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FACILITATING
INNOVATION
Written By Bassam Alkharashi, Michael Allen, Patrick Roupin and Michael Wilkinson
TABLE OF
UNDERSTANDS THE ROLE OF FACILITATOR
B. CHALLENGE 56
C. IDEATE 102
D. CONVERGE 164
22 TOOLCARDS 218
APPENDIX 264
A
INTRODUCTION
INITIATION TO
10
BUSINESS
INNOVATION
WHY SHOULD I READ
THIS BOOK?
By reading this book, the insights, ideas, tools and 11
guides, you will discover a lot, including but not
limited to;
14
“
Change that creates new dimension
of performance.
Peter F. Drucker “ The practical translation of ideas into new
or improved products, services, processes,
systems or social interactions.
The University of Melbourne
“ “
WHAT IS INNOVATION?
It’s the process of identifying NEEDS. Stimulating creativity to find and assess Testing and implementing the best ideas to
IDEAS. deliver VALUE.
“
INNOVATION OUTLOOK
• Shareholders expect increasing returns Innovation has never been as essential. In the last decade
we have seen whole industries disrupted predominantly
• Constant needs to control and reduce costs by the digital revolution. Organizations that failed to adapt
• Ambition to serve new markets have been put out of business and no industry is safe;
• Customer expectations ever more demanding In the future, it will seem as quaint that we used to take
our vehicles to a garage to be serviced once or twice a year
• Employee’s engagement more complex as it is that men used to run in front of cars waving red
flags. Maintenance at all, it will likely be similar robots that
• To engage with customers and suppliers assembled your vehicle that do the maintenance.
• Desire to create a culture of innovation Advances in home automation and remote healthcare will
likely make the idea that we send our elderly relatives to old
people’s homes to have cared for sound absurd.
That’s the business care for innovation, but you need to
understand and build the business case for innovation in
your organization. There are two broad approaches you
17
(and most organizations) can take;
1) The benefits gained from engaging people – mostly
your employees, but also your customers.
You shouldn’t discount the value you get from ideas, but
any $ benefit from ideas is a welcome by-product. First and
foremost, you are looking to derive benefit of engagement
from: THE QUESTIONS ARE WHETHER YOU ARE DOING IT WELL
AND FAST ENOUGH
• asking how and improving the day to day life of
employees by, for instance by removing waste and
duplication of the work they do;
• demonstrating that you trust them to come up with
valuable ideas;
• engaging them in turning the strategy into reality;
• recognizing and rewarding them when they show
initiative and do something new and different.
2) Or the benefits from transformation and innovation –
new products, services or business models
Which should you focus on? Probably both.
INNOVATION EXCELLENCE
Strategy
18
Like a tree, innovation
should grow evenly with
the contribution of each Leadership
part of the organization.
Marketing Technology
Policy
Collaboration
Networking
Foresight
Customer
Experience
Communication
Service Design
Innovation Excellence
THE BUSINESS CASE FOR INNOVATION
Initial decision to Practice and fine Clear expectations Change is internalized, People are proactively
innovate has been tuning are needed to are established. owned and mastered by collaborating to
made first steps improve inconsistent Success is consistent. people. innovate.
being taken. success.
WHERE TO LOOK FOR INSPIRATION FOR THE NEW IDEAS
20
22 Split the group into three. Ask the first group to make a
small box, just big enough for a small pill. The second
group ask them to make something that might be useful for
your desk, then give some examples such as a phone stand,
or business card stand, perhaps a coaster for your coffee
cup or something to hold the phone charger cable. The last
group tell them to let their imagination run wild - they can
make anything. Give them 5 minutes and see what happens.
Typically the person that you asked to make a box starts
first and ends first, but they always make a box. The second
group generally also make something useful, and sometimes
something other than what you suggested.The last group
generally start last and if they finish, they’ve made a ‘robot’ or
something useful for the desk.
The point of the game is
1. Everyone makes something, we are all creative
2. Paradoxily, the people that we gave specific requirements
to tend to be more creative and the people for whom we gave
no boundaries to what-so-ever find it significantly harder
EXAMPLES
23
INNOVATION TRENDS
24
CO-CREATION
PERSPECTIVE AND FORESIGHT Creating strategic alliances with
Foreseeing best business business partners to develop
SOCIAL INNOVATION practices from around the
Using the crowd to source common projects.
World helps organizations build
and select ideas. their unique values.
RADICAL INNOVATION
There is a stong desire
to change by the whole MARKETING TECHNOLOGY
organization. COMPLEX ECOSYSTEM DESIGN Mass media does not work!
Complex ecosystem design helps Marketing technology addresses
in managing organization from an specific user groups within a
holistic perspective providing tools specific situation with highly
that map stakeholders in a more interactive content.
participative fashion.
BUSINESS PROCESS INNOVATION
COMMUNITY DEVELOPMENT
Innovating how business processes
work.
25
Crowd-sourcing is utilized by many
organizations to co-create solutions
with specific communities. OUT-IN INNOVATION
Bringing the outside-in to speed up
customers response by anticipating
needs.
CULTURE CHANGE
Creating a culture where innovation
thrives
INFORMATION VISUALISATION
In the world of “Right to information”
information visualization become
critical.
DATA INNOVATION
Data is everywhere and can be used
to create new value.
THE FACILITATOR ROLE
FACILITATOR
26 Session Roles/Facilitator
ARCHITECTURE
• Guide
• Motivator
• Bridge builder
• Clairvoyant
• Peacemaker
• Taskmaster
• Praiser
• Active listener
Roles/Other Roles
• Session Sponsor
• Project Manager
• Methodologist
SERVICES TOOLS
• Recorder
• Documenter
• Timekeeper
• Participant
• Observer
27
28
Work on the innovation team’s identity Promote through pictures and videos
Ailgn the innovation objectives with HR and management Have an Innovation day!
29
Compete for international awards Align your innovation strategy with your branding goals
Dedicate spaces for innovation activities and promotion Crowdsource from innovation platforms and social media
THE INNOVATION PROCESS
30
THE INNOVATION PROCESS AND WHERE THIS GUIDE FITS
The diagram that follows provides a picture of the Innovation
Facilitation Process within the organizational framework
we call “Innovation Architecture”. The facilitator guide
addresses the Central part of the diagram which is described
31
as: Challenge, Ideate, Converge, Prototype and Test.
We can see that the process works best when it is supported
by an organization that has awareness and the capability for
innovation. This is not the case for every organization, but
this should not prevent you from executing the process.
This diagram shows the logical way of developing an
Innovation Architecture from the center to the end passing
through the Architect, Innovate and Implementation
stages. That is the ideal way to develop an innovation
strategy. However, we know that many organizations need
to see some result from innovation efforts before accepting
innovation as an institutional value.
Therefore, this guide for innovation facilitation is designed
to provide an organization quick results from an innovation
challenge to prove the importance of innovation and pave
the way to institutional innovation.
MANAGING INNOVATION
INTERNAL EXTERNAL
Our mission is to
Strategic Alignment Key Resources and inspire innovation Competitive foresight Key Partners &
Governance and creativity in Benchmarking
everything we do a-
Your innovation We have an innov We collaborate
wed e
strategy is revie Everyone has an tion zone to shar with govt. enti-
qu ar te rly .
innovation agenda
. ins igh ts . ties to evaluate
ourselves.
Who moderates
which Zone &
Challenge?
Are we imple-
menting innova-
tion processes?
INNOVATION CHALLENGE
35
INTER N A L EXTERNAL
DEVELOP INNOVATION LEADERS
3
Exploration into
Create new markets new markets
38
2
Adjacent
Existing markets we growth
do not serve
Exploration into
new capabilities
1
Improvements,
Markets we extensions & New products &
currently serve cost reductions services
PLAN THE
CHALLENGE INNOVATION
UNDERSTAND
STAKEHOLDERS
FRAME THE
CHALLENGE
COMMUNICATE
THE CHALLENGE
UPDATE IDEATE
PHASE PLAN
PROJECT
• Agreement on a challenge statement
which describes the opportunity to
exploit or problem to solve
• Innovation Challenge Profile
UPDATE
IDEATE SELECT IDEATION
TOOL
IDEATE PROFILE IDEAS CONVERGE PHASE
PLAN
UPDATE
CONVERGE SEGMENT IDEAS ELIMINATE IDEAS SELECT IDEAS GROUP IDEAS PROTOTYPE &
TEST PHASE PLAN
• Business Case
• Implementation Plan
CHALLENGE PROCESS
DECISION TO
INNOVATION DIAGNOSTIC CANVAS
UNDERTAKE AN
40
INNOVATION
CHALLENGE INNOVATION CHALLENGE
PLAN THE
INNOVATION
PROJECT
UNDERSTAND
STAKEHOLDERS
INTERNAL E X T E R N A L
CHALLENGE
FRAME THE
CHALLENGE
CHALLENGE ABSTRACTION
COMMUNICATE
THE CHALLENGE
INITIAL CHALLENGE
UPDATE IDEATE
PHASE PLAN
SELECT IDEATION
IDEATE
TOOL
Constructing Challenges
Several sources can be used to create challenges…
INNOVATION CHALLENGE
41
INTERNAL E X T E R N A L
Customers
Press
CHALLENGE ABSTRACTION
IMDb Com. Reviewers
Community Buyers
Affiliated
customers Collaborators /
vendors
Twitter
community
EBay
INITIAL CHALLENGE
Challenge IMDb
Sister Stakeholders
company
CEO’s
priority
Management Virgin
Megastore
Our
department’s
high
Marketing exposure
dept. Sony
Nintendo Entertainment
World
Ideas
SENIOR CHALLENGE INNOVATION MANAGERS &
MANAGEMENT OWNER TEAM EMPLOYEES Knowledge and experience
CHALLENGE
UPDATE IDEATE
42 PHASE PLAN
PLAN THE
INNOVATION
PROJECT
SELECT
IDEATION TOOL
Ideas
IDEATE
IDEATE
PROFILE IDEAS
CONVERGE
UPDATE CONVERGE
PHASE PLAN Ideas happen when we create connections
between our knowledge and experiences. The more
connections we can make, the more ideas we have.
It’s as simple as that!
Ideation Techniques
43
+ -
CONVERGE PROCESS
44
UPDATE CONVERGE
IDEATE
PHASE PLAN
SEGMENT
IDEAS
ELIMINATE
IDEAS
CONVERGE
SELECT IDEAS
GROUP IDEAS
UPDATE PROTOTYPE
& TEST PHASE PLAN
PROTOTYPE
SELECT DESIGN
CONCEPT
INFRASTRUCTURE TECHNOLOGY PEOPLE
Incremental Ideas
High Impact
High Impact
High Impact
Low Impact
Low Impact
Low Impact
IDEA ASSESSMENT CANVAS
High Impact
High Impact
High Impact
Low Impact
Low Impact
Low Impact
High Impact
High Impact
High Impact
Low Impact
Low Impact
Low Impact
CREATE A
PROTOTYPE
PROTOTYPE & TEST
TEST THE
PROTOTYPE
Aesthetic Aesthetic/Ergonomic
DEVELOP BUSI-
NESS CASE
DEVELOP IMPLE-
MENTATION PLAN
Ergonomic Principle
IMPLEMENT
OBTAIN APPROVAL
TO IMPLEMENT
Prototyping tools
47
Story Board Service Image System Map Service Image Story Board Construction Story Board Mockup
Iteration
SYSTEM
Construction Mockup
Story Board Experience System Map Construction Service Image System Map Construction Service Image Iteration
Prototype Iteration Iteration
SPACE
System Map Mockup
Story Board Experience System Map Construction Service Image Conceptual Construction Conceptual Construction Mockup
Prototype Iteration model Iteration model Iteration
PRODUCT
Conceptual Service Image
model
Story Board Service Image System Map Construction Conceptual Construction Mockup Conceptual Construction Mockup
Iteration model Iteration model Iteration
Mockup
Construction
Iteration
FACILITATOR GUIDE
48
FOR INNOVATION
IDENTIFY INNOVATION
OPPORTUNITIES, PRIORITIZE,
SELECT AND BUILD AN 49
IMPLEMENTATION PLAN FOR
A TARGETED OPPORTUNITY.
HOW TO USE THIS GUIDE
This guide offers a linear process and sub-process that are parallel or optional.
50 Training section
212
INNOVATION DIAGNOSTIC CANVAS
CHALLENGE
INNOVATION CHALLENGE
We have many
challenges
I N T ERN AL EXTERN A L
CHALLENGE ABSTRACTION
Creating a well-defined challenge will help you to communicate with stakeholders. Harvest best ideas from
collaborators and discard unwanted deviation from the scope. For each challenges identified design a chal-
lenge profile. The suggested Challenge Profile will help to determine challenge components.
214
CHALLENGE ABSTRACTION
CHALLENGE
We have one
challenge INITIAL CHALLENGE
IDEA BRIDGE
Among the 4 ideation methods proposed in this toolkit, Idea Bridge is the most suitable to generate radically
new ideas. Something that may change your business model or reach new markets. It is not a suitable method
for quick fixes.
218
IDEA BRIDGE
IDEATE
INNOVATION CHALLENGE
IDEAS
Q&A
CONSTRAINTS
IDEA HACKS
This ideation technique consists of replacing function or benefits by other. It create a rich solutions by combin-
ing things that are apparently not related. Idea Hacks is particularly suitable to repair and fix things that are
broken or does not work well.
222
IDEA HACKS
SUBJECT INNOVATION CHALLENGE
IDEATE
CATEGORIES
ATTRIBUTES
IDEAS
REVERSE INNOVATION
This exercise requires the participants to think the worst experience they could offer to their customers which
seems to be contradictory to the principle of innovation. However, it offers interesting insights to make things
really different and contextually integrated.
224
REVERSE INNOVATION
DO
WELL
DO
BETTER
NOT
GOOD
IDEA ASSESSMENT CANVAS
This canvas helps you to evaluate the ideas and prioritize solutions for responding to the challenge. It has 3
Business categories and 3 columns the idea contribution. At the intersection of business line and idea contri-
bution you will find a classical Feasibility/Impact Matrix.
226
IDEA ASSESSMENT CANVAS
CONVERGE
Incremental Ideas Substantial Ideas Fundamental Ideas
High Feasibility
High Feasibility
High Feasibility
Low Feasibility
Low Feasibility
Low Feasibility
PEOPLE
High Feasibility
High Feasibility
High Feasibility
Low Feasibility
Low Feasibility
Low Feasibility
Low Impact Low Impact Low Impact
INFRASTRUCTURE
High Feasibility
High Feasibility
Low Feasibility
Low Feasibility
Low Feasibility
232
Social media
Saving
CONVERGE A
B to B
opportunity
Real time
transaction
B
C Best deal
D
PROTOTYPE DECISION MATRIX
This grid helps you to sort solution ideas and assess what the concept solution is about. The solution will be a
service, system, space or product, most probably a combination of those.
Place the solution ideas on the grid with respect to the nature of each ideas and idea contribution.
238
PROTOTYPE DESICION MATRIX
1 1 1 1 1 1
1 2 2 2 2 1
1 2 3 3 2 1
1 2 3 3 2 1
1 2 2 2 2 1
1 1 1 1 1 1
SPACE PRODUCT
STORYBOARD
The storyboard is a graphical technique that helps at understanding user tasks across a specific process of
execution. It includes a picture or drawing that focusses on the user experience. Storyboard can be used to
describe the current user experience as well as the desired one.
242
STORYBOARD
PROTOTYPE
& TEST
CONSTRUCTION ITERATION
The storyboard is a graphical technique that helps in understanding user tasks across a specific process of exe-
cution. E.g.: Driving through a fast food chain would include a sequence of tasks to reach the desired outcome
for the user.
244
PROTOTYPE
& TEST
SYSTEM MAP
A way of representing complex ecosystem, when many microsystem are interdependent. System Map focuses
on the “big picture” to provide an understanding of stakeholders relationship with systems, policies, technolo-
gy and target.
246
PROTOTYPE
& TEST
CONCEPTUAL MODEL
An exploration of the multiple possibilities a design could be. Functional and aesthetical preference, model
of interaction. It is mainly the same design but seen from different angles in such a way that stakeholders can
make an informed decisions.
248
PROTOTYPE
& TEST
MOCKUP
Initially, Mock Ups can be of very low quality. But as the designers understand better the volumes and func-
tional aspects of the product, the mockup can be of higher quality. A Mock Up is used to demonstrate what a
product or space will be after industrialization.
250
PROTOTYPE
& TEST
SERVICE IMAGE
A unique picture that describes at once all the interaction possibilities with the design. The Service Image illus-
trates the main functions of a product, service, system or space. Graphic design helps in presenting the design
in a compelling manner.
252
PROTOTYPE
& TEST
EXPERIENCE PROTOTYPE
The Experience Prototype aims in materializing a series of touchpoints with the user in such a way that we can
understand what the experience will be. From the Experience Prototype, designers discover new insights they
need to take for the account in the design of a Product, Service, System or Space.
254
PROTOTYPE
& TEST
THE AUTHORS
THE DESIGNERS
CELERINA ARAZA BEGUAS KOSTIANTYN AKSONOV
Celerina is a Managing Director of ES Assisting. She has over 15 Kostiantyn is a Freelance Graphic Designer from Ukraine who
years of experience in the fields of Business Administration, Project believes that great design can make the world a better place.
Management, Creative Designs, Publishing and Digital Marketing.
His main specialisation is print design. He can make any type of
She worked with various clients in public and private organization printing production for sturtups, small and middle business.
in the USA, Canada, Australia, Europe, Saudi Arabia and South East
Asia. See Kostiantyn`s Behance portfolio through the following link
www.behance.net/aksyan
She leverages her experiences across a wide range of industry
sectors to help companies, by bringing a range of multi-disciplinary
solutions to every problem. She embraces strategic thinking and
business innovation to deliver on client’s objective.
B B
Converge Process 162
Be Inquisive 20
Creating Challenges From These Insights 91 F E
Creating Engagement 28 Facilitator 26
Blind Test 181
Creative Attitude 104 Facilitator Guide 31
Blue Sky Thinking 14
Creativity 21 Facilitator Guide for Innovation 31
Building Your Innovation Strategy 33
Creativity & Innovation 21 Factors Map – Grouping 72
Business process innovation 25
Creativity Booster 20 Factors Map – Labeling 73
INDEX F-H
Factors Map – Linking
Factors Map – Listing
71
70
I IG H Innovation Conceptual Model
Innovation Construction Iteration
206
244
Idea Assessment Canvas 165
From Ideas to Solutions 160 Innovation Culture 36
Idea Bridge 112
Functional Prototype 181 Innovation Diagnosis Canvas 62
Idea Bridge Model 114
Innovation Excellence 18
Idea Categorization 165
Innovation Experience Prototype 200
G G Idea Elimination
Idea Hacks
168
138
Innovation Horizon 15
Gain Assessment 184 Innovation Horizons (Graph) 60
Idea Hacks Model 43
Gain/Pain Matrix 186 Innovation Level 38
Idea Selection 170
Getting Started 12 Innovation Maturity 19
Ideas 20
Getting Started With Ideation 108 Innovation Maturity Model 19
Ideate 99
Getting Started With Innovation Challenges 78 Innovation Mock Up 208
Ideate Process 100
Go Where Ideas Thrive 20 Innovation Office 36
Ideation Environment 105
Go Where Smart People Go 20 Innovation Outlook 15
Ideation Ground Rules For the Facilitator 111
Goal Assessment 182 Innovation Process 30
Ideation Techniques 43
Goal Assessment Tool 183 Innovation Service Image 204
Identifying Challenges 64
Innovation Story Board 188
Identifying Needs 89
Innovation Sub-Process 39
H H Imagination
Impact/Feasibility Assessment
14
168
Innovation System Map 198
Hardware Prototype 178 Innovation Trends 24
Influencing Factors 68
Horizon & Want 59 Inspiring Model 58
Information Visualization Community
Horizon 1 60 Intelligent Sticky Notes 169
Development 25
Horizon 2 60 Interview Questionnaire 76
Initiation to Business Innovation 10
Horizon 3 60 Interview Records 41
Innovation 14
How to Use This Guide 50 Interview Screener 75
Innovation Architecture 27
Innovation Challenges 54 Introduction 9
Invention 14
INDEX I-S
K K P P S S
Knowledge and Experience Illustration 42 Pain Assessment 236 Select the Right Prototype/Test tool 188
Pain/Gain Assessment 236 Service Image 204
Photo/Video 47 Services 26
L L Posters 233 Setting the Scene 86
Land of Innovation 12 Preparing Idea Hacks Workshop 140 Setting Up Workshop With Multiple Member 84
Preparing the Idea Bridge Workshop 116 Social Innovation 24
Preparing the Reverse Innovation Workshop 146 Software 2d/3d 47
M M Preparing the Subtraction Workshop 130 Solution Assessment 172
Maintain Your Creativity Book 21 Process Assessment 187 Solution Design 170
Managing Innovation 32 Prototype & Test 175 Some Samples of Good Challenges 81
Marketing Technology 18 Prototype & Test Process 46 Sponsor 59
Mock-Up 189 Prototype Decision Matrix 192 Stakeholder Group - Representative 74
Prototyping Matrix 193 Stakeholder Group – Labeling 74
O O
Prototyping Tools 47 Stakeholder Group – Linking 74
Prototyping/Testing Matrix 47 Stakeholder Group – Listing 74
One Way Mirror Test Lab 181 Stakeholder Map 182
Our Capabilities 63 Stakeholder’s Interview 76
Our Clients
Our Culture
63
63
R R Stakeholders Expectations 32
Radical Innovation 24 Stakeholders Voice Can Help You To… 32
Our Organization 63 Reasons to Innovate 16 Start & Stop Date 58
Our Partners and Community 63 Reduce Anxiety 104 Storyboard 194
Our Position in Our Marketplace 63 Reverse Innovation 107 Strategic Goal 182
Out-in Innovation 25 Reverse Innovation Model 107 Strategic Innovation Canvas 33
Outcomes of Each Phases 39 Reward and Recognition 59 Strategic Innovation Canvas (example) 33
Subtract 43
Subtract Model 43
INDEX S-W
Subtraction
System Map
43
198
W W
What is a Prototype? 46
What is Innovation Challenge? 55
T T What is Innovation?
What is Prototyping?
14
177
Target Audience 59
What is Testing? 180
Terms and Definition 51
What Makes a Successful Challenge? 55
Test and Prototype 175
When to Use This Tool? 84
The Benefits from Transformation and Innovation
17
Where To Start? 40
The Benefits Gained from Engaging People 17
Who are Your Stakeholders 32
The Business Case for Innovation 19
Why Challenge? 55
The Drawing Challenge 104
Why Should I Read This Book? 11
The Facilitator Role 26
Wrapping Up 90
The Idea Assessment Canvas 164
The Idea Bridge Consist of Five Key Parts 115
The Ideation Tools 109
The Innovation Process 30
The Innovation Process and Where This Guide
Fits 31
Timeline 15
Tool Cards 211
Tools 27
U U
Understanding the Barriers 110
Utilizing Influencing Factors 74