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Non-human
Level VA.T'd\.\lJ)l.J.k<'!I
Limits
By John T. Sapienza, Jr.
he D&D rules are designed for human characters, in
worldview that assumes that humanity dominates
mong the intelligent races. The game mechanisms This is not as unreasonable as it may sound at first. Con-
that enforce this dominion are the level limits applied sider both the design goal and the method chosen. The goal
to the other races, which are present in all of the editions of is to hold back the progress of nonhumans so as to keep the
D&D that have been published. If human dominance is being very high level characters limited effectively to humans, while
sought, there should be a different way to slow down the at the same time keeping the nonhumans able to advance
other races rather than the mental block now existing. without theoretical limit in their chosen character classes.
The system I recommend is to abandon arbitrary limits on
This particular rule has been criticized on various grounds, levels, and limit advancement by increasing the cost of prog-
but the worst thing about it is that it seems distinctly out ress instead.
of place in the second edition. The first edition had implied
limits on the growth of human characters, since the original The mechanics of the system were developed after I had
D&D rules made no provision for characters no higher than spent a lot of time working with scales that merely increased
about tenth level, and the racial level limits were set accor- the number of experience points required per level. This
dingly. But the second edition specifically allows for humans was done in D&D2 for elves, using a scale that begins as double
reaching 36th level, and it might be said that the new rules the experience points scale for fighters, and making elves
structure with its basically open-ended attitude towards both magic users and fighters.
humans leaves the nonhumans too pitifully far behind in
their development. As a practical matter, in D&D2 (second The problem with doubling or trebling an existing scale is
edition D&D), there seems little fun in playing a character that you end up with the experience points numbers seeming
whom you know you will have to abandon after your friends' very high, but without really improving matters. The method
characters reach the lower 'teens of levels, since at that point slows nonhumans down, allright, but only by about one level
having no further development in the character's skills to as compared with humans of that class. For a character getting
look forward to is going to become acutely frustrating. the synergy that comes from enjoying the powers of two
classes,the cost is far too low.
would like to suggest a method of limiting the growth
. 41A - Gnash hands you a bundle of dried mushrooms, herbs, and leaves. He says you must swear an oath to Kyger Litor before.
.taking this gift: He says that taking the oath will not compromise you with your own deity and is very mild. Do you agree to take the
oath (90'to 22 or refuse - in which case you must fight (26A).
B - Conf 9 you is the dread Runticore, a midget version of the manticore. Run 01 (278)
ou came here from 278 you cannot run, so fight hard. If you came here from 17e, your leg may be too damage
.. you might as well fight.
DECEMBER 1981 41