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1 Armor Table D6 16 Warhammer

17 Kama
1 Body Armor D8 18 Clawed Bracer
1-2 Padded Armor 19 Stump Knife
3 Leather Armor 20 Barbed Dagger
4 Studded Leather 4 Simple Ranged D8
5 Hide Armor 1-2 Short Bow
6 Chainmail 3 Short Spear
7 Splint Mail 4 Throwing Ax (5)
8 Banded Mail 5 Shurikens (3)
2 Boots D4 6 Chakaram
1-2 Shoes 7 Harpoon
3 Heavy Boots 8 Long Spear
4 Elven Boots 3 Valuables Table D6
3 Gloves D6 1-2 Jewel D12
1-3 Leather 1 Bone Jewel (Bonus
4 Elven Vs. Aberrations,
5 Light Chain +100gp)
6 Heavy Chain 2 Ivory Jewel (Bonus
4 Helmets D20 Vs. Undead,
1-3 Leather Cap +100gp)
4-6 Top Hat 3 Rusted Jewel
7 Tech Hat (Bonus Vs.
8-9 Steel Cap Animals, +100gp)
10 Studded Steel Cap 4 Nickel Jewel
11 Sturdy Helmet (Bonus Vs.
12 Elven War Helmet Constructs,
13-17 Simple Glasses +100gp)
18-19 Heavy Glasses 5 Tin Jewel (Bonus
20 Mechanical Glasses Vs. Elementals,
+100gp)
5 Shields D6
6 Golden Jewel
1-3 Buckler
(Bonus Vs. Plants,
4 Light Wooden Shield
+100gp)
5 Heavy Wooden Shield
7 Ruby Jewel (Bonus
6 Light Iron Shield
Vs. Feys, +100gp)
6 DM Choice 8 Topaz Jewel
(Bonus Vs. Giants,
2 Weapon Table D4 +100gp)
9 Cobalt Jewel
(Bonus Vs. Oozes,
1- Simple Melee D20 +100gp)
3 1-2 Dagger 10 Onyx Jewel (Bonus
3 Club Vs. Beasts,
4 Light Mace +100gp)
5 Sickle 11 Amethyst Jewel
6 Morning Star (Bonus Vs.
7-8 Light Hammer Magical Beasts,
9 Hand Ax +100gp)
10-11 Light Pick 12 Silver Jewel
12 Short Sword (Bonus Vs.
13 Long Sword Humanoids,
14 Rapier +100gp)
15 Scimitar
3 Ring D4 9 NEF (+ Level to
1-3 Level 1 Wisdom Score,
4 Level 2 +1000gp)
4 Amulet D4 10 ETH (+ Level to
1-3 Level 1 Dexterity Score,
4 Level 2 +1000gp)
5 Rune D6 11 ITH (+ Level to
1-3 Level 1 Charisma Score,
4-5 Level 2 +1000gp)
6 Level 3 12 ELD (+ Level to
Constitution Score,
6 Charm D6
+1000gp)
1-3 Level 1
13 SIM (+ Level x 10% to
4-5 Level 2
find Magic Items,
6 Level 3 +400gp)
4 Potion Table 14-15 SOL (+ Level to
1-3 Minor Healing Fortitude Score,
4-5 Light Healing +300gp)
6 Major Healing 16-17 SHAE (+ Level to Will
5 Gold Table Score, +300gp)
6 DM Choice 18-19 DOL (+ Level to Reflex
Score, +300gp)

Equipment Condition Table D12 20-21 ORRT (+ Level to Hit


Points, +300gp)
1 Broken 22-23 THUUL (+ Level to
2-7 Normal Armor Class, +300gp)
8 Demonic Aura 24-25 HEP (+ Level to Melee
9-10 Socketed (1d4, 1-3=1, Attack Roll, +300gp)
4=2) 26-27 ROL (+ Level to
11 Magical Level 1 Ranges Attack Roll,
12 Magical Level 2 +300gp)
28-30 LOU (+ Level to one
Skill, Must specify
Magical Properties D100 when found, +150gp)
31-35 HEA (+ Level to
1 APR (You now ignore Intelligence Checks,
Armor Class, +5000gp) +100gp)
2 MAG (1d4+Level 36-40 ORA (+ Level to
Magic Damage, Wisdom Checks,
+2500gp) +100gp)
3 LIG (1d4+Level 41-44 DUI (+ Level to
Lightning Damage, Dexterity Checks,
+2500gp) +100gp)
4 COL (1d4+Level Frost 45-49 MUA (+ Level to
Damage, +2500gp) Charisma Checks,
5 ACI (1d4+Level Acid +100gp)
Damage, +2500gp) 50-54 MAR (+ Level to
6 FIR (1d4+Level Fire Fortitude Checks,
Damage, +2500gp) +100gp)
7 EL (+ Level to Strength 55-57 JOS (+ Level to Will
Score, +1000gp) Checks, +100gp)
8 TIR (+ Level to 58-60 YDN (+ Level to
Intelligence Score, Reflex Checks,
+1000gp) +100gp)
61-63 DAH (+ Level to Gold Table D20
Constitution Checks,
+100gp) 1 1d100
64-66 XOA (+ Level to 2 4d20
Strength Checks, 3 2d20
+100gp) 4 4d12
67-68 SEN ( + Level to Fire 5 2d12
Resist, +100gp) 6 1d12
69-71 KOE (+ Level to Acid 7 1d20
Resist, +100gp) 8 4d10
72-73 FUUL (+ Level to Cold 9 2d10
Resist, +100gp) 10 1d10
74-75 PUEL (+ Level to 11 6d8
Lightning Resist, 12 4d8
+100gp) 13 2d8
76-77 UMN (+ Level to 14 1d8
Magic Resist, +100gp) 15 10d6
78-79 MALA (+ Level to 16 5d6
Saves Vs. Magic, 17 2d6
+100gp)
18 10d4
80-83 VEX (+ Level to Saves
19 5d4
Vs. Death, +75gp)
20 100gp
84-87 CHOO (+ Level to
Saves Vs. Disease,
+100gp)
88-91 BER (1d20+Level extra
Experience, +50gp)
92-100 GOX (Level + Your
level to gold rolls,
+50gp)

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