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Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984

IETC 2014

The effectiveness of an interactive multimedia courseware with


cooperative mastery approach in enhancing higher order thinking
skills in learning cellular respiration
Fazzlijan Mohamed Adnan Khana, Mona Masooda,*
a,b
Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Pulau Pinang, Malaysia

Abstract

The main objective of this study is to integrate mastery and cooperative learning approaches together with an interactive
multimedia to enhance students’ high order thinking skills in the learning of Cellular Respiration. A multimedia interactive
courseware was developed and applied in three different strategies, namely the Multimedia-assisted Mastery Learning (MML),
Multimedia-assisted Cooperative Learning (MCL) and Multimedia-assisted Cooperative Mastery Learning (MCML). The MML
used a self-learning approach while MCL and MCML involve learning in groups. This study involved a quasi-experimental
design whereby the domain scores of analysing, evaluating and synthesizing were the three dependent variables. The
independent variable was the interactive multimedia courseware with the three approaches. Eighty-four, 88 and 90 pre-
university students went through the MML, MCL, and MCML respectively. The MANCOVA was applied to analyse the
performance scores of each of the three higher order thinking skills based on the three approaches with the implemented
courseware. The result revealed that the MML and MCML students performed significantly better in the creating domain score
compared to MCL. Overall, the findings of this study suggest that the multimedia interactive courseware with the combination
of mastery and cooperative learning approaches brings a positive effect in the learning of Cellular Respiration.

©
© 2015
2015TheTheAuthors.
Authors.Published
Publishedbyby
Elsevier Ltd.Ltd.
Elsevier This is an open access article under the CC BY-NC-ND license
(http://creativecommons.org/licenses/by-nc-nd/4.0/).
Peer-review under responsibility of the Sakarya University.
Peer-review under responsibility of the Sakarya University.

Keywords: multimedia learning, learning biology, multimedia-assisted learning, mastery learning, cooperative learning

* Mona Masood. Tel.: +6012-423-2559; fax: +604-657-6749.


E-mail address: msmona@usm.my

1877-0428 © 2015 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license
(http://creativecommons.org/licenses/by-nc-nd/4.0/).
Peer-review under responsibility of the Sakarya University.
doi:10.1016/j.sbspro.2015.01.567
978 Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984

1. Introduction

Biology education involves studying living organisms and how they interact with each other and their physical
environment. Rice (2013) reported that biology was an abstract area which existed in unorganized structures and,
therefore, it often results in students’ learning difficulties. Complex processes and the use of technical terms made it
difficult to learn some topics such as cellular respiration (Patro, 2008; Rice, 2013). This subject contains many
abstract concepts that are difficult to understand. As such students must be able to conceptualise and construct
abstract concepts in biology in order to understand and make sense of them. Many students’ demonstrate common
misconceptions concerning biology, including their understanding of topics such as cellular respiration,
photosynthesis, ecology, genetic, classification and the human circulatory system (Tekkaya, 2002). Furthermore
complex processes and the use of technical terms such as in the topic of cellular respiration, make them difficult to
learn (Patro, 2008). Hence, it is important to design a high quality instructional system to enhance the teaching and
learning of difficult and abstract topics as part of the subject of biology.
Cooperative learning and mastery learning are two of the most used learning strategies which focus on different
aspects of the teaching and learning processes. Since both strategies require the assessment of student learning to be
criterion referenced, learning becomes non-competitive. Both strategies emphasize the teacher’s role as a facilitator
by working with students closely to accomplish students’ learning goals. At the same time, these strategies are
flexible in their applications. One the other hand, cooperative learning and mastery learning have been found to
yield positive results in many studies (Grant, Fazarro, & Steinke, 2014; Guskey, 1997; Kulik, Kulik & Bangert-
Drowns, 1990). Although each has its own characteristics, the aim of this study is to incorporate these two
strategies to produce and enhance an effective learning environment. As suggested by Guskey (1990), the sum of
its part (mastery learning and cooperative learning) creates a greater whole (cooperative mastery learning). Hence
in this study, the researcher tries to embed the three learning strategies in a multimedia interactive courseware and
seek the effectiveness in the learning of cellular respiration (Fig. 1).

Multimedia Learning Environment


x Represent Various of Mode
x Interactivity
x Dynamic of Media
x Feedback
x Keep and Retrieve Data

Multimedia-assisted
Multimedia-assisted
Cooperative Learning
Mastery Learning
(MCL)
(MML) INTEGRATION
x Positive
x Quality of instruction MML + MCL =
interdependence
x All have opportunity to x Face-to-face promotive
learn successfully Multimedia-assisted
Cooperative Mastery interaction
x Ability to learn from x Individual
mistake Learning
(MCML) accountability
x Courage and endurance x Social skills
x Group processing

Systematic design of instruction and active learning and will lead to :


x Increase in learning engagement
x Sufficient learning time
x Identity own and peers weakness and for improvement

Improvement of High Order


Thinking Skill Achievement

Fig. 1. The Features of the MML, MCL and MCML Approaches in Multimedia Learning Environment
Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984 979

The cooperative structures could meet various needs of students by positive interdependence, positive
interaction, accountability, social skills and group processing through three main processes. First, they gathered
students in teams in where interpersonal interaction and cooperation were rewarded. Second, they provided the
teacher with opportunities to concentrate on diversity in composing teams. Lastly, they allowed students from
diverse backgrounds to contribute in a unique and individual way. In team activities, students are fully engaged to
help each other by clarifying misunderstandings and correcting learning errors to achieve criterion-referenced
standard. More importantly, students should be presented with the well-designed mastery learning instruction
within a cooperative learning situation (Guskey, 1990; Zimmerman & DiBenedetto, 2008). Therefore, cooperative
learning will be well coupled with mastery learning in where students in cooperative learning groups are guided
through well-designed instruction.

2. Research objectives

This research is mainly intended to integrate mastery and cooperative learning approaches in an interactive
multimedia learning environment. The innovation used aimed to improve students’ biology achievement score for
high order thinking skills in Revised Bloom’s Taxonomy, specifically on the topic of cellular respiration. The
combination of all elements in mastery and cooperative learning within the interactive multimedia environment
would offer a comprehensive learning experience needed for an effective and efficient teaching and learning of
biology concepts. In this study an interactive multimedia courseware was systematically designed in three different
approaches namely the Multimedia-assisted Mastery Learning (MML), Multimedia-assisted Cooperative Learning
(MCL) and Multimedia-assisted Cooperative Mastery Learning (MCML). Students in the three learning approaches
used the same instructional materials. The MML used a self-learning approach while both the MCL and MCML
learned in groups. The mastery learning elements were embedded inside the MML and MCML courseware while
the MCL omitted the mastery learning elements. The effects of the three learning approaches on achievement score
of higher order thinking skill were investigated. Specifically the research question is:
• Do students who receive MML, MCL and MCML strategies differ in terms of their achievement score for
analyzing, synthesis and creating domain?

3. Research hypothesis

Based on the research question, the hypotheses were therefore presumed as follows:
H0 : There are no significant differences in the achievement score of Bloom’s high order thinking skills domain
among students in the MML, MCL and MCML strategies
H01: There are no significant differences in the achievement score of analyzing domain among students in the
MML, MCL and MCML strategies
H02: There are no significant differences in the achievement score of evaluating domain among students in the
MML, MCL and MCML strategies
H03: There are no significant differences in the achievement score of creating domain among students in the
MML, MCL and MCML strategies

4. Methods

In this section, the population, sampling and the multimedia interactive courseware are elaborated.

4.1 Subject

This study adopted a quasi-experimental design. The sample of this study consists of Pre University students
from three Matriculation Colleges in Malaysia. Their ages ranged from 18 to 19 years old. A total of 262
Matriculation Biology students participated in the research. Eighty-four students were assigned in the MML group,
88 students were in MCL group and 90 were in MCML group.
980 Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984

4.2 Multimedia interactive courseware context

The methodologies of mastery learning and cooperative learning were chosen because decades of research
indicated both to be successful methodologies when employed with elementary, secondary, and undergraduate
students (Guskey, 1997). Evidence indicated that both the cooperative learning and mastery learning gave positive
results for cognitive outcomes (Guskey, 1997; Mevarech & Susak, 1993).
The approach to design the interactive multimedia courseware was based on Bloom’s proposed mastery learning
strategy, Mayer’s Cognitive Theory of Multimedia Learning, Alessi and Trollip’s instructional systems design, and
Gagné’s nine conditions of learning. The content of the Cellular Respiration in the courseware embraced the
Bloom’s revised taxonomy. Fig. 2 shows an example of the integration of the Cellular Respiration content within
the cognitive domain respectively.

High Order Thinking Skill

Relation between fermentation process


CREATING and muscle fatigue condition
Compare amount of ATP produce in
EVALUATING active and inactive cell.
Differentiate between aerobic
ANALYZING and anaerobic respiration
Calculate the amount of ATP
APPLICATION
produce in muscle cell
UNDERSTANDING Explain the stages of glycolysis

REMEMBERING Name the enzyme involved and


location of cellular respiration

Low Order Thinking Skill

Fig. 2. Example of Cellular Respiration Content Related to the Revised Bloom’s Taxonomy Domain

The researcher developed the multimedia interactive courseware entitled "Cellular Respiration" by using Adobe
Flash CS4 as the main authoring tool. A series of templates were created through rapid prototyping. The
courseware was designed with mastery learning elements, which was used in the MML and MCML strategies.
Conversely, during the MCL approach the mastery learning elements in the courseware were hidden and
deactivated. Before conducting the experiments, the courseware was field-tested. These field tests served as an
evaluation in which the courseware was revised through formative evaluations (beta and alpha test) and pilot test.
Table 1 shows the comparison between the components in MML, MCL and MCML. Meanwhile Fig. 3 illustrates
the flow chart of the courseware.
Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984 981

Table 1. Comparison Between Components in MML, MCL & MCML


Component

Instructional Module

Enrichment Activity
Corrective Activity
Formative Test A

Formative Test B

Summative Test
Group Learning

Score Feedback

Group Reward
Self Learning
Strategy

Score ≥ 80
MML 9 8 9 9 9 9 9 9 9 9 8
MCL 8 9 9 9 x x x x 9 9 9
MCML 8 9 9 9 9 9 9 9 9 9 9

Fig. 3. Flow chart of Multimedia Interactive Courseware

5. Result and discussion

As seen in Table 2, the descriptive statistic shows that the achievement mean score of the creating domain
(Pre Test – Post Test) for students who used the MML (M=10.94) and MCML (M=10.67) was higher than the
achievement mean score for the students using MCL (M= 9.06).
982 Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984

Table 2. Descriptive statistics on achievement score of analyzing, evaluating and


creating domain for MML, MCL and MCML

Strategy
Total
MML MCL MCML
Achievement n 84 88 90 262
Score of
M 4.14 4.08 3.98 4.06
Analyzing
Domain SD 1.20 1.17 1.19 1.87
Achievement n 84 88 90 262
Score of
M 4.36 4.35 4.43 4.48
Evaluating
Domain SD 1.38 1.50 1.37 1.41
Achievement n 84 88 90 262
Score of
M 10.94 9.06 10.67 10.21
Creating
Domain SD 1.88 2.19 2.12 2.23

A multiple analysis of covariate (MANCOVA) was performed to investigate students’ achievement score
(posttest) of the higher order thinking skills in the Revised Bloom’s Taxonomy. Three dependent variables were
used (1) achievement score of the analysing domain, (2) achievement score of the evaluating domain, and (3)
achievement score of the creating domain. The independent variable was the multimedia interactive courseware.
Students’ achievement score of the analysing domain, the evaluating domain, and the creating domain on the
pretest that was administered were used as the covariate in this analysis. Preliminary assumption testing was
conducted to check for normality, linearity, univariate and multivariate outliers, homogeneity of variance-
covariance matrices and multicollinerity, with no serious violations noted. The results of the MANOVA test (Table
2) showed that the Wilk’s lambda of 0.89 was significant, F = 5.02, p <0.05. Thus, hypothesis one (H01) , which
stated that the population means on achievement score of Bloom’s higher order thinking skill domain variables
(i.e., analyzing, evaluating and creating domain) were the same for the three groups, was rejected.

Table 3. Multivariate test of the effect of learning strategies on the achievement score of Bloom’s
high order thinking skill domain
Effect Value F Hypothesis Error p Partial Eta
df df Squared
Strategy Pillai’s Trace .09 3.02 8 514 .00 .05
Wilks’ Lambda .89 5.02 6 508 .00 .06
Hotelling’s Trace .09 3.04 8 510 .00 .05
Roy’s Largest .08 4.90 4 257 .00 .07
Root

When the results for the dependent variables were considered separately (Table 4), using a Bonferroni adjusted
level of .017, the mean score of the analyzing domain was not significant, F = 0.49, p > 0.025. Likewise, the results
for the mean score of the evaluating domain was not significant, F= 0.15, p > 0.025. Both results showed that there
were no significant differences of the analyzing and evaluating domain scores among the groups. Therefore, H01
and H02 were accepted. The only difference to reach statistical significance, was the mean score of creating domain,
F = 14.48, p > 0.025. The result showed that there were significant differences of the creating domain score among
the groups. Therefore, H03 was rejected.
Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984 983

Table 4. Test of Between Subjects Effects


Source Dependent Variable Type III df Mean F p Partial Eta
Sum of Square Squared
Squares
Strategy Analyzing Mean Score 1.39 2 .69 .49 .61 .004
Evaluating Mean Score .61 2 .303 .15 .86 .001
Creating Mean Score 123.72 2 61.86 14.48 .00 .10
Error Analyzing Mean Score 362.11 256 1.42
Evaluating Mean Score 510.39 256 1.99
Creating Mean Score 1094.71 256 4.28

An inspection of the creating domain mean difference in Table 5 indicated that two groups differ
significantly, (1) Group MML and MCL (p=.00, p<.05) and (2) Group MCML and MCL (p=.00, p<.05). The
MML and MCML groups did not show any significant difference (p=.90, p>.05).

Table 5. Comparison Mean Difference of Creating Domain for MML, MCL and MCML groups
Mean 95% Confidence Interval
Difference
(I) Strategy (J) Strategy (I-J) Std Error pa-Value Low Bound Upper Bound
1 MML 2 MCL 1.67* .34 .00 .91 2.82
3 MCML .23 .32 .90 -.59 1.11
2 MCL 1 MML -1.67* .34 .00 -2.82 -.91
3 MCML -1.44* .33 .00 -2.37 -.84
3 MCML 1 MML -.23 .32 .90 -1.11 .59
2 MCL 1.44* .33 .00 .836 2.38

In summary, although mastery learning, MML (conducted systematically) was the most vital instructional
method to make students succeed, it was better when supported by cooperative learning. This finding suggested
that the advantages in cooperative learning were not obviously shown in the achievement scores without mastery
learning, (MCL). This study showed that mastery learning plays a primary role and when incorporated with
cooperative learning, the students will learn more in the cooperative environment. Some students may be weak in
the socialization and interaction skills and may need guidelines when using the mastery learning approach.
Likewise, some students need peer guidance during the learning process to achieve the higher order thinking skill.
The slower learners need confidence in their ability to reach higher mastery standard. Based on that reason,
students are not motivated to correct their learning problems in order to attain mastery. Through the use of
cooperative learning, students can be provided with high quality corrective activities, assisted through their peers
immediately following any formative test without waiting for the teachers’ help. Thus, students are highly engaged
in their learning and are able to diagnose their weaknesses to solve higher order thinking problem. The students
also learned the skill of seeking out help cooperatively and confidently. Also, learning in teams accelerates
important incentives that will strengthen motivation and reduce anxiety. Furthermore, the use of student learning
teams serves not only correctives but enrichment purposes as well.
984 Fazzlijan Mohamed Adnan Khan and Mona Masood / Procedia - Social and Behavioral Sciences 176 (2015) 977 – 984

6. Conclusion

In conclusion, this study demonstrates that that the MML and MCML strategies are superior compared to the
MCL strategy to enhance higher order thinking skills especially for the creating domain. The findings of this study
propose an easy but powerful approach through the use of a multimedia integrated learning courseware with a
series of high quality instructions in mastery learning and cooperative mastery learning. Students that used MML
and MCML are more capable to developing potential solution to solve high order thinking skill problem. We hope
the results of this study can encourage more sciences teachers to incorporate cooperative mastery learning to
enhance higher order thinking instruction.

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