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Torgin Chaotic Good Kookie

Character Name Alignment Player

Warpriest (3) Milani River Kingdom - Tymon


Character Level Deity Homeland Campaign

Half-Orc Medium male 20 (Adult) 6'8" 304 Black Blue


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod Temp. Temp.


Name Score Modifi HP
Hit Points
33 Movement
STR
Strength
18 +4 Total nonlethal Damage

30 ft. 6 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
17 +3
Wounds / Curent HP

CON 15 +2 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -4 =DEX 3 +0 + -7
WIS 18 +4 6
Wisdom Fervor Appraise 2 =INT 2 +0 +0
x Artistry 2 =INT 2 +0 +0
CHA
Charisma
13 +1 Power 2 5
Bluff 1 =CHA 1 +0 +0
x Climb -3 =STR 4 +0 + -7
AC
Armor Class
22 =10+ 6 + 3 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 2 =INT 2 +0 +0
x Craft (b) 2 =INT 2 +0 +0
Touch AC 13 Flat Footed AC 19
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
6 = 3 + 2 + 0 + 1 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 5 = 1 + 3 + 0 + 1 +
Dexterity
Escape Artist -4 =DEX 3 +0 + -7

Will 8 = 3 + 4 + 0 + 1 +
Fly -4 =DEX 3 +0 + -7
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 12 =WIS 4 +3 +5
B.A.B. 2 Resistance Resistance
x Intimidate 8 =CHA 1 +2 +5
CMB 6 = 2 + 4 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 19 =10+ 2 + 4 + 3 + 0 + 0 x Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Morningstar Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
20/x2 B and P Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes) 5 =INT 2 +3 +0
+7 1d8 +4 x Knowledge (religion) 8 =INT 2 +3 +3
Weapon Linguistics 3 =INT 2 +1 +0
x Lore* =INT + +
Critical Type Range Ammo Perception 7 =WIS 4 +3 +0
Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride -4 =DEX 3 +0 + -7
Critical Type Range Ammo x Sense Motive 4 =WIS 4 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth -4 =DEX 3 +0 + -7

Weapon
x Survival 6 =WIS 4 +0 +2
x Swim -3 =STR 4 +0 + -7

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo


Abyssal, Celestial, Infernal

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Lamellar (steel) 6 Armor -5 25% 35 lbs.


Heavy wooden shield 2 Shield -2 15% 10 lbs.

Totals 8 -7 40% 45 lbs.

Feats Blessings Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Heavy Good Blessing Backpack, common 1


Armor Proficiency, Light Healing Blessing
Bedroll 1 Headband Qty. lbs.

Armor Proficiency, Medium Other Specials

Quick Draw Blanket 1


Aura
Self-Sufficient Candle Eyes Qty. lbs.
Blessings 1
Shield Focus
Bonus Languages Flint and steel 1
Shield Proficiency
Fervor +1d6 Shoulders Qty. lbs.
Weapon Focus: Morningstar Holy symbol, wooden 1
Focus Weapon
Weapon Proficiency, Martial(all)
Holy Strike Holy text 1
Weapon Proficiency, Simple
Powerful Healer Kit, healer's Neck Qty. lbs.
1
Sacred Weapon
Kit, mess 1
Chest Qty. lbs.
Outfit, Cold-Weather 1

Outfit, Hot Weather 1


Body Qty. lbs.

Outfit, Peasant's 1

Outfit, Traveler's 1
Belt Qty. lbs.

Pot, iron 1

Pouch, belt 1
Wrist Qty. lbs.

Pouch, spell components 1

Rations, trail 1
Hands Qty. lbs.

Rope, hemp (50 ft.) 1

Saddle, pack 1
Feet Qty. lbs.

Soap 1

Stretcher 1
Rings Qty. lbs.

Tent, small 1

Tools, Surgeon's 1
Play Notes
Torch 1

Mythic Dual Path Vestments, Cleric's 1

Waterskin 1
Racial Traits
Guardian - Fast Healing (5)/1 min
Intimidating
Guardian - Sudden Block (Su)
Orc Blood
Sacred Tattoo Hierophant - Inspired Spell (Su)
Skilled Surge (Su): 1d6
Weapon Familiarity Hard To Kill (Ex)
Magic Key (Freedom) 1
Background Traits
- Knock Spell /At Will
- CMD +15 VS Grapple/Pin
- No Dex Penalty to AC
- Fervor Heals 2d8+Wis
- Add ML to Fervor per day

- Gain 1 Mythic Level (ML)

Light 100 lbs. or less Lift Over 300 lbs.


Load Head PP 0 Experience Points
GP 3 5,000
Medium 101-200 lbs. Lift Off 600 lbs.
Load Ground
SP 6 Next Level
Heavy 201-300 lbs. Drag or 1500 lbs. CP 7 9,000
Load Push
Warpriest Spell Book

Spell Level 0 1 2 3 4 5 6

Spells per day (adjusted) ∞ 3 (4) - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Create Water Conjuration instantaneous; 1 standard close (25 ft. + 5 ft./2 none no 14

Guidance Divination 1 minute or until 1 standard touch Will yes 14

Purify Food and Drink Transmutation instantaneous; 1 standard 10 ft. Will yes 14

Spark Evocation instantaneous; 1 standard close (25 ft. + 5 ft./2 Fortitude yes 14

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Bless Enchantment 1 min./level; 1 standard 50 ft. The caster and all none yes 15

Divine Favor Evocation 1 minute; 1 standard personal 15

Reinforce Armaments Transmutation 10 minutes/level; 1 standard touch Will yes 15

Shield of Faith Abjuration 1 min./level; 1 standard touch Will yes 15


Spell Descriptions (A-Z)
BLESS

School: Enchantment (compulsion)


Level: cleric/oracle 1, paladin 1, inquisitor 1, shaman 1
Descriptor: mind-affecting
Casting time: 1 standard action
Components: V, S, DF
Range: 50 ft.
Area: The caster and all allies within a 50-ft. burst, centered on the caster
Duration: 1 min./level;
Saving Throw: none
Spell Resistance: yes (harmless)
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and
dispels bane.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CREATE WATER

School: Conjuration (creation)


Level: cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, occultist 0
Descriptor: water
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Effect: up to 2 gallons of water/level
Duration: instantaneous;
Saving Throw: none
Spell Resistance: no
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the
liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not
consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of
water contains roughly 8 gallons and weighs about 60 pounds.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DIVINE FAVOR

School: Evocation
Level: cleric/oracle 1, paladin 1, inquisitor 1
Casting time: 1 standard action
Components: V, S, DF
Range: personal
Targets: you
Duration: 1 minute;
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have
(at least +1, maximum +3). The bonus doesn't apply to spell damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GUIDANCE

School: Divination
Level: cleric/oracle 0, druid 0, summoner 0, witch 0, inquisitor 0, summoner 0, witch 0, inquisitor 0, shaman 0, occultist 0, spiritualist 0
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: creature touched
Duration: 1 minute or until discharged;
Saving Throw: Will negates (harmless)
Spell Resistance: yes
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill
check. It must choose to use the bonus before making the roll to which it applies.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PURIFY FOOD AND DRINK

School: Transmutation
Level: cleric/oracle 0, druid 0, shaman 0, occultist 0
Casting time: 1 standard action
Components: V, S
Range: 10 ft.
Targets: 1 cu. ft./level of contaminated food and water
Duration: instantaneous;
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This
spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by purify food and
drink, but the spell has no effect on creatures of any type nor upon magic potions. Water weighs about 8 pounds per gallon. One cubic foot of water
contains roughly 8 gallons and weighs about 60 pounds.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

REINFORCE ARMAMENTS

School: Transmutation
Level: cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1
Casting time: 1 standard action
Components: V, S, M/DF (a metal pin)
Range: touch
Targets: one armor suit or weapon touched
Duration: 10 minutes/level;
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit of armor or weapon
touched that has the fragile quality is not considered to have the fragile quality for the spell's duration. Normal armor suits or weapons subjected to
this spell instead gain the masterwork quality for the spell's duration and their hardness is doubled. If this spell is cast on masterwork or magical
armor or weapons, their hardness is doubled for the duration of the spell.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

SHIELD OF FAITH

School: Abjuration
Level: cleric/oracle 1, inquisitor 1
Casting time: 1 standard action
Components: V, S, M (parchment with a holy text written on it)
Range: touch
Targets: creature touched
Duration: 1 min./level;
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus
to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SPARK

School: Evocation
Level: bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, witch 0, magus 0, occultist 0
Descriptor: fire
Casting time: 1 standard action
Components: V or S
Range: close (25 ft. + 5 ft./2 levels)
Targets: one Fine object
Duration: instantaneous;
Saving Throw: Fortitude negates (object)
Spell Resistance: yes (object)
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in
any sort of weather and it takes much less time to actually ignite an object.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html


FEATS

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

QUICK DRAW

Requirements: Base attack bonus +1.


You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight
of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of
attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using
this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SELF-SUFFICIENT

Requirements: None
You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, the
bonus increases to +4 for that skill.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD FOCUS

Requirements: Shield Proficiency, base attack bonus +1.


Increase the AC bonus granted by any shield you are using by 1.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FOCUS

Requirements: Proficiency with selected weapon, base attack bonus +1.


You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html


Description
Half-Orc Warpriest of Milani

Notes
Has a donkey

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