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Zealot 1 Inquisitor David

CLASS & LEVEL BACKGROUND PLAYER NAME


Chad "The Burninator"
Goliath Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Legal Authority
17 +0 40 As an inquisitor of the church, you have the authority to
arrest criminals. In the absence of other authorities, you
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
are authorized to pass judgment and even carry out
sentencing. If you abuse this power, however, your
superiors in the church might strip it from you.

16 PERSONALITY TRAITS

Hit Point Maximum 75


● +6
Strength
DEXTERITY I want to see the wicked burn for
+0
Dexterity
the evil they’ve brought on us.
+0 ● +6
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
10 +0
Wisdom
+1
Charisma
My weapon is all I have to
CONSTITUTION
remember my beloved mentor by.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 7d12
+0
Acrobatics (Dex) Total SUCCESSES Sometimes I see purging away evil by flame
16 as a way to bring goodness and light into the

+3
Animal Handling (Wis) FAILURES
world.
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)

+0 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+0 - Great Weapon Fighting (Weapon Master) -

Pyremaul +8 2d6+4+F When you roll a 1 or 2 on a damage die for an Attack you make with a
melee weapon that you are wielding with two hands, you can reroll the die
10 +0
Insight (Wis) and must use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the Two-Handed or Versatile property for you to gain this
+1
Intimidation (Cha) Unarmed +6 4 Bludg benefit.

- Great Weapon Master -


WISDOM ●
+3
Investigation (Int) On your turn, when you score a critical hit with a melee weapon or reduce a
creature to 0 hit points with one, you can make one melee weapon attack
+0
Medicine (Wis) as a bonus action.

+0 +0
Nature (Int)
Before you make a melee attack with a heavy weapon that you are
proficient with, you can choose to take a -5 penalty to the attack roll. If the
Pyremaul 1d6 fire on hit attack hits, you add +10 to the attack's damage.

10

+3
Perception (Wis) -Rage (4 uses)
You have advantage on all Strength checks and Strength saving throws.

Performance (Cha)
+1 When you make a melee weapon attack using Strength, you gain a bonus
to the damage roll that increases as you gain levels as a barbarian, as
shown in the Rage Damage column of the Barbarian table.

CHARISMA +1
Persuasion (Cha) You have resistance to bludgeoning, piercing, and slashing damage.
Unarmored Defense

+3
Religion (Int) -Reckless Attack

+1 +0
Sleight of Hand (Dex)
Starting at 2nd level, when you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you advantage on all melee
weapon attack rolls using Strength during that turn, but attack rolls against
+0
Stealth (Dex) you are rolled with advantage until the beginning of your next turn.

13 -Danger Sense
+0
Survival (Wis) you have advantage on Dexterity saving throws against effects that you can
see, such as traps or spells. You do not gain this benefit if you are blinded,
deafened, or incapacitated.
SKILLS ATTACKS & SPELLCASTING
Extra Attack

Fast Movement

10 PASSIVE WISDOM (PERCEPTION)


A holy symbol, a set of
-Feral Instinct
you have advantage on initiative rolls.
CP 0 Additionally, if you are surprised at the beginning of combat and aren't
traveler’s clothes, and a incapacitated, you can act normally on your first turn, but only if you enter
your rage before doing anything else on that turn.
SP 0 belt pouch
Light Armor, Medium Armor, -Stone’s Endurance
As a reaction, reduce damage dealt to you by 1d12 +3 once per short rest.
Mountain Born
Shields Cartographers Tools
EP 0 -DIVINE FURY
while you're raging, the first creature you hit on each of your turns with a
weapon attack takes extra damage equal to 1d6 + half your barbarian level.
The extra damage is necrotic or radiant; you choose the type of damage
Martial Weapons, Simple Half Plate +2 when you gain this feature.

Weapons
GP 15 -WARRIOR OF THE GODS
if a spell has the sole effect of restoring you to life (but not undeath), the

Javeline x1, Handaxe caster doesn't need material components to cast the spell on you.
PP 0 -FANATICAL FOCUS
Cartography x2, Rope (60ft), if you fail a saving throw while you're raging, you can reroll it, and you must
use the new roll. You can use this ability only once per rage.
Rations, Tinder, Torch,
Common, Draconic, Giant Waterskin, Mess kit
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 7' 2" 305
AGE HEIGHT WEIGHT

Orange Pale White Red Mohawk Beard


CHARACTER NAME EYES SKIN HAIR

Chosen of Furoze NAME

Tear of Furoze
Sole disciple of the fiery goddess
Furoze. Chad acts as her hands
and eyes in the world of mortals.

Matron of Ravens

Chad's clan were devout followers


of the Matron of Ravens and were
rumored to be direct descendants
of her bloodline. While his primary
devotion is to the Lady of Flames SYMBOL
he still adheres to the teachings of
the Matron.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Pyremaul - Light (Kills turn to ashes) Bright 30 Dim 30 more

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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