great again. With his scientific knowledge, he intends to
13 STR 12 DEX 12 CON blend horse and man into a powerful and graceful new form of life. The
Gambino family is excited about this possibility.
10 INT 10 EGO 12 PRE
12 STR 18 DEX 16 CON
4 OCV 3 DCV
10 INT 13 EGO 15 PRE
3 EOCV 3 EDCV
5 OCV 5 DCV
5 PD 4 ED 3 SPD
3 EOCV 3 EDCV
5 REC 30 END
5 PD 5 ED 4 SPD
10 BODY 30 STUN
5 REC 25 END
Equipment: Knife (1d6 HKA, 1 1/2d6 with STR) or Club (+3d6 HA) 10 BODY 25 STUN
50+ Disadvantages: Loyal to Professor Square (Common, Strong) Abilities: Animal Handling (equines) 16-, Riding 16-
Performer: The Strong Man Equipment: Knife (1d6 HKA, 2d6 with STR), , Pistol (2d6 RKA),
The Strong Man is an enormous Russian with a barrel-like body and Whip (1/2d6)
a big bushy beard. He doesn’t speak much, preferring to let his strength
do his talking. 50+ Disadvantages: Haugty and Proud (Common, Strong)
25 STR 12 DEX 20 CON Note: The Gambinos will not go down into the sewers to search for
10 INT 10 EGO 15 PRE the Dog-Boy; they feel such a task is beneath them.
5 OCV 5 DCV Performers: The Flying Faschinbauers
3 EOCV 3 EDCV This family of performers has been with Professor Square since
8 PD 8 ED 3 SPD nearly the beginning. They are fully aware of his “proclivities,” and work
8 REC 40 END to help him whenever possible. Their loyalty is unquestioned.

12 BODY 30 STUN
Equipment: Large Club (+4d6 HA)
50+ Disadvantages: Loyal to Professor Square (Common, Strong)
The dog-Boy of Westminster: A Heroic Steampunk Adventure 9

FR ea k s oF NAT ure
13 STR 18 DEX 12 CON Circus Freaks
10 INT 12 EGO 15 PRE The Professor has any number of “freaks” in his circus, most of
4 OCV 3 DCV whom are animals surgically altered to look and act nearly human, or
3 EOCV 3 EDCV unlucky humans who have been twisted and degraded into animal form.
4 PD 4 ED 4 SPD Four examples of Professor Square’s freaks are presented here, but there
5 REC 30 END are any number of animals he can experiment on to create his subjects.
The GM is encouraged to be creative and make up a few unique animal-
10 BODY 30 STUN men to use in his games.
Abiltiies: Acrobatics 16-, Breakfall 16-
Cat Men
Equipment: Club (+3d6 HA) The Professor enjoys working with large cats such as leopards, lions,
50+ Disadvantages: Loyal to Professor Square (Common, Strong) and tigers, twisting them into human-like form. While these large cat
men fear Professor Square, they do not love him and are not particularly
Performers: The Clown Troupe loyal to him. They obey his commands because he has proven to them
There are a number of clowns in the circus. Some of them are that he holds their lives in his hands. The Circus currently has three Cat
creatures “modified” by the Professor, who hide their deformities under Men – one leopard, one lion, and one tiger.
thick layers of makeup and baggy costumes. 16 STR 18 DEX 13 CON
13 STR 15 DEX 12 CON 10 INT 10 EGO 12 PRE
10 INT 10 EGO 15 PRE 6 OCV 6 DCV
4 OCV 3 DCV 3 EOCV 3 EDCV
3 EOCV 3 EDCV 6 PD 5 ED 4 SPD
4 PD 4 ED 4 SPD 8 REC 30 END
5 REC 30 END 10 BODY 25 STUN
10 BODY 30 STUN
Abiltiies: Claws (1d6 HKA, 2d6 with STR; Reduced Penetration),
Abiltiies: Acrobatics 12-, Acting 12- Low Light Vision, Acrobatics 15-, Breakfall 15-, Stealth 15-
Equipment: Club (+3d6 HA) 75+ Disadvantages: Cat-Like Instincts (Common, Strong)
50+ Disadvantages: Loyal to Professor Square (Common, Strong)
10 The Widening Gyre
25 STR 15 DEX 25 CON
dog Men 8 INT 8 EGO 18 PRE
Dog Men are loyal and obedient hunters, so the Professor frequently
utilizes them to find new subjects for his experiments, or to track down 7 OCV 6 DCV
“failed” experiments that escape from his clutches. The Dog Men are 3 EOCV 3 EDCV
eager to get Randolph back to the pack, or to punish him for leaving. 12 PD 8 ED 4 SPD
There are usually between three and six Dog Men living at the circus at 10 REC 40 END
any given time.
16 BODY 40 STUN
15 STR 15 DEX 15 CON
Abilities: Leaping 15m
10 INT 10 EGO 13 PRE
6 OCV 6 DCV 75+ Disadvantages: Enraged when Hurt (11-, Rec 11-)
3 EOCV 3 EDCV The Crab
6 PD 6 ED 4 SPD Perhaps the Professor’s greatest and most horrific achievement, the
8 REC 30 END Crab was once a normal human being, but has been grotesquely trans-
formed into something else. It has huge pincers instead of hands, and
13 BODY 35 STUN
a hard, chitinous shell rather than skin. Whoever the Crab was before
Abiltiies: Teeth (1d6 HKA, 2d6 with STR; Reduced Penetration), Professor Square got hold of him is gone now.
Tracking Scent, Stealth 15- 25 STR 11 DEX 20 CON
75+ Disadvantages: Dog-Like Instincts (Common, Strong) 5 INT 8 EGO 13 PRE
Gorilla Man 6 OCV 5 DCV
No one is really certain if the Gorilla Man was once a Gorilla who 3 EOCV 3 EDCV
was elevated to be more like a human, or a human who was twisted and 15 PD 12 ED 3 SPD
broken into ape-like form. 12 REC 30 END
20 BODY 50 STUN
Abilities: 5 PD/5 ED Resistant Defense, Claws (1d6 HKA, 2d6 with
STR)
75+ Disadvantages: Mindless Brute (Common, Total)
Madison G. Square

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