You are on page 1of 2

Hellwalker

"What terrors do you think I have not already seen?"


Life in the Lower Planes is generally nasty, brutish, and short, and it is only the
strongest survive long enough to learn the mysteries and unique properties of these
locales. The Hellwalker is one such individual. Trained in the Lower Planes and
weaned on the taint of evil, these solitary hunters roam the Lower Planes, traveling
along planar byways and through networks of portals too dangerous or erratic for
regular use.

Requirements

Skills: Knowledge (Planes) 4 ranks, Survival 8 ranks.

Feats: Track

Special: Must have visited every Lower Plane, and lived at least one year in the
Lower Planes.

Hit Die: d8

Class Skills: The Hellwalker's class skills (and the key ability for each skill) are
Balance (Dex), Climb (Str), Concentration (Con), Diplomacy (Cha), Handle Animal
(Cha), Hide (Dex), Knowledge (geography) (Int), Knowledge (planes) (Int), Listen
(Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Speak Language,
Spellcraft(Int), Spot (Wis), and Survival (Wis).

Skill Points at Each Level: 4 + Int modifier.


Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +2 +0 Members Only +1 spellcaster level
2nd +1 +3 +3 +0 Craft of the Lower Planes
3rd +2 +3 +3 +1 Free Traveler's Checks +1 spellcaster level
4th +3 +4 +4 +1 Craft of the Lower Planes
5th +3 +4 +4 +1 Membership has Privileges, Skill of War +1 spellcaster level
All of the following are Class Features of the Hellwaker prestige class.

Weapon and Armor Proficiency: Hellwalkers gain no proficiency with any weapon
or armor.

Spellcasting: At levels 1, 3, and 5, the Hellwalker casts spells (including gaining any
new spell slots and spell knowledge) as if he had also gained a level in a spellcasting
class he had previous to gaining that level. If the character does not have any levels
in any spellcasting classes when he takes his first level of Hellwalker, this class
feature gives him levels in Sorcerer spellcasting.

Members Only(Ex): At 1st level, a Hellwalker attunes himself to energies of the


Lower Planes. While on the Lower Planes, he counts as if under the effect of a attune
form spell. If not currently on a Lower Plane, he may cast plane shift at will, with his
target destination being a location on a Lower Plane.

Craft of the Lower Planes: At 2nd and 4th level, the Hellwalker learns the martial
or mystical arts of the Lower Planes. He can choose to gain a +1 to spellcasting level,
or a +1d6 to sneak attack dice (but only if he has sneak attack dice from another
class), or a [Combat] feat (which he qualties for). Once chosen, this ability cannot be
changed.
Free Traveller's Checks(Sp): At 3rd level, the Hellwalker has so attuned himself to
the energies of the Lower Planes that he can call this energy to himself, ferrying
himself with it when the energy is strong and drawing it to him when it does not exist.
While on a Lower Plane, the Hellwalker can cast greater teleport at will as a spell-like
ability, with a limit of 50 pounds over his own weight. While not on a Lower Plane, a
Hellwalker can cast planar
bubble on himself, at will, and he can choose to be a native of any one Lower Plane
(chosen each time this effect is used) for the purposes of this spell.
Membership has Privileges(Sp): A Hellwalker of 5th level has tapped into a rarely
used and poorly maintained network of portals dotting the Lower Planes, and he can
manipulate those portals for his own purposes. The Hellwalker may cast gate (travel
version only) as a spell-like ability once per day. Unlike a normal gate, only living
creatures and attended objects may pass through this gate. This ability can only be
used if at least one side of the gate is on a Lower Plane.

Skill of War: At 5th level, the Hellwalker's Base Attack Bonus increases by 1
permanently.

You might also like