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Fantasy Battles

The 9​ Age
th​

Warriors of the Dark Gods


Army Rules
Version 0.11.0 Beta

Army Special Rules Lords


Armoury Heroes
Magical items Core
Quick Reference Sheet Special
Change Log Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/

Rules changes between versions are colour coded in green. See change log at end of document.
Army Special Rules
Gaze of the Gods
A model with this rule cannot refuse a challenge, and must issue one if no other model does so. Immediately after killing
a non-champion model in a challenge or slaying a monster, the controlling player rolls on the table and confers to the
part of the model that has Gaze of the Gods:

1 +1 Initiative If this is the second time receiving this gift, the model must take a toughness
test. If the test passed, the model gains Stupidity. If the test is failed, the
model turns into a Fallen Beast.

2 +1 Weapon Skill If this is the second time receiving this gift, the model gains Lightning
Reflexes.

3 +1 Attack If this is the second time receiving this gift, the model gains Lethal Strike.

4 +1 Strength If this is the second time receiving this gift, the model gains Multiple Wounds
(2).

5 +1 Toughness If this is the second time receiving this gift, the model may gain Ward Save
(5+) or increase an existing Regeneration or Ward Save by +1, up to a
maximum of 3+. The player decides which effect takes place.

6 +1 Leadership If this is the second time receiving this gift, the model may gain Stubborn or
turn into a Daemon Prince. The player decides which effect takes place.

Re-roll any roll that results in getting a gift a 3rd time. If the model is a combined model, special rules or Characteristic
increases from this special rule only affect the part of the model that has Gaze of the Gods.

When turning into a new model remove the old model from the board. It counts as being killed for all purposes, except
for the King is Dead and the Their Flag is Down. Place the new model back on the the table within 6" of the old model's
position. Keep it at least 1" away from all other models and impassable terrain. If the model is impossible to place
within these guidelines, place it as close as possible to a legal position. This new model becomes your Battle Standard or
General if replacing a model with that rule. Spawns only retain the mark of the old model, while Demonic Princes keep
all Gifts, Magical or Mundane Items, and Marks. Fallen Beasts can never confer their Leadership to another model.

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Marks of the Dark Gods
There are different Marks of the Dark Gods, each one with a different effect, explained below. Which mark a model has
is stated in brackets. Models with a Mark of the Dark Gods (True Chaos) can join a unit with any Mark of the Dark Gods.
Models with a Mark of the Dark Gods other than True Chaos cannot join Units with one or more models with a Mark of
the Dark Gods other than the same as themselves or True Chaos. ​ Wizards cannot join units with Mark of the Dark Gods
(Wrath) or Chosen by the Gods (Wrath) models ​ and cannot gain the Mark of the Dark Gods (Wrath) in any way​.​
Models
who choose a Mark of the Dark Gods as an option must specify which mark they have on the army list.

True Chaos
Units with majority of models with the Mark of the Dark Gods (True Chaos) may reroll failed Panic tests.

Change Lust
The bearer may gain one of the following bonus effect: Units with majority ​of​
models with the Mark of the Dark
Flaming Attacks, ​Ward-Breaker Attacks​ or Hellfire, which Gods (Lust) can reroll charge, pursuit and random
affects both close combat attacks and shooting attacks. movement rolls and are Immune to panic caused by 25%
The effect must be chosen ​at the start of each combat casualties (but not immune to any other kinds of panic:
phase and before shooting with a unit. ​ Every model in a unit destroyed or broken within 6", terror-caused panic
unit must choose the same bonus effect. Special Attacks etc.).
such as Stomps or Impact Hits are not affected.
Characters with a Marks of the Dark Gods (Change) that
are Wizards do not get above effect, instead they add a
+1 modifier to their casting roll.

Pestilence Wrath
Enemy models attacking or being attacked by models Parts of models with the Mark of the Dark Gods (Wrath)
with Mark of the Dark Gods (Pestilence) have -1 Weapon have +1 ​to hit in combat,​are immune to Fear ​
and cannot
Skill (to a minimum of 1) when rolling to hit. Toxic declare ‘Flee’ as a charge reaction.
Attacks are at -1 to wound against the model.

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Wizards with Marks

Wizards with Mark of the Dark Gods must use certain Paths depending on the mark chosen

True Chaos Path of Heavens (Lord only), Alchemy, Shadow, Death or Fire

Change Path of Change or Alchemy

Lust Path of Lust or Shadows

Pestilence Path of Disease or Death

Chosen by the Gods​


:
A model with this special rule is one of the few Chosen of the Dark Gods. Those models gain an additional effect from
their Mark of the Dark Gods. These follow the same rules as Mark of the Dark Gods in relation to Characters joining
units (for example, a character with Mark of the Dark Gods (Wrath) can not join a unit with Chosen by the Gods (Lust)).

True Chaos +1 Leadership

Change 6+ ​
Ward Save​ (or improving their existing Ward Save by 1) and ​
Wizard​
Conclave (​
Level 1:
Path of Change: Blue Fire, Pink Fire​
) Special rule.

Lust +1 Movement and Armour Piercing (1),​ or increases its existing Armour Piercing by 1.​
The
additional Movement speed is also conferred to any Character with the Mark of the Dark Gods
(Lust) that joins this unit.

Pestilence +1 Toughness.

Wrath +1 Strength.

Lightning Rage
The model has Ward Save (2+) against attacks with the Lightning Attack special rule. If a model is hit by Lightning
Attack it gains Frenzy Special rule.

Brute Force
If a Unit has this Special Rule, the unit only needs to be 4 models wide to form Full Ranks. Models with this Special rule
have the Monstrous Support rule and cannot be the target of a stomp.

Inspire Greatness
As long as one or more models with this special rule are alive and in a unit of the same troop type as themselves, the
unit can make an additional Supporting attack from the second rank (but not from the third rank). Mounts can still
never make supporting attacks.

Armoury
Daemon Weapon
Close Combat Weapon. A Daemon Weapon grants +1 Strength and Magical Attacks.

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Gifts of the Gods
Gifts of the Gods cannot be duplicated within the army unless stated otherwise.

Soul Feeder​ ​
(15 pts) Crushing Strength​​ (30 pts)
For every wound the wearer inflicts in close combat, Model has the Crush Attack Special Rule.
excluding Special attacks, roll a D6. For each 6+, the
wearer recovers 1 wound. This Gift cannot be taken by a Necrotic Miasma​​ (35 pt)
model mounted on a Wasteland Dragon and does not Mark of the Dark God (Pestilence) only. Model has a
count towards the limitation on Gifts per Character. Breath Attack (Toxic Attack). In addition, every round of
combat each enemy model in base contact with the
Mutant of the Dark Gods ​ ​
(20 pts) bearer suffers a Strength 1 hit with Armour Piercing (6)
Infantry Character only. A model with this gift receives special rule at Initiative 10.
+1 Wound, +1 Movement, has 40x40 base size, and the
Brute Force Special Rule. This Gift can be duplicated Blessed by the Dark Gods ​ (50 / 30 pts)
within an army. Model with Gaze of the Gods only. When you deploy this
model the wearer can increase one of its statistics by 1.
This can never increase Mounts statistics.
Third Eye of Change ​ (​
Models with Mark of the Daemon
Legion (Change) 45 pts, Wildling Blood ​ (40 pts)
Models with Mark of the Dark Gods (Change) 30 pts​ ) Units with Warbeast, Monstrous Infantry, Monstrous
A model with this Gift has its Ward save increased by one Beast, and Monster troop type in 12” can use this model’s
to a maximum of 4+. Leadership instead of their own. If the gifted is your
General the range of this Leadership is increased by 6”
Waste Hardened Skin​ ​(35 pts) and one unit of Wasteland Trolls count as a Core choice
Wearer has Innate Defense (5+). This item cannot be instead of Special.
taken by a model mounted on a Manticore.

Daemonic Wings ​ (50 pts) - models On Foot only


Bearer gains the Fly (8) special rule.

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Magical Items
Magical Weapons Enchanted Items
Burning Blade of Chaos​ ​
(65 pts) Beguiling Chains ​ (20 pts)​​
- Requires Mark of ​
Lust
Type: Hand weapon. Attacks made by the Weapons have Whenever the wearer issues a Challenge the opponent
Flaming Attacks, Multiple Wounds (D3) and Armour has to accept it, if possible.
Piercing (6). After all attacks are made, for each model
slain by this sword, that model’s unit suffers a Strength 4 Magical Standards
hit with the Flaming Attack Special Rule. Nine-Tailed Standard​ ​
(55 pts)
Friendly Infantry units with a Standard Bearer within
Spear of Gagnir​ ​(30 pts)​ - Requires Mark of Pestilence 12” of this banner gain +1 Movement. All enemy units
Type: Spear. +1 Strength. Poisoned Attacks. Wielder has within 12” of this banner have -1 Initiative.
the Fear Special rule. If the wielder kills a model in
combat he gains the Terror Special Rule.​ ​
Counts as a Banner of Transmutation​
​(30 pts)​
- Requires Mark of
Change
Light Lance if taken on a mounted character. All Shooting Attacks made against the unit have -1 on any
to wound rolls
Dagger of Change ​ (25 pts)​ ​
- Requires Mark of Change
Type: Hand Weapon. ​ All hits from spells from the Path of Banner of Temptation ​ (30 pts)​
- Requires Mark of ​
Lust
Change cast by the wearers unit are at +1 Strength. When a unit is charged by the bearer of this banner, they
may only declare Hold as their Charge reaction unless
they are already Fleeing.
Magical Armour
Banner of Fury​ ​(25 pts)​
- Requires Mark of​
Wrath
Helm of Foresight​​
(35 pts) All models in the wearer’s unit gain Frenzy (​until they
Type: None (6+ Armour Save). Wearer has Lightning have lost a combat​).
Reflexes.
Banner of Filth​ ​
(25 pts)​- Requires Mark of ​
Pestilence
All Models in wearer’s unit ​
Close Combat attacks​ have
Talismans the Poisoned Attack Special Rule.
Sorcerer’s Bane ​ (30 pts)​
- Requires Mark of ​
​ Wrath
Magical Resistance (1). The wearer’s unit is immune to
all effects from non damage hex and augment spells.

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Army List
LORDS
Daemon Prince​
245​
​ pts
single model
M WS BS S T W I A Ld

8 9 5 6 5 4 8 5 9 Monster 50x50mm base


Alliance: Options: pts
Daemonic Mark (​
True Chaos​
) May choose Daemonic Mark free
May take Magical Items up to 25
Special Rules​
: May take up to 2 Gifts no pt limit
Otherworldly, Daemonic Instability, Stubborn May take Plate Armour 40
May ​
become
Level 1 ​
(Wizard Apprentice) 40
Level 2 ​
(Wizard Apprentice) 65
Level 3 ​
(Wizard Master) 135
Level 4 ​
(Wizard Master) 170

Daemonic Marks: ​ Models with Daemonic Marks Special rule have different marks than mortals and get access to
different magic paths:

Bonus Magical Path

Alchemy, Death,
A Daemon Prince with this mark has +1 Leadership.
True Chaos Fire, Heavens or
Shadow

The bearer may gain one of the following bonus effect: Flaming Attacks,
Ward-Breaker Attacks or Hellfire, which affects both close combat attacks
and shooting attacks. The effect must be chosen ​
at the start of each combat
Change phase and before shooting with a unit. ​
Every model in a unit must choose the Change or Alchemy
same bonus effect. Special Attacks such as Stomps or Impact Hits are not
affected. ​
Characters with a Daemonic Mark (Change) that are Wizards do
not get above effect, instead they add a +1 modifier to their casting roll.

The bearer gains Armour Piercing (1), or may increase its existing Armour Lust, Shadow or
Lust
Piercing by 1. Black Magic

Enemy units in base contact with these models receive a -1 modifier to their
Weapon Skill when they attack. This is increased to a -2 modifier to their
Pestilence Weapon Skill if the model attacking is in a unit in base contact with two or Disease or Death
more units with the Daemonic Mark (Pestilence). This cannot reduce
Weapon Skill below 1.

The bearer gains +1 Strength during first round of combat. Special Attacks May not take magic
Wrath
such as Stomps or Impact Hits are not affected. levels

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Lord of Chaos​

160 pts
single model
M WS BS S T W I A Ld

4 8 3 5 5 3 7 5 9 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chos with another
Mark of the Dark Gods 15
Armour​
: May take a single Gift no pt limit
Plate Armour May take Magical Items up to 100
May take Shield 5
Special Rules​
:
Gaze of the Gods, Inspire Greatness May take a Weapon (one choice only)
Additional Hand Weapon 10
Flail 10
Halberd 15
Great Weapon 15
Lance 20
May take a Mount (one choice only)
Daemonic Steed 35
Wasteland Steed 40
Crusher 40
Steed of Lust 50
Pestilent Palanquin 50
Disc of Change 60
Wasteland Chariot 95
Manticore 120
Wasteland Dragon 270

Sorcerer Lord ​
205​
​ pts
single model
M WS BS S T W I A Ld

4 5 3 4 4 3 5 3 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chaos with another
Mark of the Dark Gods 15
Armour​
: May take a single Gift no pt limit
Plate Armour Upgrade to Wizard level 4 35
May take Magical Items up to 100
Special Rules​
:
Gaze of the Gods May take a mount (one choice only)
Steed of Lust 20
Magic​
: Pestilent Palanquin 30
Level 3 Wizard ​ Master​.​
Generates spells from Wasteland Steed 35
Paths of Magic that depends on the model’s Mark Daemonic Steed 50
of the Dark Gods. Disc of Change 50
Wasteland Chariot 95
Manticore 120
Wasteland Dragon 320

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HEROES
Harbinger of Chaos​

100 pts
single model
M WS BS S T W I A Ld

4 7 3 5 4 2 6 4 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May become Battle Standard Bearer 25
May replace True Chaos with another
Armour​
: Mark of the Dark Gods 10
Plate Armour May take a single Gift no pt limit
May take Magical Items up to 50
Special Rules​
:
Gaze of the Gods, Inspire greatness May take Shield 5
May take a weapon (one choice only)
Additional hand weapon 5
Flail 5
Halberd 10
Great Weapon 10
Lance 15
May take a mount (one choice only)
Wasteland Steed 30
Crusher 35
Steed of Lust 35
Pestilent Palanquin 40
Disc of Change 50
Daemonic Steed 50
Manticore 150
Wasteland Chariot 100

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Sorcerer​

90 pts
single model
M WS BS S T W I A Ld

4 5 3 4 4 2 4 2 8 Infantry 25x25mm base


Armour​
: Options: pts
Plate Armour May take a single Gift no pt limit
May take Magical Items up to 50
Special Rules​
: May take a mount (one choice only)
Gaze of the Gods Steed of Lust 20
Wasteland Steed 25
Crusher 35
Pestilent Palanquin 40
Disc of Change 50
Daemonic Steed 50
Wasteland Chariot 100

Must be upgraded into


Sorcerer​
(free) Wrath Priest​
(10 pts)
Alliance: Alliance:
Mark of the Dark Gods (​
True Chaos​
) Mark of the Dark Gods (​
Wrath​
)

Magic​
: Special Rules​
:
Level 1 Wizard ​ Apprentice​.​
Generates spells from Wrath Priest:
Paths of Magic that depends on the model’s Mark of the A Wrath Priest can make Dispel attempts as if he was a
Dark Gods. Wizard Apprentice and is able to channel Dispel Dice.

Options: pts Options: pts


May replace True Chaos with another May have Magic Resistance (2) 35
Mark of the Dark Gods 10 May take a weapon
May become level 2 Wizard 25 Additional hand weapon 3
Flail 5
Great Weapon 10

10
Barbarian Chief​

55 pts
single model
M WS BS S T W I A Ld

4 5 4 4 4 2 5 3 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chaos with another
Mark of the Dark Gods 10
Armour​ : May take Magical Items up to 50
Light Armour Man take one Gift (if chosen as General) no pt limit
May take any of the following
Special Rules​
:
Inspire Barbarians​ : When in a unit of Barbarians Shield 4
or Barbarian Horsemen that unit has Fight in Heavy armour 5
Extra Ranks Special Rule until Barbarian Chief May take Throwing Weapons 3
dies or leaves that unit. A unit can only benefit May take a weapon (one choice only)
from either Inspire Barbarians or Inspire Flail 3
Greatness but not from both at the same time. Pick Additional hand weapon 3
which one at the start of Combat. Light Lance 3
Spear 3
Great Weapon 4
May be mounted on (one choice only)
Warhorse 20
Steed of Lust 20

May have one of the following upgrades


Osklander Jarl​

(40 pts) Makhar Khan​

(15 pts)

The model gains the Ambush and Vanguard. Choose The model gains the Devastating Charge. If the model
one Barbarian unit without Veteran Magical Standard​ , joins a unit of Barbarian Horsemen or Hell Riders, this
that unit gains Ambush and Vanguard special rules and unit also gains the Thunderous Charge special rule.
the Osklander Jarl has to be deployed in that unit.

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CORE
Wasteland Warriors​​
130 pts
10 ​
models, may add up to ​
15 ​
models 13 pts/model
M WS BS S T W I A Ld

4 5 3 4 4 1 4 2 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) All models may replace True Chaos with another
Mark of the Dark Gods 2 / model
Armour​
: May take ​
any​of the following:
Plate Armour Shields 1 / model
Additional Hand Weapons 2 / model
Great weapons 2 / model
Halberds 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become Veteran Standard Bearer*

*A Veteran Standard Bearer is One of a Kind and may take


Magical Standard worth up to 25 pts.

Fallen ​
85​
​ pts
5​
models, may add up to ​
7​
models​

15 pts/model
M WS BS S T W I A Ld

6 4 - 4 4 1 4 D3 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) All models ​
must​
replace True Chaos
with another Mark of the Dark Gods free
Armour​
: May upgrade one model to Champion 10
Plate Armour

Special Rules:
Random Attacks (D3), Frenzy, Immune to
Psychology, Skirmishers

12
Wasteland Chariot​

9​
​ 5​
pts
single model
M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -
Crew (2) - 5 3 4 - - 4 2 8
Waste Steeds (2) 8 3 - 4 - - 3 1 - Chariot 50x100mm base
Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) (Crew only) May replace True Chaos with another
Mark of the Dark Gods 10
Weapons: May take barding 15
Halberd (Crew only)

Armour:
Mount’s Protection (6+),​

Heavy Armour

Special Rules​
:
Scythes

Barbarians ​
60 pts
15 ​
models, may add up to ​
35 ​
​ models​
4 pts/model
M WS BS S T W I A Ld

4 4 3 3 3 1 3 1 7 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chaos with another
Mark of the Dark Gods 1 / model
Armour​
: All models replace Light Armour
Light Armour with Additional Hand Weapons free
All models may take
Shields 1 / model
Flails 1 / model
Spears 1 / model
Throwing weapons 2 / model
Great weapons 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer

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Barbarian Horsemen ​
80 pts
5​
models, may add up to ​
10 ​
models 12 pts/model
M WS BS S T W I A Ld

Riders 4 4 3 3 3 1 3 1 7
Warhorse 8 3 3 3 3 1 3 1 5 Cavalry 25x50mm base
Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) (Riders only) May replace True Chaos with another
Mark of the Dark Gods 1 / model
Armour: May replace Fast Cavalry special rule
Mount’s Protection (6+),​

Light Armour with​ ​
Mount's Protection (5+) free
All models may take
Special Rules: Shields 1 / model
Fast Cavalry Light Lances 1 / model
Flails 1 / model
Throwing weapons 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May become the Veteran Standard Bearer

Warhounds ​
35 pts
5​
models, may add up to ​
30 ​
models 4 pts/model
M WS BS S T W I A Ld

7 4 - 3 3 1 3 1 5 War Beast 25x50mm base


Special Rules: Options: pts
Insignificant All models may have
Innate Defence (6+) 1 / model
Poisoned Attacks 1 / model
Vanguard 2 / model

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SPECIAL
Chosen ​
130​
​ pts
10 ​
models, may add up to ​
15 ​
models ​
13​
pts/model
M WS BS S T W I A Ld

4 6 3 4 4 1 5 2 8 Infantry 25x25mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
), All models may replace True Chaos
Chosen by the Gods (​
True Chaos​) with another Mark of the Dark Gods and
the same Chosen by the Gods 4 / model
Armour​
: All models may take:
Plate Armour Shields 1 / model
Additional Hand Weapons 2 / model
Special Rules:
Great weapons 2 / model
Immune to Psychology
Halberds 3 / model
May upgrade one model to each of the following:
Champion 10
- may take Magical Weapon up to 25
Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50

Wasteland Knights​​
170 pts
5​
models, may add up to ​
5​
​ ​
models 34 pts/model
M WS BS S T W I A Ld

Rider 4 5 3 4 4 1 5 2 8
Wasteland Steed 8 3 - 4 3 1 3 1 5 Cavalry 25x50mm base
Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
)(Riders only) May replace True Chaos with another
Mark of the Dark Gods 2 / model
Weapons: All models may replace Lance
Lance (Riders only) with Daemon Weapons 4 / model
May upgrade one model to each of the following:
Armour:
Mount’s Protection (6+),​

Plate Armour, Shields and Champion 10
Barding Musician 10
Standard Bearer 10
Special Rules: - may take a Magical Standard up to 50
Fear

15
Once-Chosen​​
105 pts
3​
models, may add up to ​
​ 5​
​ models​
35 pts​
​ /model
M WS BS S T W I A Ld

5 5 3 4 4 3 4 3 8 Monstrous Infantry 40x40mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) All models may replace True Chaos
with another ​Mark of the Dark Gods 5 / model
All models may be upgraded with the Chosen by
Armour​
: the Gods (use the same Mark as Mark of
Plate Armour the Dark Gods) 12 / model
All models may take:
Special Rules: Shields 3 / model
Brute Force Additional Hand Weapons 4 / model
Spear 4 / model
Flail 4 / model
Halberds 7​/ model
Great weapons 8 / model
May upgrade one model to each of the following:
Champion 10
- may take Magical Weapon up to 25
Musician 10
Standard Bearer 10
- may take a Magical Standard up to ​
25

Hell Riders​​
80 pts
5​
models, may add up to ​
10 ​
models 10 pts/model

M WS BS S T W I A Ld

Rider 4 4 3 3 3 1 5 1 7
Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base
Alliance: Options: pts
Mark of the Dark Gods (​
Lust​
)(Riders only) May upgrade one model to each of the following:
Champion 10
Armour: Musician 10
Mount’s Protection (6+),​

Shield Standard Bearer 10

Special Rules:
Fast Cavalry, Lightning Reflexes (Strider only),
Poisoned Attacks (Steed of Lust only)

Weapons:
Light lance
Hellish Whip​ :​This is a shooting weapon with Range 4”. Strength as user. ​Quick to Fire​ .
When making an attack with this weapon treat it as a Close combat attack as if you were in base contact with your
target (including all special rules that would apply, use Weapon skill instead of Ballistic skill). Units that suffer a hit
from this weapon have Initiative 0 and Stupidity Special Rule until the start of the current player's next shooting
phase.

16
Dragon Centaurs ​
192 pts
3​
models, may add up to​
2​
​ models 64 pts/model
M WS BS S T W I A Ld

7 4 2 5 5 4 2 3 8 Monstrous Beast 50x75mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) All models may take:
Additional Hand Weapons 3 / model
Armour​
: Halberds 6 / model
Light Armour and Innate Defence (5+) Great weapons 8 / model
May upgrade one model to each of the following:
Special Rules:
Champion 10
Lightning Rage, Stomp(2)
Musician 10
Standard Bearer 10

Wasteland Trolls​​
135 pts
3​
models, may add up to ​
6​models 45 pts/model
M WS BS S T W I A Ld

6 3 1 5 4 3 2 3 4 Monstrous Infantry 40x40mm base


Special Rules: Options: pts
Regeneration (4+), Stupidity All models may take Additional Hand Weapons 3 / model

Troll Belch: ​
Instead of making its usual attacks the model may choose to make a single attack, which hits
automatically and has Strength 5 and Armour Piercing (6).

Warped Regeneration​ : When a unit of Wasteland Trolls successfully saves 4 or more Regenerations saves in one
phase, roll on Gaze of the Gods table and always treat the roll as if it was their first. All models in the unit with
Warped Regeneration receive the characteristic increase. This could result in the same characteristic being increased
more than once.

17
Bloodbeast ​
175 pts
single model
M WS BS S T W I A Ld

6 3 0 6 5 5 3 5 4 Monster 50x100mm base


Armour:
Innate Defence (4+)

Special Rules:
Frenzy, Hatred

Rites of Binding​ : When deploying a Bloodbeast, the player must nominate one character in the army to be its Master.
For as long as the Bloodbeast’s Master lives, the Bloodbeast gains their corresponding Mark of the Dark Gods and
may use their Weapon Skills and Leadership. For as long as the Bloodbeast lives, its Master gains Hatred. A character
cannot be the Master of more than one Bloodbeast and a Bloodbeast cannot receive Inspiring Presence from the
General.

Vortex Fiend ​
175 pts
single model
M WS BS S T W I A Ld

6 4 - 5 5 5 3 * 8 Monster 50x100mm base


Armour:
Innate Defence (4+)

Special Rules:
Random Attacks (D6+2), Ward Save (5+), ​
Hard Target​
, Channel

Waves of Change:​ Enemy units within 6” of a Vortex Fiend are affected by Fear as if they were in base contact. Every
friendly unit within 6” of a Vortext Fiend is immune to Fear. Wizards may cast spells with the Type:Damage through
this model if within 24”. When using this ability, the spell range is measured using the Vortex Fiend model using its
forward arc and Line of sight. Wizards may cast spells with the Type:Missile through a Vortext Fiend even when
engaged in combat as long as the Vortex Fiend isn’t. If a spell cast through a Vortext Fiend causes a miscast, the
casting Wizard rolls on the Miscast Table as normal and the Vortex Fiend suffers a Strength PDU+2 hit.

Fallen Beast​​
55 pts
single model
M WS BS S T W I A Ld

* 3 - 4 5 3 2 * 10 Monstrous Beast 40x40mm base


Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chaos with another
Mark of the Dark Gods 10
Special Rules:
Fear, Random Movement (3D6), Random Attacks
(D6+1), Unbreakable

Wasteland Wanderer​ : The Fallen Beast has Ambush. When entering the Battlefield, the Fallen Beast may perform a
2D6 Random move as if in Compulsory Moves sub-phase but treating all friendly and enemy units as Impassable
Terrain.

18
RARE

Chimera ​
200 pts
single model
M WS BS S T W I A Ld

6 4 - 6 5 4 3 6 5 Monster 50x100mm base


Armour: Options: pts
Innate Defence (4+) May have a Breath Weapon:
(Strength 4, Flaming Attacks) 30
Special Rules: May be upgrade to Ancient Chimera 60
Fly (8), Regeneration (5+)

Ancient Chimera: ​One of a Kind​


.​
The model gains
Regeneration (4+) and adds +1 Wound to its profile.

Hellscream Cannon​​
200 ​
pts
single model
M WS BS S T W I A Ld

1 4 3 5 6 5 1 4 6 Monster 100x150mm base


Armour: Options: pts
Innate Defence (4+) May upgrade to Unchained free

Special Rules:
Otherworldly, Unbreakable, Frenzy, Innate Defense Unchained:​
Model gains +3 Movement, Free Reform and
(4+)
replaces ​
Hellscream Cannon​
with ​
Hellscream Mortar:

This is a Catapult (3”) Artillery Weapon with the following


profile: Range 24”, Strength 3

Weapons:
Hellscream Cannon:​
This is a Catapult (3”) Artillery Weapon with Range 60", Strength 4 [9], Armour Piercing (1),
[Multiple Wounds (Ordnance)]. A unit which suffers 1 or more casualties from a Hellscream Cannon must immediately
take a Panic Test with -1 to its Leadership.

19
Elder Dragon Centaur ​
220 pts
single model
M WS BS S T W I A Ld

7 6 3 6 6 6 4 5 9 Monster 50x75mm base


Armour: Options: pts
Innate Defence (4+) May take Light Armour 20
May take a weapon (one choice only)
Special Rules: Additional Hand weapon 5
Immune to Psychology, Lightning Resistance, Great weapon 10
Swiftstride Halberd 15

Crusher Knights​​
140 pts
2​
models, may add up to ​
3​models 70 pts/model
M WS BS S T W I A Ld

Rider 4 5 3 4 4 1 5 2 8
Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base
Alliance: Options: pts
Mark of the Dark Gods (​
Wrath​
) May take a weapon (one choice only)
Daemon Weapons 5 / model
Armour​
: Lances 3 / model
Mount’s Protection (6+)​Plate Armour and Shields
,​
May upgrade one model to each of the following:
Champion 10
Special Rules:
Musician 10
Frenzy (Riders only), Magical Attacks (Crusher
Standard Bearer 10
only), Fear
- may take a Magical Standard up to 50

Mauler Chariot​
​150 pts
single model
M WS BS S T W I A Ld

Chariot - - - 5 6 5 - - -
Crew (2) - 5 3 4 - - 5 2 8
Mauler (1) 7 4 - 5 - - 2 3 - Chariot 50x100mm base
Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) (Crew only) May replace True Chaos with another
Mark of the Dark Gods 10
Weapons​
: May take Barding 20
Halberds

Armour​
:
Mount’s Protection (6+), Plate Armour
Special Rules​
:
Scythes, Lethal Strike (Mauler only), Grinding attacks (D3) (Chariot only), Fear

20
Battle Shrine ​
150 pts
single model
M WS BS S T W I A Ld

Battle Shrine - - - 0 5 5 - - -
Shrine Priest (1) - 5 3 4 - - 4 2 8
Shrine Bearer (1) 6 3 3 4 - - 2 * - Chariot 50x100mm base
Alliance: Options: pts
Mark of the Dark Gods (​
True Chaos​
) May replace True Chaos with another
Mark of the Dark Gods 10
Armour​
:
Mount’s Protection (6+), Heavy Armour
Special Rules​
:
Fear, Ward Save (4+), Random Attack (​
3D3​
) (Shrine Bearers only)

The Gods Are Watching​ :​


This model grants a Ward Save (5+) against shooting attacks to all friendly units within
12”. If these units already have a Ward Save then it is increased by two, up to a maximum of Ward Save (4+) against
shooting attacks. The model also gains a special effect that varies depending on its Mark of the Dark Gods.
If it gains an augment spell it may only target units with the same mark or units which are True Chaos. If it gains an
aura it may only benefit units with majority of models with the same mark or units which are True Chaos.

True Chaos The model may cast the spell Wind Blast from the Path of Heaven as a Bound Spell (Power Level
5).

Change The model may cast the spell Wave of Transformation from the Path of Change as a Bound Spell
(Power Level 5)

Lust The model may cast the spell Frenzied Histeria from the Path of Lust as a Bound Spell (Power
Level 5).

Pestilence The model may cast the spell Shadow Miasma from the Path of Shadow as a Bound Spell (Power
Level 5).

Wrath The model grants the special rule Magic Resistance (2) to all friendly units within 6”

21
Wasteland Giant​
140 pts
single model
M WS BS S T W I A Ld

6 3 - 6 5 6 3 * 10 Monster 50x75mm base


Special Rules​
: Options: pts
Immune to Psychology, Stubborn May take a single Mark of the Dark Gods 5
- May be Chosen by the Gods 15

Giant Attacks: When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.

Against Infantry, War Beast, Swarm, Warmachine Against Monstrous Beast, Monstrous Infantry,
and Cavalry targets: Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:
1:​
Bellow
2:​
Jump 1:​
Bellow
3:​
Grab 2-3:​
Thump
4-6:​
Swing 4-6:​
Smash

Bellow: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants “Bellow”, the combat is a draw.

Jump: The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.

Grab: Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).

Swing:​
The Giant makes 2D6 attacks on the chosen unit.

Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).

Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.

- Notes-
Giant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.

22
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Warhorse
M WS BS S T W I A Ld

8 3 - 3 3 1 3 1 5 War Beast 25x50mm base


Armour: Options: pts
Mount’s Protection (6+) May take Mount's Protection (5+) 10
(model loses Fast Cavalry Special Rule)
Special Rule:
Fast Cavalry

Wasteland Steed
M WS BS S T W I A Ld

8 3 - 4 3 1 3 1 5 War Beast 25x50mm base


Armour:
Mount’s Protection (6+), Barding

Daemonic Steed
M WS BS S T W I A Ld

8 4 - 5 5 3 2 2 8 Monstrous Beast 50x50mm base


Armour: Options: pts
Mount’s Protection (6+) May take Barding 20

Special Rule:
Magical Attacks, Fear

23
Disc of Change
(Model with Mark of Change only)
M WS BS S T W I A Ld

1 3 - 4 4 1 4 3 7 War Beast 50x50mm base


Alliance:
Mark of the Dark Gods (​
Change​
)

Armour:
Mount’s Protection (6+)

Special Rule:
Magical Attacks, Fly (9), Flaming Attacks

Pestilent Palanquin
(Model with Mark of Pestilence only)
M WS BS S T W I A Ld

4 3 3 3 3 4 3 6 7 Infantry 50x50mm base


Alliance:
Mark of the Dark Gods (​
Pestilence​
)

Armour:
Mount’s Protection (6+)

Special Rule:
Magical Attacks, Poisoned Attacks

Crusher
(Model with Mark of Wrath only)
M WS BS S T W I A Ld

7 5 - 5 4 3 2 3 7 Monstrous Beast 50x75mm base


Alliance:
Mark of the Dark Gods (​
Wrath​
)

Armour:
Mount’s Protection (6+)

Special Rule:
Magical Attacks

24
Steed​

of Lust
(Model with Mark of Lust only)
M WS BS S T W I A Ld

10 3 - 3 3 1 5 1 7 War Beast 25x50mm base


Alliance:
Mark of the Dark Gods (​
Lust​
)

Armour:
Mount’s Protection (6+)

Special Rule:
Vanguard, Magical Attacks, Poisoned Attacks

Wasteland Chariot
M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -
Crew (1) - 5 3 4 - - 4 2 8
Waste steed (2) 8 3 - 4 - - 3 1 - Chariot 50x100mm base
Alliance: Options: pts
Same as character. May take Barding 20

Weapons:
Halberd (Crew only)
Armour:
Mount’s Protection (6+)

Special Rules​
:
Scythes

Manticore
M WS BS S T W I A Ld

6 5 - 5 5 4 5 3 5 Monstrous Beast 50x100mm base


Special Rule:
Fly (8), Large Target, Fear, Lethal Strike, Frenzy,
Multiple Wounds (D3)

25
Wasteland Dragon​(one of a kind)
M WS BS S T W I A Ld

6 5 1 6 6 6 3 6 9 Monster 50x100mm base


Armour:
Innate Defence (3+)

Special Rule:
Breath Weapon (Strength 4, Flaming Attacks),
Breath Weapon (Strength 3, Armour Piercing (3)),
Fly (7)

26
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
L Daemonic Prince 8 9 5 6 5 4 8 5 9 C Mounted Barbarian 4 4 3 3 3 1 3 1 7
Lord of Chaos 4 8 3 5 5 3 7 5 9 - Warhorse 8 3 - 3 3 1 3 1 5
Sorcerer Lord 4 5 3 4 4 3 5 3 8 S Wasteland Knight 4 5 3 4 4 1 5 2 8
H Harbinger of Chaos 4 7 3 5 4 2 6 4 8 - Wasteland Steed 8 3 - 4 3 1 3 1 5
Sorcerer 4 5 3 4 4 2 4 2 8 Hell Riders 4 4 4 3 3 1 5 1 7
Barbarian Chieftain 4 5 4 4 4 2 5 3 8 - Steed of Lust 10 3 - 3 3 1 5 1 7

INFANTRY MONSTROUS CAVALRY


C Wasteland Warrior 4 5 3 4 4 1 4 2 8 R Crusher Knights 4 5 3 4 4 1 5 2 8
Fallen 6 4 0 4 4 1 4 * 8 - Crusher 7 5 - 5 4 3 2 3 7
Barbarian 4 4 3 3 3 1 3 1 7
S Chisen 4 6 3 4 4 1 5 2 8 CHARIOTS

M Pestilent Palanquin 4 3 3 3 3 4 3 6 7 C Wasteland Chariot - - - 5 4 4 - - -


- Crew (2)[1] - 5 3 4 - - 4 2 8
MONSTROUS INFANTRY - Wasteland Steed 8 3 - 4 - - 3 1 -
(2)
S Wasteland Troll 6 3 1 5 4 3 2 3 4
R Battle Shrine - - - 0 5 5 - - -
Once- Chosen 5 5 3 4 4 3 4 3 8
- Shrine Priest (1) - 5 3 4 - - 4 2 8

WAR BEASTS - Shrine Bearer (1) 6 3 3 4 - - 2 * -

C Warhound 7 4 - 3 3 1 3 1 5 Mauler Chariot - - - 5 6 5 - - -

M War Horse 8 3 - 3 3 1 3 1 5 - Crew (2) - 5 3 4 - - 5 2 8

Wasteland Steed 8 3 - 4 3 1 3 1 5 - Mauler(1) 7 4 - 5 - - 2 3 -


(2) - number of crew members when taken as a separate unit
Disc of Change 1 3 - 4 4 1 4 3 7
[1] - number of crew members when taken as a mount
Steed of Lust 10 3 - 3 3 1 5 1 7
MONSTERS
MONSTROUS BEASTS S Bloodbrute 6 4 - 6 5 4 3 4 4
S Fallen Beast * 3 - 4 5 3 2 * 10 Vortex Fiend 6 4 - 5 5 5 3 * 8
M Daemonic Steed 8 4 - 5 5 3 2 2 8 R Chimera 6 4 - 6 7 4 3 6 5
Crusher 7 5 - 5 4 3 2 3 7 Hellscream Cannon 1 4 3 5 6 5 1 4 6
Manticora 6 5 - 5 5 4 5 3 5 Elder​
Dragon ​
​ Centaur 7 6 3 6 6 6 4 5 9
Wasteland Giant 6 3 - 6 5 6 3 * 10
M Wasteland Dragon 6 5 1 6 6 6 3 6 9

SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Hellscream Cannon Hellscream Cannon Catapult (3”) 60 4[9] - [Ordnance] 1
Hellscream Cannon Hellscream Mortar Catapult (3”) 24 3 - - -

27
CHANGE LOG
v0.9.1
Wasteborn Fallen random attacks (in response to rulebook change)
Lightning Resistance
Inspire Greatness
Diseased Spear
Wasteborn Warriors
Wasteborn Fallen, attacks and unit size
Favoured and Brute champion, magic weapon only
Brutes max unit size
Mutant Spawn
Warpscream Cannon statline and shooting
Crushers special rules
Steed of Lust character mount
Blessed by the Dark Gods

v0.9.2
Crushers loses option for marks (copy paste error)
Clarified marks for multipart models (knights, chariots etc)
Ancient chimera had regained one of a kind

v0.9.3
Eye of the Warp, #6, typo
Chosen Sorcerer, points cost, level 4 cost
Mounted Barbarians horse statline (copy-paste mistake)
Brutes, movement (copy-paste mistake)
Striders of Lust, marks

v0.9.4
Name of army
Warhounds, troop type
Crusher base size

v.0.10.0
Attention from Beyond clarification
Eye of the Warp clarification
Mark of Lust clarification
Mark of Wrath
Chosen of the Dark Gods - Lust
Blessed by the Dark Gods
Circlet changed to Dagger of Change
Void Strike, price
Daemonic Wings gift
Chosen Jarl upgrade - removed
Inspire Barbarians
Heir of the Steppe
Various Mount prices
Daemonic Prince - Mark, Plate cost and Paths
Wasteborn Warriors, Barbarians - Shield price
Wasteborn Warriors, Barbarians, Mounted Barbarians - Magic banner

28
Wasteborn Warriors, Fallen, and Barbarians max unit size
Fallen base unit price
Mounted barbarians, Warhorses, Natural armour
Barbarians, Throwing weapons
Maulerbeast Chariot BS=S
Dragon Centaur price
Dragon Centaurs, max size
Striders of Lust Initiative
Wasteborn Knights, Hatred/Fear, Price
Favoureds, max size and Shield price
Brutes - rework
Crushers, max size
Chimera, price, number of attacks
Elder Dragon Centaur price

v0.10.1
crushers, Mount’s Protection (6+) (typo)

v0.10.2
Daemonic wings, models in foot only (unintended consequences)
Chosen of the Dark Lords given access to mark specific items

v0.11.0
NEW NAMES
Updated name of Special rules (Blurry -> Hard Target, Holy Attacks -> Ward-Breaking Attack)
Mark of Change - streamlined due to new magic
Mark of Wrath - reworked
Chosen Change Mark - additional spell
Chosen Lust Mark - AP stacks
Chosen Unbound Mark - +1 Leadership instead of Bodyguard
Banner of Filth - Close Combat only
Banner of Fury - Clarification
Third eye of Change - price up for Daemon Price
Disc of Change, Pestilent Palanquin, Steed of Lust - got the respective Marks
Daemon Prince - Mark of (True Chaos) changed + streamlining with DL AB
Wrath Priest implemented
Barbarian Chief - Osklander Jarl cannot be combined with Veteran Standard Bearer
Warriors, Mounted Barbarians Barbarians - weapon option prices adjustment
Wasteland Chariots - price up, barding down
Fallen - price up
Chosen - base cost down, mark price up, weapon option price up
Fallen Beast, price up
Hell Riders - starting price up
Wasteland Knights - max size down, Daemon Weapon cost down
Once- Chosen - redesign
Battle Shrine - number of attacks adjusted
Renamed magic items to magical items

29

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