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Blood Hunter 1 OddEyesGardevoir

CLASS & LEVEL PLAYER NAME


Yubel
Envoy Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 15 11 --
+1 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage Against Immunities - Disease FAILURES

+2 Poison DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +3 Athletics STR Alchemist's Supplies, Disguise Kit, Playing
ABILITY SAVE DC Card Set, Thieves' Tools
P +2 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Celestial, Common
30 ft. (Walking)
+0 +0 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX === BONUS ACTIONS ===


CHARISMA Crimson Rite
+1 Survival WIS
As a bonus action, imbue a weapon with extra

+0 damage of your chosen type based on your level. You


take damage equal to and your max HP are reduced
by -1 until the rite fades. Rite damage is magical and
lasts until you drop (or throw) the weapon or complete
11 a rest.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Battleaxe +3 1d8+1 Slashing Martial, Versatile

Unarmed Strike +3 2 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 1 OddEyesGardevoir
CLASS & LEVEL PLAYER NAME
Yubel
Envoy Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === unconscious, and you can see and hear as normal.

* Hunter's Bane • CR * Integrated Protection • WGtE


You have imbibed Hunter's Bane. You have advantage Your body has built-in defensive layers, which
on Survival checks to track and INT check to recall determine your armor class.
information about Fey, Fiends, and Undead. If you are
tracking one of these types (only one at a time), you | Darkwood Core (unarmored) • WGtE
can't be surprised by them. Your armor class is 11 + your DEX modifier (add
proficiency bonus if proficient with light armor).
By 11th level, you can choose to suffer damage equal
to your crimson rite damage die to gain advantage on * Integrated Tool • WGtE
a single Insight or Intimidation check. A chosen tool you are proficient with is integrated into
your body, and you double your proficiency bonus for
* Crimson Rite • CR any ability checks you make with it. You must have
As a bonus action, imbue a weapon with extra damage your hands free to use this integrated tool.
of your chosen type based on your level. You take
damage equal to and your max HP are reduced by -1
until the rite fades. Rite damage is magical and lasts
until you drop (or throw) the weapon or complete a
rest.

| Rite of the Flame • CR


Your rite damage is fire.

| 1 Bonus Action

=== ENVOY RACIAL TRAITS ===

* Warforged Resilience • WGtE


You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You are immune to disease. You don’t need to eat,
drink, or breathe. You don’t need to sleep and don’t
suffer the effects of exhaustion due to lack of rest, and
magic can’t put you to sleep.

* Sentry's Rest • WGtE


When you take a long rest, you must spend at least 6
hours in an inactive state rather than sleeping. In this
state, you appear inert, but it doesn’t render you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, Hand 1 3 lb.

SP 0 Battleaxe 1 4 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 15 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

88.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 2 Medium 6'0 190
GENDER AGE SIZE HEIGHT WEIGHT
Yubel Lawful Neutral N/A Pale; Light Skinned
Yellow White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am always calm, no matter what


the situation. I never raise my voice
or let my emotions control me.
I don’t pay attention to the risks in a
PERSONALITY TRAITS

Honor. I don’t steal from others in the


trade. (Lawful)

IDEALS

I’m guilty of a terrible crime. I hope I can


redeem myself for it.

BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

A finely, lovingly crafted warforged. With


painstaking effort, this one was made to resemble
a beautiful, and fair maiden. With forbidden
magics, and cursed blood running through her
frame, she one day awoke all alone. She limbs
creaked, popped, and shook the the layer of dust
off of her as she stood up in a run down,
abandoned lab. With her creator no where to be
found, and quiet whispers in back of her mind, she
ventured out into the waking world. This one would
make living by working as a contract killer. She
didn't need much to live, and her simple pay was
all she needed to get by. A beautiful dress would
conceal most of her appearance as a vulnerable
young woman, but it was this disguise that allowed
her to approach her targets. This line of work
would hopefully put in touch with people who
might know of her creator. This work also satiated
the voices with blood.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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