Professional Documents
Culture Documents
Blayne Beschwörer
_____________________________________________ Law
______________________________________________
character name
character name player
player
Druid 1 1
_____________________________________________ Human
________________ N
______________ Mielliki
______________
®
DEX
dexterity 14 2 AC
armor class 17 = 10+ 3 + 2 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
18 4 TOUCH 12 FLAT-FOOTED 15 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 14 2
modifier
DEX MISC □ Appraise ■ int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE 5 = 2 + 3 + 0 + 0 + □ Climb ■ str* 0.0
______ = ______+______+______
(constitution) 3 4.0
7.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 2 = 0 + 2 + 0 + 0 + □ Craft ■ ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
6 = 2 + 4 + 0 + 0 + 4
(wisdom) □ Craft ■ ( _______________) int 4.0
______ = ______+______+______
4
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 4.0
6.0 = ______+______+______
______
0 RESISTANCE 0 cha
4
0.0 = ______+______+______
□ Disable Device int ______
2
2.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 0 + 0 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 4.0
6.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
8.0 4 4.0
□ Heal ■ wis ______ = ______+______+______
Scimitar +0 1d6 18-20/x2 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
0
0.0 = ______+______+______
- slash 1 □ Jump ■ str* ______
Nature 4 4.0 4
12.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4 2
□ Arcane
Knowledge ( ___________) int 0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 4
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Sling +2 1d4 x2 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4 3.0
7.0 = ______+______+______
2
2.0 = ______+______+______
15m conc □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
20 bullets
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Perform (______________) cha 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2 1.0
3.0 = ______+______+______
□ Ride ■ dex ______
4.0 4
□ Search ■ int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 4.0
8.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 4.0
8.0 = ______+______+______
□ Spot ■ wis ______
4 4.0 2
10.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Companion Spellbond
__________________________________________________
Natural Bond [F]
0: ________________________________________________
experience points Greenbound Summoning __________________________________________________
__________________________________________________
GEAR Education [Reg] __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Studded Leather Light +3 +5 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 15% 9m 20 25gp __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Heavy wood shield +2 10 -2 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
15% 7gp 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Animal Companion
__________________________________________________
4th: ______________________________________________
Nature Sense __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Spontaneous Casting (SNA) __________________________________________________
__________________________________________________
Wild Empathy __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Flaw: Love of Nature __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
DC 12 Will to attack any __________________________________________________
Mochila Ehlonna’s Brooch __________________________________________________
animal, plant or vermin type 6th: ______________________________________________
Ped. Isqueiro Bandoleira (8 itens) __________________________________________________
__________________________________________________
Corda Seda (15m) Potion Bladder __________________________________________________
__________________________________________________
7th: ______________________________________________
Traje Explorador Bolsa de componentes __________________________________________________
__________________________________________________
Saco vazio (2) Grimório __________________________________________________
8th: ______________________________________________
Ração x 10 Warhorse, light __________________________________________________
__________________________________________________
Porta pergaminhos Freio e rédeas 9th: ______________________________________________
__________________________________________________
Algibeira Sela militar
- 14 0 3 0
2ND
33 66 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Chondathan
5TH
MONEY Druidic
6TH
cp — 0 Sylvan
sp — 75 7TH
Draconic
gp — 24 Elven 8TH
pp — 0 +1 9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.