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This PDF has been designed to print on either Letter or A4 sized card stock and paper.
DO NOT RESIZE.
(To keep the cards the correct size for Card Sleeves.)
If desired, print page 2 on to the back of this sheet to add backs to the cards.
Cut out using the lines on this side
Page 3 should be printed on paper. Cut and fold per PocketMod.com instructions.
Once the cards are in Card Sleeves, use a Grease Pencil, Dry Erase Marker or Gaming
Stones to mark the appropriate scores.
Mark all 'Crossed Boards' of Barricade placed on a card. You play each section
Strength Points on the Barricade Card. For once, in any order.
a more challenging game mark less 'Crossed
Boards'. You get 4 Action Dice to be placed on 'nWnfF~~you successfully destroy
Place 1 Zombie Token on the Lawn Card the 3 sections of the game Lawn Card, a Zombie with a roll of 3, 4, 5 or 6 on
(9 as an initial threat. Place the remaining Barricade Card and/or Garage Card as any die. I.E. if you placed 2 dice on the (9
CreatedbyJason Sondoh Zombie Tokens to the side in your Zombie determined by you. Lawn Card and you were to roll a 4 & 5,
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Art by Robertson Sondoh, Jr. Pool for later play. you have destroyed 2 Zombies.
=- Card Design and PocketMod Rule Booklet by Malechi rnWntF~~Each die placed here For each Zombie destroyed, you must ~
o
--
Version l.S GnL1EPLnV represents an attempt at a shot to the mark a 'Zombie Head' under the Zombie =..
+- head of a Zombie. Each marked 'Zombie Death Count of the Lawn Card and +-
I"J HImIYf 'tlml PLnV This game is divided into 5 Phases. Repeat Head' under Zombie Death Count of
.:l remove 1 Zombie Token from the Lawn =-
until you have either won or lost. the Lawn Card indicates 1 destroyed (¥.
(¥. Card and place back into the Zombie
;oJ rr.. f.-.,·;5 ....., ;]..\:rHt,~"pl t'il:n Zombie. Pool. ~
+-
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3 Game Cards (included) in card sleeves, Place a number of Zombie Token(s) 'f~FFlt.r~rnlti.'Each die placed nWirfDFlFti."you successfully create =-
=- 6 Zombie Tokens (included), Grease Pencil; from your Zombie Pool on the Lawn Card here represents an attempt to create a Barricade with a roll of 3, 4, 5 or 6 on
.....
:E Dry Erase Marker or Gaming Stones, Erasing according to the Zombie Spawn Level. The a Barricade Strength Point for the any die. I.E. if you placed 3 dice on the
=
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o Cloth and 4 Six-Sided Dice. maximum number of total Zombies that Barricade. Each marked 'Crossed Board' Barricade Card and you were to roll a 1,
I"J may be on the Lawn Card at a single time under Barricade Strength Points of the 3 & 6, you have created 2 Barricades.
.....
ImIBdEC'ttVE Barricade Card indicates 1 Barricade. N
A is 6. For each Barricade created, you must
Win the game by repairing the vehicle to V';>
o The Zombie Spawn Level increases as t{F~tft:fF~~Each die placed here mark a 'Crossed Board' under Barricade .....
:E 100%. the vehicle's Repair Status increases as Strength Points of the Barricade Card. (¥.
represents an attempt to repair 10%
+- SE'tUP indicated on the Garage Card. The more of the vehicle. Each marked 'Crossed
..... the vehicle is repaired the greater the Wrench' under Repair Status of the
I"'GlW€f UF~~you successfully +-
~ completed a repair of 10% on the vehicle <:)
Place the three game cards in your playing number of Zombies will Spawn. I.E. the Garage Card indicates 10% of the repair
I"J area. Placing the Grease Pencil or Dry Erase first 3 'Crossed Wrenches' of the Repair with a roll of 5 or 6 on any die. I.E. if =-
o completed. you placed 3 dice on the Garage Card
Marker and Erasing Cloth; or Gaming Stones Status will Spawn 1 Zombie, the next 3 <:)
~
along with the four six-sided dice within 'Crossed Wrenches' will Spawn 2 Zombies, ::J ~ ,..l""i·=I(1 ::Jh'W""jll1"m" and you were to roll a 2, 3 & 5, you have A
(¥. repaired 10% of the vehicle. you must
easy reach. etc.
..... You play each section by rolling all dice mark a 'Crossed Wrench' under the (9
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