Professional Documents
Culture Documents
Disclaimer
This Rulebook outlines the rules that must be followed at all times when participating in all and/or any R6TM events or
matches.
It should be remembered that it is always the R6TM administration that has the last word, and that decisions that are not
specifically supported, or detailed in this Rulebook, or even goes against this Rulebook may be accepted in extreme cases,
to preserve fair play and sportsmanship.
The main idea behind R6TM is to be a place where players can come play in a competitive environment, where respect,
self-improvement, and improvement of others are the most valued traits. We hope that as you use our services you have an
enjoyable experience, and as staff we will do our best to provide a good experience for players like you.
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Table of Contents
1. General
1.1. Rule Changes
1.2. Code of Conduct
1.3. Additional Agreements
2. Confidentiality Clauses
2.1. Privacy Policy
2.2. Confidentiality
3. Prize Money
3.1. Prize Money Distribution
3.2. Prize Deductions
3.3. Withdrawal of Prize Money
3.4. Transfer of Prize Money
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5.12. Spawn Peeking/Spawn Killing
5.13. Leaving the Server
5.14. Rehost
5.15. Continuing a Disrupted Game
5.16. Overtime
5.17. Technical Issues
5.17.1. Reporting
8. Other Infringements
8.1. General
8.2. Breach of Netiquette
8.3. Insults
8.4. Spamming
8.5. Spamming In-game
8.6. Unsportsmanlike Behaviour
8.7. Misconduct
8.8. Faking Match results
8.9. Ringer/Faker
8.10. Playing with Disallowed Player
8.11. Misleading admins or players
8.12. Age Restrictions
8.13. Cheating
8.14. Legal
8.15. Queue Dodging
10. Definitions
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1. General
As Ubisoft requires all players of Rainbow Six Siege to comply with its’ Code of Conduct, the
same will apply to R6TM. Players are to respect others at all times and their user rights.
This code of conduct applies to anyone participating in an R6TM related event. Poor conduct
exhibited by players will result in temporary or permanent suspension, depending on the
severity. All players are expected to have proper conduct in and/or within:
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Competition programs (including, but not limited to):
● R6TM Matches
● R6TM Leagues
● R6TM Events
● R6TM Hubs
● R6TM Discord Servers
R6TM:
● All forms of Communication towards R6TM administration including, but not limited to:
match comments, match chat, protests and support tickets, Discord, FACEIT client &
hub overview and matchroom chat.
FACEIT:
● All forms of Communication towards FACEIT Staff, including, but not limited to: match
comments, match chat, protests and support tickets, and FACEIT client interaction.
Please note that this code of conduct is not limited to the environments above, as we expect
all players to be respectful between themselves and also towards of the staff of the
tournament organizers, Ubisoft, sponsors, partners, fans, etc. Any individuals not doing so,
will have to face the chart below:
INFRACTION SANCTIONS
Level 1
A Warning
Level 2
Temporary Suspension
Level 3
Permanent Suspension
For second and subsequent offences, participants should expect far harsher sanctions (at
least the minimum sanction described for the next offense level) and, in the cases of
repeating Level 3 infractions, in all likelihood, a lifetime ban from all R6TM events. Please
note that the judgement of the level of the sanction is at the discretion of the staff. R6TM
reserves the rights to take the time to investigate the case when the code of conduct is not
respected by an individual.
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Use the following link for more information on Ubisoft Live Services Agreement:
https://rainbow6.ubisoft.com/siege/en-us/news/detail.aspx?c=tcm:152-249092-16&ct=tcm:148
-76770-32Xx
We reserve the right to update or change this Code of Conduct at any time. See Section 8 for
more rules.
2. Confidentiality Clauses
2.2. Confidentiality
The content of protests, support tickets, discussions or any other correspondence with
officials and administrators are deemed strictly confidential. The publication of such material
on private or social media channels (such as Twitter, Twitch, Facebook, Reddit, etc.) is
prohibited without a written consent from R6TM Management. Breaking this rule will be
punished severely.
3. Prize Money
1. $1000
2. $600
3. $400
4. $200
5. $200
6. $200
7. $100
8. $100
9. $100
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10. $100
4. Bans
4.3. Punishments
4.3.1. Punishments are set out according to Face-It & R6TM Code of Conduct (See
1.2 Code of Conduct)
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4.4. Storage and Keeping of Match Media
If a match was protested, any media must be stored for a minimum of 4 days so adminstration
can have time to properly review all evidence relating to a case.
If a controversial situation not described by this rulebook occurs during a match, the
team that has spotted it should record it, immediately stop the match and inform the
administrator about it. If the team does not stop the match and continues to play, it is
seen as an acceptance of the situation. Because of that the team loses all rights to
file a protest concerning that situation after the game has ended.
Admins hold the right to close the call after 5 minutes of no response. Continuous false calls
will result in a punishment under the Code of Conduct.
4.7. Cancellations
Cancellations of matches can occur when a game has not started, or a game has not been
played in full. Games that have played pass a total of 3 rounds are subject to a forced play or
forfeit of the losing team, discretion is up to the players and staff. Games that have not played
a total of 3 rounds are subject to cancellations or forced play, discretion is up to players and
staff.
Matches will only be cancelled when a player leaves a match before the first 3 rounds of the
match is completed. All other issues must be handled amongst players within the match. If a
match is reported during these 3 rounds and players continue to play the match is still subject
to cancellation.
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There may be some special cases that require different action, but cancellations will follow
this section. i.e., a Battleye Ban.
R6TM Staff reserve the right to cancel a match to preserve fairplay and sportsmanlike
behaviour.
5.1. Anti-Cheat
As there is currently no in-game integration with FACEIT and Rainbow Six Siege, FACEIT’s
anti-cheat system is not required to be used. The in-game’s anti-cheat system (BattlEye) still
applies to R6TM matches, however. In selective cases, a player may be subjected to be
monitored by using MOSS.
1. Bank
2. Border
3. Club House
4. Consulate
5. Coastline
6. Oregon
7. Villa
The above mentioned maps are played across all R6TM Hubs.
2. Europe (EU)
● The WEU server must be used as the default dedicated custom game server,
unless both teams are in agreement to change the dedicated server location.
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3. Asia (ASIA)
● The SEAS server must be used as the default dedicated custom game
server, unless both teams are in agreement to change the dedicated server
location to EAS. No other servers will be allowed for use in the ASIA region.
Penalizations are; up to including but not limited to warnings and temporary bans.
Each player is responsible for his/her own Hardware and Software. This rule applies to all
hardware, software and connections. I.E. (routers, computer components, power issues..etc).
Matches will not be held for issues relating to player responsibilities outlined within this rule
set.
R6TM reserves the right to hold or force a match to be played. Administration will determine
through support ticket if issue warrants another course of action. R6TM HIGHLY suggests
checking all software, hardware and the connection prior to queuing for a game, and if there
are issues not to queue until they are addressed.
5.6. Communication
R6TM’s default voice option is Discord use (our VOIP Discords). Usage of other software
such as Ventrilo, Mumble, etc. are not supported by R6TM, unless specified.
5.6.1. Players are required to be able to SPEAK and LISTEN to their teammates
and give proper callouts during games. Any players found not meeting these
requirements are subject to temporary suspension until issues have been
addressed.
5.6.2. R6TM has a requirement for all players to speak and type in English as it is
the designated universal verbal communication language. Players that are
not found to be speaking the required language are subject to temporary and
even permanent suspension. Verbal harassment, hate speech,
racial/homophobic/sexist slurs and toxicity are not tolerated in all languages
as well.
5.6.3. TeamSpeak usage is allowed if majority of players on the team can agree to
join TS. If not a unimaous agreement to use TS, discord is the supported
platform. Use the official R6TM TeamSpeak channels. (A vote of 4/5 players
HAS to happen to use TS). This does not apply to ASIA and ANZ players as
there is currently no TeamSpeak server allocated for ASIA and ANZ players.
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5.6.4. Official R6TM Discord Servers
● R6TM Hub (Main): https://discord.gg/tWQeehJ
● R6TM NA VOIP: https://discord.gg/4fqMRmm
● R6TM EU VOIP: https://discord.gg/QU9rvVY
● R6TM ASIA VOIP: https://discord.gg/EkhMwa2
● R6TM ANZ VOIP: https://discord.gg/x4hv48h
Banning
● Number of Bans: 4
● Ban Timer: 20
Rounds
● Number of Rounds: 10
● Attacker/Defender role swap: 5
● Overtime rounds: 3
● Overtime score difference: 2
● Overtime role change: 1
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● Objective Rotation Parameter: 2
● Objective Rotation Type: Rounds Played
● Attacker Unique Spawn: On
● Pick Phase Timer: 30
● 6TH Pick Phase: On
● 6TH Pick Phase Timer: 20
Character Control
● Sprint: On
● Lean: On
Death
● Death Replay: Off
TDM Bomb
● Plant duration: 7
● Defuse duration: 7
● Fuse time: 45
● Defuser Carrier Selection: On
● Preparation Phase Duration: 45
● Action Phase Duration: 180
5.8. Operators
All Operator and Maps are allowed, unless stated otherwise. Information about changes will
be posted on Twitter, Discord, Client, and Website.
Operators that are unavailable to all players cannot be used. i.e., season pass holders early
access to DLC operators.
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● Protesting Operator Bans
Operator Bans are carried out throughout the ban system provided by
Ubisoft. Any other agreements, i.e., gentlemen’s agreement. Are not
supported by R6TM and will not be upheld by R6TM Staff.
The use of pre-set Operator Bans is strictly prohibited, unless through the use
of a rehost.
5.9. Scoring
Match results are expected to be entered in as a 1:0 or 0:1 through the client.
5.12.1. Spawn-killing
Killing somebody instantly after spawning without any chance to react or move away
will be rated as spawn-killing and will be rated as glitching/bug using.
5.12.2. Spawn-peeking
Killing somebody who already spawned, moved out of cover or is spawn-rushed is
considered spawn-peeking and will not be rated as glitching/bug using.
Players that have left the match purposely/accidentally will receive a ban from 1 to 24 hours.
Discretion is up to staff and the situation of the leave.
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5.14. Rehost
R6TM does not support rehosting games. If rehosts can be decided between players without
calling for admin, it can be done. Rehosts are allowed in situations where there is a technical
issues, bugs, or disconnects. Admins do not do rehosts, opening a ticket will lead to a forced
play of the match.
Rehosts are decided between players, if an admin has to be called it is more than unlikely an
admin will cancel the match or force a play through.
We reserve the right to force/allow a rehost to preserve fairplay and sportsmanlike behaviour.
5.16. Overtime
In case of a draw after all ten (10) rounds have been played, an overtime will be played with
best-of-three (bo3) system. The final score of a match with overtime is the official result for
that match.
More information about protecting yourself can be found in the DDoS Prevention guide.
5.17.1. Reporting
It is highly encouraged that screenshots are taken for protests and any other issues.
Who ever has a proper screenshot R6TM staff are more likely to rule in favor for.
Videos used for reporting must be under 3 minutes long, or given timestamps. Staff
hold the right to refuse to look at a video without these criteria.
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6. Graphics drivers, or similar tools
7. Other rules
7.3. Usernames
Nicknames must not contain any inappropriate slang, racial slurs, homophobic terms, etc.
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7.6. Match Broadcasting
Anyone participating in R6TM is free to broadcast/stream the game. Streamers that wish to
cast matches must first clear it with a staff member before continuing. Any streams that are
casted on the official R6TM Twitch, becomes intellectual property of R6TM.
8. Other Infringements
8.1. General
When a player or team has broken one or more rules, this section is to be referred to for the
appropriate penalty. Each rule is indexed with appropriate punishments included.
8.3. Insults
All insults in relation to R6TM will be issued a punishment ranging from a warning to a
permanent ban depending on the severity and the frequency of infractions.
8.4. Spamming
The excessive posting of senseless, harassing or offensive messages is regarded as
spamming. Spamming on FACEIT and the R6TM Discord will result in punishments
depending on the nature and severity of the infraction.
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8.6. Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all players have a sportive and fair
attitude. Breaches of this rule will be punished with a warning, followed by suspensions or in
extreme cases, a permanent ban. The administration may assign penalties for not explicitly
listed types of unsportsmanlike behaviour.
8.7. Misconduct
The attempt to mislead admins or other players, using false information, or in any other way
deceive other participants will be punished depending on the misconduct.
When cheating is suspected and the match media has been faked, severe suspensions and
even permanent bans will be issued.
8.9. Ringer/Faker
Any Players involved in faking or ringing a Player will be immediately suspended. A team that
uses a ringer/faker automatically loses all maps played on which the ringer/faker was used.
8.12. Cheating
Examples of cheating include: Multi-hacks, Wallhack, Aimbot, Colored Models, No-Recoil,
No-Flash and Sound changes. Any cheating will be dealt with via an immediate permanent
ban.
8.13. Legal
TBD
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8.14. Queue Dodging
Any player that dodges queue, or calls for cancellation will be subject to a punishment under
queue dodging. Regardless of reason. See 5.17. Technical Issues.
9. Copyright Notice
TBA
10. Definitions
Season Format
Leaderboards for Invite are reset every season, all other hubs are left to climb up to invite until it is
decided when there will be a reset.
Range of Validity
If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect
the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an
appropriate provision shall apply which is nearest to the intent of to what would have been the
intention in keeping with the meaning and purpose of the Rulebook.
Participants
An R6TM participant is a player that is participating in an R6TM competition.
Bugs
A bug is defined as an occurence in the game that was never intended to be there. Some common
example instances of bugs are:
● Shield Glitching
● Boosts
● Invisibility
R6TM Officials
Each player/team can contact the following officials for help with disputes or any issues with the client
itself.
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● Admins & Moderators
As listed on Discord
● General Managers
North America (NA) - phoebs
Europe (EU) - DatGuyJesus
Europe (EU) - Reckless
Asia (ASIA) - Dia
Australia and New Zealand (ANZ) - Beerscotch
● Regional Managers
North America (NA) - Frostburn
Europe (EU) - Sua
Asia (ASIA) - nvendr
Australia and New Zealand (ANZ) - Devmarta
● COO
Sua
● CEO
KiXSTAr
Punishments
Possible R6TM punishments involve a warning, a suspension which prevents you from participating in
R6TM play for a set amount of time. A permanent ban may be issued for severe rule infractions.
These punishments will be issued by administrators and may not follow any progression of
punishment depending on the severity of the infraction.
Country Restrictions
R6TM currently supports all countries within the North American (NA), European (EU), Asian (ASIA)
and Australia/New Zealand (ANZ) regions.
Disclaimer
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This Rulebook outlines the rules that must be followed at all times when participating in all and/or any R6TM events or
matches.
It should be remembered that it is always the R6TM administration that has the last word, and that decisions that are not
specifically supported, or detailed in this Rulebook, or even goes against this Rulebook may be accepted in extreme cases,
to preserve fair play and sportsmanship.
The main idea behind R6TM is to be a place where players can come play in a competitive environment, where respect,
self-improvement, and improvement of others are the most valued traits. We hope that as you use our services you have an
enjoyable experience, and as staff we will do our best to provide a good experience for players like you.
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