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Terrain Effect Modifier Table Action List Table

Foot Wheeled Tracked Hover Grav Walker Air Free Actions


Open 1 1 1 1 1 1 1  Facing Change (p.48)

Road/Paved .5 .5 1 1 1 1 1 Repeatable Actions


 Move (p.48)
Rough/Broken 2 3 2 1 1 2 1
 Facing Change (p.48)
Rubble 2 4 2 N/A 1 2 1  Break (p.60)
 Regroup (p.64)
Light Woods 1 2 2 3 2 2 1
Heavy Woods 1 N/A 3 N/A 3 3 1 Non-Repeatable Actions
 Combat (p.53)
Swamp/Marsh 3 N/A N/A 1 1 4 1
 Target Lock (p.57)
Water 1 N/A N/A N/A 1 1 2 1  Repair (p.64)
 Mount/Dismount (p.52)
Water 2 N/A N/A N/A 1 1 N/A 1
 Special Action (p.64)
Structure 1 N/A N/A N/A N/A N/A 1
Hills +1 +1 +1 +1 +1 +1 N/A

Cover and Line of Sight (LoS) Target-Point Roll: Player rolls 2d6, adding
Elevations grant cover if within 1” of the model. or subtracting any applicable modifiers. If
Common elevations: Infantry (0); Combat Vehicles, Prone CAVs, Grounded Aircraft the final result is equal to or greater than
(1); CAVs, Light Woods, Heavy Woods (3)
the target point value, it is a success. The
Light Cover: -1 amount a target point roll succeeds by is
Heavy Cover: -2 referred to as the margin of success (MoS)
Blocking Cover: Prohibits LoS
10+ Roll: Variant of the Target-Point roll.
Indirect Fire ignores cover, except cover a model is “standing” in.
A “natural” 10 or better on the dice is al-
ways a success, regardless of modifiers.

Opposed Roll: Both players roll 2d6, add-


Strike Point Roll Modifiers ing or subtracting modifiers, and the high-
Modifier Description est modified result wins. The initiator of
the action wins ties.
+1/+2 Advanced Targeting Computer Rating (p. 119) (1)
+1/+2 Active Phase Array (118-19) (2)
Command, Control, and Communitcation
+1 Wizzo Points (C3 Points) (p. 41)
+1 Veteran Pilot Each point may only be used once, and only
+2 Ace Pilot one point may be used during an activation.
Spending a C3 point allows the player to per-
+1 Semi-Guided (1)
form one of the following:
+1 Valid LoS to Strike Point (3)
 Inspire: Add a +1 to any single die roll
+1 Each consecutive turn firing at Strike Point  Motivate: Grant a model one additional
action point during its current activation for
-1 Per system in Run n’ Gun the current turn only
-1 Long Range Band penalty  Rally: Remove the suppressed or stunned
model state from all models in a single
-2 Extreme Range Band penalty squad.
 Seize the Initiative: Activate a single model
-2 Model State: Suppressed form a squad that has not yet activated this
(1) Target Lock/TAG Required turn and attach the model to a currently
activated squad for the current turn only
(2) Applicable to Strike Point roll only
(3) Not applicable to Bomb Run Assaults
Combat Outcome Table Combat Critical Damage Table

Ranged Ranged Close Close Structure Structure Roll Result


MoS Damage Special Damage Special Damage Special
0 1 1 E 1 2 Breeder destroyed: model is disabled

1 1 1 1 3 Breeder damaged: -1 AP

2 1 1 2 4 Leg/Drive System crippled: 1/2 Mov


5 Leg/Drive System damaged: -1 Mov
3 1 A 1 A 2
6 Model is Knock Down and Stunned
4 1 A 1 A 3
7 Model is Knock Down and Suppressed
5 2 A 2 A 4
8 Model is Knock Down and Stunned
6 2 B 2 B 5 D
9 Weapon Systems damaged: -1 to Combat Rolls
7 2 B 2 B 5 D
10 Targeting Systems damaged: -2 to Combat Rolls
8 2 B 2 B 5 D
11 Weapon Systems Crippled: All RAV/CCV 0/0
9 2 C 3 C 5 D
12 Cockpit destroyed: Pilot & Crew killed
10+ 3 D 3 D 5 D
A: Pilot Check (p. 63)
CRITICAL STRUCTURE DAMAGE
B: Pilot Check (-1) & Model is Suppressed (p. 63)
C: Pilot Check (-2) & Model is Stunned (p. 63) 1 The structure is on fire. +1 damage
D: Roll on Critical Damage Table (Combat or Structure, as appropriate) point per turn until destroyed
E: Both Models are damaged
2 Reduced structural integrity, reduce
AV by 1/2
The Combat Action
Direct Fire Ranged Attacks 3 Reduced structural integrity, reduce
 Declare your target(s), and weapon system AV by 1
 Measure distance to target, and determine range band 4 Reduced structural integrity, reduce
 Roll a Target-Point roll, including all modifiers, like Line of Sight AV by 1
 If you hit the Target Point, add your Ranged Attack Value (RAV) to
your MoS 5 Reduced structural integrity, reduce
 Subtract the defender’s current Defense Value, and find the result AV by 1/2
on the Combat Damage Table 6 The structure implodes and collapses
 Repeat with all identical weapons systems into rubble (destroyed).

Indirect Fire Ranged Attacks


 Declare your desired Strike Point
 Measure distance to target, and determine range band
 Roll a 10+ roll, including all modifiers, like Terrain cover
 If you succeed at the 10+ roll, add your Ranged Attack Value
(RAV) to your MoS
 If you miss your roll, determine Drift with a d10 to find the actual
Strike Point (p. 56)
 Determine AoE, if applicable, and roll a 6+ Target Point at all sec-
ondary targets
 Subtract all defender’s current Defense Value from your MoS+RAV
value, and find the result on the Combat Damage Table

Close Combat Assault (p. 60)


When two models are in base-to-base contact, a Close Combat As-
sualt is initiated. See the rules on p. 60

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