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PSYC 01A-6051
LECTURE #5
8 LEARNING OBJECTIVES
▪ Define learning
▪ Describe Classical Conditioning
▪ Describe Operant Conditioning
▪ Describe Cognitive Learning Theory
▪ Discuss Observational Learning
8 WHAT IS LEARNING?
▪ Learning
▪ Any relatively permanent change in behavior brought about by
experience or practice
▪ Once something is learned, it’s always somewhere in memory
8 CLASSICAL CONDITIONING
▪ Pavlovian Conditioning
▪ Learning to elicit an involuntary, reflex-like response to a stimulus
other than the original, natural stimulus that normally produces it
▪ Discovered by Ivan Pavlov
▪ Early 1900s
▪ Pavlov
▪ Studying digestive system in dogs
▪ Salivation is a normal reflex
▪ Reflex
8 An unlearned, involuntary response
▪ Stimulus
8 Any object, event, or experience that causes a
response
▪ Response
8 The reaction of an organism
▪ Pavlov’s dogs
▪ Food is the stimulus
▪ Salivation is the response
8 OPERANT CONDITIONING
▪ Theoretical Perspective:
▪ The process of creating or reducing behavior based on
consequences or reinforcers
8 Thorndike’s Law of Effect
8 If an action is followed by a pleasurable
consequence, it will tend to be repeated
8 If an action is followed by an unpleasant
consequence, it will NOT tend to be repeated
▪ B. F. Skinner
▪ Coined the term Operant Conditioning
8 Operant Behavior
8 Voluntary behavior to operate in the world
8 Learning of such behavior is Operant Conditioning
➢ REINFORCEMENT
▪ Reinforcer
▪ Items or events that when following a response will strengthen it
▪ Types of Reinforcers
▪ Primary Reinforcer
▪ Secondary Reinforcer
8 Primary Reinforcer
8 Satisfies a basic need
8 Secondary Reinforcer
8 Gets reinforcing properties from being associated
with primary reinforcers in the past
▪ Types of Reinforcements
▪ Positive Reinforcement will increase
▪ Negative Reinforcement will decrease
8 Positive Reinforcement
8 Reinforcement of a response by the ADDITION or
experience of a pleasurable consequence
8 Negative Reinforcement
8 Reinforcement of a response by the
REMOVAL of an unpleasant consequence
8 PUNISHMENT
▪ Punishment
▪ Any event or stimulus that, when following a response, causes that
response to be less likely to happen again
▪ Types of Punishments
▪ Punishment by Application
▪ Punishment by Removal
▪ Punishment by Application
▪ Positive Punishment
8 Adding UNDESIRABLE/UNPLEASANT stimuli
▪ Punishment by Removal
▪ Negative Punishment
▪ Removing/Avoiding DESIRABLE/PLEASANT stimuli
▪ Insight Learning
▪ The sudden perception of relationships among various parts of a
problem, allowing the solution to the problem to come quickly
8 Cannot be gained through trial-and-error learning alone
8 “Aha” moment
▪ Köhler’s Smart Chimp
8 Faced with problem of how to retrieve banana placed just
outside of reach of extended arm with stick in hand
8 Two sticks in cage
8 Fitted one stick into the other and retrieved banana
▪ Learned Helplessness
▪ A tendency to fail to act to escape from a situation because of a
history of repeated failures in the past
▪ Positive Psychology
8 Focuses on the adaptive, creative, and psychologically more
fulfilling aspects of human experience rather than on mental
disorders
▪ Seligman’s Depressed Dogs
8 Intention was to study escape and avoidance learning
8 Presented a tone followed by harmless, but painful electric
shock to one group of dogs
8 Dogs harnessed, so unable to escape shock
8 Assumed dogs would learn to fear sound of tone and later
try to escape from tone BEFORE being shocked
8 Second group of dogs not conditioned
8 OBSERVATIONAL LEARNING
▪ Refers to the notion that humans can learn new behaviors through
observation of models
▪ Bandura and the Bobo Doll (Bandura et al., 1961)
8 Experimenter and model interacted with toys in front of a
preschool child
8 Condition 1:
8 Model interacted with toys in nonaggressive
manner, ignoring presence of Bobo doll
8 Condition 2:
8 Model became very aggressive with Bobo
doll
8 When left alone, children modeled behavior and actions they
had been exposed to
▪ Four Elements
▪ Attention
8 Learner must first pay attention to the model
▪ Memory
8 Learner must be able to retain the memory of the action
▪ Imitation
8 Learner must be capable of imitating actions of the model
▪ Desire
8 Learner must have motivation or desire to perform the action