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Micro-level
The micro level study of Language (and therefore, all human languages)
concerns
• the structure
• the organization
• the universal and language-specific properties
of the linguistic system (General or Theoretical Linguistics)
Some of the questions we asked were
• Spoken systems of sounds (Phonetics and Phonology)
• Working with words (Morphology)
• Stringing of sentences (Syntax)
• Meaning making (Semantics)
• Drafting a Discourse (Discourse Structures)
• Pragmatic Practices (Contextual Use, Pragmatics)
Forensic
Psychology M A
Education Sociology,
Anthropology A P
Applied C P
Media R R
Biology O O
Language A
History,
C
Archaeology
H
Neuroscience E
Computer S
Science Literature
C L
Morse,
O A Smoke
Language
N N signals
Games
Fictional
S G /Artistic
Languages
T U Whistle
/Drum
R A Natural Languages
U G International
Languages
Auxiliary
C E Languages
T S Engineered
Languages
E Ritual
Languages Holy
D Languages
What is?
• Artificial languages that are intentional products of individual
humans’ conscious imaginations, created by one or more people for a
specific purpose. Abbreviated “conlang”.
• Often contrasted with “natural language”, which arise spontaneously
and effortlessly from the collective human capacity for language – but
really a spectrum (e.g. natural > planned > games > mixed > fully
constructed)
• They have often everything a natural language has: phonology,
lexicon, morphology, syntax, pragmatics, speakers, etc.
• Intended to be spoken unlike programming languages.
• Some are or have become natural languages : Modern Hebrew,
Esperanto; seems to mirror pidgin – creole distinction.
• Other familiar names : Klingon, Na'vi, Orc-ish, Dothraki, Elvish
languages Quenya and Sindarin
Language Games, Ludling, Argot
• is a system of manipulating spoken words to render them
incomprehensible to the untrained ear.
• language games are used primarily by groups attempting to
conceal their conversations from others.
• fairly widespread language play phenomenon in which
phonological forms of words are systematically altered
• with any language game, the difference between the language
game word and the corresponding word in the real language is a
systematic one, so, the language game is potentially productive –
insertion, rearrangement, substitution, deletion.
• encoding and decoding are possible (recall sender – receiver)
Pig Latin (also Hog Latin, Dog Latin…)
• The most well-known language game in the English-
speaking world is Pig Latin.
• To change a normal English word into Pig Latin, the
word-initial consonant (or consonant cluster) of the
English word is moved to the end and then the vowel
[e] is added after it.
• Thus Pig Latin in Pig Latin would be [ɪgpe ætɪnle].
• And [ɪlche aime endfre]?
• Come here, let me tell you something that you ought (to)
know]
Quendian