Professional Documents
Culture Documents
Story
Yah gitz gotta fix da trukk, n get da boyz
nice
n proppa fer a good fite.
Dem umie boyz got da loot n yah gitz
deserve all of da shiney bitz now dat da
boss is krumped proppa.
Deres some otha tribes n da area dat got
boyz, and dere bosses are weak n
krumpy.
Characters
Mad Mek Wrench gribba - This
mek is got a
fews skrews loose after da ulk'
smashas
banished him after pressin da big red
button
that originally landed the orks on dis ere
hot
place. He lives in a cave some 15 miles
out
of the players tribe building some odd
vehicles and explosive traps with a rag
tag
group of grots that he dragged along. His
front teeth got smashed out after a
accident
last week. He is responcible for the
players
trukk crashing as he loves to place mines
around the surrounding roads.
Treat as a kommando boss nob with a 7 in
tech use.
He has a grot mob of some 25 grots doing
basic tasks or stuffing some poor grot on
guard turret duty. With three bomb
squigs
he uses as makeshift claymore traps at
his
current disposal. He is currently working
on retrofitting a chimera into his
"napalma".
Locations
Da tribe- this small ork settlement hosts a
gang of 30 boyz and twice as many grots.
Basic services are provided here as many
ork travelers and "merchant" wagons
pass
through to collect scrap and juicy squig
meat from the Ulk Smashas.
Da Deff Boyz Tribe - Surprisingly this
scrap
fort doubles as a giant mosh pit with a
barb
wire stage and flama displays. Giant
watch
towers with loudas mounted on them dot
the
area and the surrounding zones.
Numerous corpses lay flat and looted in
the
tribe square.