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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Blayne Beschwörer
_____________________________________________ Law
______________________________________________
character name
character name player
player
Druid 1 1
_____________________________________________ Human
________________ N
______________ Mielliki
______________
®

class and level


class race alignment
race deity
alignment deity
Medium
__________ 20
__________ Male
__________ 1,75
____________ 70
__________ Green
___________ Black
___________ White
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 10 0 HP
hit points 11 9

DEX
dexterity 14 2 AC
armor class 17 = 10+ 3 + 2 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 / 2.0

CLASS SKILL?
18 4 TOUCH 12 FLAT-FOOTED 15 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 14 2
modifier
DEX MISC □ Appraise ■ int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE 5 = 2 + 3 + 0 + 0 + □ Climb ■ str* 0.0
______ = ______+______+______
(constitution) 3 4.0
7.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 2 = 0 + 2 + 0 + 0 + □ Craft ■ ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 2 + 4 + 0 + 0 + 4
(wisdom) □ Craft ■ ( _______________) int 4.0
______ = ______+______+______
4
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 4.0
6.0 = ______+______+______
______
0 RESISTANCE 0 cha
4
0.0 = ______+______+______
□ Disable Device int ______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 0 + 0 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 4.0
6.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
8.0 4 4.0
□ Heal ■ wis ______ = ______+______+______
Scimitar +0 1d6 18-20/x2 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
0
0.0 = ______+______+______
- slash 1 □ Jump ■ str* ______
Nature 4 4.0 4
12.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4 2
□ Arcane
Knowledge ( ___________) int 0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 4
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Sling +2 1d4 x2 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4 3.0
7.0 = ______+______+______
2
2.0 = ______+______+______
15m conc □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
20 bullets
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Perform (______________) cha 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2 1.0
3.0 = ______+______+______
□ Ride ■ dex ______
4.0 4
□ Search ■ int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 4.0
8.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 4.0
8.0 = ______+______+______
□ Spot ■ wis ______
4 4.0 2
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Companion Spellbond
__________________________________________________
Natural Bond [F]
0: ________________________________________________
experience points Greenbound Summoning __________________________________________________
__________________________________________________
GEAR Education [Reg] __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Studded Leather Light +3 +5 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 15% 9m 20 25gp __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Heavy wood shield +2 10 -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
15% 7gp 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Animal Companion
__________________________________________________
4th: ______________________________________________
Nature Sense __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Spontaneous Casting (SNA) __________________________________________________
__________________________________________________
Wild Empathy __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Flaw: Love of Nature __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
DC 12 Will to attack any __________________________________________________
Mochila Ehlonna’s Brooch __________________________________________________
animal, plant or vermin type 6th: ______________________________________________
Ped. Isqueiro Bandoleira (8 itens) __________________________________________________
__________________________________________________
Corda Seda (15m) Potion Bladder __________________________________________________
__________________________________________________
7th: ______________________________________________
Traje Explorador Bolsa de componentes __________________________________________________
__________________________________________________
Saco vazio (2) Grimório __________________________________________________
8th: ______________________________________________
Ração x 10 Warhorse, light __________________________________________________
__________________________________________________
Porta pergaminhos Freio e rédeas 9th: ______________________________________________
__________________________________________________
Algibeira Sela militar

Cantil Animal training kit SPELL SAVE


At. Leather Barding DC MOD
Tocha x5
Scrool organizer Cinto de poções op (10) ARCANE SPELL FAILURE %
scr. buzzing bee Potion CLW x2 conditional modifiers

scr. true strike


scr. benig transpos
SPELLS SPELL SPELLS BONUS
scr. enlarge person KNOWN SAVE DC
LEVEL PER DAY SPELLS

- 14 0 3 0

TOTAL WEIGHT CARRIED 0.0 1ST


- 15 1 1

2ND
33 66 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Chondathan
5TH
MONEY Druidic
6TH
cp — 0 Sylvan
sp — 75 7TH
Draconic
gp — 24 Elven 8TH
pp — 0 +1 9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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