—
| 3-5-ETS1-4, Define a simple design problem relisetin@aneed on rating
ne
ee Bee
‘SuiccesS and constraints on materials.
Arcade GameBox Engineering Challenge
< Problems
=
A we mace
‘ yyw iT Mo, HINK V+
ty we mw Fable
t prtabGameBox Design Challenge
Tae [Dewkp on FAME game o pow gam Thar Ws m8 Shoe tex. a
1. J
Me Jest gne np.
7 ee One out Pur dhl be 8 Wyre ONE hevement y
° Qt least one. magne
* Moor Kit i Sroet™ (doesn't have +0 close} J
Constraints
* Money /Material's i
Time v Only th paren
* Size CvBox Designs
Initial | Design Idea: On your own, draw a possible game box design.
Top View Side View
hi o
ihe ioe
end) the
brads villoper
Re Chg ce
oh a trophy:
Brads
Magnets \\ cerain S208 tp make i+
latter to direc ball 'because T+ iS magnetic,
vet,
caMy Desion
3
TeamName:_1€ Game Place
First Design
Design (top view) Design (side view)
Pros:
Cons:‘vannm “the Gare Place
Second Design
Design (top view) Design (side view)
ee J
\~2 1 oF Shoe bos |
labels? XG
cons: (Khe gfe See €8S)Team Name: The Com Claw
Final Design
° Design (top view) Design (side view)
Apr <2
zg
Labels?
Pros: (hw plane Wwrh
aiyake CAPS tulps HVE bald gode Hea, J
Cons: Tilhns Me \ox wot beer J/Arcade Game Box: Engineering Design Challenge Rubric
n
Teacher Evaluat
Task Description: Using the concepts learned over the course of the unit, build an arcade gamebox. Gamebox must
address the problem and criteria outlined at the beginning of the challenge.
1-Novice Engineer
Does Not Meet Standards
2-Apprentice Engineer
Approaching Standards
Brainstorming!
Re-Design
Student did not use critical
thinking skills or scientific
knowledge to the best of their
ability. Student did not change
their design based on the results
of trials.
Student used critical thinking skills
and scientific knowledge to develop
their design or changed their design
based on the results of trials.
3- Master Engineer
tudent used critical thinking
skills and past know edge to
develop their design. Student
adjusted their design based on
the results of trials,
Box met all of the criteria’
Final Design
Game box met less than half of
the criteria and did not solve the
problem
Game box met half of the criteria in
the challenge and solved the
problem.
‘and solved the problem at hand.
tudent made connections to the
Student Self-
Evaluation
Student did not make
connections to the design
process, constraints, or
properties of matter concepts.
er
‘Student made connections to the
gineering design process or project
criteria/constraints.
Teamwork
‘Team members did not consider
everyone's opinion, incorporate
everyone's ideas, and solve
problems respectfully. Team
needed teacher intervention
often.
Team member sometimes
considered other member's opinions.
Team needed teacher redirection to
nd
incorporate everyone's ideas or solve
problems respectfully.
engineering design process,
project criteria/constraints, and
roperties of matter concepts.
‘Team members considered other
jember's opinions, incorporated
everyone's ideas, gave full effort,
1nd solved problems respectiully.
Student recorded the problem
Design Packet
Student did not record
information in their packets
Student recorded the problet
criteria, Student recorded some of
and criteria, Student recorded
Completion ori
thelr design, recesign, and thelr design, redes gn. and
prainstorning ideas. LL Paste ideas
‘Comments:
eTingeghtfel Planeing * @KeCUHo