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D&D 5e

“AYA, a Mãe dos Mundos, sempre esteve sob o governo e mão dos
ADONAI – os 13 Senhores e Senhoras da Criação, sempre sob a sábia
e justa liderança daquele conhecido como ADON YLMR (*), o Senhor
dos Deuses, pois era este o maior, em conhecimento e poder”.

“Os mortais os louvavam e seus reflexos alcançavam tudo que existe,


pois AYA é O-Mundo-No-Centro-Da-Criação – e tudo é pálida
sombra da luz de AYA... E assim, os ADONAI foram retratados de
formas diferentes nos diversos mundos, por inúmeros povos, em seus
mais variados aspectos – e havia paz”.

“Mas aprouve a ADON YLMR tornar-se o único Senhor da Criação,


adorado como pleno e verdadeiro por toda a existência – e ele tramou
contra os outros ADONAI...”.

“Mas os 12 ADONAI ameaçados descobriram tal plano, e houve


guerra – uma guerra que ressoou por toda Criação, e foi sofrida e
cantada nas mais variadas matizes da dor, do desespero e do medo –
até que ADON YLMR foi derrotado, não definitivamente, pois imensa
era sua malícia, mas dividido em três seres de negror e ódio, mas não
sem antes desferir um último golpe, aprisionando os ADONAI
enfraquecidos...”.

“E isso foi há muito tempo...”.

“Desde então, os 12 ADONAI aprisionados combatem as 3


SOMBRAS DE ADON emanando pálida fração de seu poder sob
escolhidos, num ciclo que, se impede as SOMBRAS de estraçalharem
a própria Criação, também os enfraquecem mais e mais, até que
estes morram.”
“A própria existência da Criação agora começa a ruir – a menos que
se encontre uma maneira de derrotar as SOMBRAS DE ADON em
definitivo, ou libertar os ADONAI aprisionados, ou que se ergam
novos poderes... Ou será o fim de tudo que existe...”.

(*) “ADON YLMR” é pronunciado “a-DÔN yl-MÚR”

STATEMENTS
 About RACES: any of PHB and Volo’s Guide to Monsters;
 About CLASSES: any from PHB, DMG, and Xanathar’s Guid to Everything (including the
Gentleman Homebrew class – see e-mail);
 BACKGROUND is meaningless, for all PCs will simply “Awake Without Knowing What’s
Going On”;
 The Campaign centers on a “hide-and-seek” race for the PCs for survival, while hunted by the 3
SHADOWS OF ADON (and their minions), while discover who they are and what is going on,
deciding to fight the SHADOWS back, free the imprisioned ADONAI, or even rise to dinity as
new powers – by absorbing the essence of the ADONAI and the ShADOWS (thus restoring the
balance;
 D&D 5e:
 d10+2d4 for stats, plus racial modifiers (no negative stats);
 ½ lvl. +Int.Mod. for Skills.

1st ADVENTURE
The adventure begins with the PCs awakening in a stone coffin, with no memories of how or
why they’re there – or any other memories from their past except for fundamental info like
name, class, and common knowledge inherent to the game mechanics.

For each PC, the same scene is described:

 Awakens in a stone coffin, in a small niche carved in the wall of a larger chamber –
the coffin room is 10ft x 6ft (coffin is 6ft x 4ft), with a 3ft diameter small stained glass
window of colored lass with no discernible drawing, and at least a hundred of
burning aromatic candles;

 Inside the coffin, seemed to have been “buried” with the PC, there is a full set of
equipment of superior quality (+1 when applicable) – and, as soon as the PC mentions
to leave, a ghost of a creature that represents peace for the PC appears and explains
the summary of the history of AYA, telepathically, and then disappear;

 The coffin room opens to a colossal chamber that seems to be a huge necropolis of
unthinkable proportions, with uncountable levels up and down, interloped walkways,
staircases and corridors, and as many entrances much like the PCs’ coffin room as
there seems to have stars in a clear night sky, which emanates an eerie aura of awe
and respect;

 This complex is barely illuminates by stained glass windows as much like that one in
the coffin room, each above the room’s entrance, and the light is reflected by countless
crystals that float and illuminates the way – many are the peoples of all races and
appearances crossing the walkways, corridors and staircases in a kind of hurry, up
and down, seeming to be guided by anamorphous gaseous form;

 No matter the number and the echoing capacity of such a huge place, no sound is
heard – in fact, the PC finds him-/herself unable to speak, but see the same peace-
transmitting ghost in front of him/her, amid a walkway, hurrying him/her to follow it,
who leads the PC to a long corridor that contains a fountain and a portcullis from
where an almost-blinding light enters, revealing the rolling gray clouds that blocks
sunlight, the rolling hills and forest of a wild region – and the ghost, without any info
but “the fountain refreshes you… just after awakening from death!” and disappears;
The Fountain contains a liquid that equals a magical potion suitable for each class (choose
based on each character), like a stealth potion for a roguish PC, or an endurance potion for a
ma-at-arms.

Then, proceed with the “Curse of Strahd” (D&D 5e Adventure).

THE 12 ADONAI
& THE 3 SHADOWS OF ADON
When the “GODSWAR” broke – the Great War where the 12 ADONAI fought ADON
YLMR – the two sides spend a large portion of their power, the ADONAI by dividing the
“Lord of the Gods” into three separate beings of evil nature and less powerful, and ADON
YLMR to imprison the 12 ADONAI somewhere within Creation.

No matter this, the ADONAI still manage to emanate their powers, though not directly, but
through rituals and artifacts that channel their power, or through extra planar messenger that
carry their will and words, or even through effects, dreams and visions that carry on their
will.

Thus, despite the ADONAI’s influence on AYA was extremely reduced, they still are honored
and respected – at least in secrecy, to escape the vigilant eyes of the 3 SHADOWS OF
ADON – and held as the Ayans greatest hope against the threat of the SHADOWS.

The 12 ADONAI are:

 BHOR (BÓR) – the lord of the sky who governs the rain and thus the germination of
plants with the power to determine fertility. He is the protector of life and growth to
the agricultural people of the region. His absence of causes dry spells, starvation,
death, and chaos. He’s considered a renewer of all energies, and thus a deity of
healing and patron of healers – and as a storm god, he’s also revered as a deity of
destruction and war. BHOR is the consort of the goddess ASHTAR.

 ASHTAR (ash-TÁR) – connected with love, beauty, sex, desire, fertility, war, combat,
wild nature, and the moon, the consort of the god BHOR is held as a goddess of
femininity and the principle of life, the nature that gives life by its raw fertility, a deity
of wild nature and independence, the iconic liberty deity and of fighting for survival
and struggle for life – a war goddess. But not only this, for ASHTAR appreciates
love and beauty, and as such, she’s the patron of arts, romance and affairs, protecting
lovers and their desire – as such, she’s a goddess of hedonism and pleasure. This
makes her to be associated with the darkness of night, and represented by the moon.

 ASHTAR (ash-TÁR) – connected

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