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Standards:
3-5-ETS1-2:
Generate and compare multiple possible solutions to a problem based on how well each is likely
to meet the criteria and constraints of the problem.
3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are
considered to identify aspects of a model or prototype that can be improved.
Students will create a game box using Teachers will evaluate the game boxes using a
electrical circuits and magnets. rubric. Teachers will also assess group work
for true cooperation.
Students will consider the pros/cons of other Teachers will assess student conversation
groups’ game boxes while they play them. during the interactive gallery for meaningful
observations and pros/cons of each game box.
Students will evaluate their game boxes using Teachers will assess game boxes using the
the engineering design process, constraints, rubric. Teachers will assess the closing
and the concepts of electrical conductivity and discussion for meaningful observations and
magnetism. connections to the engineering design process,
project criteria/constraints, and concepts.
Materials/Resources:
Projector
Online timer: http://e.ggtimer.com
Whiteboard and marker
Design pieces: Poster paper, shoe boxes, wire, batteries, light bulbs, sound machines, cardboard,
plastic recycled materials, wire cutters, hot glue, scissors
Engineering Design Challenge Packet
Lesson modified from: http://raft.education/electrical-engineering-unit/#1475278731277-
8868524d-4b99
Logistics:
Timing:
55-minute lesson:
Beginning- 15 minutes
Gallery-Style Sharing- 35 minutes
Closing- 5 minutes
Transitions:
Students will begin working on their game boxes as soon as they come into class. To help
with transitions, we will use an online timer that is visible to the students via the
projector. To transition to the class discussion, the students will be asked to have no
materials at their desk. They will be reminded that the quicker they get ready for the
discussion, the more time they have to play the games. After the discussion, each group
will begin the interactive gallery at their own game. This prevents arguing over which
game to play first. Additionally, students will be directed to rotate through the game
clockwise, which prevents crowding at games and arguing over which game to play next.
At the end of the interactive gallery, the students will return to their seats, away from the
game boxes, to engage in the closing discussion.
Classroom Management:
All directions will be given before the students begin the interactive gallery. Students will
be reminded of the directions throughout the gallery, as needed. Teachers will use the
hand clapping method to get the students attention and, if necessary, will ask the students
to out their hands on their heads. The rules for the interactive gallery will be put onto the
board for students to reference. If students cannot be respectful and follow directions,
they will not be able to participate in the interactive gallery.
Differentiation:
Students are grouped according to who they work well with, as well as, ability.
Students will be able to choose who presents from their group, so students who are
uncomfortable speaking in front of groups do not have to.
Students who may choose not to participate in the interactive gallery can play with online circuit
simulation or return to the choice board from the beginning of the unit.
Game boxes will be graded based on performance and understanding, using a rubric that focuses
on student growth.
All game boxes had to meet the same criteria, but students were free to build them however they
want.
Name:_______________________________________________________________________
3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials.
Criteria
1.
2.
3.
4.
Constraints
1.
2.
3.
3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on
materials.
First Design
Design (top view) Design (side view)
Pros:
Cons:
Team Name:_________________________________________________________________________________________________
Second Design
Design (top view) Design (side view)
Pros:
Cons:
Team Name:_________________________________________________________________________________________________
Final Design
Design (top view) Design (side view)
Pros:
Cons:
Name:______________________________________________________________________________________________________
3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials.
Target Question: How did you use your knowledge of circuits and magnets to solve an engineering
problem?
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
3. How did the constraints affect your design?
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
4. Explain how your team used electrical circuits in the final game box design.
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
5. Explain how your team used magnets in the final game box design.
________________________________________________________________________________________________________
________________________________________________________________________________________________________
________________________________________________________________________________________________________
Arcade Game Box: Engineering Design Challenge Rubric
Teacher Evaluation
Task Description: Using the concepts learned over the course of the unit, build an arcade gamebox. Gamebox must
address the problem and criteria outlined at the beginning of the challenge.
Student did not use critical Student used critical thinking skills Student used critical thinking
thinking skills or scientific and scientific knowledge to develop skills and past knowledge to
Brainstorming/ knowledge to the best of their their design or changed their design develop their design. Student
Re-Design ability. Student did not change based on the results of trials. adjusted their design based on
their design based on the results the results of trials.
of trials.
Game box met less than half of Game box met half of the criteria in Game box met all of the criteria
Final Design the criteria and did not solve the the challenge and solved the and solved the problem at hand.
problem. problem.
Student Self- Student did not make Student made connections to the Student made connections to the
Evaluation connections to the design engineering design process or project engineering design process,
process, constraints, or criteria/constraints. project criteria/constraints, and
properties of matter concepts.
properties of matter concepts.
Teamwork Team members did not consider Team member sometimes Team members considered other
everyone’s opinion, incorporate considered other member’s opinions. member’s opinions, incorporated
everyone’s ideas, and solve Team needed teacher redirection to everyone’s ideas, gave full effort,
problems respectfully. Team incorporate everyone’s ideas or solve and solved problems respectfully.
needed teacher intervention problems respectfully.
often.
Design Packet Student did not record Student recorded the problem and Student recorded the problem
Completion information in their packets. criteria. Student recorded some of and criteria. Student recorded
their design, redesign, and their design, redesign, and
brainstorming ideas. brainstorming ideas.
Comments:
Arcade Game Box: Engineering Design Challenge Rubric
Self/Team Evaluation
Directions: Grade yourself based on your effort today. Use this rubric to guide your effort in the future.
Team Evaluation: Evaluate your team as a whole. 1-Effort Needs 2-Satisfactory 3-Outstanding
Improvement Effort Effort
We problem-solved together.
Comments: